VLDB 2026 Research / reviewers in the wild / expert
Senthil K. Chandrasegaran
dblp:121/4752
· DBLP profile ↗
20ranked-venue papers
6as first author
7since 2021 · last 2026
0000-0003-0561-2148ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 14 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Reflective AI: A Slow Technology Approach for Design EducationabstractThe proliferation of efficiency-focused AI tools in creative processes threatens to undermine critical, reflective practices foundational to design education. This approach can lead to creativity exhaustion and diminished agency among designers and students. As an antidote, we propose Reflective AI: an approach grounded in slow technology principles that reframes AI not as a production tool, but as a medium for reflecting on the creative process itself. This paper presents the Objective Portrait Workshop where design students engaged in slowed data collection, annotation, and model finetuning. Our contribution is threefold: we (1) document a methodology for implementing Reflective AI in design education; (2) provide empirical evidence that slow engagement cultivates reflection on creative processes and technical understanding of AI; and (3) propose material and temporal disentanglement as core mechanisms for Reflective AI practice. This work offers a practical alternative to "fast"AI, providing methodology that cultivates critical capabilities essential to design. Vera van der Burg, Gijs de Boer, Jesse Josua Benjamin, Brett A. Halperin, Almila Akdag Salah, Senthil K. Chandrasegaran, Peter A. Lloyd |
CHI | 6 |
| 2023 | Objective Portrait: A practice-based inquiry to explore Al as a reflective design partnerabstractArtificial intelligence (AI) is increasingly being viewed as a creative partner rather than as a tool. How to design such collaborations is still a subject of speculation. In this pictorial, we propose a collaborative role for AI to prompt self-reflection. We explore this through a practice-based inquiry of whether and how AI could help a designer reflect on and relate to their own work. Three designers annotate a collection of images representing their fascinations, with subjective labels, indicating different dimensions of their visual concepts. These labels are used to teach an object detection model the designers’ perspectives. Then, they used this trained model on their own design work to evaluate the AI's potential to prompt self-reflection. By describing this process of AI-training we explore how an AI can help us become aware of our own implicit perspectives. Vera van der Burg, Gijs de Boer, Almila Akdag Salah, Senthil K. Chandrasegaran, Peter A. Lloyd |
Conference on Designing Interactive Systems | 4 |
| 2023 | ConceptEVA: Concept-Based Interactive Exploration and Customization of Document SummariesabstractWith the most advanced natural language processing and artificial intelligence approaches, effective summarization of long and multi-topic documents—such as academic papers—for readers from different domains still remains a challenge. To address this, we introduce ConceptEVA, a mixed-initiative approach to generate, evaluate, and customize summaries for long and multi-topic documents. ConceptEVA incorporates a custom multi-task longformer encoder decoder to summarize longer documents. Interactive visualizations of document concepts as a network reflecting both semantic relatedness and co-occurrence help users focus on concepts of interest. The user can select these concepts and automatically update the summary to emphasize them. We present two iterations of ConceptEVA evaluated through an expert review and a within-subjects study. We find that participants’ satisfaction with customized summaries through ConceptEVA is higher than their own manually-generated summary, while incorporating critique into the summaries proved challenging. Based on our findings, we make recommendations for designing summarization systems incorporating mixed-initiative interactions. Xiaoyu Zhang 0014, Jianping Kelvin Li, Po-Wei Chi, Senthil K. Chandrasegaran, Kwan-Liu Ma |
CHI | 4 |
| 2023 | ChartStory: Automated Partitioning, Layout, and Captioning of Charts into Comic-Style NarrativesabstractVisual data storytelling is gaining importance as a means of presenting data-driven information or analysis results, especially to the general public. This has resulted in design principles being proposed for data-driven storytelling, and new authoring tools being created to aid such storytelling. However, data analysts typically lack sufficient background in design and storytelling to make effective use of these principles and authoring tools. To assist this process, we present ChartStory for crafting data stories from a collection of user-created charts, using a style akin to comic panels to imply the underlying sequence and logic of data-driven narratives. Our approach is to operationalize established design principles into an advanced pipeline that characterizes charts by their properties and similarities to each other, and recommends ways to partition, layout, and caption story pieces to serve