Ruta Desai

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21ranked-venue papers
4as first author
14since 2021 · last 2026
0000-0003-4342-7699ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 2 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 since 2021Human-computer interaction and ubiquitous computing · 6 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author
YearPublicationVenuePosition
2026 Enhancing Visual Planning with Auxiliary Tasks and Multi-token Prediction
abstract
Visual Planning for Assistance (VPA) aims to predict a sequence of user actions required to achieve a specified goal based on a video showing the user’s progress. Although recent advances in multimodal large language models (MLLMs) have shown promising results in video understanding, long-horizon visual planning remains a challenging problem. We identify two challenges in training large MLLMs for video-based planning tasks: (1) scarcity of procedural annotations, limiting the model’s ability to learn procedural task dynamics effectively, and (2) inefficiency of next-token prediction objective to explicitly capture the structured action space for visual planning when compared to free-form, natural language. To tackle data scarcity, we introduce Auxiliary Task Augmentation. We design and train our model on auxiliary tasks relevant to long-horizon video-based planning (e.g., goal prediction) to augment the model’s planning ability. To more explicitly model the structured action space unique to visual planning tasks, we leverage Multi-token Prediction, extending traditional next-token prediction by using multiple heads to predict multiple future tokens during training. Our approach, VideoPlan, achieves state-of-the-art VPA performance on the COIN and CrossTask datasets, surpassing prior methods by 7.3% and 3.4%, respectively, when predicting 3 future actions. We further extend our method to the challenging Ego4D Long-term Action Anticipation task, and show that it is on par with the state-of-the-art approaches despite not using specialized egocentric features. Code is available at https://github.com/CeeZh/VideoPlan.
Ce Zhang 0010, Yale Song, Ruta Desai, Michael L. Iuzzolino, Joseph Tighe, Gedas Bertasius, Satwik Kottur
WACV3
2026 XAIUI: User Belief-Driven Explainable AI for Context-Aware Adaptive Interfaces
abstract
Explainable AI (XAI) offers solutions to the challenges of predictability and interpretability in adaptive interfaces, particularly in Augmented Reality (AR) systems that dynamically adapt information based on situational contexts. While traditional XAI methods highlight contextual factors influencing adaptations, they often overlook the user’s internal understanding, such as their expertise and contextual perceptions. This omission can result in explanations that feel redundant or obvious. We present XAIUI, a computational approach that generates tailored explanations by integrating the system’s adaptation model with a Bayesian model of the user’s internal representation. Two online studies evaluated XAIUI. In the first study (N = 77), participants ranked XAIUI ’s explanations as most preferred compared to four ablations ( \(\chi^{2}(4)=62.28, {\textrm{p}} < 0.001\) ). In the second study (N = 110), XAIUI ’s explanations were rated significantly less complex ( \(\chi^{2}(4)=840.855, {\textrm{p}} < 0.001\) ) than all ablations, except showing no explanation. Our results demonstrate XAIUI ’s ability to deliver user-centric, concise, and intuitive explanations, highlighting its potential to enhance AI-driven interfaces.
Thomas Langerak, Kashyap Todi, Benjamin J. Lafreniere, Ruta Desai, Tanya R. Jonker
ACM Trans. Interact. Intell. Syst.4
2025 PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks
abstract
We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation-in-the-loop for the grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with 'real' humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction.
