VLDB 2026 Research / reviewers in the wild / expert
Yuanlu Xu
dblp:126/4435
· DBLP profile ↗
30ranked-venue papers
8as first author
15since 2021 · last 2025
0000-0002-7095-1018ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 27 · 7 first-author · 12 since 2021Artificial intelligence and machine learning · 21 · 6 first-author · 11 since 2021Computer networks · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DGH: Dynamic Gaussian HairabstractThe creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that do not scale as they require manual parameter fine-tuning to handle the diversity of hairstyles and motions, and heavy computation to obtain high-quality appearance. In this paper, we present Dynamic Gaussian Hair (DGH), a novel framework that efficiently learns hair dynamics and appearance. We propose: (1) a coarse-to-fine model that learns temporally coherent hair motion dynamics across diverse hairstyles; (2) a strand-guided optimization module that learns a dynamic 3D Gaussian representation for hair appearance with support for differentiable rendering, enabling gradient-based learning of view-consistent appearance under motion. Unlike prior simulation-based pipelines, our approach is fully data-driven, scales with training data, and generalizes across various hairstyles and head motion sequences. Additionally, DGH can be seamlessly integrated into a 3D Gaussian avatar framework, enabling realistic, animatable hair for high-fidelity avatar representation. DGH achieves promising geometry and appearance results, providing a scalable, data-driven alternative to physics-based simulation and rendering. Yuanlu Xu, Edith Tretschk, Anastasia Ianina, Aljaz Bozic, Ulrich Neumann, Tony Tung |
NeurIPS | 2 |
| 2025 | Generating High-Fidelity Clothed Human Dynamics with Temporal DiffusionabstractClothed human modeling plays a crucial role in multimedia research, with applications spanning virtual reality, gaming, and fashion design. The goal is to learn clothed human dynamics from observations and then generate humans with high-fidelity clothing details for motion animation. Despite tremendous advancements in clothing shape analysis by existing approaches, the community still faces challenges in generating convincing visual effects of cloth dynamics, maintaining temporally smooth clothing details, and handling diverse clothing patterns. To address these challenges, we introduce ClothDiffuse, a temporal diffusion model that seamlessly integrates three key components into this task—temporal dynamics modeling, iterative refinement, and diversified generation. Our approach begins by using an encoder to extract high-level temporal features from input human body motions. These features are combined with a learnable pixel-aligned garment feature, serving as prior conditions for the shape decoder. The decoder then iteratively denoise Gaussian noise to produce clothing deformations over time on the input unclothed human bodies. To ensure that the results align with observations and adhere to physical plausibility for clothing shape inference, we propose two physics-inspired loss functions that preserve the intra-frame distances and inter-frame forces of clothing points. Additionally, the stochastic nature of the denoising process allows for the generation of diverse and plausible clothing shapes. Experiments show that our approach outperforms state-of-the-art methods in chamfer distance and visual effects, particularly for loose clothing such as dresses and skirts. Furthermore, our approach effectively adapts to out-of-domain clothing types and generates realistic clothes dynamics. Shihao Zou, Yuanlu Xu, Nikolaos Sarafianos, Federica Bogo, Tony Tung, Weixin Si, Li Cheng 0001 |
ACM Trans. Multim. Comput. Commun. Appl. | 2 |
| 2024 | HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human ReconstructionabstractNeural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover shapes with heterogeneous materials, in particular human skin, hair or clothes. To this aim, we present a new hybrid implicit surface representation to model human shapes. This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body. We segment different regions automatically using visual cues and learn to reconstruct two signed distance functions (SDFs). We perform surface-based rendering on opaque regions (e.g., body, face, clothes) to preserve high-fidelity surface normals and volume rendering on translucent regions (e.g., hair). Experiments demonstrate that our approach obtains state-of-the-art results on 3D human reconstructions, and also shows competitive performances on other objects. Angtian Wang, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier 0001, Edmond Boyer, Alan L. Yuille, Tony Tung |
AAAI | 2 |
