Alvitta Ottley

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30ranked-venue papers
4as first author
19since 2021 · last 2026
0000-0002-9485-276XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 20 · 2 first-author · 11 since 2021Human-computer interaction and ubiquitous computing · 10 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021
YearPublicationVenuePosition
2026 Taking Truncation to Task: A Task-Based Exploration of Axis Truncation in Bar Charts: A Task-Based Exploration of Axis Truncation in Bar Charts
abstract
Axis truncation in bar charts is widely criticized as misleading, often based on ratio judgments or subjective ratings (i.e., Likert scale comparisons). This perspective, however, overly relies on these tasks and lacks nuance. We conducted three experiments to examine the effects of truncation across seven bar chart tasks. Our results show that truncation increases error for ratio calculations but improves accuracy or speed for tasks such as filtering and value retrieval. We further find that the magnitude of these effects depends on the degree of truncation and that direct data labeling substantially mitigates the negative effects of truncation in our experimental setting. These findings add nuance to bar chart truncation and invite discussion around the inherent “deceptiveness” of design elements.
Oen G. McKinley, Alvitta Ottley
CHI2
2026 Consensus and Contradictions: A Cross-Organizational Analysis of Visualization Style Guides
abstract
Should you place three pie charts side by side, or should you avoid pie charts altogether? Publicly available visualization style guides offer contradictory answers to such questions. Despite their growing influence on how people encounter data, these guides are seldom studied as a collective phenomenon. Addressing this gap, this paper presents the first systematic analysis of 53 publicly accessible visualization style guides from diverse domains, including journalism, government, non-profit, corporate, and academic sectors. We build a standardized corpus, conduct a multi-method analysis that reveals both consensus and contradiction, and develop a companion Guidelines Explorer to support transparency and future use. This work sheds light on organizational visualization design norms and provides a foundation for future work that helps bridge the gap between academic and industry practices. In doing so, we help reframe style guides as sociotechnical artifacts that encode values as much as design rules.
Alvitta Ottley
CHI1
2025 The Anatomy of a Plea: How Uncertainty, Visualizations & Individual Differences Shape Plea Bargain Decisions
Melanie Bancilhon, Alvitta Ottley, Andrew Jordan
CHI2
2025 Trustworthy by Design: The Viewer's Perspective on Trust in Data Visualization
abstract
Despite the importance of viewers' trust in data visualization, there is a lack of research on the viewers' own perspective on their trust. In addition, much of the research on trust remains relatively theoretical and inaccessible for designers. This work aims to address this gap by conducting a qualitative study to explore how viewers perceive different data visualizations and how their perceptions impact their trust. Three dominant themes emerged from the data. First, users appeared to be consistent, listing similar rationale for their trust across different stimuli. Second, there were diverse opinions about what factors were most important to trust perception and about why the factors matter. Third, despite this disagreement, there were important trends to the factors that users reported as impactful. Finally, we leverage these themes to give specific and actionable guidelines for visualization designers to make more trustworthy visualizations.
Oen G. McKinley, Saugat Pandey, Alvitta Ottley
CHI3
2025 Benchmarking Visual Language Models on Standardized Visualization Literacy Tests
abstract
Abstract The increasing integration of Visual Language Models (VLMs) into visualization systems demands a comprehensive understanding of their visual interpretation capabilities and constraints. While existing research has examined individual models, systematic comparisons of VLMs' visualization literacy remain unexplored. We bridge this gap through a rigorous, first‐of‐its‐kind evaluation of four leading VLMs (GPT‐4, Claude, Gemini, and Llama) using standardized assessments: the Visualization Literacy Assessment Test (VLAT) and Critical Thinking Assessment for Literacy in Visualizations (CALVI). Our methodology uniquely combines randomized trials with structured prompting techniques to control for order effects and response variability ‐ a critical consideration overlooked in many VLM evaluations. Our analysis reveals that while specific models demonstrate competence in basic chart interpretation (Claude achieving 67.9% accuracy on VLAT), all models exhibit substantial difficulties in identifying misleading visualization elements (maximum 30.0% accuracy on CALVI). We uncover distinct performance patterns: strong capabilities in interpreting conventional charts like line charts (76‐96% accuracy) and detecting hierarchical structures (80‐100% accuracy), but consistent difficulties with data‐dense visualizations involving multiple encodings (bubble charts: 18.6‐61.4%) and anomaly detection (25‐30% accuracy). Significantly, we observe distinct uncertainty management behavior across models, with Gemini displaying heightened caution (22.5% question omission) compared to others (7‐8%). These findings provide crucial insights for the visualization community by establishing reliable VLM evaluation benchmarks, identifying areas where current models fall short, and highlighting the need for targeted improvements in VLM architectures for visualization tasks. To promote reproducibility, encourage further research, and facilitate benchmarking of future VLMs, our complete evaluation framework, including code, prompts, and analysis scripts, is available at https://github.com/washuvis/VisLit‐VLM‐Eval .
