VLDB 2026 Research / reviewers in the wild / expert
Dae Yeol Lee
dblp:126/4562 · also Dae-Yeol Lee
· DBLP profile ↗
11ranked-venue papers
4as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 5 since 2021Systems, architecture and hardware · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | NIVM: Real-time View Morphing via Neural Implicit Function
Tung-I Chen, Dae Yeol Lee, Guan-Ming Su, Mohammad Hajiesmaili, Ramesh K. Sitaraman |
ACM Multimedia | 2 |
| 2024 | The Multiplane Image Information SEI Message and its Use for Distribution of Volumetric Video with Conventional CodecsabstractThis paper describes the background, design and application of a new SEI message – the Multiplane Image Information SEI message, which has recently been adopted into the Technology under Consideration (TuC) document of the JVET committee for potential inclusion in the VSEI standard (ITU-T H.274 and ISO/IEC 23002-7). The paper also provides preliminary compression experiment results and analysis on the implications of the coding efficiency and functionality of the different packing options supported in the SEI message. Taoran Lu, Peng Yin 0002, Guan-Ming Su, Dae Yeol Lee, Tsung-Wei Huang, Sejin Oh, Sean McCarthy, Walt Husak, Gary J. Sullivan |
DCC | 4 |
| 2024 | "May I Speak?": Multi-Modal Attention Guidance in Social VR Group ConversationsabstractIn this paper, we present a novel multi-modal attention guidance method designed to address the challenges of turn-taking dynamics in meetings and enhance group conversations within virtual reality (VR) environments. Recognizing the difficulties posed by a confined field of view and the absence of detailed gesture tracking in VR, our proposed method aims to mitigate the challenges of noticing new speakers attempting to join the conversation. This approach tailors attention guidance, providing a nuanced experience for highly engaged participants while offering subtler cues for those less engaged, thereby enriching the overall meeting dynamics. Through group interview studies, we gathered insights to guide our design, resulting in a prototype that employs light as a diegetic guidance mechanism, complemented by spatial audio. The combination creates an intuitive and immersive meeting environment, effectively directing users' attention to new speakers. An evaluation study, comparing our method to state-of-the-art attention guidance approaches, demonstrated significantly faster response times (p < 0.001), heightened perceived conversation satisfaction (p < 0.001), and preference (p < 0.001) for our method. Our findings contribute to the understanding of design implications for VR social attention guidance, opening avenues for future research and development. Geonsun Lee, Dae Yeol Lee, Guan-Ming Su, Dinesh Manocha |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2022 | Video Quality Model of Compression, Resolution and Frame Rate Adaptation Based on Space-Time RegularitiesabstractBeing able to accurately predict the visual quality of videos subjected to various combinations of dimension reduction protocols is of high interest to the streaming video industry, given rapid increases in frame resolutions and frame rates. In this direction, we have developed a video quality predictor that is sensitive to spatial, temporal, or space-time subsampling combined with compression. Our predictor is based on new models of space-time natural video statistics (NVS). Specifically, we model the statistics of divisively normalized difference between neighboring frames that are relatively displaced. In an extensive empirical study, we found that those paths of space-time displaced frame differences that provide maximal regularity against our NVS model generally align best with motion trajectories. Motivated by this, we built a new video quality prediction engine that extracts NVS features that represent how space-time directional regularities are disturbed by space-time distortions. Based on parametric models of these regularities, we compute features that are used to train a regressor that can accurately predict perceptual quality. As a stringent test of the new model, we apply it to the difficult problem of predicting the quality of videos subjected not only to compression, but also to downsampling in space and/or time. We show that the new quality model achieves state-of-the-art (SOTA) prediction performance on the new ETRI-LIVE Space-Time Subsampled Video Quality (STSVQ) and also on the AVT-VQDB-UHD-1 database. Dae Yeol Lee, Hyunsuk Ko, Alan C. Bovik |
IEEE Trans. Image Process. | 1 |
| 2022 | A Subjective and Objective Study of Space-Time Subsampled Video QualityabstractVideo dimensions are continuously increasing to provide more realistic and immersive experiences to global streaming and social media viewers. However, increments in video parameters such as spatial resolution and frame rate are inevitably associated with larger data volumes. Transmitting increasingly voluminous videos through limited bandwidth networks in a perceptually optimal way is a current challenge affecting billions of viewers. One recent practice adopted by video service providers is space-time resolution adaptation in conjunction with video compression. Consequently, it is important to understand how different levels of space-time subsampling and compression affect the perceptual quality of videos. Towards making progress in this direction, we constructed a large new resource, called the ETRI-LIVE Space-Time Subsampled Video Quality (ETRI-LIVE STSVQ) database, containing 437 videos generated by applying various levels of combined space-time subsampling and video compression on 15 diverse video contents. We also conducted a large-scale human study on the new dataset, collecting about 15,000 subjective judgments of video quality. We provide a rate-distortion analysis of the collected subjective scores, enabling us to investigate the perceptual impact of space-time subsampling at different bit rates. We also evaluated and compare the performance of leading video quality models on the new database. The new ETRI-LIVE STSVQ database is being made freely available at (https://live.ece.utexas.edu/research/ETRI-LIVE_STSVQ/index.html). Dae Yeol Lee, Somdyuti Paul, Christos G. Bampis, Hyunsuk Ko, Seyoon Jeong, Blake Homan, Alan C. Bovik |