| 2024 | ANIM: Accurate Neural Implicit Model for Human Reconstruction from a Single RGB-D ImageabstractRecent progress in human shape learning, shows that neural implicit models are effective in generating 3D hu-man surfaces from limited number of views, and even from a single RGB image. However, existing monocular approaches still struggle to recover fine geometric details such as face, hands or cloth wrinkles. They are also easily prone to depth ambiguities that result in distorted geome-tries along the camera optical axis. In this paper, we ex-plore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM, a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy. Our model learns geometric details from both multi-resolution pixel-aligned and voxel-aligned features to leverage depth information and enable spatial relation-ships, mitigating depth ambiguities. We further enhance the quality of the reconstructed shape by introducing a depth-supervision strategy, which improves the accuracy of the signed distance field estimation of points that lie on the re-constructed surface. Experiments demonstrate that ANIM outperforms state-of-the-art works that use RGB, surface normals, point cloud or RGB-D data as input. In addition, we introduce ANIM-Real, a new multi-modal dataset comprising highquality scans paired with consumer-grade RGB-D camera, and our protocol to fine-tune ANIM, enabling highquality reconstruction from real-world human capture. https://marcopesavento.github.io/Anim/ Marco Pesavento, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier 0001, Chun-Han Yao, Marco Volino, Edmond Boyer, Adrian Hilton 0001, Tony Tung |
CVPR | 2 |
| 2024 | RoHM: Robust Human Motion Reconstruction via DiffusionabstractWe propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train neural networks to directly regress motion in 3D or learn data-driven motion priors and com-bine them with optimization at test time. The former do not recover globally coherent motion and fail under occlusions; the latter are time-consuming, prone to local minima, and require manual tuning. To overcome these shortcomings, we exploit the iterative, denoising nature of diffusion models. RoHM is a novel diffusion-based motion model that, conditioned on noisy and occluded input data, reconstructs complete, plausible motions in consistent global co-ordinates. Given the complexity of the problem - requiring one to address different tasks (denoising and infilling) in different solution spaces (local and global motion) - we de-compose it into two sub-tasks and learn two models, one for global trajectory and one for local motion. To capture the correlations between the two, we then introduce a novel conditioning module, combining it with an iterative inference scheme. We apply RoHM to a variety of tasks from motion reconstruction and denoising to spatial and temporal infilling. Extensive experiments on three popular datasets show that our method outperforms state-of-the-art approaches qualitatively and quantitatively, while being faster at test time. The code is available at https://sanweiliti.github.io/ROHM/ROHM.html. Bharat Lal Bhatnagar, Yuanlu Xu, Alexander Winkler, Petr Kadlecek, Siyu Tang 0001, Federica Bogo |
CVPR | 3 |
| 2023 | VIVE3D: Viewpoint-Independent Video Editing using 3D-Aware GANsabstractWe introduce VIVE3D, a novel approach that extends the capabilities of image-based 3D GANs to video editing and is able to represent the input video in an identity-preserving and temporally consistent way. We propose two new building blocks. First, we introduce a novel GAN inversion technique specifically tailored to 3D GANs by jointly embedding multiple frames and optimizing for the camera parameters. Second, besides traditional semantic face edits (e.g. for age and expression), we are the first to demonstrate edits that show novel views of the head enabled by the inherent prop-erties of 3D GANs and our optical flow-guided compositing technique to combine the head with the background video. Our experiments demonstrate that VIVE3D generates high-fidelity face edits at consistent quality from a range of camera viewpoints which are composited with the original video in a temporally and spatially consistent manner. Anna Frühstück, Nikolaos Sarafianos, Yuanlu Xu, Peter Wonka, Tony Tung |
CVPR | 3 |
| 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF)abstractIn this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays. The approach retains pixel-accuracy while benefiting from volumetric integration in the optimization. To this aim, depths are optimized by evaluating, at each 3D location within the volumetric discretization, the agreement between the depth prediction consistency and the photometric consistency for the corresponding pixels. The optimization is agnostic to the associated photo-consistency term which can vary from a median-based baseline to more elaborate criteria, e.g. learned functions. Our experiments demonstrate the benefit of the volumetric integration with depth predictions. They also show that our approach outperforms existing approaches over standard 3D benchmarks with better geometry estimations. Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung |
CVPR | 2 |