Matthew Chang, Gunjan Chhablani, Alexander Clegg, Mikael Dallaire Cote, Ruta Desai, Michal Hlavac, Vladimir Karashchuk, Jacob Krantz, Roozbeh Mottaghi, Priyam Parashar, Siddharth Patki, Ishita Prasad, Xavier Puig, Akshara Rai, Ram Ramrakhya, Daniel Tran, Joanne Truong, John M. Turner, Eric Undersander, Tsung-Yen Yang
ICLR5
2025 COOPERA: Continual Open-Ended Human-Robot Assistance
abstract
To understand and collaborate with humans, robots must account for individual human traits, habits, and activities over time. However, most robotic assistants lack these abilities, as they primarily focus on predefined tasks in structured environments and lack a human model to learn from. This work introduces COOPERA, a novel framework for COntinual, OPen-Ended human-Robot Assistance, where simulated humans, driven by psychological traits and long-term intentions, interact with robots in complex environments. By integrating continuous human feedback, our framework, for the first time, enables the study of long-term, open-ended human-robot collaboration (HRC) in different collaborative tasks across various time-scales. Within COOPERA, we introduce a benchmark and an approach to personalize the robot's collaborative actions by learning human traits and context-dependent intents. Experiments validate the extent to which our simulated humans reflect realistic human behaviors and demonstrate the value of inferring and personalizing to human intents for open-ended and long-term HRC.
Kai Lu 0003, Ruta Desai, Xavier Puig, Andrew Markham, Agathoniki Trigoni
NeurIPS3
2025 Collaborative Reasoner: Self-Improving Social Agents with Synthetic Conversations
abstract
With increasingly powerful large language models (LLMs) and LLM-based agents tackling an ever-growing list of tasks, we envision a future where numerous LLM agents work seamlessly with other AI agents and humans to solve complex problems and enhance daily life. To achieve these goals, LLM agents must develop collaborative skills such as effective persuasion, assertion and disagreement, which are often overlooked in the prevalent single-turn training and evaluation of LLMs. In this work, we present Collaborative Reasoner (Coral), a framework to evaluate and improve the collaborative reasoning abilities of language models. In particular, tasks and metrics in Coral necessitate agents to disagree with incorrect solutions, convince their partners of a correct solution, and ultimately agree as a team to commit to a final solution, all through a natural multi-turn conversation. Through comprehensive evaluation on six collaborative reasoning tasks covering domains of coding, math, scientific QA and social reasoning, we show that current models cannot effectively collaborate due to undesirable social behaviors, collapsing even on problems that they can solve singlehandedly. To improve the collaborative reasoning capabilities of LLMs, we propose a self-play method to generate synthetic multi-turn preference data and further train the language models to be better collaborators. Experiments with Llama-3.1, Ministral and Qwen-2.5 models show that our proposed self-improvement approach consistently outperforms finetuned chain-of-thought performance of the same base model, yielding gains up to 16.7% absolute. Human evaluations show that the models exhibit more effective disagreement and produce more natural conversations after training on our synthetic interaction data.
Ansong Ni, Ruta Desai, Xinjie Lei, Jiemin Zhang, Jane Dwivedi-Yu, Ramya Raghavendra, Gargi Ghosh, Shang-Wen Li 0001, Asli Celikyilmaz
NeurIPS2
2025 User-in-the-Loop Evaluation of Multimodal LLMs for Activity Assistance
abstract
Our research investigates the capability of modern multimodal reasoning models, powered by Large Language Models (LLMs), to facilitate vision-powered assistants for multi-step daily activities. Such assistants must be able to 1) encode relevant visual history from the assistant's sensors, e.g., camera, 2) forecast future actions for accomplishing the activity, and 3) replan based on the user in the loop. To evaluate the first two capabilities, grounding visual history and forecasting in short and long horizons, we conduct benchmarking of two prominent classes of multimodal LLM approaches - Socratic Models [46] and Vision Conditioned Language Models (VCLMs) [31] on video-based action anticipation tasks using offline datasets. These offline benchmarks, however, do not allow us to close the loop with the user, which is essential to evaluate the replanning capabilities and measure successful activity completion in assistive scenarios. To that end, we conduct a first-of-its-kind user study, with 18 participants performing 3 different multi-step cooking activities while wearing an egocentric observation device called Aria [37] and following assistance from multimodal LLMs. We find that the Socratic approach outperforms VCLMs in both offline and online settings. We further highlight how grounding long visual history, common in activity assistance, remains challenging in current models, especially for VCLMs, and demonstrate that offline metrics do not indicate online performance.