Saugat Pandey, Alvitta Ottley
Comput. Graph. Forum2
2025 The State of the Art in User-Adaptive Visualizations
abstract
Abstract Research shows that user traits can modulate the use of visualization systems and have a measurable influence on users' accuracy, speed, and attention when performing visual analysis. This highlights the importance of user‐adaptive visualization that can modify themselves to the characteristics and preferences of the user. However, there are very few such visualization systems, as creating them requires broad knowledge from various sub‐domains of the visualization community. A user‐adaptive system must consider which user traits they adapt to, their adaptation logic and the types of interventions they support. In this STAR, we survey a broad space of existing literature and consolidate them to structure the process of creating user‐adaptive visualizations into five components: Capture Ⓐ Input from the user and any relevant peripheral information. Perform computational Ⓑ User Modelling with this input to construct a Ⓒ User Representation . Employ Ⓓ Adaptation Assignment logic to identify when and how to introduce Ⓔ Interventions . Our novel taxonomy provides a road map for work in this area, describing the rich space of current approaches and highlighting open areas for future work.
Fernando J. Yanez, Cristina Conati, Alvitta Ottley, Carolina Nobre
Comput. Graph. Forum3
2024 Building and Eroding: Exogenous and Endogenous Factors that Influence Subjective Trust in Visualization
abstract
Trust is a subjective yet fundamental component of human-computer interaction, and is a determining factor in shaping the efficacy of data visualizations. Prior research has identified five dimensions of trust assessment in visualizations (credibility, clarity, reliability, familiarity, and confidence), and observed that these dimensions tend to vary predictably along with certain features of the visualization being evaluated. This raises a further question: how do the design features driving viewers’ trust assessment vary with the characteristics of the viewers themselves? By reanalyzing data from these studies through the lens of individual differences, we build a more detailed map of the relationships between design features, individual characteristics, and trust behaviors. In particular, we model the distinct contributions of endogenous design features (such as visualization type, or the use of color) and exogenous user characteristics (such as visualization literacy), as well as the interactions between them. We then use these findings to make recommendations for individualized and adaptive visualization design.
R. Jordan Crouser, Syrine Matoussi, Lan Kung, Saugat Pandey, Oen G. McKinley, Alvitta Ottley
IEEE VIS6
2024 Confides: A Visual Analytics Solution for Automated Speech Recognition Analysis and Exploration
abstract
Confidence scores of automatic speech recognition (ASR) outputs are often inadequately communicated, preventing its seamless integration into analytical workflows. In this paper, we introduce Confides, a visual analytic system developed in collaboration with intelligence analysts to address this issue. Confides aims to aid exploration and post-AI-transcription editing by visually representing the confidence associated with the transcription. We demonstrate how our tool can assist intelligence analysts who use ASR outputs in their analytical and exploratory tasks and how it can help mitigate misinterpretation of crucial information. We also discuss opportunities for improving textual data cleaning and model transparency for human-machine collaboration.
