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Hongxiao Yu

dblp:120/0716 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Segmentation and scene understanding · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › scene understanding
indoor scene understanding
0.812024
Monocular Occupancy Prediction for Scalable Indoor Scenes · ECCV (30) 2024
Computer vision › 3D vision › 3d scene understanding
semantic scene completion
0.812024
Monocular Occupancy Prediction for Scalable Indoor Scenes · ECCV (30) 2024

Methods — techniques the papers use, named apart from their topics

monocular depth estimation · 0.8
YearPublicationVenuePosition
2024 Monocular Occupancy Prediction for Scalable Indoor Scenes
Hongxiao Yu, Yuqi Wang 0001, Yuntao Chen, Zhaoxiang Zhang 0001
ECCV (30)1
2012 Robotic wheeled vehicle ripple tentacles motion planning method
abstract
This paper describes a nonholonomic robotic wheeled vehicle ripple tentacle motion planning method, aiming to improve the vehicle's trajectory smoothness and avoid frequent weight parameters adjustment in different environments. In the regular tentacle motion planning algorithm, the planning result is selected among the drivable tentacles using a weighted sum cost function. Though the method is simple and easy to understand, it is difficult to adjust the weighted coefficients in different environments. To solve this problem, a geometrical ripple tentacles technique is used to choose a tentacle as a sub-optimal path. Compared with the regular tentacles algorithm, the proposed ripple tentacle algorithm can get a better performance in vehicle's trajectory smoothness with an acceptable runtime expense. And another two traits can also distinguish this method: (a) it can avoid weight parameter adjustment in different environments and varied vehicle's states, and (b) it can be used in both unknown environment and partly known environment with goal point and global reference path. In the totally unknown environment, it acts as a pure obstacle avoidance algorithm, and when there is a global path, it can follow the reference path and avoid hazards simultaneously.
Hongxiao Yu, Jianwei Gong, Karl Iagnemma, Yan Jiang 0003, Jianmin Duan
Intelligent Vehicles Symposium1