Iwona Grabska-Gradzinska

dblp:123/4707 · DBLP profile ↗
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10ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0002-5799-5438ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2026 Stylometry recognizes human and LLM-generated texts in short samples
abstract
The paper explores stylometry as a method to distinguish between texts created by Large Language Models (LLMs) and humans, addressing issues of model attribution, intellectual property, and ethical AI use. Stylometry has been used extensively to characterise the style and attribute authorship of texts. By applying it to LLM-generated texts, we identify their emergent writing patterns. The paper involves creating a benchmark dataset based on Wikipedia, with (a) human-written term summaries, (b) texts generated purely by LLMs (GPT-3.5/4, LLaMa 2/3, Orca, and Falcon), (c) processed through multiple text summarisation methods (T5, BART, Gensim, and Sumy), and (d) rephrasing methods (Dipper, T5). The 10-sentence long texts were classified by tree-based models (decision trees and LightGBM) using human-designed (StyloMetrix) and n-gram-based (our own pipeline) stylometric features that encode lexical, grammatical, syntactic, and punctuation patterns. The cross-validated results reached a performance of up to.87 Matthews correlation coefficient in the multiclass scenario with 7 classes, and accuracy between.79 and 1. in binary classification, with the particular example of Wikipedia and GPT-4 reaching up to.98 accuracy on a balanced dataset. Shapley Additive Explanations pinpointed features characteristic of the encyclopaedic text type, individual overused words, as well as a greater grammatical standardisation of LLMs with respect to human-written texts. These results show – crucially, in the context of the increasingly sophisticated LLMs – that it is possible to distinguish machine- from human-generated texts at least for a well-defined text type
Karol Przystalski, Jan K. Argasinski, Iwona Grabska-Gradzinska, Jeremi K. Ochab
Expert Syst. Appl.3
2025 Interactive Narrative Graph Grammar
Ewa Grabska, Iwona Grabska-Gradzinska
CDVE2
2023 Tool for Game Plot Line Visualization for Designers, Testers and Players
Leszek Nowak, Iwona Grabska-Gradzinska, Wojciech Palacz, Ewa Grabska, Maria Guzik
CDVE2
2022 Data Structure Visualization as an Aid in Collaborative Game Design
Iwona Grabska-Gradzinska, Ewa Grabska, Wojciech Palacz, Leszek Nowak, Jan K. Argasinski
CDVE1
2021 Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation
Leszek Nowak, Iwona Grabska-Gradzinska, Ewa Grabska, Wojciech Palacz, Mikolaj Wrona, Agnieszka Konopka, Krzysztof Manka, Michal Okrzesik, Dominik Urban, Karolina Szypura, Andrzej Mikolajczyk, Jakub Kuligowicz
CDVE2
2021 Designing Plots for Multiplayer Games with the Use of Graph Transformation Rules
Wojciech Palacz, Iwona Grabska-Gradzinska, Leszek Nowak, Ewa Grabska
CDVE2
2021 Graph-Based Method for the Interpretation of User Activities in Serious Games
Iwona Grabska-Gradzinska, Jan K. Argasinski
INTERACT (3)1
2020 Towards Automatic Generation of Storyline Aided by Collaborative Creative Design
Iwona Grabska-Gradzinska, Ewa Grabska, Leszek Nowak, Wojciech Palacz
CDVE1
2020 Textual Representation of Pushout Transformation Rules
Wojciech Palacz, Iwona Grabska-Gradzinska
CDVE2
2016 Quantifying origin and character of long-range correlations in narrative texts
Stanislaw Drozdz, Pawel Oswiecimka, Andrzej Kulig, Jaroslaw Kwapien, Katarzyna Bazarnik, Iwona Grabska-Gradzinska, Jan Rybicki, Marek Stanuszek
Inf. Sci.6