Mrinal Verghese, Hamid Eghbalzadeh, Tushar Nagarajan, Ruta Desai
WACV5
2024 A Meta-Bayesian Approach for Rapid Online Parametric Optimization for Wrist-based Interactions
abstract
Wrist-based input often requires tuning parameter settings in correspondence to between-user and between-session differences, such as variations in hand anatomy, wearing position, posture, etc. Traditionally, users either work with predefined parameter values not optimized for individuals or undergo time-consuming calibration processes. We propose an online Bayesian Optimization (BO)-based method for rapidly determining the user-specific optimal settings of wrist-based pointing. Specifically, we develop a meta-Bayesian optimization (meta-BO) method, differing from traditional human-in-the-loop BO: By incorporating meta-learning of prior optimization data from a user population with BO, meta-BO enables rapid calibration of parameters for new users with a handful of trials. We evaluate our method with two representative and distinct wrist-based interactions: absolute and relative pointing. On a weighted-sum metric that consists of completion time, aiming error, and trajectory quality, meta-BO improves absolute pointing performance by 22.92% and 21.35% compared to BO and manual calibration, and improves relative pointing performance by 25.43% and 13.60%.
Yi-Chi Liao 0001, Ruta Desai, Alec M. Pierce, Krista E. Taylor, Hrvoje Benko, Tanya R. Jonker, Aakar Gupta
CHI2
2024 Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots
abstract
We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3.
Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander Clegg, Michal Hlavac, So Yeon Min, Vladimir Vondrus, Théophile Gervet, Vincent-Pierre Berges, John M. Turner, Oleksandr Maksymets, Zsolt Kira, Mrinal Kalakrishnan, Jitendra Malik, Devendra Singh Chaplot, Unnat Jain, Dhruv Batra, Akshara Rai, Roozbeh Mottaghi
ICLR7
2023 EgoTV: Egocentric Task Verification from Natural Language Task Descriptions
abstract
To enable progress towards egocentric agents capable of understanding everyday tasks specified in natural language, we propose a benchmark and a synthetic dataset called Egocentric Task Verification (EgoTV). The goal in EgoTV is to verify the execution of tasks from egocentric videos based on the natural language description of these tasks. EgoTV contains pairs of videos and their task descriptions for multi-step tasks – these tasks contain multiple sub-task decompositions, state changes, object interactions, and sub-task ordering constraints. In addition, EgoTV also provides abstracted task descriptions that contain only partial details about ways to accomplish a task. Consequently, EgoTV requires causal, temporal, and compositional reasoning of video and language modalities, which is missing in existing datasets. We also find that existing vision-language models struggle at such all round reasoning needed for task verification in EgoTV. Inspired by the needs of EgoTV, we propose a novel Neuro-Symbolic Grounding (NSG) approach that leverages symbolic representations to capture the compositional and temporal structure of tasks. We demonstrate NSG’s capability towards task tracking and verification on our EgoTV dataset and a real-world dataset derived from CrossTask [82] (CTV). We open-source the EgoTV and CTV datasets and the NSG model for future research on egocentric assistive agents.
Rishi Hazra, Akshara Rai, Nitin Kamra, Ruta Desai
ICCV5
2023 Pretrained Language Models as Visual Planners for Human Assistance
abstract
In our pursuit of advancing multi-modal AI assistants capable of guiding users to achieve complex multi-step goals, we propose the task of ‘Visual Planning for Assistance (VPA)’. Given a succinct natural language goal, e.g., "make a shelf", and a video of the user’s progress so far, the aim of VPA is to devise a plan, i.e. a sequence of actions such as "sand shelf", "paint shelf", etc. to realize the specified goal. This requires assessing the user’s progress from the (untrimmed) video, and relating it to the requirements of natural language goal, i.e. which actions to select and in what order? Consequently, this requires handling long video history and arbitrarily complex action dependencies. To address these challenges, we decompose VPA into video action segmentation and forecasting. Importantly, we experiment by formulating the forecasting step as a multimodal sequence modeling problem, allowing us to leverage the strength of pre-trained LMs (as the sequence model). This novel approach, which we call Visual Language Model based Planner (VLaMP), outperforms baselines across a suite of metrics that gauge the quality of the generated plans. Furthermore, through comprehensive ablations, we also isolate the value of each component – language pre-training, visual observations, and goal information. We have open-sourced all the data, model checkpoints, and training code.