IEEE Trans. Image Process. | 1 |
| 2020 | Perceptual Video Coding using Deep Neural Network Based JND ModelabstractWe propose a perceptual video coding (PVC) method that uses the deep neural network (DNN) based just noticeable difference (JND) suppression model. The proposed JND suppression model's goal is to reduce the perceptual redundancy of the input video prior to the encoding process through a DNN, and further improve the compression efficiency while minimally affecting the perceptual quality. Dae Yeol Lee, Seyoon Jeong, Seunghyun Cho |
DCC | 2 |
| 2020 | Video Quality Model for Space-Time Resolution AdaptationabstractDelivering voluminous amounts of video data through limited bandwidth channels is a challenge affecting billions of viewers. Accordingly, it is becoming more important to understand the perceptual effects that arise from various dimension reduction methodologies. Towards this direction, we propose a new video quality model that predicts the perceptual quality of videos undergoing varying levels of spatio-temporal subsampling and compression. The new model is established upon the natural statistics principle of videos, which leverage the fact that pristine videos obey statistical regularities that are disturbed by distortions. We found that there exist space-time paths between video frames that best preserve the statistical regularity inherent in the spatial structure of the video frames. The distribution features extracted from frame differences displaced in the direction of these paths correlate more highly with human subjective quality opinions than those from non-displaced frame differences. Given that non-displaced frame differences are widely utilized in video quality models, the improved efficiency of spatially and/or temporally displaced (possibly by more than one frame) frame differences, is an important finding that may significantly elevate the success of studies on temporal features and video quality. Dae Yeol Lee, Hyunsuk Ko, Alan C. Bovik |
IPAS | 1 |
| 2020 | Quality Prediction on Deep Generative ImagesabstractIn recent years, deep neural networks have been utilized in a wide variety of applications including image generation. In particular, generative adversarial networks (GANs) are able to produce highly realistic pictures as part of tasks such as image compression. As with standard compression, it is desirable to be able to automatically assess the perceptual quality of generative images to monitor and control the encode process. However, existing image quality algorithms are ineffective on GAN generated content, especially on textured regions and at high compressions. Here we propose a new "naturalness"-based image quality predictor for generative images. Our new GAN picture quality predictor is built using a multi-stage parallel boosting system based on structural similarity features and measurements of statistical similarity. To enable model development and testing, we also constructed a subjective GAN image quality database containing (distorted) GAN images and collected human opinions of them. Our experimental results indicate that our proposed GAN IQA model delivers superior quality predictions on the generative image datasets, as well as on traditional image quality datasets. Hyunsuk Ko, Dae Yeol Lee, Seunghyun Cho, Alan C. Bovik |
IEEE Trans. Image Process. | 2 |
| 2018 | GPU-based real-time super-resolution system for high-quality UHD video up-conversion
Dae Yeol Lee, Jooyoung Lee 0004, Ji-Hoon Choi, Jong-Ok Kim, Hui Yong Kim, Jin Soo Choi |
J. Supercomput. | 1 |
| 2016 | Joint super-resolution and compression artifact reduction based on dual-learningabstractWe propose a novel integrated framework to combine the self-learning super-resolution (SR) with dual-learning noise-reduction (NR) for compressed images. Contrary to existing learning based denoising approach, dual-learning based joint SR and NR is proposed by adding a denoised training set. It makes the proposed framework more suitable for highly compressed noise by referring to closer patch in a training set. Also, it is robust for SR artifacts since the joint framework is designed in such a way that one could learn a process to simultaneously perform NR and SR. Experimental results show that the proposed joint SR and NR framework can achieve higher objective and subjective qualities, compared with individual processing of NR and SR. Oh-Young Lee, Jae-Won Lee, Dae Yeol Lee, Jong-Ok Kim |
VCIP | 3 |
| 2012 | Comparing user experiences in 2D and 3D videoconferencingabstractUser experiences in 2D and 3D videoconferencing are evaluated and compared. An experimental system is designed that uses video direct-feed in 2D or 3D, providing nearly life-sized across-the-table videoconferencing to two participants without compression or transmission artifacts. 3D is achieved via polarization, selected because of its high resolution and high potential for eye contact. User experience is evaluated via a subjective test with two interactive tasks. The experiment is completed by three groups, who interact in 3D, in 2D (without polarizing glasses), and in 2D while wearing glasses, serving as a control for the use of glasses. Users of the system in 3D reported an increased ability to perceive depth, but otherwise reported similar user experiences to 2D users relating to quality of interaction. Wearing 3D glasses did not adversely impact user experience. Sheila S. Hemami, Frank M. Ciaramello, Sean S. Chen, Nathan G. Drenkow, Dae Yeol Lee, Evan G. Levine, Adam J. McCann |
ICIP | 5 |