Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Wenbin Tan 0001

dblp:125/9328-1 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0004-9619-6323ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 94% Vision and language · 6%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding
3d visual grounding
1.922026
PC-CrossDiff: Point-Cluster Dual-Level Cross-Modal Differential Attention for Unified 3D Referring and Segmentation · AAAI 2026
SeqVLM: Proposal-Guided Multi-View Sequences Reasoning via VLM for Zero-Shot 3D Visual Grounding · ACM Multimedia 2025
Computer vision › 3D vision
3d scene understanding
1.012026
PC-CrossDiff: Point-Cluster Dual-Level Cross-Modal Differential Attention for Unified 3D Referring and Segmentation · AAAI 2026
Computer vision › 3D vision › 3d scene understanding › 3d visual grounding
zero-shot 3d visual grounding
0.912025
SeqVLM: Proposal-Guided Multi-View Sequences Reasoning via VLM for Zero-Shot 3D Visual Grounding · ACM Multimedia 2025
Computer vision › Vision and language › multimodal reasoning
vision-language model reasoning
0.312025
SeqVLM: Proposal-Guided Multi-View Sequences Reasoning via VLM for Zero-Shot 3D Visual Grounding · ACM Multimedia 2025

Methods — techniques the papers use, named apart from their topics

point cloud transformer · 1.0cross-modal differential attention · 1.0multi-view projection · 0.9dynamic scheduling · 0.93d semantic segmentation · 0.9
YearPublicationVenuePosition
2026 PC-CrossDiff: Point-Cluster Dual-Level Cross-Modal Differential Attention for Unified 3D Referring and Segmentation
abstract
3D Visual Grounding (3DVG) aims to localize the referent of natural language referring expressions through two core tasks: Referring Expression Comprehension (3DREC) and Segmentation (3DRES). While existing methods achieve high accuracy in simple, single-object scenes, they suffer from severe performance degradation in complex, multi-object scenes that are common in real-world settings, hindering practical deployment. Existing methods face two key challenges in complex, multi-object scenes: inadequate parsing of implicit localization cues critical for disambiguating visually similar objects, and ineffective suppression of dynamic spatial interference from co-occurring objects, resulting in degraded grounding accuracy. To address these challenges, we propose PC-CrossDiff, a unified dual-task framework with a dual-level cross-modal differential attention architecture for 3DREC and 3DRES. Specifically, the framework introduces: (i) Point-Level Differential Attention (PLDA) modules that apply bidirectional differential attention between text and point clouds, adaptively extracting implicit localization cues via learnable weights to improve discriminative representation; (ii) Cluster-Level Differential Attention (CLDA) modules that establish a hierarchical attention mechanism to adaptively enhance localization-relevant spatial relationships while suppressing ambiguous or irrelevant spatial relations through a localization-aware differential attention block. To address the scale disparity and conflicting gradients in joint 3DREC–3DRES training, we propose L_DGTL, a unified loss function that explicitly reduces multi-task crosstalk and enables effective parameter sharing across tasks. Our method achieves state-of-the-art performance on the ScanRefer, NR3D, and SR3D benchmarks. Notably, on the Implicit subsets of ScanRefer, it improves the [email protected] score by +10.16% for the 3DREC task, highlighting its strong ability to parse implicit spatial cues.
Wenbin Tan 0001, Jiawen Lin, Fangyong Wang, Yuan Xie 0006, Yachao Zhang 0001, Yanyun Qu
AAAI1
2025 SeqVLM: Proposal-Guided Multi-View Sequences Reasoning via VLM for Zero-Shot 3D Visual Grounding
abstract
3D Visual Grounding (3DVG) aims to localize objects in 3D scenes using natural language descriptions. Although supervised methods achieve higher accuracy in constrained settings, zero-shot 3DVG holds greater promise for real-world applications since eliminating scene-specific training requirements. However, existing zero-shot methods face challenges of spatial-limited reasoning due to reliance on single-view localization, and contextual omissions or detail degradation. To address these issues, we propose SeqVLM, a novel zero-shot 3DVG framework that leverages multi-view real-world scene images with spatial information for target object reasoning. Specifically, SeqVLM first generates 3D instance proposals via a 3D semantic segmentation network and refines them through semantic filtering, retaining only semantic-relevant candidates. A proposal-guided multi-view projection strategy then projects these candidate proposals onto real scene image sequences, preserving spatial relationships and contextual details in the conversion process of 3D point cloud to images. Furthermore, to mitigate VLM computational overload, we implement a dynamic scheduling mechanism that iteratively processes sequances-query prompts, leveraging VLM's cross-modal reasoning capabilities to identify textually specified objects. Experiments on the ScanRefer and Nr3D benchmarks demonstrate state-of-the-art performance, achieving [email protected] scores of 55.6% and 53.2%, surpassing previous zero-shot methods by 4.0% and 5.2%, respectively, which advance 3DVG toward greater generalization and real-world applicability.
Jiawen Lin, Shiran Bian, Yihang Zhu, Wenbin Tan 0001, Yachao Zhang 0001, Yuan Xie 0006, Yanyun Qu
ACM Multimedia4