Dhruvesh Patel, Hamid Eghbalzadeh, Nitin Kamra, Michael L. Iuzzolino, Unnat Jain, Ruta Desai
ICCV6
2023 Adaptive Coordination in Social Embodied Rearrangement
abstract
We present the task of "Social Rearrangement", consisting of cooperative everyday tasks like setting up the dinner table, tidying a house or unpacking groceries in a simulated multi-agent environment. In Social Rearrangement, two robots coordinate to complete a long-horizon task, using onboard sensing and egocentric observations, and no privileged information about the environment. We study zero-shot coordination (ZSC) in this task, where an agent collaborates with a new partner, emulating a scenario where a robot collaborates with a new human partner. Prior ZSC approaches struggle to generalize in our complex and visually rich setting, and on further analysis, we find that they fail to generate diverse coordination behaviors at training time. To counter this, we propose Behavior Diversity Play (BDP), a novel ZSC approach that encourages diversity through a discriminability objective. Our results demonstrate that BDP learns adaptive agents that can tackle visual coordination, and zero-shot generalize to new partners in unseen environments, achieving 35% higher success and 32% higher efficiency compared to baselines.
Andrew Szot, Unnat Jain, Dhruv Batra, Zsolt Kira, Ruta Desai, Akshara Rai
ICML5
2023 EgoEnv: Human-centric environment representations from egocentric video
abstract
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.
Tushar Nagarajan, Santhosh K. Ramakrishnan, Ruta Desai, James Hillis, Kristen Grauman
NeurIPS3
2022 Episodic Memory Question Answering
abstract
Egocentric augmented reality devices such as wearable glasses passively capture visual data as a human wearer tours a home environment. We envision a scenario wherein the human communicates with an AI agent powering such a device by asking questions (e.g., “where did you last see my keys?”). In order to succeed at this task, the egocentric AI assistant must (1) construct semantically rich and efficient scene memories that encode spatio-temporal infor-mation about objects seen during the tour and (2) possess the ability to understand the question and ground its answer into the semantic memory representation. Towards that end, we introduce (1) a new task - Episodic Memory Question Answering (EMQA) wherein an egocentric AI assistant is provided with a video sequence (the tour) and a question as an input and is asked to localize its answer to the question within the tour, (2) a dataset of grounded questions designed to probe the agent's spatio-temporal understanding of the tour, and (3) a model for the task that encodes the scene as an allocentric, top-down semantic feature map and grounds the question into the map to localize the answer. We show that our choice of episodic scene memory outperforms naive, off-the-shelf solutions for the task as well as a host of very competitive baselines and is robust to noise in depth, pose as well as camera jitter.
Samyak Datta, Sameer Dharur, Vincent Cartillier, Ruta Desai, Mukul Khanna, Dhruv Batra, Devi Parikh
CVPR4
2022 Optimizing the Timing of Intelligent Suggestion in Virtual Reality
abstract
Intelligent suggestion techniques can enable low-friction selection-based input within virtual or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from a target prediction model to provide users with an easy-to-use method to select the most probable target in an environment. For example, a system could highlight the predicted target and enable a user to select it with a simple click. However, as the probability estimates can be made at any time, it is unclear when an intelligent suggestion should be presented. Earlier suggestions could save a user time and effort but be less accurate. Later suggestions, on the other hand, could be more accurate but save less time and effort. This paper thus proposes a computational framework that can be used to determine the optimal timing of intelligent suggestions based on user-centric costs and benefits. A series of studies demonstrated the value of the framework for minimizing task completion time and maximizing suggestion usage and showed that it was both theoretically and empirically effective at determining the optimal timing for intelligent suggestions.
