Demo Data from VLDB 2026 / reviewers in the wild / expert
Benjamin Schleich
dblp:124/2840 · also Benjamin Rafael Schleich
· DBLP profile ↗
10ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0002-3638-4179ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 1 since 2021Databases, data management, data science and information retrieval · 4 · 2 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Geometric modeling and processing · 46% Multimedia analysis and retrieval · 29% Virtual and augmented reality · 24% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Computational science and engineering · 100% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
shape retrieval |
0.7 | 1 | 2023 | A Novel Shape Retrieval Method for 3D Mechanical Components Based on Object Projection, Pre-Trained Deep Learning Models and Autoencoder · Comput. Aided Des. 2023 |
Virtual and augmented reality › virtual environment
virtual assembly |
0.5 | 2 | 2018 | Novel approaches for the assembly simulation of rigid Skin Model Shapes in tolerance analysis · Comput. Aided Des. 2018 Approaches for the assembly simulation of skin model shapes · Comput. Aided Des. 2015 |
Geometric modeling and processing › computer-aided design › tolerancing
skin model shapes |
0.4 | 2 | 2015 | Approaches for the assembly simulation of skin model shapes · Comput. Aided Des. 2015 Skin Model Shapes: A new paradigm shift for geometric variations modelling in mechanical engineering · Comput. Aided Des. 2014 |
Geometric modeling and processing › computer-aided design
tolerance analysis |
0.3 | 1 | 2018 | Novel approaches for the assembly simulation of rigid Skin Model Shapes in tolerance analysis · Comput. Aided Des. 2018 |
Geometric modeling and processing
shape similarity |
0.2 | 1 | 2023 | A Novel Shape Retrieval Method for 3D Mechanical Components Based on Object Projection, Pre-Trained Deep Learning Models and Autoencoder · Comput. Aided Des. 2023 |
Computational science and engineering › engineering design
tolerance analysis |
0.1 | 1 | 2014 | Skin Model Shapes: A new paradigm shift for geometric variations modelling in mechanical engineering · Comput. Aided Des. 2014 |
Methods — techniques the papers use, named apart from their topics
point cloud · 0.7deep learning · 0.7autoencoder · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | The evolution of knowledge-based engineering from a design research perspective: Literature review 2012-2021
Patricia Kügler, Fabian Dworschak, Benjamin Schleich, Sandro Wartzack |
Adv. Eng. Informatics | 3 |
| 2023 | A Novel Shape Retrieval Method for 3D Mechanical Components Based on Object Projection, Pre-Trained Deep Learning Models and AutoencoderabstractThe reuse of existing design models offers great potential in saving resources and generating an efficient workflow. In order to fully benefit from these advantages, it is necessary to develop methods that are able to retrieve mechanical engineering geometry from a query input. This paper aims to address this problem by presenting a method that focuses on the needs of product development to retrieve similar components by comparing the geometrical similarity of existing parts. Therefore, a method is described, which first converts surface meshes into point clouds, rotates them, and then transforms the results into matrices. These are subsequently passed to a pre-trained Deep Learning network to extract the feature vector. A similarity between different geometries is calculated and evaluated based on this vector. The procedure employs a new type of part alignment, especially developed for mechanical engineering geometries. The method is presented in detail and several parameters affecting the accuracy of the retrieval are discussed. This is followed by a critical comparison with other shape retrieval approaches through a mechanical engineering benchmark data set. Sebastian Bickel, Benjamin Schleich, Sandro Wartzack |
Comput. Aided Des. | 2 |
| 2022 | Reinforcement Learning for Engineering Design AutomationabstractReinforcement Learning has proven to be capable of solving complex tasks like playing video games, robotics control, speech or image recognition and processing. Transferring Reinforcement Learning into engineering design helps to overcome two current issues of data-driven Design Automation in engineering design. First, dealing with sparse training data resulting from differing design samples. Second, overcoming the limited number of samples in the training data as consequence of short or insufficient product history. To introduce an alternative approach for Design Automation, this contribution studies feasibility, training effort and transferability of Reinforcement Learning in engineering design. The presented method maps engineering requirements and parametric models into learning environments and provides a novel approach for design automation. In addition to that, the contribution summarises the hyperparameters, which design engineers have to set prior to training, and introduces a novel transfer learning concept for Reinforcement Learning in related design tasks. The support is probed by design tasks of performance-oriented bike parts. Case-independent indicators are presented to estimate the case-specific training effort, the effects of hyperparameter variation and the effects of transferring a pretrained agent to related design tasks. Finally, the findings are used to compare Reinforcement Learning to other data-independent Design Automation approaches to assess potential fields of application for Reinforcement Learning in engineering design. Fabian Dworschak, Sebastian Dietze, Maximilian Wittmann 0002, Benjamin Schleich, Sandro Wartzack |
Adv. Eng. Informatics | 4 |
| 2019 | Ontology-based approach for the provision of simulation knowledge acquired by Data and Text Mining processes
Philipp Kestel, Patricia Kügler, Christoph Zirngibl, Benjamin Schleich, Sandro Wartzack |
Adv. Eng. Informatics | 4 |
| 2019 | Mapping of GD&T information and PMI between 3D product models in the STEP and STL format
Martin Hallmann, Stefan Goetz 0001, Benjamin Schleich |
Comput. Aided Des. | 3 |
| 2018 | Metaproperty-Guided Deletion from the Instance-Level of a Knowledge Base
Claudia Schon, Steffen Staab, Patricia Kügler, Philipp Kestel, Benjamin Schleich, Sandro Wartzack |
EKAW | 5 |
| 2018 | Novel approaches for the assembly simulation of rigid Skin Model Shapes in tolerance analysis
Benjamin Schleich, Sandro Wartzack |
Comput. Aided Des. | 1 |
| 2015 | Approaches for the assembly simulation of skin model shapes
Benjamin Schleich, Sandro Wartzack |
Comput. Aided Des. | 1 |
| 2014 | Skin Model Shapes: A new paradigm shift for geometric variations modelling in mechanical engineering
Benjamin Schleich, Nabil Anwer, Luc Mathieu, Sandro Wartzack |
Comput. Aided Des. | 1 |
| 2013 | How does testing affect the availability of aging software systems?
Michael Grottke, Benjamin Schleich |
Perform. Evaluation | 2 |