a narrative. ChartStory also augments this pipeline with intuitive user interactions for visual refinement of generated data comics. We extensively and holistically evaluate ChartStory via a trio of studies. We first assess how the tool supports data comic creation in comparison to a manual baseline tool. Data comics from this study are subsequently compared and evaluated to ChartStory's automated recommendations by a team of narrative visualization practitioners. This is followed by a pair of interview studies with data scientists using their own datasets and charts who provide an additional assessment of the system. We find that ChartStory provides cogent recommendations for narrative generation, resulting in data comics that compare favorably to manually-created ones. Jian Zhao 0010, Shenyu Xu, Senthil K. Chandrasegaran, Chris Bryan, Fan Du, Aditi Mishra, Yiran Li 0002, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | A Visual Analytics Approach for the Diagnosis of Heterogeneous and Multidimensional Machine Maintenance DataabstractAnalysis of large, high-dimensional, and heterogeneous datasets is challenging as no one technique is suitable for visualizing and clustering such data in order to make sense of the underlying information. For instance, heterogeneous logs detailing machine repair and maintenance in an organization often need to be analyzed to diagnose errors and identify abnormal patterns, formalize root-cause analyses, and plan preventive maintenance. Such real-world datasets are also beset by issues such as inconsistent and/or missing entries. To conduct an effective diagnosis, it is important to extract and understand patterns from the data with support from analytic algorithms (e.g., finding that certain kinds of machine complaints occur more in the summer) while involving the human-in-the-loop. To address these challenges, we adopt existing techniques for dimensionality reduction (DR) and clustering of numerical, categorical, and text data dimensions, and introduce a visual analytics approach that uses multiple coordinated views to connect DR + clustering results across each kind of the data dimension stated. To help analysts label the clusters, each clustering view is supplemented with techniques and visualizations that contrast a cluster of interest with the rest of the dataset. Our approach assists analysts to make sense of machine maintenance logs and their errors. Then the gained insights help them carry out preventive maintenance. We illustrate and evaluate our approach through use cases and expert studies respectively, and discuss generalization of the approach to other heterogeneous data. Xiaoyu Zhang 0014, Takanori Fujiwara, Senthil K. Chandrasegaran, Michael Brundage, Thurston Sexton, Alden Dima, Kwan-Liu Ma |
PacificVis | 3 |
| 2021 | ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain OntologyabstractCurrent text visualization techniques typically provide overviews of document content and structure using intrinsic properties such as term frequencies, co-occurrences, and sentence structures. Such visualizations lack conceptual overviews incorporating domain-relevant knowledge, needed when examining documents such as research articles or technical reports. To address this shortcoming, we present ConceptScope, a technique that utilizes a domain ontology to represent the conceptual relationships in a document in the form of a Bubble Treemap visualization. Multiple coordinated views of document structure and concept hierarchy with text overviews further aid document analysis. ConceptScope facilitates exploration and comparison of single and multiple documents respectively. We demonstrate ConceptScope by visualizing research articles and transcripts of technical presentations in computer science. In a comparative study with DocuBurst, a popular document visualization tool, ConceptScope was found to be more informative in exploring and comparing domain-specific documents, but less so when it came to documents that spanned multiple disciplines. Xiaoyu Zhang 0014, Senthil K. Chandrasegaran, Kwan-Liu Ma |
CHI | 2 |
| 2021 | Staged Animation Strategies for Online Dynamic NetworksabstractDynamic networks-networks that change over time-can be categorized into two types: offline dynamic networks, where all states of the network are known, and online dynamic networks, where only the past states of the network are known. Research on staging animated transitions in dynamic networks has focused more on offline data, where rendering strategies can take into account past and future states of the network. Rendering online dynamic networks is a more challenging problem since it requires a balance between timeliness for monitoring tasks-so that the animations do not lag too far behind the events-and clarity for comprehension tasks-to minimize simultaneous changes that may be difficult to follow. To illustrate the challenges placed by these requirements, we explore three strategies to stage animations for online dynamic networks: time-based, event-based, and a new hybrid approach that we introduce by combining the advantages of the