Difeng Yu, Ruta Desai, Ting Zhang 0013, Hrvoje Benko, Tanya R. Jonker, Aakar Gupta
UIST2
2020 Towards inferring cognitive state changes from pupil size variations in real world conditions
abstract
The ability to infer cognitive state from pupil size provides an opportunity to reduce friction in human-computer interaction. For example, the computer could automatically turn off notifications when it detects, using pupil size, that the user is deeply focused on a task. However, our ability to do so has been limited. A principal reason for this is that pupil size varies with multiple factors (e.g., luminance and vergence), so isolating variations due to cognitive processes is challenging. In particular, rigorous benchmarks to detect cognitively-driven pupillary event from continuous stream of data in real-world settings have not been well-established. Motivated by these challenges, we first performed visual search experiments at room scale, with natural indoor conditions with real stimuli where the timing of the detection event was user-controlled. In spite of the natural experimental conditions, we found that the mean pupil dilation response to a cognitive state change (i.e., search target detected) was qualitatively similar and consistent with more controlled laboratory studies. Next, to address the challenge of detecting state changes from continuous data, we fit discriminant models using Support Vector Machine (SVM) computed on short epochs of 1-2 seconds extracted using rolling windows. We tested three different features (descriptive statistics, baseline corrected pupil size, and local Z-score) with our models. We obtained best performance using local Z-score as a feature (mean Area under the Curve (AUC) of 0.6). Our naturalistic experiments and modeling results provide a baseline for future research aimed at leveraging pupillometry for real-world applications.
Naga Venkata Kartheek Medathati, Ruta Desai, James Hillis
ETRA2
2019 Geppetto: Enabling Semantic Design of Expressive Robot Behaviors
abstract
Expressive robots are useful in many contexts, from industrial to entertainment applications. However, designing expressive robot behaviors requires editing a large number of unintuitive control parameters. We present an interactive, data-driven system that allows editing of these complex parameters in a semantic space. Our system combines a physics-based simulation that captures the robot's motion capabilities, and a crowd-powered framework that extracts relationships between the robot's motion parameters and the desired semantic behavior. These relationships enable mixed-initiative exploration of possible robot motions. We specifically demonstrate our system in the context of designing emotionally expressive behaviors. A user-study finds the system to be useful for more quickly developing desirable robot behaviors, compared to manual parameter editing.
Ruta Desai, Fraser Anderson, Justin Matejka, Stelian Coros, James McCann, George W. Fitzmaurice, Tovi Grossman
CHI1
2018 Assembly-aware Design of Printable Electromechanical Devices
abstract
From smart toys and household appliances to personal robots, electromechanical devices play an increasingly important role in our daily lives. Rather than relying on gadgets that are mass-produced, our goal is to enable casual users to custom-design such devices based on their own needs and preferences. To this end, we present a computational design system that leverages the power of digital fabrication and the emergence of affordable electronics such as sensors and microcontrollers. The input to our system consists of a 3D representation of the desired device's shape, and a set of user-preferred off-the-shelf components. Based on this input, our method generates an optimized, 3D printable enclosure that can house the required components. To create these designs automatically, we formalize a new spatio-temporal model that captures the entire assembly process, including the placement of the components within the device, mounting structures and attachment strategies, the order in which components must be inserted, and collision-free assembly paths. Using this model as a technical core, we then leverage engineering design guidelines and efficient numerical techniques to optimize device designs. In a user study, which also highlights the challenges of designing such devices, we find our system to be effective in reducing the entry barriers faced by casual users in creating such devices. We further demonstrate the versatility of our approach by designing and fabricating three devices with diverse functionalities.
