VLDB 2026 Research / reviewers in the wild / expert
Anton Anikin 0001
dblp:127/3690-1
· DBLP profile ↗
6ranked-venue papers
0as first author
6since 2021 · last 2023
0000-0003-0661-4284ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Using Transformer Models for Knowledge Graph Construction in Computer Science EducationabstractThe volume of information that can be used in the development of knowledge bases that can be used in education is constantly increasing. Also, this amount of data is very difficult to process and store. When designing a knowledge base to optimize the educational process, it is important to use ontologies. At the moment, the creation of an ontological knowledge model is the most promising option for storing and processing information. The article describes effective approaches for generating an ontological model using machine learning models based on the Transformer model. Alexander Katyshev, Anton Anikin 0001, Oleg Sychev |
SIGCSE (2) | 2 |
| 2022 | Intelligent Tutor for Designing Function Interface in a Programming Language
Dmitry Litovkin, Anton Anikin 0001, Kirill Kulyukin, Oleg Sychev |
ITS | 2 |
| 2021 | Dynamic Flowcharts for Enhancing Learners' Understanding of the Control Flow During Programming Learning
Mikhail Denisov, Anton Anikin 0001, Oleg Sychev |
Diagrams | 2 |
| 2021 | Inference Engines Performance in Reasoning Tasks for Intelligent Tutoring Systems
Oleg Sychev, Anton Anikin 0001, Mikhail Denisov |
ICCSA (2) | 2 |
| 2021 | CompPrehension - Model-Based Intelligent Tutoring System on Comprehension Level
Oleg Sychev, Anton Anikin 0001, Nikita Penskoy, Mikhail Denisov, Artem Prokudin |
ITS | 2 |
| 2021 | Demonstrating Concepts Through Visual Simulators: Two Cases in the Programming DomainabstractOne of the ways to demonstrate subject-domain concepts is to let the learner play in the domain-related sandbox, while receiving the explanations of the domain laws that were broken when the user makes a wrong move. This can help the learners who understand definitions of the concepts poorly. We present two visual simulators for demonstrating concept properties and domain laws, implemented as web applications. They can be used to study programming, enabling trial-and-error learning, supported by the error messages, explaining why the user's action was wrong. Oleg Sychev, Anton Anikin 0001, Grigory Terekhov |
VL/HCC | 2 |