first two. We illustrate the advantages and disadvantages of each strategy in representing low- and high-throughput data and conduct a user study involving monitoring and comprehension of dynamic networks. We also conduct a follow-up, think-aloud study combining monitoring and comprehension with experts in dynamic network visualization. Our findings show that animation staging strategies that emphasize comprehension do better for participant response times and accuracy. However, the notion of "comprehension" is not always clear when it comes to complex changes in highly dynamic networks, requiring some iteration in staging that the hybrid approach affords. Based on our results, we make recommendations for balancing event-based and time-based parameters for our hybrid approach. Tarik Crnovrsanin, Shilpika, Senthil K. Chandrasegaran, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | Spinneret: Aiding Creative Ideation through Non-Obvious Concept AssociationsabstractMind mapping is a popular way to explore a design space in creative thinking exercises, allowing users to form associations between concepts. Yet, most existing digital tools for mind mapping focus on authoring and organization, with little support for addressing the challenges of mind mapping such as stagnation and design fixation. We present Spinneret, a functional approach to aid mind mapping by providing suggestions based on a knowledge graph. Spinneret uses biased random walks to explore the knowledge graph in the neighborhood of an existing concept node in the mind map, and provides "suggestions" for the user to add to the mind map. A comparative study with a baseline mind-mapping tool reveals that participants created more diverse and distinct concepts with Spinneret, and reported that the suggestions inspired them to think of ideas they would otherwise not have explored. Sandra Bae, Oh-Hyun Kwon, Senthil K. Chandrasegaran, Kwan-Liu Ma |
CHI | 3 |
| 2020 | Using social interaction trace data and context to predict collaboration quality and creative fluency in collaborative design learning environmentsabstractEngineering design typically occurs as a collaborative process situated in specific context such as computer-supported environments, however there is limited research examining the dynamics of design collaboration in specific contexts. In this study, drawing from situative learning theory, we developed two analytic lenses to broaden theoretical insights into collaborative design practices in computer-supported environments: (a) the role of spatial and material context, and (b) the role of social interactions. We randomly assigned participants to four conditions varying the material context (paper vs. tablet sketching tools) and spatial environment (private room vs commons area) as they worked collaboratively to generate ideas for a toy design task. We used wearable sociometric badges to automatically and unobtrusively collect social interaction data. Using partial least squares regression, we generated two predictive models for collaboration quality and creative fluency. We found that context matters materially to perceptions of collaboration, where those using collaboration-support tools perceived higher quality collaboration. But context matters spatially to creativity, and those situated in private spaces are more fluent in generating ideas than those in commons areas. We also found that interaction dynamics differ: synchronous interaction is important to quality collaboration, but reciprocal interaction is important to creative fluency. These findings provide important insights into the processual factors in collaborative design in computer-supported environments, and the predictive role of context and conversation dynamics. We discuss the theoretical contributions to computer-supported collaborative design, the methodological contributions of wearable sensor tools, and the practical contributions to structuring computer-supported environments for engineering design practice. Ninger Zhou, Lorraine G. Kisselburgh, Senthil K. Chandrasegaran, Sriram Karthik Badam, Niklas Elmqvist, Karthik Ramani |
Int. J. Hum. Comput. Stud. | 3 |
| 2019 | TalkTraces: Real-Time Capture and Visualization of Verbal Content in MeetingsabstractGroup Support Systems provide ways to review and edit shared content during meetings, but typically require participants to explicitly generate the content. Recent advances in speech-to-text conversion and language processing now make it possible to automatically record and review spoken information. We present the iterative design and evaluation of TalkTraces, a real-time visualization that helps teams identify themes in their discussions and obtain a sense of agenda items covered. We use topic modeling to identify themes within the discussions and word embeddings to compute the discussion "relatedness" to items in the meeting agenda. We evaluate TalkTraces iteratively: we first conduct a comparative between-groups study between two teams using TalkTraces and two teams using traditional notes, over four sessions. We translate the findings into changes in the interface, further evaluated by one team over four sessions. Based on our findings, we discuss design implications for real-time displays of discussion content. Senthil K. Chandrasegaran, Chris Bryan, Hidekazu Shidara, Tung-Yen Chuang, Kwan-Liu Ma |