| 2023 | NSF: Neural Surface Fields for Human Modeling from Monocular DepthabstractObtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and finegrained clothing deformations from such sparse data. Existing methods for modeling 3D humans from depth data have limitations in terms of computational efficiency, mesh coherency, and flexibility in resolution and topology. For instance, reconstructing shapes using implicit functions and extracting explicit meshes per frame is computationally expensive and cannot ensure coherent meshes across frames. Moreover, predicting per-vertex deformations on a predesigned human template with a discrete surface lacks flexibility in resolution and topology. To overcome these limitations, we propose a novel method 'NSF : Neural Surface Fields’ for modeling 3D clothed humans from monocular depth. NSF defines a neural field solely on the base surface which models a continuous and flexible displacement field. NSF can be adapted to the base surface with different resolution and topology without retraining at inference time. Compared to existing approaches, our method eliminates the expensive per-frame surface extraction while maintaining mesh coherency, and is capable of reconstructing meshes with arbitrary resolution without retraining. To foster research in this direction, we release our code in project page at: https://yuxuan-xue.com/nsf. Yuxuan Xue 0001, Bharat Lal Bhatnagar, Riccardo Marin, Nikolaos Sarafianos, Yuanlu Xu, Gerard Pons-Moll, Tony Tung |
ICCV | 5 |
| 2023 | Snipper: A Spatiotemporal Transformer for Simultaneous Multi-Person 3D Pose Estimation Tracking and Forecasting on a Video SnippetabstractMulti-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds crucial history for correct motion forecasting. Most existing works either focus on a single task or employ multi-stage approaches to solving multiple tasks separately, which tends to make sub-optimal decision at each stage and also fail to exploit correlations among the three tasks. In this paper, we propose Snipper, a unified framework to perform multi-person 3D pose estimation, tracking, and motion forecasting simultaneously in a single stage. We propose an efficient yet powerful deformable attention mechanism to aggregate spatiotemporal information from the video snippet. Building upon this deformable attention, a video transformer is learned to encode the spatiotemporal features from the multi-frame snippet and to decode informative pose features for multi-person pose queries. Finally, these pose queries are regressed to predict multi-person pose trajectories and future motions in a single shot. In the experiments, we show the effectiveness of Snipper on three challenging public datasets where our generic model rivals specialized state-of-art baselines for pose estimation, tracking, and forecasting. Code is available athttps://github.com/JimmyZou/Snipper. Shihao Zou, Yuanlu Xu, Chao Li 0021, Lingni Ma, Li Cheng 0001, Minh Vo |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2022 | BodyMap: Learning Full-Body Dense Correspondence MapabstractDense correspondence between humans carries powerful semantic information that can be utilized to solve fundamental problems for full-body understanding such as in-the-wild surface matching, tracking and reconstruction. In this paper we present BodyMap, a new framework for obtaining high-definition full-body and continuous dense correspondence between in-the-wild images of clothed humans and the surface of a 3D template model. The correspondences cover fine details such as hands and hair, while capturing regions far from the body surface, such as loose clothing. Prior methods for estimating such dense surface correspondence i) cut a 3D body into parts which are unwrapped to a 2D UV space, producing discontinuities along part seams, or ii) use a single surface for representing the whole body, but none handled body details. Here, we introduce a novel network architecture with Vision Transformers that learn fine-level features on a continuous body surface. BodyMap outperforms prior work on various metrics and datasets, including DensePose-COCO by a large margin. Furthermore, we show various applications ranging from multi-layer dense cloth correspondence, neural rendering with novel-view synthesis and appearance swapping. Anastasia Ianina, Nikolaos Sarafianos, Yuanlu Xu, Ignacio Rocco, Tony Tung |
CVPR | 3 |
| 2022 | Multiview Human Body Reconstruction from Uncalibrated CamerasabstractWe present a new method to reconstruct 3D human body pose and shape by fusing visual features from multiview images captured by uncalibrated cameras. Existing multiview approaches often use spatial camera calibration (intrinsic and extrinsic parameters) to geometrically align and fuse visual features. Despite remarkable performances, the requirement of camera calibration restricted their applicability to real-world scenarios, e.g., reconstruction from social videos with wide-baseline cameras. We address this challenge by leveraging the commonly observed human body as a semantic calibration target, which eliminates the requirement of camera calibration. Specifically, we map per-pixel image features to a canonical body surface coordinate system agnostic to views and poses using dense keypoints (correspondences). This feature mapping allows us to semantically, instead of geometrically, align and fuse visual features from multiview images. We learn a self-attention mechanism to reason about the confidence of visual features across and within views. With fused visual features, a regressor is learned to predict the parameters of a body model. We demonstrate that our calibration-free multiview fusion method reliably reconstructs 3D body pose and shape, outperforming state-of-the-art single view methods with post-hoc multiview fusion, particularly in the presence of non-trivial occlusion, and showing comparable accuracy to multiview methods that require calibration. Zhixuan Yu, Linguang Zhang, Yuanlu Xu, Chengcheng Tang, Luan Tran, Cem Keskin, Hyun Soo Park |
