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Alexandre Fréchette

dblp:126/5045 · DBLP profile ↗
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8ranked-venue papers
4as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorComputer networks · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 68% Video understanding and tracking · 13% Vision and language · 13%
Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 40% Algorithms and data structures · 24% Automated reasoning and model checking · 24%
Computer networks
2 papers
Network optimization and economics · 88% Routing and switching · 12%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.912025
Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.912025
Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025
Machine learning › Reinforcement learning › policy optimization › policy gradient
REINFORCE
0.912025
Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.912025
Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models · NeurIPS 2025
Computer vision › Vision and language
multimodal reasoning
0.712023
Perception Test: A Diagnostic Benchmark for Multimodal Video Models · NeurIPS 2023
Computer vision › Video understanding and tracking
video question answering
0.712023
Perception Test: A Diagnostic Benchmark for Multimodal Video Models · NeurIPS 2023
Algorithmic game theory and mechanism design › cooperative game theory › solution concepts
shapley value
0.622018
Quantifying Algorithmic Improvements over Time · IJCAI 2018
Using the Shapley Value to Analyze Algorithm Portfolios · AAAI 2016
Network optimization and economics › network design
robust network design
0.422015
Shortest Path Versus Multihub Routing in Networks With Uncertain Demand · IEEE/ACM Trans. Netw. 2015
Shortest path versus multi-hub routing in networks with uncertain demand · INFOCOM 2013
Algorithms and data structures
algorithm portfolio
0.212016
Using the Shapley Value to Analyze Algorithm Portfolios · AAAI 2016
Algorithms and data structures › algorithm engineering
algorithm selection
0.212016
ASlib: A benchmark library for algorithm selection · Artif. Intell. 2016
Computational complexity
constraint satisfaction
0.212016
Solving the Station Repacking Problem · AAAI 2016
Algorithmic game theory and mechanism design
cooperative game theory
0.212016
Using the Shapley Value to Analyze Algorithm Portfolios · AAAI 2016
Automated reasoning and model checking › satisfiability
SAT encoding
0.212016
Solving the Station Repacking Problem · AAAI 2016
Automated reasoning and model checking › satisfiability
SAT solving
0.212016
Solving the Station Repacking Problem · AAAI 2016
Network optimization and economics
network design
0.212015
Shortest Path Versus Multihub Routing in Networks With Uncertain Demand · IEEE/ACM Trans. Netw. 2015
Network optimization and economics
traffic uncertainty
0.212015
Shortest Path Versus Multihub Routing in Networks With Uncertain Demand · IEEE/ACM Trans. Netw. 2015
Routing and switching › routing algorithms
shortest path routing
0.122015
Shortest Path Versus Multihub Routing in Networks With Uncertain Demand · IEEE/ACM Trans. Netw. 2015
Shortest path versus multi-hub routing in networks with uncertain demand · INFOCOM 2013

Methods — techniques the papers use, named apart from their topics

monte carlo · 0.9importance sampling · 0.9KL regularization · 0.9zero-shot evaluation · 0.7temporal shapley value · 0.7fine-tuning · 0.7few-shot evaluation · 0.7heuristic · 0.4local search · 0.2constraint graph decomposition · 0.2coalitional game theory · 0.2algorithm portfolios · 0.2algorithm configuration · 0.2robust optimization · 0.2empirical analysis · 0.2
YearPublicationVenuePosition
2025 Tapered Off-Policy REINFORCE - Stable and efficient reinforcement learning for large language models
abstract
We propose a new algorithm for fine-tuning large language models using reinforcement learning. Tapered Off-Policy REINFORCE (TOPR) uses an asymmetric, tapered variant of importance sampling to speed up learning while maintaining stable learning dynamics, even without the use of KL regularization. TOPR can be applied in a fully offline fashion, allows the handling of positive and negative examples in a unified framework, and benefits from the implementational simplicity that is typical of Monte Carlo algorithms. We demonstrate the effectiveness of our approach with a series of experiments on the GSM8K and MATH reasoning benchmarks, finding performance gains for training both a model for solution generation and as a generative verifier. We show that properly leveraging positive and negative examples alike in the off-policy regime simultaneously increases test-time accuracy and training data efficiency, all the while avoiding the ``wasted inference'' that comes with discarding negative examples. We find that this advantage persists over multiple iterations of training and can be amplified by dataset curation techniques, enabling us to match 70B-parameter model performance with 8B language models. As a corollary to this work, we find that REINFORCE's baseline parameter plays an important and unexpected role in defining dataset composition in the presence of negative examples, and is consequently critical in driving off-policy performance.