Ruta Desai, James McCann, Stelian Coros
UIST1
2018 Skaterbots: optimization-based design and motion synthesis for robotic creatures with legs and wheels
abstract
We present a computation-driven approach to design optimization and motion synthesis for robotic creatures that locomote using arbitrary arrangements of legs and wheels. Through an intuitive interface, designers first create unique robots by combining different types of servomotors, 3D printable connectors, wheels and feet in a mix-and-match manner. With the resulting robot as input, a novel trajectory optimization formulation generates walking, rolling, gliding and skating motions. These motions emerge naturally based on the components used to design each individual robot. We exploit the particular structure of our formulation and make targeted simplifications to significantly accelerate the underlying numerical solver without compromising quality. This allows designers to interactively choreograph stable, physically-valid motions that are agile and compelling. We furthermore develop a suite of user-guided, semi-automatic, and fully-automatic optimization tools that enable motion-aware edits of the robot's physical structure. We demonstrate the efficacy of our design methodology by creating a diverse array of hybrid legged/wheeled mobile robots which we validate using physics simulation and through fabricated prototypes.
Moritz Geilinger, Roi Poranne, Ruta Desai, Bernhard Thomaszewski, Stelian Coros
ACM Trans. Graph.3
2017 Computational abstractions for interactive design of robotic devices
abstract
We present a computational design system that allows novices and experts alike to easily create custom robotic devices using modular electromechanical components. The core of our work consists of a design abstraction that models the way in which these components can be combined to form complex robotic systems. We use this abstraction to develop a visual design environment that enables an intuitive exploration of the space of robots that can be created using a given set of actuators, mounting brackets and 3d-printable components. Our computational system also provides support for design auto-completion operations, which further simplifies the task of creating robotic devices. Once robot designs are finished, they can be tested in physical simulations and iteratively improved until they meet the individual needs of their users. We demonstrate the versatility of our computational design system by creating an assortment of legged and wheeled robotic devices. To test the physical feasibility of our designs, we fabricate a wheeled device equipped with a 5-DOF arm and a quadrupedal robot.
Ruta Desai, Stelian Coros
ICRA1
2015 3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities
abstract
We explore 3D printing physical controls whose tactile response can be manipulated programmatically through pneumatic actuation. In particular, by manipulating the internal air pressure of various pneumatic elements, we can create mechanisms that require different levels of actuation force and can also change their shape. We introduce and discuss a series of example 3D printed pneumatic controls, which demonstrate the feasibility of our approach. This includes conventional controls, such as buttons, knobs and sliders, but also extends to domains such as toys and deformable interfaces. We describe the challenges that we faced and the methods that we used to overcome some of the limitations of current 3D printing technology. We conclude with example applications and thoughts on future avenues of research.
Marynel Vázquez, Eric Brockmeyer, Ruta Desai, Chris Harrison 0001, Scott E. Hudson
CHI3
2013 Muscle-reflex control of robust swing leg placement
abstract
Swing leg placement is vital to dynamic stability in legged robots and animals. The most common approaches to generating swing leg motions in robotics use either position or impedance tracking of defined joint trajectories. While these approaches suffice in humanoids, they severely limit swing leg placement under large disturbances in prosthetic limbs, for which stabilizing reactions cannot be planned centrally. We previously identified a control for a conceptual double-pendulum swing leg that does not require predefined trajectories to robustly place the leg into target points on the ground in the presence of large disturbances. We here develop a more detailed neuromuscular model of the human swing leg and interpret the identified control with local muscle reflexes. The resulting reflex control robustly places the swing leg into a wide range of landing points observed in human walking and running, and it generates similar patterns of joint torques and muscle activations. While we plan to take advantage of the comparison between the neuromuscular model and humans to further improve robust swing leg placement, the current results suggest an alternative to existing swing leg controls in humanoid and rehabilitation robotics which does not require central processing.
Ruta Desai, Hartmut Geyer
ICRA1