NeurIPS | 3 |
| 2022 | Monocular 3D Pose Estimation via Pose Grammar and Data AugmentationabstractIn this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation from a monocular RGB image. Our model takes estimated 2D pose as the input and learns a generalized 2D-3D mapping function to leverage into 3D pose. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNNs) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a data augmentation algorithm to further improve model robustness against appearance variations and cross-view generalization ability. We validate our method on public 3D human pose benchmarks and propose a new evaluation protocol working on cross-view setting to verify the generalization capability of different methods. We empirically observe that most state-of-the-art methods encounter difficulty under such setting while our method can well handle such challenges. Yuanlu Xu, Wenguan Wang, Tengyu Liu, Xiaobai Liu, Jianwen Xie, Song-Chun Zhu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | UNOC: Understanding Occlusion for Embodied Presence in Virtual RealityabstractTracking body and hand motions in 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as egocentric tracking based on embodied perception (e.g., egocentric cameras, handheld sensors). In this article, we propose a new data-driven framework for egocentric body tracking, targeting challenges of omnipresent occlusions in optimization-based methods (e.g., inverse kinematics solvers). We first collect a large-scale motion capture dataset with both body and finger motions using optical markers and inertial sensors. This dataset focuses on social scenarios and captures ground truth poses under self-occlusions and body-hand interactions. We then simulate the occlusion patterns in head-mounted camera views on the captured ground truth using a ray casting algorithm and learn a deep neural network to infer the occluded body parts. Our experiments show that our method is able to generate high-fidelity embodied poses by applying the proposed method to the task of real-time egocentric body tracking, finger motion synthesis, and 3-point inverse kinematics. Mathias Parger, Chengcheng Tang, Yuanlu Xu, Christopher D. Twigg, Lingling Tao, Robert Wang 0002, Markus Steinberger |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Data-Driven 3D Reconstruction of Dressed Humans From Sparse ViewsabstractRecently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we tackle this problem by considering a small set of input views and investigate the best strategy to suitably exploit information from these views. We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views. Specifically, we introduce three key components: first a spatially consistent reconstruction that allows for arbitrary placement of the person in the input views using a perspective camera model; second an attention-based fusion layer that learns to aggregate visual information from several viewpoints; and third a mechanism that encodes local 3D patterns under the multi-view context. In the experiments, we show the proposed approach outperforms the state of the art on standard data both quantitatively and qualitatively. To demonstrate the spatially consistent reconstruction, we apply our approach to dynamic scenes. Additionally, we apply our method on real data acquired with a multi-camera platform and demonstrate our approach can obtain results comparable to multi-view stereo with dramatically less views. Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung |
3DV | 2 |
| 2021 | ARCH++: Animation-Ready Clothed Human Reconstruction RevisitedabstractWe present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles. Our reconstructed avatars are animation-ready and highly realistic, in both the visible regions from input views and the unseen regions. While prior work shows great promise of reconstructing animatable clothed humans with various topologies, we observe that there exist fundamental limitations resulting in sub-optimal reconstruction quality. In this paper, we revisit the major steps of image-based avatar reconstruction and address the limitations with ARCH++. First, we introduce an end-to-end point based geometry encoder to better describe the semantics of the underlying 3D human body, in replacement of previous hand-crafted features. Second, in order to address the occupancy ambiguity caused by topological changes of clothed humans in the canonical pose, we propose a co-supervising framework with cross-space consistency to jointly estimate the occupancy in both the posed and canonical spaces. Last, we use image-to-image translation networks to further refine detailed geometry and texture on the reconstructed surface, which improves the fidelity and consistency across arbitrary viewpoints. In the experiments, we demonstrate improvements over the state of the art on both public benchmarks and user studies in reconstruction quality and realism. Tong He 0002, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, Tony Tung |