CHI | 1 |
| 2018 | How Do Sketching and Non-Sketching Actions Convey Design Intent?abstractSketches are much more than marks on paper; they play a key role for designers both in ideation and problem-solving as well as in communication with other designers. Thus, the act of sketching is often enriched with annotations, references, and physical actions, such as gestures or speech---all of which constitute meta-data about the designer's reasoning. Conventional paper-based design notebooks cannot capture this rich meta-data, but digital design notebooks can. To understand what data to capture, we conducted an observational study of design practitioners where they individually explore design solutions for a set of problems. We identified sketching and non-sketching actions that reflect their exploration of the design space. We then categorized the captured meta-data and mapped observed physical actions to design intent. These findings inform the creation of future digital design notebooks that can better capture designers' reasoning during sketching. Senthil K. Chandrasegaran, Devarajan Ramanujan, Niklas Elmqvist |
Conference on Designing Interactive Systems | 1 |
| 2018 | Exploring the Role of Sound in Augmenting Visualization to Enhance User EngagementabstractStudies on augmenting visualization with sound are typically based on the assumption that sound can be complementary and assist in data analysis tasks. While sound promotes a different sense of engagement than vision, we conjecture that by augmenting non-speech audio to a visualization can not only help enhance the users' perception of the data but also increase their engagement with the data exploration process. We have designed a preliminary user study to test users' performance and engagement while exploring in a data visualization system under two different settings: visual-only and audiovisual. For our study, we used basketball player movement data in a game and created an interactive visualization system with three linked views. We supplemented sound to the visualization to enhance the users' understanding of a team's offensive/defensive behavior. The results of our study suggest that we need to better understand the effect of sound choice and encoding before considering engagement. We also find that sound can be useful to draw novice users' attention to patterns or anomalies in the data. Finally, we propose follow-up studies with designs informed by the findings from this study. Jia-Kai Chou, Senthil K. Chandrasegaran, Kwan-Liu Ma |
PacificVis | 4 |
| 2017 | Co-3Deator: A Team-First Collaborative 3D Design Ideation ToolabstractWe present Co-3Deator, a sketch-based collaborative 3D modeling system based on the notion of "team-first" ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific team-first features: a concept component hierarchy which provides a design representation suitable for multi-level sharing and reusing of design information, and a collaborative design explorer for storing, viewing, and accessing hierarchical design data during collaborative design activities. We conduct two controlled user studies, one with individual designers to elicit the form and functionality of the collaborative design explorer, and the other with design teams to evaluate the utility of the concept component hierarchy and design explorer towards collaborative design ideation. Our results support our rationale for both of the proposed team-first collaboration mechanisms and suggest further ways to streamline collaborative design. Cecil Piya, Vinayak R. Krishnamurthy, Senthil K. Chandrasegaran, Niklas Elmqvist, Karthik Ramani |
CHI | 3 |
| 2017 | Merging Sketches for Creative Design Exploration: An Evaluation of Physical and Cognitive Operations
Senthil K. Chandrasegaran, Sriram Karthik Badam, Ninger Zhou, Zhenpeng Zhao, Lorraine G. Kisselburgh, Kylie Peppler, Niklas Elmqvist, Karthik Ramani |
Graphics Interface | 1 |
| 2017 | Integrating Visual Analytics Support for Grounded Theory Practice in Qualitative Text AnalysisabstractAbstract We present an argument for using visual analytics to aid Grounded Theory methodologies in qualitative data analysis. Grounded theory methods involve the inductive analysis of data to generate novel insights and theoretical constructs. Making sense of unstructured text data is uniquely suited for visual analytics. Using natural language processing techniques such as parts‐of‐speech tagging, retrieving information content, and topic modeling, different parts of the data can be structured and semantically associated, and interactively explored, thereby providing conceptual depth to the guided discovery process. We review grounded theory methods and identify processes that can be enhanced through visual analytic techniques. Next, we develop an interface for qualitative text analysis, and evaluate our design with qualitative research practitioners who analyze texts with and without visual analytics support. The results of our study suggest how visual analytics can be incorporated into qualitative data analysis tools, and the analytic and interpretive benefits that can result. Senthil K. Chandrasegaran, Sriram Karthik Badam, Lorraine G. Kisselburgh, Karthik Ramani, Niklas Elmqvist |