Nicolas Le Roux, Marc G. Bellemare, Jonathan Lebensold, Arnaud Bergeron, Joshua Greaves, Alexandre Fréchette, Carolyne Pelletier, Eric Thibodeau-Laufer, Sándor Tóth, Sam Work
NeurIPS6
2023 Perception Test: A Diagnostic Benchmark for Multimodal Video Models
abstract
We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 45.8%), suggesting that there is significant room for improvement in multimodal video understanding.Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test
Viorica Patraucean, Lucas Smaira, Ankush Gupta 0001, Adrià Recasens, Larisa Markeeva, Dylan Banarse, Skanda Koppula, Joseph Heyward, Mateusz Malinowski, Yi Yang 0007, Carl Doersch, Tatiana Matejovicova, Yury Sulsky, Antoine Miech, Alexandre Fréchette, Hanna Klimczak, Raphael Koster, Junlin Zhang, Stephanie Winkler, Yusuf Aytar, Simon Osindero, Dima Damen, Andrew Zisserman, João Carreira 0001
NeurIPS15
2018 Quantifying Algorithmic Improvements over Time
abstract
Assessing the progress made in AI and contributions to the state of the art is of major concern to the community. Recently, Frechette et al. [2016] advocated performing such analysis via the Shapley value, a concept from coalitional game theory. In this paper, we argue that while this general idea is sound, it unfairly penalizes older algorithms that advanced the state of the art when introduced, but were then outperformed by modern counterparts. Driven by this observation, we introduce the temporal Shapley value, a measure that addresses this problem while maintaining the desirable properties of the (classical) Shapley value. We use the tempo- ral Shapley value to analyze the progress made in (i) the different versions of the Quicksort algorithm; (ii) the annual SAT competitions 2007–2014; (iii) an annual competition of Constraint Programming, namely the MiniZinc challenge 2014–2016. Our analysis reveals novel insights into the development made in these important areas of research over time.
Lars Kotthoff, Alexandre Fréchette, Tomasz P. Michalak, Talal Rahwan, Holger H. Hoos, Kevin Leyton-Brown
IJCAI2
2016 Using the Shapley Value to Analyze Algorithm Portfolios
abstract
Algorithms for NP-complete problems often have different strengths andweaknesses, and thus algorithm portfolios often outperform individualalgorithms. It is surprisingly difficult to quantify a component algorithm's contributionto such a portfolio. Reporting a component's standalone performance wronglyrewards near-clones while penalizing algorithms that have small but distinctareas of strength. Measuring a component's marginal contribution to an existingportfolio is better, but penalizes sets of strongly correlated algorithms,thereby obscuring situations in which it is essential to have at least onealgorithm from such a set. This paper argues for analyzing component algorithmcontributions via a measure drawn from coalitional game theory---the Shapleyvalue---and yields insight into a research community's progress over time. Weconclude with an application of the analysis we advocate to SAT competitions,yielding novel insights into the behaviour of algorithm portfolios, theircomponents, and the state of SAT solving technology.