Sunwoo Ha, Chaehun Lim, R. Jordan Crouser, Alvitta Ottley
IEEE VIS4
2024 Guided By AI: Navigating Trust, Bias, and Data Exploration in AI-Guided Visual Analytics
abstract
Abstract The increasing integration of artificial intelligence (AI) in visual analytics (VA) tools raises vital questions about the behavior of users, their trust, and the potential of induced biases when provided with guidance during data exploration. We present an experiment where participants engaged in a visual data exploration task while receiving intelligent suggestions supplemented with four different transparency levels. We also modulated the difficulty of the task (easy or hard) to simulate a more tedious scenario for the analyst. Our results indicate that participants were more inclined to accept suggestions when completing a more difficult task despite theai's lower suggestion accuracy. Moreover, the levels of transparency tested in this study did not significantly affect suggestion usage or subjective trust ratings of the participants. Additionally, we observed that participants who utilized suggestions throughout the task explored a greater quantity and diversity of data points. We discuss these findings and the implications of this research for improving the design and effectiveness ofai‐guidedvatools.
Sunwoo Ha, Shayan Monadjemi, Alvitta Ottley
Comput. Graph. Forum3
2024 What Do We Mean When We Say "Insight"? A Formal Synthesis of Existing Theory
abstract
Researchers have derived many theoretical models for specifying users' insights as they interact with a visualization system. These representations are essential for understanding the insight discovery process, such as when inferring user interaction patterns that lead to insight or assessing the rigor of reported insights. However, theoretical models can be difficult to apply to existing tools and user studies, often due to discrepancies in how insight and its constituent parts are defined. This article calls attention to the consistent structures that recur across the visualization literature and describes how they connect multiple theoretical representations of insight. We synthesize a unified formalism for insights using these structures, enabling a wider audience of researchers and developers to adopt the corresponding models. Through a series of theoretical case studies, we use our formalism to compare and contrast existing theories, revealing interesting research challenges in reasoning about a user's domain knowledge and leveraging synergistic approaches in data mining and data management research.
Leilani Battle, Alvitta Ottley
IEEE Trans. Vis. Comput. Graph.2
2023 Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective
abstract
Investigations into using visualization to improve Bayesian reasoning and advance risk communication have produced mixed results, suggesting that cognitive ability might affect how users perform with different presentation formats. Our work examines the cognitive load elicited when solving Bayesian problems using icon arrays, text, and a juxtaposition of text and icon arrays. We used a three-pronged approach to capture a nuanced picture of cognitive demand and measure differences in working memory capacity, performance under divided attention using a dual-task paradigm, and subjective ratings of self-reported effort. We found that individuals with low working memory capacity made fewer errors and experienced less subjective workload when the problem contained an icon array compared to text alone, showing that visualization improves accuracy while exerting less cognitive demand. We believe these findings can considerably impact accessible risk communication, especially for individuals with low working memory capacity.
Melanie Bancilhon, Amanda Wright, Sunwoo Ha, R. Jordan Crouser, Alvitta Ottley
CHI5
2023 Human-Computer Collaboration for Visual Analytics: an Agent-based Framework
abstract
Abstract The visual analytics community has long aimed to understand users better and assist them in their analytic endeavors. As a result, numerous conceptual models of visual analytics aim to formalize common workflows, techniques, and goals leveraged by analysts. While many of the existing approaches are rich in detail, they each are specific to a particular aspect of the visual analytic process. Furthermore, with an ever‐expanding array of novel artificial intelligence techniques and advances in visual analytic settings, existing conceptual models may not provide enough expressivity to bridge the two fields. In this work, we propose an agent‐based conceptual model for the visual analytic process by drawing parallels from the artificial intelligence literature. We present three examples from the visual analytics literature as case studies and examine them in detail using our framework. Our simple yet robust framework unifies the visual analytic pipeline to enable researchers and practitioners to reason about scenarios that are becoming increasingly prominent in the field, namely mixed‐initiative, guided, and collaborative analysis. Furthermore, it will allow us to characterize analysts, visual analytic settings, and guidance from the lenses of human agents, environments, and artificial agents, respectively.
