Demo Data from VLDB 2026 / reviewers in the wild / expert
Jan Jachnik
dblp:124/0687
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 87% Virtual and augmented reality · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › illumination estimation
environment map estimation |
0.1 | 1 | 2012 | Real-time surface light-field capture for augmentation of planar specular surfaces · ISMAR 2012 |
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2012 | Real-time surface light-field capture for augmentation of planar specular surfaces · ISMAR 2012 |
Methods — techniques the papers use, named apart from their topics
monocular video capture · 0.1diffuse-specular decomposition · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Real-time surface light-field capture for augmentation of planar specular surfacesabstractA single hand-held camera provides an easily accessible but potentially extremely powerful setup for augmented reality. Capabilities which previously required expensive and complicated infrastructure have gradually become possible from a live monocular video feed, such as accurate camera tracking and, most recently, dense 3D scene reconstruction. A new frontier is to work towards recovering the reflectance properties of general surfaces and the lighting configuration in a scene without the need for probes, omni-directional cameras or specialised light-field cameras. Specular lighting phenomena cause effects in a video stream which can lead current tracking and reconstruction algorithms to fail. However, the potential exists to measure and use these effects to estimate deeper physical details about an environment, enabling advanced scene understanding and more convincing AR. In this paper we present an algorithm for real-time surface light-field capture from a single hand-held camera, which is able to capture dense illumination information for general specular surfaces. Our system incorporates a guidance mechanism to help the user interactively during capture. We then split the light-field into its diffuse and specular components, and show that the specular component can be used for estimation of an environment map. This enables the convincing placement of an augmentation on a specular surface such as a shiny book, with realistic synthesized shadow, reflection and occlusion of specularities as the viewpoint changes. Our method currently works for planar scenes, but the surface light-field representation makes it ideal for future combination with dense 3D reconstruction methods. Jan Jachnik, Richard A. Newcombe, Andrew J. Davison |
ISMAR | 1 |