Comput. Graph. Forum | 1 |
| 2017 | VizScribe: A visual analytics approach to understand designer behaviorabstractDesign protocol analysis is a technique to understand designers’ cognitive processes by analyzing sequences of observations on their behavior. These observations typically use audio, video, and transcript data in order to gain insights into the designer's behavior and the design process. The recent availability of sophisticated sensing technology has made such data highly multimodal, requiring more flexible protocol analysis tools. To address this need, we present VizScribe, a visual analytics framework that employs multiple coordinated multiple views that enable the viewing of such data from different perspectives. VizScribe allows designers to create, customize, and extend interactive visualizations for design protocol data such as video, transcripts, sketches, sensor data, and user logs. User studies where design researchers used VizScribe for protocol analysis indicated that the linked views and interactive navigation offered by VizScribe afforded the researchers multiple, useful ways to approach and interpret such multimodal data. Senthil K. Chandrasegaran, Sriram Karthik Badam, Lorraine G. Kisselburgh, Kylie Peppler, Niklas Elmqvist, Karthik Ramani |
Int. J. Hum. Comput. Stud. | 1 |
| 2014 | Tracing and sketching performance using blunt-tipped styli on direct-touch tabletsabstractDirect-touch tablets are quickly replacing traditional pen-and-paper tools in many applications, but not in case of the designer's sketchbook. In this paper, we explore the tradeoffs inherent in replacing such paper sketchbooks with digital tablets in terms of two major tasks: tracing and free-hand sketching. Given the importance of the pen for sketching, we also study the impact of using a blunt-and-soft-tipped capacitive stylus in tablet settings. We thus conducted experiments to evaluate three sketch media: pen-paper, finger-tablet, and stylus-tablet based on the above tasks. We analyzed the tracing data with respect to speed and accuracy, and the quality of the free-hand sketches through a crowdsourced survey. The pen-paper and stylus-tablet media both performed significantly better than the finger-tablet medium in accuracy, while the pen-paper sketches were significantly rated higher quality compared to both tablet interfaces. A follow-up study comparing the performance of this stylus with a sharp, hard-tip version showed no significant difference in tracing performance, though participants preferred the sharp tip for sketching. Sriram Karthik Badam, Senthil K. Chandrasegaran, Niklas Elmqvist, Karthik Ramani |
AVI | 2 |
| 2014 | Juxtapoze: supporting serendipity and creative expression in clipart compositionsabstractJuxtapoze is a clipart composition workflow that supports creative expression and serendipitous discoveries in the shape domain. We achieve creative expression by supporting a workflow of searching, editing, and composing: the user queries the shape database using strokes, selects the desired search result, and finally modifies the selected image before composing it into the overall drawing. Serendipitous discovery of shapes is facilitated by allowing multiple exploration channels, such as doodles, shape filtering, and relaxed search. Results from a qualitative evaluation show that Juxtapoze makes the process of creating image compositions enjoyable and supports creative expression and serendipity. William Benjamin, Senthil K. Chandrasegaran, Devarajan Ramanujan, Niklas Elmqvist, S. V. N. Vishwanathan, Karthik Ramani |
CHI | 2 |
| 2014 | skWiki: a multimedia sketching system for collaborative creativityabstractWe present skWiki, a web application framework for collaborative creativity in digital multimedia projects, including text, hand-drawn sketches, and photographs. skWiki overcomes common drawbacks of existing wiki software by providing a rich viewer/editor architecture for all media types that is integrated into the web browser itself, thus avoiding dependence on client-side editors. Instead of files, skWiki uses the concept of paths as trajectories of persistent state over time. This model has intrinsic support for collaborative editing, including cloning, branching, and merging paths edited by multiple contributors. We demonstrate skWiki's utility using a qualitative, sketching-based user study. Zhenpeng Zhao, Sriram Karthik Badam, Senthil K. Chandrasegaran, Deok Gun Park 0001, Niklas Elmqvist, Lorraine G. Kisselburgh, Karthik Ramani |
CHI | 3 |
| 2013 | The evolution, challenges, and future of knowledge representation in product design systems
Senthil K. Chandrasegaran, Karthik Ramani, Ram D. Sriram, Imre Horváth, Alain Bernard, Ramy F. Harik |
Comput. Aided Des. | 1 |