ICCV | 2 |
| 2020 | ARCH: Animatable Reconstruction of Clothed HumansabstractIn this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans struggle to handle pose variations and recover details. Also, they do not produce models that are animation ready. In contrast, ARCH is a learned pose-aware model that produces detailed 3D rigged full-body human avatars from a single unconstrained RGB image. A Semantic Space and a Semantic Deformation Field are created using a parametric 3D body estimator. They allow the transformation of 2D/3D clothed humans into a canonical space, reducing ambiguities in geometry caused by pose variations and occlusions in training data. Detailed surface geometry and appearance are learned using an implicit function representation with spatial local features. Furthermore, we propose additional per-pixel supervision on the 3D reconstruction using opacity-aware differentiable rendering. Our experiments indicate that ARCH increases the fidelity of the reconstructed humans. We obtain more than 50% lower reconstruction errors for standard metrics compared to state-of-the-art methods on public datasets. We also show numerous qualitative examples of animated, high-quality reconstructed avatars unseen in the literature so far. Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li 0015, Tony Tung |
CVPR | 2 |
| 2019 | DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-CompareabstractWe present DenseRaC, a novel end-to-end framework for jointly estimating 3D human pose and body shape from a monocular RGB image. Our two-step framework takes the body pixel-to-surface correspondence map (i.e., IUV map) as proxy representation and then performs estimation of parameterized human pose and shape. Specifically, given an estimated IUV map, we develop a deep neural network optimizing 3D body reconstruction losses and further integrating a render-and-compare scheme to minimize differences between the input and the rendered output, i.e., dense body landmarks, body part masks, and adversarial priors. To boost learning, we further construct a large-scale synthetic dataset (MOCA) utilizing web-crawled Mocap sequences, 3D scans and animations. The generated data covers diversified camera views, human actions and body shapes, and is paired with full ground truth. Our model jointly learns to represent the 3D human body from hybrid datasets, mitigating the problem of unpaired training data. Our experiments show that DenseRaC obtains superior performance against state of the art on public benchmarks of various human-related tasks. Yuanlu Xu, Song-Chun Zhu, Tony Tung |
ICCV | 1 |
| 2018 | Learning Pose Grammar to Encode Human Body Configuration for 3D Pose EstimationabstractIn this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which efficiently captures pose-aligned features and a hierarchy of Bi-directional RNNs (BRNN) on the top to explicitly incorporate a set of knowledge regarding human body configuration (i.e., kinematics, symmetry, motor coordination). The proposed model thus enforces high-level constraints over human poses. In learning, we develop a pose sample simulator to augment training samples in virtual camera views, which further improves our model generalizability. We validate our method on public 3D human pose benchmarks and propose a new evaluation protocol working on cross-view setting to verify the generalization capability of different methods. We empirically observe that most state-of-the-art methods encounter difficulty under such setting while our method can well handle such challenges. Haoshu Fang, Yuanlu Xu, Wenguan Wang, Xiaobai Liu, Song-Chun Zhu |
AAAI | 2 |
| 2018 | Scene-Centric Joint Parsing of Cross-View VideosabstractCross-view video understanding is an important yet under-explored area in computer vision. In this paper, we introduce a joint parsing framework that integrates view-centric proposals into scene-centric parse graphs that represent a coherent scene-centric understanding of cross-view scenes. Our key observations are that overlapping fields of views embed rich appearance and geometry correlations and that knowledge fragments corresponding to individual vision tasks are governed by consistency constraints available in commonsense knowledge. The proposed joint parsing framework represents such correlations and constraints explicitly and generates semantic scene-centric parse graphs. Quantitative experiments show that scene-centric predictions in the parse graph outperform view-centric predictions. Hang Qi 0001, Yuanlu Xu, Tianfu Wu 0001, Song-Chun Zhu |
