VLDB 2026 Research / reviewers in the wild / expert
Pierpaolo Limone
dblp:128/6261
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0003-3852-4005ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Scripted to Adaptive Serious Games: On-Device Language Models for Conflict Training
Umberto Barbieri, Raffaele Di Fuccio, Pierpaolo Limone, Davide Marocco, Elena Dell'Aquila |
CSEDU (1) | 3 |
| 2025 | Implicit and Explicit Attitudes Towards Virtual Agents in Education: An Experimental Study
Chiara Scuotto, Masiar Babazadeh, Leonardo Galteri, Pierpaolo Limone, Stefano Triberti |
CHIRA (2) | 4 |
| 2024 | Digital games for career guidance: a systematic review using PRISMA guidelinesabstractCareer practitioners make use of various tools and increasingly use digital ones as well. Although scientific interest in digital games and their use has grown in recent years, researchers and career practitioners have little idea of how many and what digital games are used for career guidance, and in particular to foster career decision-making and development, and their effectiveness. Following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, the present study aimed to review the literature concerning the application of digital games for career development in career guidance settings. This review included seven studies published between 2008 and 2021 that were indexed in major databases. Although few records have been found, the results provide evidence of the use of digital games in career guidance. Moreover, usability experiences suggest a positive effect of digital games on career development, and specifically on enhancing career adaptability. Finally, implications for practitioners and researchers are outlined. Anna Parola, Raffaele Di Fuccio, Jenny Marcionetti, Pierpaolo Limone |
Behav. Inf. Technol. | 4 |
| 2022 | Evaluation of the Quality of the Educational Software from the Perspective of Experiences of Italian and Polish Pre-Service Teachers
Lukasz Tomczyk, Laura Fedeli, Anna Wloch, Pierpaolo Limone, Monika Frania, Piergiorgio Guarini, Michal Szyszka, Maria Lidia Mascia, Joanna Falkowska |
ICCE | 4 |