VLDB 2026 Research / reviewers in the wild / expert
Kishore V. Chellappan
dblp:122/1678
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 91% Multimedia systems and quality of experience · 9% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display |
0.1 | 1 | 2011 | State of the Art in Stereoscopic and Autostereoscopic Displays · Proc. IEEE 2011 |
Virtual and augmented reality › immersive display
head-mounted display |
0.1 | 1 | 2011 | State of the Art in Stereoscopic and Autostereoscopic Displays · Proc. IEEE 2011 |
Virtual and augmented reality › 3d display
stereoscopic display |
0.1 | 1 | 2011 | State of the Art in Stereoscopic and Autostereoscopic Displays · Proc. IEEE 2011 |
Multimedia systems and quality of experience › display quality
3d display quality |
0.0 | 1 | 2011 | State of the Art in Stereoscopic and Autostereoscopic Displays · Proc. IEEE 2011 |
Methods — techniques the papers use, named apart from their topics
time multiplexing · 0.1polarization multiplexing · 0.1parallax barrier · 0.1lenticular screen · 0.1head tracking · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | State of the Art in Stereoscopic and Autostereoscopic DisplaysabstractUnderlying principles of stereoscopic direct-view displays, binocular head-mounted displays, and autostereoscopic direct-view displays are explained and some early work as well as the state of the art in those technologies are reviewed. Stereoscopic displays require eyewear and can be categorized based on the multiplexing scheme as: 1) color multiplexed (old technology but there are some recent developments; low-quality due to color reproduction and crosstalk issues; simple and does not require additional electronics hardware); 2) polarization multiplexed (requires polarized light output and polarization-based passive eyewear; high-resolution and high-quality displays available); and 3) time multiplexed (requires faster display hardware and active glasses synchronized with the display; high-resolution commercial products available). Binocular head-mounted displays can readily provide 3-D, virtual images, immersive experience, and more possibilities for interactive displays. However, the bulk of the optics, matching of the left and right ocular images and obtaining a large field of view make the designs quite challenging. Some of the recent developments using unconventional optical relays allow for thin form factors and open up new possibilities. Autostereoscopic displays are very attractive as they do not require any eyewear. There are many possibilities in this category including: two-view (the simplest implementations are with a parallax barrier or a lenticular screen), multiview, head tracked (requires active optics to redirect the rays to a moving viewer), and super multiview (potentially can solve the accommodation–convergence mismatch problem). Earlier 3-D booms did not last long mainly due to the unavailability of enabling technologies and the content. Current developments in the hardware technologies provide a renewed interest in 3-D displays both from the consumers and the display manufacturers, which is evidenced by the recent commercial products and new research results in this field. Hakan Urey, Kishore V. Chellappan, Erdem Erden, Philip Surman |
Proc. IEEE | 2 |