Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Max Rietmann

dblp:121/2323 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0007-2840-687XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 52% Deep learning architectures and training · 42% Segmentation and scene understanding · 6%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 77% Computer animation and physical simulation · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 61% GPUs and heterogeneous computing · 30% Parallel and multicore computing · 9%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
attention mechanism
0.912025
Attention on the Sphere · NeurIPS 2025
Machine learning › Deep learning architectures and training
transformer
0.912025
Attention on the Sphere · NeurIPS 2025
Computer vision › 3D vision
3d reconstruction
0.712023
Fast-SNARF: A Fast Deformer for Articulated Neural Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision
neural radiance field
0.712023
Fast-SNARF: A Fast Deformer for Articulated Neural Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Geometric modeling and processing
deformation modeling
0.712023
Fast-SNARF: A Fast Deformer for Articulated Neural Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2023
High-performance computing › finite element method
finite element simulation
0.112012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012
GPUs and heterogeneous computing
GPU computing
0.112012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012
High-performance computing
scientific computing systems
0.112012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012
Parallel and multicore computing › MPI
MPI-based parallelization
0.012012
Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures · SC 2012

Methods — techniques the papers use, named apart from their topics

CUDA · 1.5linear blend skinning · 1.3iterative root finding · 1.3numerical quadrature · 0.9neighborhood attention · 0.9CUDA kernel · 0.9mesh coloring · 0.1atomic updates · 0.1MPI · 0.1
YearPublicationVenuePosition
2025 Attention on the Sphere
abstract
We introduce a generalized attention mechanism for spherical domains, enabling Transformer architectures to natively process data defined on the two-dimensional sphere - a critical need in fields such as atmospheric physics, cosmology, and robotics, where preserving spherical symmetries and topology is essential for physical accuracy. By integrating numerical quadrature weights into the attention mechanism, we obtain a geometrically faithful spherical attention that is approximately rotationally equivariant, providing strong inductive biases and leading to better performance than Cartesian approaches. To further enhance both scalability and model performance, we propose neighborhood attention on the sphere, which confines interactions to geodesic neighborhoods. This approach reduces computational complexity and introduces the additional inductive bias for locality, while retaining the symmetry properties of our method. We provide optimized CUDA kernels and memory-efficient implementations to ensure practical applicability. The method is validated on three diverse tasks: simulating shallow water equations on the rotating sphere, spherical image segmentation, and spherical depth estimation. Across all tasks, our spherical Transformers consistently outperform their planar counterparts, highlighting the advantage of geometric priors for learning on spherical domains.
Boris Bonev, Max Rietmann, Andrea Paris, Alberto Carpentieri, Thorsten Kurth
NeurIPS2
2023 Fast-SNARF: A Fast Deformer for Articulated Neural Fields
abstract
Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of 150×. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans.
Xu Chen 0025, Tianjian Jiang, Jie Song 0006, Max Rietmann, Andreas Geiger 0001, Michael J. Black, Otmar Hilliges
IEEE Trans. Pattern Anal. Mach. Intell.4
2015 Load-Balanced Local Time Stepping for Large-Scale Wave Propagation
abstract
In complex acoustic or elastic media, finite element meshes often require regions of refinement to honour external or internal topography, or small-scale features. These localized smaller elements create a bottleneck for explicit time-stepping schemes due to the Courant-Friedrichs-Lewy stability condition. Recently developed local time stepping (LTS) algorithms reduce the impact of these small elements by locally adapting the time-step size to the size of the element. The recursive, multi-level nature of our LTS scheme introduces an additional challenge, as standard partitioning schemes create a strong load imbalance across processors. We examine the use of multi-constraint graph and hypergraph partitioning tools to achieve effective, load-balanced parallelization. We implement LTS-Newmark in the seismology code SPECFEM3D and compare performance and scalability between different partitioning tools on CPU and GPU clusters using examples from computational seismology.
Max Rietmann, Daniel Peter 0001, Olaf Schenk, Bora Uçar, Marcus J. Grote
IPDPS1
2012 Forward and adjoint simulations of seismic wave propagation on emerging large-scale GPU architectures
abstract
Computational seismology is an area of wide sociological and economic impact, ranging from earthquake risk assessment to subsurface imaging and oil and gas exploration. At the core of these simulations is the modeling of wave propagation in a complex medium. Here we report on the extension of the high-order finite-element seismic wave simulation package SPECFEM3D to support the largest scale hybrid and homogeneous supercomputers. Starting from an existing highly tuned MPI code, we migrated to a CUDA version. In order to be of immediate impact to the science mission of computational seismologists, we had to port the entire production package, rather than just individual kernels. One of the challenges in parallelizing finite element codes is the potential for race conditions during the assembly phase. We therefore investigated different methods such as mesh coloring or atomic updates on the GPU. In order to achieve strong scaling, we needed to ensure good overlap of data motion at all levels, including internode and host-accelerator transfers. Finally we carefully tuned the GPU implementation. The new MPI/CUDA solver exhibits excellent scalability and achieves speedup on a node-to-node basis over the carefully tuned equivalent multi-core MPI solver. To demonstrate the performance of both the forward and adjoint functionality, we present two case studies run on the Cray XE6 CPU and Cray XK6 GPU architectures up to 896 nodes: (1) focusing on most commonly used forward simulations, we simulate seismic wave propagation generated by earthquakes in Turkey, and (2) testing the most complex seismic inversion type of the package, we use ambient seismic noise to image 3-D crust and mantle structure beneath western Europe.
Max Rietmann, Peter Messmer, Tarje Nissen-Meyer, Daniel Peter 0001, Piero Basini, Dimitri Komatitsch, Olaf Schenk, Jeroen Tromp, Lapo Boschi, Domenico Giardini
SC1