VLDB 2026 Research / reviewers in the wild / expert
Xiaoan Zhu
dblp:125/2478
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 50% Computational photography and imaging · 50% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | OmniZoom: A Universal Plug-and-Play Paradigm for Cross-Device Smooth Zoom Interpolation · NeurIPS 2025 |
Image and video processing › video frame interpolation › interpolation
image interpolation |
0.9 | 1 | 2025 | OmniZoom: A Universal Plug-and-Play Paradigm for Cross-Device Smooth Zoom Interpolation · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
cross-domain consistency learning · 1.73d gaussian splatting · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | OmniZoom: A Universal Plug-and-Play Paradigm for Cross-Device Smooth Zoom InterpolationabstractDual-camera smartphones suffer from geometric and photometric inconsistencies during zoom transitions, primarily due to disparities in intrinsic/extrinsic parameters and divergent image processing pipelines between the two cameras. Existing interpolation methods struggle to effectively address this issue, constrained by the lack of ground-truth datasets and motion ambiguity in dynamic scenarios.
To overcome these challenges, we propose OmniZoom, a universal plug-and-play paradigm for cross-device smooth zoom interpolation.
Specifically, we present a novel cross-device virtual data generation method utilizing 3D Gaussian Splatting. This method tackles data scarcity by decoupling geometric features via spatial transition modeling and correcting photometric variations with dynamic color adaptation. It is further enhanced by cross-domain consistency learning for device-agnostic semantic alignment. Additionally, we introduce a plug-and-play 3D-TPR (3D Trajectory Progress Ratio Mapping) framework that surmounts 2D spatial limitations. As components of our framework, a texture-focus strategy is introduced for high-frequency detail preservation, incorporating mask penalty constraints to suppress interpolation artifacts. Our pipeline exhibits broad compatibility with diverse interpolation methods and achieves good performance across multiple public benchmarks. Real-world evaluations on various smartphone platforms also reveal significant quality improvements after fine-tuning on our synthetic data, which underscores the robustness and practical effectiveness of our approach for cross-device zoom applications. Xiaoan Zhu, Jiaming Guo, Yulan Zeng, Renjing Pei, Fenglong Song, Huajun Feng |
NeurIPS | 1 |