Shayan Monadjemi, Mengtian Guo, David Gotz, Roman Garnett, Alvitta Ottley
Comput. Graph. Forum5
2023 Mini-VLAT: A Short and Effective Measure of Visualization Literacy
abstract
Abstract The visualization community regards visualization literacy as a necessary skill. Yet, despite the recent increase in research into visualization literacy by the education and visualization communities, we lack practical and time‐effective instruments for the widespread measurements of people's comprehension and interpretation of visual designs. We present Mini‐VLAT, a brief but practical visualization literacy test. The Mini‐VLAT is a 12‐item short form of the 53‐item Visualization Literacy Assessment Test (VLAT). The Mini‐VLAT is reliable (coefficient omega = 0.72) and strongly correlates with the VLAT. Five visualization experts validated the Mini‐VLAT items, yielding an average content validity ratio (CVR) of 0.6. We further validate Mini‐VLAT by demonstrating a strong positive correlation between study participants' Mini‐VLAT scores and their aptitude for learning an unfamiliar visualization using a Parallel Coordinate Plot test. Overall, the Mini‐VLAT items showed a similar pattern of validity and reliability as the 53‐item VLAT. The results show that Mini‐VLAT is a psychometrically sound and practical short measure of visualization literacy.
Saugat Pandey, Alvitta Ottley
Comput. Graph. Forum2
2023 A Unified Comparison of User Modeling Techniques for Predicting Data Interaction and Detecting Exploration Bias
abstract
The visual analytics community has proposed several user modeling algorithms to capture and analyze users' interaction behavior in order to assist users in data exploration and insight generation. For example, some can detect exploration biases while others can predict data points that the user will interact with before that interaction occurs. Researchers believe this collection of algorithms can help create more intelligent visual analytics tools. However, the community lacks a rigorous evaluation and comparison of these existing techniques. As a result, there is limited guidance on which method to use and when. Our paper seeks to fill in this missing gap by comparing and ranking eight user modeling algorithms based on their performance on a diverse set of four user study datasets. We analyze exploration bias detection, data interaction prediction, and algorithmic complexity, among other measures. Based on our findings, we highlight open challenges and new directions for analyzing user interactions and visualization provenance.
Sunwoo Ha, Shayan Monadjemi, Roman Garnett, Alvitta Ottley
IEEE Trans. Vis. Comput. Graph.4
2022 Visualization in Data Science VDS @ KDD 2022
abstract
Data science is the practice of deriving insight from data, enabled by modeling, computational methods, interactive visual analysis, and domain-driven problem solving. Data science draws from methodology developed in such fields as applied mathematics, statistics, machine learning, data mining, data management, visualization, and HCI. It drives discoveries in business, economy, biology, medicine, environmental science, the physical sciences, the humanities and social sciences, and beyond. Machine learning and data mining and visualization are integral parts of data science, and essential to enable sophisticated analysis of data. Nevertheless, both research areas are currently still rather separated and investigated by different communities rather independently. The goal of this workshop is to bring researchers from both communities together in order to discuss common interests, to talk about practical issues in application-related projects, and to identify open research problems. This summary gives a brief overview of the ACM KDD Workshop on Visualization in Data Science (VDS at ACM KDD and IEEE VIS), which will take place virtually on Aug 14-18, 2022 (Held in conjunction with KDD'22). The workshop website is available at http://www.visualdatascience.org/2022/
Claudia Plant, Nina C. Hubig, Junming Shao, Alvitta Ottley, Liang Gou, Torsten Möller, Adam Perer, Alexander Lex, Anamaria Crisan
KDD4
2022 A Grammar-Based Approach for Applying Visualization Taxonomies to Interaction Logs
abstract
Abstract Researchers collect large amounts of user interaction data with the goal of mapping user's workflows and behaviors to their high‐level motivations, intuitions, and goals. Although the visual analytics community has proposed numerous taxonomies to facilitate this mapping process, no formal methods exist for systematically applying these existing theories to user interaction logs. This paper seeks to bridge the gap between visualization task taxonomies and interaction log data by making the taxonomies more actionable for interaction log analysis. To achieve this, we leverage structural parallels between how people express themselves through interactions and language by reformulating existing theories as regular grammars. We represent interactions as terminals within a regular grammar, similar to the role of individual words in a language, and patterns of interactions or non‐terminals as regular expressions over these terminals to capture common language patterns. To demonstrate our approach, we generate regular grammars for seven existing visualization taxonomies and develop code to apply them to three public interaction log datasets. In analyzing these regular grammars, we find that the taxonomies at the low‐level (i.e., terminals) show mixed results in expressing multiple interaction log datasets, and taxonomies at the high‐level (i.e., regular expressions) have limited expressiveness, due to primarily two challenges: inconsistencies in interaction log dataset granularity and structure, and under‐expressiveness of certain terminals. Based on our findings, we suggest new research directions for the visualization community to augment existing taxonomies, develop new ones, and build better interaction log recording processes to facilitate the data‐driven development of user behavior taxonomies.
