VLDB 2026 Research / reviewers in the wild / expert
Layla El Asri
dblp:120/2887
· DBLP profile ↗
10ranked-venue papers
6as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Graph learning · 72% Generative modeling · 28% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph neural network |
0.5 | 1 | 2021 | SLAPS: Self-Supervision Improves Structure Learning for Graph Neural Networks · NeurIPS 2021 |
Machine learning › Graph learning
graph structure learning |
0.5 | 1 | 2021 | SLAPS: Self-Supervision Improves Structure Learning for Graph Neural Networks · NeurIPS 2021 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.4 | 1 | 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction · ICCV 2019 |
Visual content generation and editing › image generation › controllable image generation
interactive image generation |
0.4 | 1 | 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction · ICCV 2019 |
Visual content generation and editing › image generation
text-to-image generation |
0.4 | 1 | 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic Instruction · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
recurrent neural network · 0.8self-supervision · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | SLAPS: Self-Supervision Improves Structure Learning for Graph Neural NetworksabstractGraph neural networks (GNNs) work well when the graph structure is provided. However, this structure may not always be available in real-world applications. One solution to this problem is to infer a task-specific latent structure and then apply a GNN to the inferred graph. Unfortunately, the space of possible graph structures grows super-exponentially with the number of nodes and so the task-specific supervision may be insufficient for learning both the structure and the GNN parameters. In this work, we propose the Simultaneous Learning of Adjacency and GNN Parameters with Self-supervision, or SLAPS, a method that provides more supervision for inferring a graph structure through self-supervision. A comprehensive experimental study demonstrates that SLAPS scales to large graphs with hundreds of thousands of nodes and outperforms several models that have been proposed to learn a task-specific graph structure on established benchmarks. Bahare Fatemi, Layla El Asri, Mehran Kazemi |
NeurIPS | 2 |
| 2020 | Diverse Keyphrase Generation with Neural Unlikelihood TrainingabstractIn this paper, we study sequence-to-sequence (S2S) keyphrase generation models from the perspective of diversity.Recent advances in neural natural language generation have made possible remarkable progress on the task of keyphrase generation, demonstrated through improvements on quality metrics such as F 1 -score.However, the importance of diversity in keyphrase generation has been largely ignored.We first analyze the extent of information redundancy present in the outputs generated by a baseline model trained using maximum likelihood estimation (MLE).Our findings show that repetition of keyphrases is a major issue with MLE training.To alleviate this issue, we adopt neural unlikelihood (UL) objective for training the S2S model.Our version of UL training operates at (1) the target token level to discourage the generation of repeating tokens; (2) the copy token level to avoid copying repetitive tokens from the source text.Further, to encourage better model planning during the decoding process, we incorporate K-step ahead token prediction objective that computes both MLE and UL losses on future tokens as well.Through extensive experiments on datasets from three different domains we demonstrate that the proposed approach attains considerably large diversity gains, while maintaining competitive output quality. Hareesh Bahuleyan, Layla El Asri |
COLING | 2 |
| 2019 | Tell, Draw, and Repeat: Generating and Modifying Images Based on Continual Linguistic InstructionabstractConditional text-to-image generation is an active area of research, with many possible applications. Existing research has primarily focused on generating a single image from available conditioning information in one step. One practical extension beyond one-step generation is a system that generates an image iteratively, conditioned on ongoing linguistic input or feedback. This is significantly more challenging than one-step generation tasks, as such a system must understand the contents of its generated images with respect to the feedback history, the current feedback, as well as the interactions among concepts present in the feedback history. In this work, we present a recurrent image generation model which takes into account both the generated output up to the current step as well as all past instructions for generation. We show that our model is able to generate the background, add new objects, and apply simple transformations to existing objects. We believe our approach is an important step toward interactive generation. Code and data is available at: https://www.microsoft.com/en-us/research/project/generative-neural-visual-artist-geneva/. Alaaeldin El-Nouby, Shikhar Sharma 0001, Hannes Schulz, R. Devon Hjelm, Layla El Asri, Samira Ebrahimi Kahou, Yoshua Bengio, Graham W. Taylor |
ICCV | 5 |