Alexandre Fréchette, Lars Kotthoff, Tomasz P. Michalak, Talal Rahwan, Holger H. Hoos, Kevin Leyton-Brown
AAAI1
2016 Solving the Station Repacking Problem
abstract
We investigate the problem of repacking stations in the FCC's upcoming, multi-billion-dollar "incentive auction". Early efforts to solve this problem considered mixed-integer programming formulations, which we show are unable to reliably solve realistic, national-scale problem instances. We describe the result of a multi-year investigation of alternatives: a solver, SATFC, that has been adopted by the FCC for use in the incentive auction. SATFC is based on a SAT encoding paired with a wide range of techniques: constraint graph decomposition; novel caching mechanisms that allow for reuse of partial solutions from related, solved problems; algorithm configuration; algorithm portfolios; and the marriage of local-search and complete solver strategies. We show that our approach solves virtually all of a set of problems derived from auction simulations within the short time budget required in practice.
Alexandre Fréchette, Neil Newman, Kevin Leyton-Brown
AAAI1
2016 ASlib: A benchmark library for algorithm selection
Bernd Bischl, Pascal Kerschke, Lars Kotthoff, Marius Lindauer, Yuri Malitsky, Alexandre Fréchette, Holger H. Hoos, Frank Hutter, Kevin Leyton-Brown, Kevin Tierney, Joaquin Vanschoren
Artif. Intell.6
2015 Shortest Path Versus Multihub Routing in Networks With Uncertain Demand
abstract
We study a class of robust network design problems motivated by the need to scale core networks to meet increasingly dynamic capacity demands. Past work has focused on one of two models. First, design the network for the known point-to-point peak demands. Second, design the network to support all hose matrices (all matrices not exceeding marginal bounds at the nodes). Both models may be too conservative if additional information on traffic patterns is available. We introduce a capped hose model to explore a range of traffic scenarios, which includes the above two as special cases. It is known that optimal network designs for the hose model are always determined by single-hub routing, and for the fixed-demand model are based on shortest-path routing. We demonstrate that a wider variety of routing templates is required to address the broader spectrum of capped hose matrices. We propose the use of hierarchical multihub routing templates, a generalization of hub and tree routing. Our empirical analysis is based on a heuristic for the resulting robust network design problem. These lead to two important findings: 1) designs based on multihub routing are often preferable to both hub and shortest path; 2) it may be possible for a carrier to sample their traffic in order to determine which type of routing is most cost-effective for their network.
Alexandre Fréchette, F. Bruce Shepherd, Marina Thottan, Peter J. Winzer
IEEE/ACM Trans. Netw.1
2013 Shortest path versus multi-hub routing in networks with uncertain demand
abstract
We study a class of robust network design problems motivated by the need to scale core networks to meet increasingly dynamic capacity demands. Past work has focused on designing the network to support all hose matrices (all matrices not exceeding marginal bounds at the nodes). This model may be too conservative if additional information on traffic patterns is available. Another extreme is the fixed demand model, where one designs the network to support peak point-to-point demands. We introduce a capped hose model to explore a broader range of traffic matrices which includes the above two as special cases. It is known that optimal designs for the hose model are always determined by single-hub routing, and for the fixed-demand model are based on shortest-path routing. We shed light on the wider space of capped hose matrices in order to see which traffic models are more shortest path-like as opposed to hub-like. To address the space in between, we use hierarchical multi-hub routing templates, a generalization of hub and tree routing. In particular, we show that by adding peak capacities into the hose model, the single-hub tree-routing template is no longer cost-effective. This initiates the study of a class of robust network design (RND) problems restricted to these templates. Our empirical analysis is based on a heuristic for this new hierarchical RND problem. We also propose that it is possible to define a routing indicator that accounts for the strengths of the marginals and peak demands and use this information to choose the appropriate routing template. We benchmark our approach against other well-known routing templates, using representative carrier networks and a variety of different capped hose traffic demands, parameterized by the relative importance of their marginals as opposed to their point-to-point peak demands. This study also reveals conditions under which multi-hub routing gives improvements over single-hub and shortest-path routings.
Alexandre Fréchette, F. Bruce Shepherd, Marina Thottan, Peter J. Winzer
INFOCOM1