AAAI | 2 |
| 2018 | Attentive Fashion Grammar Network for Fashion Landmark Detection and Clothing Category ClassificationabstractThis paper proposes a knowledge-guided fashion network to solve the problem of visual fashion analysis, e.g., fashion landmark localization and clothing category classification. The suggested fashion model is leveraged with high-level human knowledge in this domain. We propose two important fashion grammars: (i) dependency grammar capturing kinematics-like relation, and (ii) symmetry grammar accounting for the bilateral symmetry of clothes. We introduce Bidirectional Convolutional Recurrent Neural Networks (BCRNNs) for efficiently approaching message passing over grammar topologies, and producing regularized landmark layouts. For enhancing clothing category classification, our fashion network is encoded with two novel attention mechanisms, i.e., landmark-aware attention and category-driven attention. The former enforces our network to focus on the functional parts of clothes, and learns domain-knowledge centered representations, leading to a supervised attention mechanism. The latter is goal-driven, which directly enhances task-related features and can be learned in an implicit, top-down manner. Experimental results on large-scale fashion datasets demonstrate the superior performance of our fashion grammar network. Wenguan Wang, Yuanlu Xu, Jianbing Shen, Song-Chun Zhu |
CVPR | 2 |
| 2018 | A Causal And-Or Graph Model for Visibility Fluent Reasoning in Tracking Interacting ObjectsabstractTracking humans that are interacting with the other subjects or environment remains unsolved in visual tracking, because the visibility of the human of interests in videos is unknown and might vary over time. In particular, it is still difficult for state-of-the-art human trackers to recover complete human trajectories in crowded scenes with frequent human interactions. In this work, we consider the visibility status of a subject as a fluent variable, whose change is mostly attributed to the subject's interaction with the surrounding, e.g., crossing behind another object, entering a building, or getting into a vehicle, etc. We introduce a Causal And-Or Graph (C-AOG) to represent the causal-effect relations between an object's visibility fluent and its activities, and develop a probabilistic graph model to jointly reason the visibility fluent change (e.g., from visible to invisible) and track humans in videos. We formulate this joint task as an iterative search of a feasible causal graph structure that enables fast search algorithm, e.g., dynamic programming method. We apply the proposed method on challenging video sequences to evaluate its capabilities of estimating visibility fluent changes of subjects and tracking subjects of interests over time. Results with comparisons demonstrate that our method outperforms the alternative trackers and can recover complete trajectories of humans in complicated scenarios with frequent human interactions. Yuanlu Xu, Xiaobai Liu, Jianwen Xie, Song-Chun Zhu |
CVPR | 1 |
| 2018 | Holistic 3D Scene Parsing and Reconstruction from a Single RGB Image
Siyuan Huang 0001, Siyuan Qi, Yixin Zhu 0001, Yinxue Xiao, Yuanlu Xu, Song-Chun Zhu |
ECCV (7) | 5 |
| 2018 | A Stochastic Attribute Grammar for Robust Cross-View Human TrackingabstractIn computer vision, tracking humans across camera views remain challenging, especially for complex scenarios with frequent occlusions, significant lighting changes, and other difficulties. Under such conditions, most existing appearance and geometric cues are not reliable enough to distinguish humans across camera views. To address these challenges, this paper presents a stochastic attribute grammar model for leveraging complementary and discriminative human attributes for enhancing cross-view tracking. The key idea of our method is to introduce a hierarchical representation, parse graph, to describe a subject and its movement trajectory in both space and time domains. These results in a hierarchical compositional representation, comprising trajectory entities of varying level, including human boxes, 3D human boxes, tracklets, and trajectories. We use a set of grammar rules to decompose a graph node (e.g., tracklet) into a set of children nodes (e.g., 3D human boxes), and augment each node with a set of attributes, including geometry (e.g., moving speed and direction), accessories (e.g., bags), and/or activities (e.g., walking and running). These attributes serve as valuable cues, in addition to appearance features (e.g., colors), in determining the associations of human detection boxes across cameras. In particular, the attributes of a parent node are inherited by its children nodes, resulting in consistency constraints over the feasible parse graph. Thus, we cast cross-view human tracking as finding the most discriminative parse graph for each subject in videos. We develop a learning method to train this attribute grammar model from weakly supervised training data. To infer the optimal parse graph and its attributes, we develop an alternative parsing method that employs