VLDB 2026 Research / reviewers in the wild / expert
Merijn Bruijnes
dblp:124/2516
· DBLP profile ↗
18ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-7842-8213ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 16 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 14 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The Artificial Social Agent Questionnaire (ASAQ) - Development and evaluation of a validated instrument for capturing human interaction experiences with artificial social agentsabstractValidating claims and replicating findings on the impact of artificial social agents (ASA), such as virtual agents, conversational agents, and social robots, requires a standardised measurement instrument that researchers can employ in different settings and for various agents. Such an instrument would allow researchers to evaluate their agents and establish insights beyond their specific study context. Therefore, we present the long and short versions of the ASA questionnaire (ASAQ) for evaluating human-ASA interaction on 19 constructs, such as the agent’s believability, sociability, and coherence. It has been developed by an international workgroup with more than 100 ASA-researchers over multiple years who identified community-relevant constructs and associated questionnaire items and examined the questionnaire’s reliability, validity, and interpretability. The result is a questionnaire that can capture more than 80% of the constructs that studies in the intelligent virtual agent community investigate, with acceptable levels of reliability, content validity, construct validity, and cross-validity. We suggest that ASA-researchers use the ASAQ short version to report their agent’s psychographic information and the ASAQ long version to analyse any constructs in-depth that are specifically relevant to their agent or study. Finally, this paper gives instructions for practical use, such as sample size estimations, and how to interpret and present results. • The Artificial-Social-Agent Questionnaire (ASAQ) is a validated measure used to evaluate the human experience of interacting with an artificial social agent (ASA). • There are two versions of the ASAQ. The short version is used to report the ASAs psychographic information, while the long version allows for in-depth analysis of constructs relevant to a specific ASA. • More than 100 ASA researchers were involved in the development of ASAQ. • The 19 ASAQ constructs capture over 80% of the constructs investigated in the Intelligent Virtual Agent community between 2013-2018. • The ASAQ has demonstrated acceptable levels of reliability, content validity, construct validity, and cross-validity. • We present the ASAQ representative set 2024 of 29 agents. • Instructions for the practical use of ASAQ are given, including guidance on choosing the ASAQ version, estimating sample sizes, and interpreting and presenting the results (e.g., ASAQ chart). Siska Fitrianie, Merijn Bruijnes, Amal Abdulrahman, Willem-Paul Brinkman |
Int. J. Hum. Comput. Stud. | 2 |
| 2022 | The artificial-social-agent questionnaire: establishing the long and short questionnaire versionsabstractWe present the ASA Questionnaire, an instrument for evaluating human interaction with an artificial social agent (ASA), resulting from multi-year efforts involving more than 100 Intelligent Virtual Agent (IVA) researchers worldwide. It has 19 measurement constructs constituted by 90 items, which capture more than 80% of the constructs identified in empirical studies published in the IVA conference 2013--2018. This paper reports on construct validity analysis, specifically convergent and discriminant validity of initial 131 instrument items that involved 532 crowd-workers who were asked to rate human interaction with 14 different ASAs. The analysis included several factor analysis models and resulted in the selection of 90 items for inclusion in the long version of the ASA questionnaire. In addition, a representative item of each construct or dimension was selected to create a 24-item short version of the ASA questionnaire. Whereas the long version is suitable for a comprehensive evaluation of human-ASA interaction, the short version allows quick analysis and description of the interaction with the ASA. To support reporting ASA questionnaire results, we also put forward an ASA chart. The chart provides a quick overview of the agent profile. Siska Fitrianie, Merijn Bruijnes, Fengxiang Li, Amal Abdulrahman, Willem-Paul Brinkman |
IVA | 2 |
| 2021 | Agents United: An Open Platform for Multi-Agent Conversational SystemsabstractThe development of applications with intelligent virtual agents (IVA) often comes with integration of multiple complex components. In this article we present the Agents United Platform: an open source platform that researchers and developers can use as a starting point to setup their own multi-IVA applications. Tessa Beinema, Daniel P. Davison, Dennis Reidsma, Oresti Baños, Merijn Bruijnes, Brice Donval, Álvaro Fides-Valero, Dirk Heylen, Dennis Hofs, Gerwin Huizing, Reshmashree B. Kantharaju, Randy Klaassen, Jan Kolkmeier, Kostas Konsolakis, Alison Pease, Catherine Pelachaud, Donatella Simonetti, Mark Snaith, Vicente Traver 0001, Jorien van Loon, Jacky Visser, Marcel Weusthof, Fajrian Yunus, Hermie Hermens, Harm op den Akker |