Sneha Gathani, Shayan Monadjemi, Alvitta Ottley, Leilani Battle
Comput. Graph. Forum3
2021 Does Interaction Improve Bayesian Reasoning with Visualization?
abstract
Interaction enables users to navigate large amounts of data effectively, supports cognitive processing, and increases data representation methods. However, there have been few attempts to empirically demonstrate whether adding interaction to a static visualization improves its function beyond popular beliefs. In this paper, we address this gap. We use a classic Bayesian reasoning task as a testbed for evaluating whether allowing users to interact with a static visualization can improve their reasoning. Through two crowdsourced studies, we show that adding interaction to a static Bayesian reasoning visualization does not improve participants’ accuracy on a Bayesian reasoning task. In some cases, it can significantly detract from it. Moreover, we demonstrate that underlying visualization design modulates performance and that people with high versus low spatial ability respond differently to different interaction techniques and underlying base visualizations. Our work suggests that interaction is not as unambiguously good as we often believe; a well designed static visualization can be as, if not more, effective than an interactive one.
Ab Mosca, Alvitta Ottley, Remco Chang
CHI2
2021 VDS'21: Visualization in Data Science
abstract
Data science is the practice of deriving insight from data, enabled by modeling, computational methods, interactive visual analysis, and domain-driven problem solving. Data science draws from methodology developed in such fields as applied mathematics, statistics, machine learning, data mining, data management, visualization, and HCI. It drives discoveries in business, economy, biology, medicine, environmental science, the physical sciences, the humanities and social sciences, and beyond. Machine learning and data mining and visualization are integral parts of data science, and essential to enable sophisticated analysis of data. Nevertheless, both research areas are currently still rather separated and investigated by different communities rather independently. The goal of this workshop is to bring researchers from both communities together in order to discuss common interests, to talk about practical issues in application-related projects, and to identify open research problems. This summary gives a brief overview of the ACM KDD Workshop on Visualization in Data Science (VDS at ACM KDD and IEEE VIS), which will take place virtually on Aug 14-18, 2021 (Held in conjunction with KDD'21). The workshop website is available at: http://www.visualdatascience.org/2021/
Claudia Plant, Alvitta Ottley, Liang Gou, Torsten Möller, Adam Perer, Alexander Lex, Junming Shao
KDD2
2021 Competing Models: Inferring Exploration Patterns and Information Relevance via Bayesian Model Selection
abstract
Analyzing interaction data provides an opportunity to learn about users, uncover their underlying goals, and create intelligent visualization systems. The first step for intelligent response in visualizations is to enable computers to infer user goals and strategies through observing their interactions with a system. Researchers have proposed multiple techniques to model users, however, their frameworks often depend on the visualization design, interaction space, and dataset. Due to these dependencies, many techniques do not provide a general algorithmic solution to user exploration modeling. In this paper, we construct a series of models based on the dataset and pose user exploration modeling as a Bayesian model selection problem where we maintain a belief over numerous competing models that could explain user interactions. Each of these competing models represent an exploration strategy the user could adopt during a session. The goal of our technique is to make high-level and in-depth inferences about the user by observing their low-level interactions. Although our proposed idea is applicable to various probabilistic model spaces, we demonstrate a specific instance of encoding exploration patterns as competing models to infer information relevance. We validate our technique's ability to infer exploration bias, predict future interactions, and summarize an analytic session using user study datasets. Our results indicate that depending on the application, our method outperforms established baselines for bias detection and future interaction prediction. Finally, we discuss future research directions based on our proposed modeling paradigm and suggest how practitioners can use this method to build intelligent visualization systems that understand users' goals and adapt to improve the exploration process.
