VLDB 2026 Research / reviewers in the wild / expert
Xiang Xu 0008
dblp:126/2962-8
· DBLP profile ↗
8ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0002-3437-1470ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Geometric modeling and processing · 74% Visual content generation and editing · 26% | |
| Artificial intelligence
3 papers |
Generative modeling · 55% 3D vision · 39% Learning theory · 6% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computer-aided design › CAD modeling
CAD model generation |
3.2 | 4 | 2025 | HoLa: B-Rep Generation using a Holistic Latent Representation · ACM Trans. Graph. 2025 AutoBrep : Autoregressive B-Rep Generation with Unified Topology and Geometry · SIGGRAPH Asia 2025 BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry · ACM Trans. Graph. 2024 |
Geometric modeling and processing › solid modeling › boundary representation
b-rep generation |
1.6 | 2 | 2025 | AutoBrep : Autoregressive B-Rep Generation with Unified Topology and Geometry · SIGGRAPH Asia 2025 BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry · ACM Trans. Graph. 2024 |
Visual content generation and editing
3d content generation |
0.9 | 1 | 2025 | HoLa: B-Rep Generation using a Holistic Latent Representation · ACM Trans. Graph. 2025 |
Visual content generation and editing
autoregressive generation |
0.9 | 1 | 2025 | AutoBrep : Autoregressive B-Rep Generation with Unified Topology and Geometry · SIGGRAPH Asia 2025 |
Geometric modeling and processing › solid modeling
boundary representation generation |
0.9 | 1 | 2025 | HoLa: B-Rep Generation using a Holistic Latent Representation · ACM Trans. Graph. 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling › variational autoencoder
vector-quantized variational autoencoder |
0.7 | 1 | 2023 | Hierarchical Neural Coding for Controllable CAD Model Generation · ICML 2023 |
Visual content generation and editing
3d content creation |
0.7 | 1 | 2023 | Hierarchical Neural Coding for Controllable CAD Model Generation · ICML 2023 |
Geometric modeling and processing
computer-aided design |
0.6 | 1 | 2022 | SkexGen: Autoregressive Generation of CAD Construction Sequences with Disentangled Codebooks · ICML 2022 |
Computer vision › 3D vision
3d reconstruction |
0.5 | 1 | 2021 | Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021 |
Computer vision › 3D vision › 3d scene reconstruction
architectural scene reconstruction |
0.5 | 1 | 2021 | Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021 |
Geometric modeling and processing › 3d reconstruction
building reconstruction |
0.5 | 1 | 2021 | Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021 |
Machine learning › Learning theory
classification |
0.1 | 1 | 2021 | Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
transformer · 2.4diffusion model · 2.4autoregressive transformer · 1.9vector quantization · 1.3tokenization · 0.9next-token prediction · 0.9neural intersection network · 0.9latent representation learning · 0.9generative modeling · 0.6disentangled codebook · 0.6heuristic search · 0.5exploration and classification · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AutoBrep : Autoregressive B-Rep Generation with Unified Topology and GeometryabstractThe boundary representation (B-Rep) is the standard data structure used in Computer-Aided Design (CAD) for defining solid models. Despite recent progress, directly generating B-Reps end-to-end with precise geometry and watertight topology remains a challenge. This paper presents AutoBrep, a novel Transformer model that autoregressively generates B-Reps with high quality and validity. AutoBrep employs a unified tokenization scheme that encodes both geometric and topological characteristics of a B-Rep model as a sequence of discrete tokens. Geometric primitives (i.e., surfaces and curves) are encoded as latent geometry tokens, and their structural relationships are defined as special topological reference tokens. Sequence order in AutoBrep naturally follows a breadth first traversal of the B-Rep face adjacency graph. At inference time, neighboring faces and edges along with their topological structure are progressively generated. Extensive experiments demonstrate the advantages of our unified representation when coupled with next-token prediction for B-Rep generation. AutoBrep outperforms baselines with better quality and watertightness. It is also highly scalable to complex solids with good fidelity and inference speed. We further show that autocompleting B-Reps is natively supported through our unified tokenization, enabling user-controllable CAD generation with minimal changes. Code is available at https://github.com/AutodeskAILab/AutoBrep. Xiang Xu 0008, Pradeep Kumar Jayaraman, Joseph G. Lambourne, Durvesh Malpure, Pete Meltzer |
SIGGRAPH Asia | 1 |
| 2025 | HoLa: B-Rep Generation using a Holistic Latent RepresentationabstractWe introduce a novel representation for learning and generating Computer-Aided Design (CAD) models in the form of boundary representations (B-Reps). Our representation unifies the continuous geometric properties of B-Rep primitives in different orders (e.g., surfaces and curves) and their discrete topological relations in a holistic latent (HoLa) space. This is based on the simple observation that the topological connection between two surfaces is intrinsically tied to the geometry of their intersecting curve. Such a prior allows us to reformulate topology learning in B-Reps as a geometric reconstruction problem in Euclidean space. Specifically, we eliminate the presence of curves, vertices, and all the topological connections in the latent space by learning to distinguish and derive curve geometries from a pair of surface primitives via a neural intersection network. To this end, our holistic latent space is only defined on surfaces but encodes a full B-Rep model, including the geometry of surfaces, curves, vertices, and their topological relations. Our compact and holistic latent space facilitates the design of a first diffusion-based generator to take on a large variety of inputs including point clouds, single/multi-view images, 2D sketches, and text prompts. Our method significantly reduces ambiguities, redundancies, and incoherences among the generated B-Rep primitives, as well as training complexities inherent in prior multi-step B-Rep learning pipelines, while achieving greatly improved validity rate over current state of the art: 82% vs. ≈50%. Duoteng Xu, Xingyao Yu, Xiang Xu 0008, Daniel Cohen-Or, Hao (Richard) Zhang, Hui Huang 0004 |