IVA | 5 |
| 2021 | Questionnaire Items for Evaluating Artificial Social Agents - Expert Generated, Content Validated and Reliability AnalysedabstractIn this paper, we report on the multi-year Intelligent Virtual Agents (IVA) community effort, involving more than 90 researchers worldwide, researching the IVA community interests and practice in evaluating human interaction with an artificial social agent (ASA). The joint efforts have previously generated a unified set of 19 constructs that capture more than 80% of constructs used in empirical studies published in the IVA conference between 2013 to 2018. In this paper, we present expert-content-validated 131 questionnaire items for the constructs and their dimensions, and investigate the level of reliability. We establish this in three phases. Firstly, eight experts generated 431 potential construct items. Secondly, 20 experts rated whether items measure (only) their intended construct, resulting in 207 content-validated items. Next, a reliability analysis was conducted, involving 192 crowd-workers who were asked to rate a human interaction with an ASA, which resulted in 131 items (about 5 items per measurement, with Cronbach's alpha ranged [.60 -- .87]). These are the starting points for the questionnaire instrument of human-ASA interaction. Siska Fitrianie, Merijn Bruijnes, Fengxiang Li, Willem-Paul Brinkman |
IVA | 2 |
| 2020 | Introducing Artificial Commensal CompanionsabstractThe term commensality refers to "sharing food and eating together in a social group. In this paper, we hypothesize that it would be possible to have the same kind of experience in a HCI setting, thanks to a new type of interface that we call Artificial Commensal Companion (ACC), that would be beneficial, for example, to people who voluntarily choose or are constrained to eat alone. To this aim, we introduce an interactive system implementing an ACC in the form of a robot with non-verbal socio-affective capabilities. Future tests are already planned to evaluate its influence on the eating experience of human participants. Maurizio Mancini, Conor Patrick Gallagher, Radoslaw Niewiadomski, Gijs Huisman, Merijn Bruijnes |
AVI | 5 |
| 2020 | The 19 Unifying Questionnaire Constructs of Artificial Social Agents: An IVA Community AnalysisabstractIn this paper, we report on the multi-year Intelligent Virtual Agents (IVA) community effort, involving more than 80 researchers worldwide, researching the IVA community interests and practises in evaluating human interaction with an artificial social agent (ASA). The effort is driven by previous IVA workshops and plenary IVA discussions related to the methodological crisis on the evaluation of ASAs. A previous literature review showed a continuous practise of creating new questionnaires instead of reusing validated questionnaires. We address this issue by examining questionnaire measurement constructs used in empirical studies between 2013 to 2018 published in the IVA conference. We identified 189 constructs used in 89 questionnaires that are reported across 81 studies. Although these constructs have different names, they often measure the same thing. In this paper, we, therefore, present a unifying set of 19 constructs that captures more than 80% of the 189 constructs initially identified. We established this set in two steps. First, 49 researchers classified the constructs in broad theoretically based categories. Next, 23 researchers grouped the constructs in each category on their similarity. The resulting 19 groups form a unifying set of constructs, which will be the basis for the future questionnaire instrument of human-ASA interaction. Siska Fitrianie, Merijn Bruijnes, Debbie Richards 0001, Andrea Bönsch, Willem-Paul Brinkman |
IVA | 2 |
| 2019 | What are We Measuring Anyway?: - A Literature Survey of Questionnaires Used in Studies Reported in the Intelligent Virtual Agent ConferencesabstractResearch into artificial social agents aims at constructing these agents and at establishing an empirically grounded understanding of them, their interaction with humans, and how they can ultimately deliver certain outcomes in areas such as health, entertainment, and education. Key for establishing such understanding is the community's ability to describe and replicate their observations on how users perceive and interact with their agents. In this paper, we address this ability by examining questionnaires and their constructs used in empirical studies reported in the intelligent virtual agent conference proceedings from 2013 to 2018. The literature survey shows the identification of 189 constructs used in 89 questionnaires that were reported across 81 papers. We found unexpectedly little repeated use of questionnaires as the vast majority of questionnaires (more than 76%) were only reported in a single paper. We expect that this finding will motivate joint effort by the IVA community towards creating a unified measurement instrument. Siska Fitrianie, Merijn Bruijnes, Debbie Richards 0001, Amal Abdulrahman, Willem-Paul Brinkman |
IVA | 2 |