both top-down and bottom-up computations to search the optimal solution. We also explicitly reason the occlusion status of each entity in order to deal with significant changes of camera viewpoints. We evaluate the proposed method over public video benchmarks, and demonstrate with extensive experiments that our method clearly outperforms the state-of-the-art tracking methods. Xiaobai Liu, Yuanlu Xu, Lei Zhu 0002, Yadong Mu |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2017 | Cross-View People Tracking by Scene-Centered Spatio-Temporal ParsingabstractIn this paper, we propose a Spatio-temporal Attributed Parse Graph (ST-APG) to integrate semantic attributes with trajectories for cross-view people tracking. Given videos from multiple cameras with overlapping field of view (FOV), our goal is to parse the videos and organize the trajectories of all targets into a scene-centered representation. We leverage rich semantic attributes of human, e.g., facing directions, postures and actions, to enhance cross-view tracklet associations, besides frequently used appearance and geometry features in the literature.In particular, the facing direction of a human in 3D, once detected, often coincides with his/her moving direction or trajectory. Similarly, the actions of humans, once recognized, provide strong cues for distinguishing one subject from the others. The inference is solved by iteratively grouping tracklets with cluster sampling and estimating people semantic attributes by dynamic programming.In experiments, we validate our method on one public dataset and create another new dataset that records people's daily life in public, e.g., food court, office reception and plaza, each of which includes 3-4 cameras. We evaluate the proposed method on these challenging videos and achieve promising multi-view tracking results. Yuanlu Xu, Xiaobai Liu, Song-Chun Zhu |
AAAI | 1 |
| 2017 | Place-centric Visual Urban Perception with Deep Multi-instance RegressionabstractThis paper presents a unified framework to learn to quantify perceptual attributes (e.g., safety, attractiveness) of physical urban environments using crowd-sourced street-view photos without human annotations. The efforts of this work include two folds. First, we collect a large-scale urban image dataset in multiple major cities in U.S.A., which consists of multiple street-view photos for every place. Instead of using subjective annotations as in previous works, which are neither accurate nor consistent, we collect for every place the safety score from government's crime event records as objective safety indicators. Second, we observe that the place-centric perception task is by nature a multi-instance regression problem since the labels are only available for places (bags), rather than images or image regions (instances). We thus introduce a deep convolutional neural network (CNN) to parameterize the instance-level scoring function, and develop an EM algorithm to alternatively estimate the primary instances (images or image regions) which affect the safety scores and train the proposed network. Our method is capable of localizing interesting images and image regions for each place. We evaluate the proposed method on a newly created dataset and a public dataset. Results with comparisons showed that our method can clearly outperform the alternative perception methods and more importantly, is capable of generating region-level safety scores to facilitate interpretations of the perception process. Xiaobai Liu, Lei Zhu 0002, Yuanlu Xu, Liang Lin 0004 |
ACM Multimedia | 4 |
| 2016 | Multi-view People Tracking via Hierarchical Trajectory CompositionabstractThis paper presents a hierarchical composition approach for multi-view object tracking. The key idea is to adaptively exploit multiple cues in both 2D and 3D, e.g., ground occupancy consistency, appearance similarity, motion coherence etc., which are mutually complementary while tracking the humans of interests over time. While feature online selection has been extensively studied in the past literature, it remains unclear how to effectively schedule these cues for the tracking purpose especially when encountering various challenges, e.g. occlusions, conjunctions, and appearance variations. To do so, we propose a hierarchical composition model and re-formulate multi-view multi-object tracking as a problem of compositional structure optimization. We setup a set of composition criteria, each of which corresponds to one particular cue. The hierarchical composition process is pursued by exploiting different criteria, which impose constraints between a graph node and its offsprings in the hierarchy. We learn the composition criteria using MLE on annotated data and efficiently construct the hierarchical graph by an iterative greedy pursuit algorithm. In the experiments, we demonstrate superior performance of our approach on three public datasets, one of which is newly created by us to test various challenges in multi-view multi-object tracking. Yuanlu Xu, Xiaobai Liu, Yang Liu 0266, Song-Chun Zhu |
CVPR | 1 |