ACM Trans. Graph. | 4 |
| 2024 | BrepGen: A B-rep Generative Diffusion Model with Structured Latent GeometryabstractThis paper presents BrepGen , a diffusion-based generative approach that directly outputs a Boundary representation (B-rep) Computer-Aided Design (CAD) model. BrepGen represents a B-rep model as a novel structured latent geometry in a hierarchical tree. With the root node representing a whole CAD solid, each element of a B-rep model (i.e., a face, an edge, or a vertex) progressively turns into a child-node from top to bottom. B-rep geometry information goes into the nodes as the global bounding box of each primitive along with a latent code describing the local geometric shape. The B-rep topology information is implicitly represented by node duplication. When two faces share an edge, the edge curve will appear twice in the tree, and a T-junction vertex with three incident edges appears six times in the tree with identical node features. Starting from the root and progressing to the leaf, BrepGen employs Transformer-based diffusion models to sequentially denoise node features while duplicated nodes are detected and merged, recovering the B-Rep topology information. Extensive experiments show that BrepGen advances the task of CAD B-rep generation, surpassing existing methods on various benchmarks. Results on our newly collected furniture dataset further showcase its exceptional capability in generating complicated geometry. While previous methods were limited to generating simple prismatic shapes, BrepGen incorporates free-form and doubly-curved surfaces for the first time. Additional applications of BrepGen include CAD autocomplete and design interpolation. The code, pretrained models, and dataset are available at https://github.com/samxuxiang/BrepGen. Xiang Xu 0008, Joseph G. Lambourne, Pradeep Kumar Jayaraman, Zhengqing Wang, Karl D. D. Willis, Yasutaka Furukawa |
ACM Trans. Graph. | 1 |
| 2023 | Hierarchical Neural Coding for Controllable CAD Model GenerationabstractThis paper presents a novel generative model for Computer Aided Design (CAD) that 1) represents high-level design concepts of a CAD model as a three-level hierarchical tree of neural codes, from global part arrangement down to local curve geometry; and 2) controls the generation or completion of CAD models by specifying the target design using a code tree. Concretely, a novel variant of a vector quantized VAE with "masked skip connection" extracts design variations as neural codebooks at three levels. Two-stage cascaded auto-regressive transformers learn to generate code trees from incomplete CAD models and then complete CAD models following the intended design. Extensive experiments demonstrate superior performance on conventional tasks such as unconditional generation while enabling novel interaction capabilities on conditional generation tasks. The code is available at https://github.com/samxuxiang/hnc-cad. Xiang Xu 0008, Pradeep Kumar Jayaraman, Joseph G. Lambourne, Karl D. D. Willis, Yasutaka Furukawa |
ICML | 1 |
| 2023 | An enhancement model based on dense atrous and inception convolution for image semantic segmentation
Erjing Zhou, Xiang Xu 0008, Baomin Xu, Hongwei Wu |
Appl. Intell. | 2 |
| 2022 | SkexGen: Autoregressive Generation of CAD Construction Sequences with Disentangled CodebooksabstractWe present SkexGen, a novel autoregressive generative model for computer-aided design (CAD) construction sequences containing sketch-and-extrude modeling operations. Our model utilizes distinct Transformer architectures to encode topological, geometric, and extrusion variations of construction sequences into disentangled codebooks. Autoregressive Transformer decoders generate CAD construction sequences sharing certain properties specified by the codebook vectors. Extensive experiments demonstrate that our disentangled codebook representation generates diverse and high-quality CAD models, enhances user control, and enables efficient exploration of the design space. The code is available at https://samxuxiang.github.io/skexgen. Xiang Xu 0008, Karl D. D. Willis, Joseph G. Lambourne, Chin-Yi Cheng, Pradeep Kumar Jayaraman, Yasutaka Furukawa |
ICML | 1 |
| 2021 | Structured Outdoor Architecture Reconstruction by Exploration and ClassificationabstractThis paper presents an explore-and-classify framework for structured architectural reconstruction from an aerial image. Starting from a potentially imperfect building reconstruction by an existing algorithm, our approach 1) explores the space of building models by modifying the reconstruction via heuristic actions; 2) learns to classify the correctness of building models while generating classification labels based on the ground-truth; and 3) repeat. At test time, we iterate exploration and classification, seeking for a result with the best classification score. We evaluate the approach using initial reconstructions by two baselines and two state-of-the-art reconstruction algorithms. Qualitative and quantitative evaluations demonstrate that our approach consistently improves the reconstruction quality from every initial reconstruction. Fuyang Zhang, Xiang Xu 0008, Nelson Nauata, Yasutaka Furukawa |
ICCV | 2 |
| 2019 | A spatial and temporal features mixture model with body parts for video-based person re-identification
Xiang Xu 0008, Baomin Xu, Shuangyuan Yu |
Appl. Intell. | 3 |