Shayan Monadjemi, Roman Garnett, Alvitta Ottley
IEEE Trans. Vis. Comput. Graph.3
2020 DRAGON-V: Detection and Recognition of Airplane Goals with Navigational Visualization
abstract
We introduce Detection and Recognition of Airplane GOals with Navigational Visualization (DRAGON-V), a visualization system that uses probabilistic goal recognition to infer and display the most probable airport runway that a pilot is approaching. DRAGON-V is especially useful in cases of miscommunication, low visibility, or lack of airport familiarity which may result in a pilot deviating from the assigned taxiing route. The visualization system conveys relevant information, and updates according to the airplane's current geolocation. DRAGON-V aims to assist air traffic controllers in reducing incidents of runway incursions at airports.
Christabel Wayllace, Sunwoo Ha, Shayan Monadjemi, William Yeoh 0001, Alvitta Ottley
AAAI7
2020 Survey on Individual Differences in Visualization
abstract
Abstract Developments in data visualization research have enabled visualization systems to achieve great general usability and application across a variety of domains. These advancements have improved not only people's understanding of data, but also the general understanding of people themselves, and how they interact with visualization systems. In particular, researchers have gradually come to recognize the deficiency of having one‐size‐fits‐all visualization interfaces, as well as the significance of individual differences in the use of data visualization systems. Unfortunately, the absence of comprehensive surveys of the existing literature impedes the development of this research. In this paper, we review the research perspectives, as well as the personality traits and cognitive abilities, visualizations, tasks, and measures investigated in the existing literature. We aim to provide a detailed summary of existing scholarship, produce evidence‐based reviews, and spur future inquiry.
Zhengliang Liu, R. Jordan Crouser, Alvitta Ottley
Comput. Graph. Forum3
2020 Survey on the Analysis of User Interactions and Visualization Provenance
abstract
Abstract There is fast‐growing literature on provenance‐related research, covering aspects such as its theoretical framework, use cases, and techniques for capturing, visualizing, and analyzing provenance data. As a result, there is an increasing need to identify and taxonomize the existing scholarship. Such an organization of the research landscape will provide a complete picture of the current state of inquiry and identify knowledge gaps or possible avenues for further investigation. In this STAR, we aim to produce a comprehensive survey of work in the data visualization and visual analytics field that focus on the analysis of user interaction and provenance data. We structure our survey around three primary questions: (1) WHY analyze provenance data, (2) WHAT provenance data to encode and how to encode it, and (3) HOW to analyze provenance data. A concluding discussion provides evidence‐based guidelines and highlights concrete opportunities for future development in this emerging area. The survey and papers discussed can be explored online interactively at https://provenance-survey.caleydo.org .
Kai Xu 0003, Alvitta Ottley, Conny Walchshofer, Marc Streit, Remco Chang, John E. Wenskovitch
Comput. Graph. Forum2
2019 Follow The Clicks: Learning and Anticipating Mouse Interactions During Exploratory Data Analysis
abstract
Abstract The goal of visual analytics is to create a symbiosis between human and computer by leveraging their unique strengths. While this model has demonstrated immense success, we are yet to realize the full potential of such a human‐computer partnership. In a perfect collaborative mixed‐initiative system, the computer must possess skills for learning and anticipating the users' needs. Addressing this gap, we propose a framework for inferring attention from passive observations of the user's click, thereby allowing accurate predictions of future events. We demonstrate this technique with a crime map and found that users' clicks can appear in our prediction set 92% ‐ 97% of the time. Further analysis shows that we can achieve high prediction accuracy typically after three clicks. Altogether, we show that passive observations of interaction data can reveal valuable information that will allow the system to learn and anticipate future events.