| 2019 | Integrating Argumentation with Social Conversation between Multiple Virtual CoachesabstractThis paper presents progress and challenges in developing a platform for multi-character, argumentation based, interaction with a group of virtual coaches for healthcare advice and promotion of healthy behaviours. Several challenges arise in the development of such a platform, e.g., choosing the most effective way of utilising argumentation between the coaches with multiple perspectives, handling the presentation of these perspectives and finally, the personalisation and adaptation of the platform to the user types. In this paper, we present the three main challenges recognized, and show how we aim to address these. Reshmashree B. Kantharaju, Alison Pease, Dennis Reidsma, Catherine Pelachaud, Mark Snaith, Merijn Bruijnes, Randy Klaassen, Tessa Beinema, Gerwin Huizing, Donatella Simonetti, Dirk Heylen, Harm op den Akker |
IVA | 6 |
| 2018 | A Demonstration of Multi-Party Dialogue Using Virtual Coaches: The First Council of Coaches DemonstratorabstractWe demonstrate here the first Technical Demonstrator for Council of Coaches a project that is aiming to deploy a platform for virtual health coaching, and will incorporate computational models of argument and dialogue. Mark Snaith, Harm op den Akker, Tessa Beinema, Merijn Bruijnes, Álvaro Fides-Valero, Gerwin Huizing, Reshmashree B. Kantharaju, Randy Klaassen, Kostas Konsolakis, Dennis Reidsma, Marcel Weusthof |
COMMA | 4 |
| 2018 | Flipper 2.0: A Pragmatic Dialogue Engine for Embodied Conversational AgentsabstractWe present anew dialogue engine called Flipper 2.0 (Flipper) which aims to help developers of embodied conversational agents (ECAs) to quickly and flexibly create dialogues. Flipper provides a technically stable and robust dialogue management system to integrate with other components of ECAs such as behaviour realisers. We compare Flipper with state-of-the-art dialogue design systems. We describe the details of our dialogue engine, how it handles dialogue management and how it supports the authoring of dialogues. We demonstrate the use of the dialogue engine with examples of design patterns and discuss practical applications. Finally we give recommendations on the cases in which it is beneficial to use Flipper. Jelte van Waterschoot, Merijn Bruijnes, Jan Flokstra, Dennis Reidsma, Daniel P. Davison, Mariët Theune, Dirk Heylen |
IVA | 2 |
| 2018 | An Information-Providing Closed-Domain Human-Agent Interaction Corpus
Jelte van Waterschoot, Guillaume Dubuisson Duplessis, Lorenzo Gatti, Merijn Bruijnes, Dirk Heylen |
LREC | 4 |
| 2017 | Selecting and Expressing Communicative Functions in a SAIBA-Compliant Agent Framework
Angelo Cafaro, Merijn Bruijnes, Jelte van Waterschoot, Catherine Pelachaud, Mariët Theune, Dirk Heylen |
IVA | 2 |
| 2017 | A Demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications
Jan Kolkmeier, Merijn Bruijnes, Dennis Reidsma |
IVA | 2 |
| 2017 | An ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications
Jan Kolkmeier, Merijn Bruijnes, Dennis Reidsma, Dirk Heylen |
IVA | 2 |
| 2016 | A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste PerceptionsabstractResearch into multimodal flavor perceptions has demonstrated associations between basic tastes and visual cues. Moreover, such associations have been found to influence taste perception. Here we are interested in how mixed reality technology in the form of projection mapping can be used to introduce such visual cues during consumption. First, associations between basic tastes and visualizations that differed in color, shape and animation speed were investigated in a crowdsourcing study. The study demonstrated associations between sweetness and red rounded shapes, and sourness and green angular shapes with a fast animation speed. A subsequent lab study where the visualizations were projected around a cup of yogurt that participants tasted confirmed these associations. Finally, specific combinations of visualizations and animation types were found to influence taste perceptions of the yogurt. The implications of these findings are discussed. Gijs Huisman, Merijn Bruijnes, Dirk Heylen |
ACE | 2 |
| 2015 | Virtual Suspect William
Merijn Bruijnes, Rieks op den Akker, Arno Hartholt, Dirk Heylen |
IVA | 1 |
| 2014 | A Method to Evaluate Response Models
Merijn Bruijnes, Sjoerd Wapperom, Rieks op den Akker, Dirk Heylen |
IVA | 1 |
| 2013 | Affective Conversational Models: Interpersonal Stance in a Police Interview ContextabstractBuilding an affective conversational model for a virtual character that can play the role of suspect in a police interview training game comes with challenges. This paper focuses on the response modeling of interpersonal stance of a believable artificial conversational partner. Based on Leary's interpersonal stance theory a computational of model interpersonal stance is created. Other psychological theories and ideas that are proposed to be integrated into the computational stance model are: face and politeness, rapport, and status or role. Proposed evaluation methods for the model use comparison of human behavior with model predicted behavior. Merijn Bruijnes |
ACII | 1 |