Demo Data from VLDB 2026 / reviewers in the wild / expert
Tomoya Akiyama
dblp:123/9805
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Computer animation and physical simulation · 50% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation · ICLR 2025 |
Visual content generation and editing › video generation
co-speech gesture video generation |
0.9 | 1 | 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
hierarchical joint embedding · 1.7graph-based retrieval · 1.7diffusion-based interpolation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion InterpolationabstractWe present TANGO, a framework for generating co-speech body-gesture videos. Given a few-minute, single-speaker reference video and target speech audio, TANGO produces high-fidelity videos with synchronized body gestures. TANGO builds on Gesture Video Reenactment (GVR), which splits and retrieves video clips using a directed graph structure - representing video frames as nodes and valid transitions as edges. We address two key limitations of GVR: audio-motion misalignment and visual artifacts in GAN-generated transition frames. In particular, i) we propose retrieving gestures using latent feature distance to improve cross-modal alignment. To ensure the latent features could effectively model the relationship between speech audio and gesture motion, we implement a hierarchical joint embedding space (AuMoClip); ii) we introduce the diffusion-based model to generate high-quality transition frames. Our diffusion model, Appearance Consistent Interpolation (ACInterp), is built upon AnimateAnyone and includes a reference motion module and homography background flow to preserve appearance consistency between generated and reference videos. By integrating these components into the graph-based retrieval framework, TANGO reliably produces realistic, audio-synchronized videos and outperforms all existing generative and retrieval methods. Our code, pretrained models, and datasets are publicly available at https://github.com/CyberAgentAILab/TANGO. Xingchao Yang, Tomoya Akiyama, Yuantian Huang, Qiaoge Li, Shigeru Kuriyama, Takafumi Taketomi |
ICLR | 3 |