Alvitta Ottley, Roman Garnett, Ran Wan
Comput. Graph. Forum1
2019 Linking and Layout: Exploring the Integration of Text and Visualization in Storytelling
abstract
Abstract Modern web technologies are enabling authors to create various forms of text visualization integration for storytelling. This integration may shape the stories' flow and thereby affect the reading experience. In this paper, we seek to understand two text visualization integration forms: (i) different text and visualization spatial arrangements (layout), namely, vertical and slideshow; and (ii) interactive linking of text and visualization (linking). Here, linking refers to a bidirectional interaction mode that explicitly highlights the explanatory visualization element when selecting narrative text and vice versa. Through a crowdsourced study with 180 participants, we measured the effect of layout and linking on the degree to which users engage with the story (user engagement), their understanding of the story content (comprehension), and their ability to recall the story information (recall). We found that participants performed significantly better in comprehension tasks with the slideshow layout. Participant recall was better with the slideshow layout under conditions with linking versus no linking. We also found that linking significantly increased user engagement. Additionally, linking and the slideshow layout were preferred by the participants. We also explored user reading behaviors with different conditions.
Qiyu Zhi, Alvitta Ottley, Ronald A. Metoyer
Comput. Graph. Forum2
2017 PROACT: Iterative Design of a Patient-Centered Visualization for Effective Prostate Cancer Health Risk Communication
abstract
Prostate cancer is the most common cancer among men in the US, and yet most cases represent localized cancer for which the optimal treatment is unclear. Accumulating evidence suggests that the available treatment options, including surgery and conservative treatment, result in a similar prognosis for most men with localized prostate cancer. However, approximately 90% of patients choose surgery over conservative treatment, despite the risk of severe side effects like erectile dysfunction and incontinence. Recent medical research suggests that a key reason is the lack of patient-centered tools that can effectively communicate personalized risk information and enable them to make better health decisions. In this paper, we report the iterative design process and results of developing the PROgnosis Assessment for Conservative Treatment (PROACT) tool, a personalized health risk communication tool for localized prostate cancer patients. PROACT utilizes two published clinical prediction models to communicate the patients' personalized risk estimates and compare treatment options. In collaboration with the Maine Medical Center, we conducted two rounds of evaluations with prostate cancer survivors and urologists to identify the design elements and narrative structure that effectively facilitate patient comprehension under emotional distress. Our results indicate that visualization can be an effective means to communicate complex risk information to patients with low numeracy and visual literacy. However, the visualizations need to be carefully chosen to balance readability with ease of comprehension. In addition, due to patients' charged emotional state, an intuitive narrative structure that considers the patients' information need is critical to aid the patients' comprehension of their risk information.
Anzu Hakone, Lane Harrison, Alvitta Ottley, Nathan Winters, Caitlin Gutheil, Paul K. J. Han, Remco Chang
IEEE Trans. Vis. Comput. Graph.3
2016 Improving Bayesian Reasoning: The Effects of Phrasing, Visualization, and Spatial Ability
abstract
Decades of research have repeatedly shown that people perform poorly at estimating and understanding conditional probabilities that are inherent in Bayesian reasoning problems. Yet in the medical domain, both physicians and patients make daily, life-critical judgments based on conditional probability. Although there have been a number of attempts to develop more effective ways to facilitate Bayesian reasoning, reports of these findings tend to be inconsistent and sometimes even contradictory. For instance, the reported accuracies for individuals being able to correctly estimate conditional probability range from 6% to 62%. In this work, we show that problem representation can significantly affect accuracies. By controlling the amount of information presented to the user, we demonstrate how text and visualization designs can increase overall accuracies to as high as 77%. Additionally, we found that for users with high spatial ability, our designs can further improve their accuracies to as high as 100%. By and large, our findings provide explanations for the inconsistent reports on accuracy in Bayesian reasoning tasks and show a significant improvement over existing methods. We believe that these findings can have immediate impact on risk communication in health-related fields.
Alvitta Ottley, Evan M. Peck, Lane Harrison, Daniel Afergan, Caroline Ziemkiewicz, Holly A. Taylor, Paul K. J. Han, Remco Chang
IEEE Trans. Vis. Comput. Graph.1
2015 Personality as a Predictor of User Strategy: How Locus of Control Affects Search Strategies on Tree Visualizations
abstract
Individual differences matter. While this has been the theme for many recent works in the Visualization and HCI communities, the mystery of how to develop personalized visualizations remains. This is largely because very little is known about how users actually use visualizations to solve problems and even less is known about how individual differences affect these problem-solving strategies. In this paper, we provide evidence that strategies are indeed influenced by individual differences. We demonstrate how the personality trait locus of control impacts strategies on hierarchical visualizations, and we introduce design recommendations for personalized visualizations.
