VLDB 2026 Research / reviewers in the wild / expert
Troy C. Kohwalter
dblp:123/3298 · also Troy Costa Kohwalter
· DBLP profile ↗
11ranked-venue papers
3as first author
6since 2021 · last 2024
0000-0002-5183-473XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 6 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Computer Vision Model to Support Individuals with Disabilities Within University CampusesabstractThis study introduces MCOF, a multi-camera, computer vision-based system designed to assist visually impaired individuals with mobility on university campuses. The system operates locally and achieves the following performance metrics: (i) detecting body points within 1.2. 10–2seconds, (ii) identifying people, objects, and animals in 2.4. 10–2seconds, and (iii) detecting movements in 5.1. 10−2seconds. These results were obtained using a GTX 1,660 GPU with up to 6 cameras (or a 6,112MB stream) running concurrently. According to the MCOF architecture, events trigger tickets that are sent to an external information system, which can then implement its own safety and personnel protocols. Additionally, MCOF includes modules to handle electrical and network failures and features an obstruction detection routine for the cameras. Allan Costa Nascimento dos Santos, Karina de Paula, Marcos T. L. Vidal, João M. M. da Silva, Cledson Sousa, Leandro A. F. Fernandes, Tiago Bornia De Castro, Marcos V. N. Bedo, Troy C. Kohwalter, Carlos Alberto Malcher Bastos, Flávio Luiz Seixas, Natalia Castro Fernandes, Débora C. Muchaluat-Saade, George Ghinea |
HealthCom | 9 |
| 2024 | Prov-Dominoes: An approach for knowledge discovery from provenance data
Victor Alencar, Troy C. Kohwalter, Vanessa Braganholo, Jose Ricardo da Silva Jr., Leonardo Murta 0001 |
Expert Syst. Appl. | 2 |
| 2023 | Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay
Leonardo Thurler, Sidney Araujo Melo, Esteban Walter Gonzalez Clua, Troy C. Kohwalter |
ICEC | 4 |
| 2022 | OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning
Thaís Ferreira, Esteban Walter Gonzalez Clua, Troy C. Kohwalter, Rodrigo Pereira dos Santos |
ICEC | 3 |
| 2021 | Provenance in Gamification Business Systems
Michelle Tizuka, Esteban Walter Gonzalez Clua, Luciana Cardoso de Castro Salgado, Troy C. Kohwalter |
ICEC | 4 |
| 2021 | Sequential coding patterns: How to use them effectively in code recommendation
Luiz Laerte Nunes da Silva Junior, Troy C. Kohwalter, Alexandre Plastino 0001, Leonardo Murta 0001 |
Inf. Softw. Technol. | 2 |
| 2020 | Player Behavior Profiling through Provenance Graphs and Representation LearningabstractArguably, player behavior profiling is one of the most relevant tasks of Game Analytics. However, to fulfill the needs of this task, gameplay data should be handled so that the player behavior can be profiled and even understood. Usually, gameplay data is stored as raw log-like files, from which gameplay metrics are computed. However, gameplay metrics have been commonly used as input to classify player behavior with two drawbacks: (1) gameplay metrics are mostly handcrafted and (2) they might not be adequate for fine-grain analysis as they are just computed after key events, such as stage or game completion. In this paper, we present a novel approach for player profiling based on provenance graphs, an alternative to log-like files that model causal relationships between entities in game. Our approach leverages recent advances in deep learning over graph representation of player states and its neighboring contexts, requiring no handcrafted features. We perform clustering on learned nodes representations to profile at a fine-grain the player behavior in provenance data collected from a multiplayer battle game and assess the obtained profiles through statistical analysis and data visualization. Sidney Araujo Melo, Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Aline Paes, Leonardo Murta 0001 |
FDG | 2 |
| 2020 | Provchastic: Understanding and Predicting Game Events Using Provenance
Troy C. Kohwalter, Leonardo Murta 0001, Esteban Walter Gonzalez Clua |
ICEC | 1 |
| 2020 | XChange: A semantic diff approach for XML documents
Alessandreia Marta de Oliveira, Troy C. Kohwalter, Marcos Kalinowski, Leonardo Murta 0001, Vanessa Braganholo |
Inf. Syst. | 2 |
| 2018 | Filtering irrelevant sequential data out of game session telemetry though similarity collapses
Troy C. Kohwalter, Leonardo Murta 0001, Esteban Walter Gonzalez Clua |
Future Gener. Comput. Syst. | 1 |
| 2013 | Game Flux Analysis with Provenance
Troy C. Kohwalter, Esteban Walter Gonzalez Clua, Leonardo Murta 0001 |
Advances in Computer Entertainment | 1 |