| 2014 | Person Search in a Scene by Jointly Modeling People Commonness and Person UniquenessabstractThis paper presents a novel framework for a multimedia search task: searching a person in a scene using human body appearance. Existing works mostly focus on two independent problems related to this task, i.e., people detection and person re-identification. However, a sequential combination of these two components does not solve the person search problem seamlessly for two reasons: 1) the errors in people detection are carried into person re-identification unavoidably; 2) the setting of person re-identification is different from that of person search which is essentially a verification problem. To bridge this gap, we propose a unified framework which jointly models the commonness of people (for detection) and the uniqueness of a person (for identification). We demonstrate superior performance of our approach on public benchmarks compared with the sequential combination of the state-of-the-art detection and identification algorithms. Yuanlu Xu, Bingpeng Ma, Rui Huang 0001, Liang Lin 0004 |
ACM Multimedia | 1 |
| 2014 | Complex Background Subtraction by Pursuing Dynamic Spatio-Temporal ModelsabstractAlthough it has been widely discussed in video surveillance, background subtraction is still an open problem in the context of complex scenarios, e.g., dynamic backgrounds, illumination variations, and indistinct foreground objects. To address these challenges, we propose an effective background subtraction method by learning and maintaining an array of dynamic texture models within the spatio-temporal representations. At any location of the scene, we extract a sequence of regular video bricks, i.e., video volumes spanning over both spatial and temporal domain. The background modeling is thus posed as pursuing subspaces within the video bricks while adapting the scene variations. For each sequence of video bricks, we pursue the subspace by employing the auto regressive moving average model that jointly characterizes the appearance consistency and temporal coherence of the observations. During online processing, we incrementally update the subspaces to cope with disturbances from foreground objects and scene changes. In the experiments, we validate the proposed method in several complex scenarios, and show superior performances over other state-of-the-art approaches of background subtraction. The empirical studies of parameter setting and component analysis are presented as well. Liang Lin 0004, Yuanlu Xu, Xiaodan Liang, Jian-Huang Lai |
IEEE Trans. Image Process. | 2 |
| 2013 | Human Re-identification by Matching Compositional Template with Cluster SamplingabstractThis paper aims at a newly raising task in visual surveillance: re-identifying people at a distance by matching body information, given several reference examples. Most of existing works solve this task by matching a reference template with the target individual, but often suffer from large human appearance variability (e.g. different poses/views, illumination) and high false positives in matching caused by conjunctions, occlusions or surrounding clutters. Addressing these problems, we construct a simple yet expressive template from a few reference images of a certain individual, which represents the body as an articulated assembly of compositional and alternative parts, and propose an effective matching algorithm with cluster sampling. This algorithm is designed within a candidacy graph whose vertices are matching candidates (i.e. a pair of source and target body parts), and iterates in two steps for convergence. (i) It generates possible partial matches based on compatible and competitive relations among body parts. (ii) It confirms the partial matches to generate a new matching solution, which is accepted by the Markov Chain Monte Carlo (MCMC) mechanism. In the experiments, we demonstrate the superior performance of our approach on three public databases compared to existing methods. Yuanlu Xu, Liang Lin 0004, Wei-Shi Zheng 0001, Xiaobai Liu |
ICCV | 1 |
| 2012 | Realtime object-of-interest tracking by learning Composite Patch-based TemplatesabstractIn this paper, we propose a patch-based object tracking algorithm which provides both good enough robustness and computational efficiency. Our algorithm learns and maintains Composite Patch-based Templates (CPT) of the tracking target. Each composite template employs HOG, CS-LBP, and color histogram to represent the local statistics of edges, texture and flatness. The CPT model is initially established by maximizing the discriminability of the composite templates given the first frame, and automatically updated on-line by adding new effective composite patches and deleting old invalid ones. The inference of the target location is achieved by matching each composite template across frames. By this means the proposed algorithm can effectively track targets with partial occlusions or significant appearance variations. Experimental results demonstrate that the proposed algorithm outperforms both MIL and Ensemble Tracking algorithms. Yuanlu Xu, Hongfei Zhou, Qing Wang 0018, Liang Lin 0004 |
ICIP | 1 |