Alvitta Ottley, Huahai Yang, Remco Chang
CHI1
2014 Finding Waldo: Learning about Users from their Interactions
abstract
Visual analytics is inherently a collaboration between human and computer. However, in current visual analytics systems, the computer has limited means of knowing about its users and their analysis processes. While existing research has shown that a user's interactions with a system reflect a large amount of the user's reasoning process, there has been limited advancement in developing automated, real-time techniques that mine interactions to learn about the user. In this paper, we demonstrate that we can accurately predict a user's task performance and infer some user personality traits by using machine learning techniques to analyze interaction data. Specifically, we conduct an experiment in which participants perform a visual search task, and apply well-known machine learning algorithms to three encodings of the users' interaction data. We achieve, depending on algorithm and encoding, between 62% and 83% accuracy at predicting whether each user will be fast or slow at completing the task. Beyond predicting performance, we demonstrate that using the same techniques, we can infer aspects of the user's personality factors, including locus of control, extraversion, and neuroticism. Further analyses show that strong results can be attained with limited observation time: in one case 95% of the final accuracy is gained after a quarter of the average task completion time. Overall, our findings show that interactions can provide information to the computer about its human collaborator, and establish a foundation for realizing mixed-initiative visual analytics systems.
Eli T. Brown, Alvitta Ottley, Jieqiong Zhao, Quan Lin, Richard Souvenir, Alex Endert, Remco Chang
IEEE Trans. Vis. Comput. Graph.2
2013 Using fNIRS brain sensing to evaluate information visualization interfaces
abstract
We show how brain sensing can lend insight to the evaluation of visual interfaces and establish a role for fNIRS in visualization. Research suggests that the evaluation of visual design benefits by going beyond performance measures or questionnaires to measurements of the user's cognitive state. Unfortunately, objectively and unobtrusively monitoring the brain is difficult. While functional near-infrared spectroscopy (fNIRS) has emerged as a practical brain sensing technology in HCI, visual tasks often rely on the brain's quick, massively parallel visual system, which may be inaccessible to this measurement. It is unknown whether fNIRS can distinguish differences in cognitive state that derive from visual design alone. In this paper, we use the classic comparison of bar graphs and pie charts to test the viability of fNIRS for measuring the impact of a visual design on the brain. Our results demonstrate that we can indeed measure this impact, and furthermore measurements indicate that there are not universal differences in bar graphs and pie charts.
Evan M. Peck, Beste F. Yuksel, Alvitta Ottley, Robert J. K. Jacob, Remco Chang
CHI3
2013 How Visualization Layout Relates to Locus of Control and Other Personality Factors
abstract
Existing research suggests that individual personality differences are correlated with a user's speed and accuracy in solving problems with different types of complex visualization systems. We extend this research by isolating factors in personality traits as well as in the visualizations that could have contributed to the observed correlation. We focus on a personality trait known as "locus of control” (LOC), which represents a person's tendency to see themselves as controlled by or in control of external events. To isolate variables of the visualization design, we control extraneous factors such as color, interaction, and labeling. We conduct a user study with four visualizations that gradually shift from a list metaphor to a containment metaphor and compare the participants' speed, accuracy, and preference with their locus of control and other personality factors. Our findings demonstrate that there is indeed a correlation between the two: participants with an internal locus of control perform more poorly with visualizations that employ a containment metaphor, while those with an external locus of control perform well with such visualizations. These results provide evidence for the externalization theory of visualization. Finally, we propose applications of these findings to adaptive visual analytics and visualization evaluation.
Caroline Ziemkiewicz, Alvitta Ottley, R. Jordan Crouser, Ashley Rye Yauilla, Sara L. Su, William Ribarsky, Remco Chang
IEEE Trans. Vis. Comput. Graph.2