| 2017 | Frames: a corpus for adding memory to goal-oriented dialogue systemsabstractThis paper proposes a new dataset, Frames, composed of 1369 human-human dialogues with an average of 15 turns per dialogue.This corpus contains goal-oriented dialogues between users who are given some constraints to book a trip and assistants who search a database to find appropriate trips.The users exhibit complex decision-making behaviour which involve comparing trips, exploring different options, and selecting among the trips that were discussed during the dialogue.To drive research on dialogue systems towards handling such behaviour, we have annotated and released the dataset and we propose in this paper a task called frame tracking.This task consists of keeping track of different semantic frames throughout each dialogue.We propose a rule-based baseline and analyse the frame tracking task through this baseline. Layla El Asri, Hannes Schulz, Shikhar Sharma 0001, Jeremie Zumer, Justin Harris, Emery Fine, Rahul Mehrotra, Kaheer Suleman |
SIGDIAL Conference | 1 |
| 2016 | A Sequence-to-Sequence Model for User Simulation in Spoken Dialogue SystemsabstractUser simulation is essential for generating enough data to train a statistical spoken dialogue system. Previous models for user simulation suffer from several drawbacks, such as the inability to take dialogue history into account, the need of rigid structure to ensure coherent user behaviour, heavy dependence on a specific domain, the inability to output several user intentions during one dialogue turn, or the requirement of a summarized action space for tractability. This paper introduces a data-driven user simulator based on an encoder-decoder recurrent neural network. The model takes as input a sequence of dialogue contexts and outputs a sequence of dialogue acts corresponding to user intentions. The dialogue contexts include information about the machine acts and the status of the user goal. We show on the Dialogue State Tracking Challenge 2 (DSTC2) dataset that the sequence-to-sequence model outperforms an agenda-based simulator and an n-gram simulator, according to F-score. Furthermore, we show how this model can be used on the original action space and thereby models user behaviour with finer granularity. Layla El Asri, Jing He 0010, Kaheer Suleman |
INTERSPEECH | 1 |
| 2016 | Policy Networks with Two-Stage Training for Dialogue SystemsabstractIn this paper, we propose to use deep policy networks which are trained with an advantage actor-critic method for statistically optimised dialogue systems. First, we show that, on summary state and action spaces, deep Reinforcement Learning (RL) outperforms Gaussian Processes methods. Summary state and action spaces lead to good performance but require pre-engineering effort, RL knowledge, and domain expertise. In order to remove the need to define such summary spaces, we show that deep RL can also be trained efficiently on the original state and action spaces. Dialogue systems based on partially observable Markov decision processes are known to require many dialogues to train, which makes them unappealing for practical deployment. We show that a deep RL method based on an actor-critic architecture can exploit a small amount of data very efficiently. Indeed, with only a few hundred dialogues collected with a handcrafted policy, the actor-critic deep learner is considerably bootstrapped from a combination of supervised and batch RL. In addition, convergence to an optimal policy is significantly sped up compared to other deep RL methods initialized on the data with batch RL. All experiments are performed on a restaurant domain derived from the Dialogue State Tracking Challenge 2 (DSTC2) dataset. Mehdi Fatemi, Layla El Asri, Hannes Schulz, Jing He 0010, Kaheer Suleman |
SIGDIAL Conference | 2 |
| 2014 | Ordinal regression for interaction quality predictionabstractThe automatic prediction of the quality of a dialogue is useful to keep track of a spoken dialogue system's performance and, if necessary, adapt its behaviour. Classifiers and regression models have been suggested to make this prediction. The parameters of these models are learnt from a corpus of dialogues evaluated by users or experts. In this paper, we propose to model this task as an ordinal regression problem. We apply support vector machines for ordinal regression on a corpus of dialogues where each system-user exchange was given a rate on a scale of 1 to 5 by experts. Compared to previous models proposed in the literature, the ordinal regression predictor has significantly better results according to the following evaluation metrics: Cohen's agreement rate with experts ratings, Spearman's rank correlation coefficient, and Euclidean and Manhattan errors. Layla El Asri, Hatim Khouzaimi, Romain Laroche, Olivier Pietquin |
ICASSP | 1 |
| 2014 | NASTIA: Negotiating Appointment Setting Interface
Layla El Asri, Rémi Lemonnier, Romain Laroche, Olivier Pietquin, Hatim Khouzaimi |
LREC | 1 |
| 2014 | DINASTI: Dialogues with a Negotiating Appointment Setting Interface
Layla El Asri, Romain Laroche, Olivier Pietquin |
LREC | 1 |
| 2013 | Will my Spoken Dialogue System be a Slow Learner ?
Layla El Asri, Romain Laroche |
SIGDIAL Conference | 1 |