Fotos Frangoudes

dblp:122/6199 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-2543-8194ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
YearPublicationVenuePosition
2025 "Transported to a better place": The influence of virtual reality on the behavioural and psychological symptoms of dementia
abstract
• Non-pharmacological interventions for people with dementia are of great importance. • Virtual Reality found to enhance symptom management in people with dementia. • Virtual Reality found to improve the quality of life of people with dementia. • Virtual Reality was found to be a possible solution for pain management. Emerging research supports that institutionalisation may contribute to the development of the behavioural and psychological symptoms of dementia. Many studies have documented that Virtual Reality can enhance symptom management in people diagnosed with dementia. We design a Virtual Reality system to improve the symptom management of people diagnosed with dementia residing in long-term care services. Twenty people with dementia were enrolled in the study to evaluate the developed solution. Following semi-structured interviews and observations, a thematic analysis was conducted to analyse the results of the system. Heart Rate and Eye-tracking data were recorded to enhance the reliability of the findings. Our findings indicate that Virtual Reality might be able to improve the quality of life of people diagnosed with dementia, as it is highly effective in reducing behavioral and psychological symptoms associated with dementia, including aggression, agitation, anxiety, apathy, and depression. Additionally, Virtual Reality was found to be a possible solution for pain management, reminiscence therapy, and dementia diagnosis.
Maria Matsangidou, Theodoros Solomou, Fotos Frangoudes, Ersi Papayianni, Natalie Kkeli, Constantinos S. Pattichis
Int. J. Hum. Comput. Stud.3
2024 Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation
abstract
Abstract Virtual reality has long existed, but its wider adoption in education is recent. Studies informed by theoretical underpinned co-creation frameworks and utilization of theoretical informed evaluations are scarce in literature. Thus, this study internationally evaluated the efficacy of three virtual reality reusable e-resources (VRReRs), co-created based on the ASPIRE framework, for teaching clinical skills to university students. The study followed a mixed-methods approach, combining SUS, SUS Presence Questionnaire, TAM, and UTAUT2 with a focus group discussion. Additionally, for one VRReR, a quantitative pre/post evaluation of knowledge and comparison with lecture notes followed. Results demonstrated moderately to highly usability, effectively facilitated a strong sense of presence, confidence while using them, and willingness to continue using VRReRs in the future, while increased knowledge of the learners, highlighted their effectiveness. Although some usability issues were identified, these were considered easy to address. This work evidence, in an international context, that co-created VR resources are highly acceptable and effective, similar to other types of digital or traditional resources developed through participatory inquiry paradigm. By leveraging the benefits of VR technology, VRReRs have the potential to transform and enhance the learning experience in the field of clinical skills, ultimately advancing the digitalization of higher education.
Matthew Pears, Panagiotis E. Antoniou, Eirini C. Schiza, George Ntakakis, James Henderson 0002, Fotos Frangoudes, Maria M. Nikolaidou, Evangelia Gkougkoudi, Constantinos S. Pattichis, Panagiotis D. Bamidis, Stathis Th. Konstantinidis
Pers. Ubiquitous Comput.6
2022 "Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic
abstract
People living with Dementia (PwD) are amongst the most vulnerable populations in society, often depending on caregivers for their quality of life (QoL). Emerging research confirms the need for technological solutions to support non-pharmacological interventions that can enhance the QoL of PwD. This paper posits that Virtual Reality (VR) is a useful technology for boosting the physical training of PwD. In a study with PwD, we compared the conventional physical training PwD receive at a nursing home, against Semi Immersive VR (SIVR) and Fully Immersive VR (FIVR) training paradigms. We recorded the emotional behaviour, task-specific metrics, and level of independence of PwD during the training. The presence and usability of the systefm by both medical staff and PwD was also assessed. Results indicated that FIVR can improve the training of PwD leading to more accurate execution of the exercises while preventing external distractions. Beyond the findings, this article discusses the opportunities, challenges, along with the feasibility and acceptability of VR, to facilitate physical training for PwD who reside in restricted health care environments.
Maria Matsangidou, Fotos Frangoudes, Marios Hadjiaros, Eirini C. Schiza, Kleanthis C. Neokleous, Ersi Papayianni, Marios N. Avraamides, Constantinos S. Pattichis
Int. J. Hum. Comput. Stud.2