Demo Data from VLDB 2026 / reviewers in the wild / expert
Slim Chourou
dblp:121/2461
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 67% GPUs and heterogeneous computing · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing › multi-GPU computing
GPU cluster |
0.1 | 1 | 2012 | Massively parallel X-ray scattering simulations · SC 2012 |
High-performance computing
many-core acceleration |
0.1 | 1 | 2012 | Massively parallel X-ray scattering simulations · SC 2012 |
High-performance computing
scientific computing systems |
0.1 | 1 | 2012 | Massively parallel X-ray scattering simulations · SC 2012 |
Methods — techniques the papers use, named apart from their topics
performance optimization · 0.1GISAXS simulation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Massively parallel X-ray scattering simulationsabstractAlthough present X-ray scattering techniques can provide tremendous information on the nano-structural properties of materials that are valuable in the design and fabrication of energy-relevant nano-devices, a primary challenge remains in the analyses of such data. In this paper we describe a high-performance, flexible, and scalable Grazing Incidence Small Angle X-ray Scattering simulation algorithm and codes that we have developed on multi-core/CPU and many-core/GPU clusters. We discuss in detail our implementation, optimization and performance on these platforms. Our results show speedups of ~125x on a Fermi-GPU and ~20x on a Cray-XE6 24-core node, compared to a sequential CPU code, with near linear scaling on multi-node clusters. To our knowledge, this is the first GISAXS simulation code that is flexible to compute scattered light intensities in all spatial directions allowing full reconstruction of GISAXS patterns for any complex structures and with highresolutions while reducing simulation times from months to minutes. Abhinav Sarje, Xiaoye S. Li, Slim Chourou, Elaine R. Chan, Alexander Hexemer |
SC | 3 |