VLDB 2026 Research / reviewers in the wild / expert
Qianqian Hu
dblp:128/7129
· DBLP profile ↗
13ranked-venue papers
2as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-author · 7 since 2021Computer networks · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Efficient surface fitting via randomized Gauss-Seidel LSPIA: a novel iterative approach
Zhenmin Yao, Qianqian Hu |
Vis. Comput. | 2 |
| 2025 | An Aesthetic Cultural Relic Poster Generation Framework Based on Multi-target Learning and Multimodal Large Language ModelabstractThis paper presents CrePoster, a data-driven framework to generate aesthetic posters for Chinese cultural relics, aiming to enhance the exhibition experience and promote cultural spread. CrePoster comprises three modules: (1) object segmentation module, (2) content generation module, and (3) poster generation module. Upon processing a cultural relic image, the object segmentation module first leverages a cascaded U2Net-SAM structure to obtain the visual target. Secondly, the content generation module utilizes a multi-target learning-enabled caption generator to produce professional captions. Thirdly, the Multimodal Large Language Model (MLLM) based poster generation module adaptively creates aesthetic parameters, including layout and color scheme, ultimately rendering them into refined posters. Mohan Zhang, Qianqian Hu, Chuhan Li, Yanxiu Dan, Shenglan Cui, Fang Liu 0002 |
ACM Multimedia | 2 |
| 2025 | Detection method for improving shape perception of small object defects on metal surfaces
Xingfei Zhu, Christophe Montagne, Qimeng Wang, Lingxiang Hu, Jinghu Yu, Hedi Tabia, Qianqian Hu |
Appl. Intell. | 7 |
| 2025 | Accelerated local progressive-iterative approximation methods for curve and surface fitting
Zhenmin Yao, Qianqian Hu |
Vis. Comput. | 2 |
| 2024 | Distributed least-squares progressive iterative approximation for blending curves and surfaces
Zhenmin Yao, Qianqian Hu |
Comput. Aided Des. | 2 |
| 2024 | A family of hybrid iterative approximation methods for fitting blending curves
Qianqian Hu, Zhenmin Yao, Wenqing Dong |
Vis. Comput. | 1 |
| 2022 | The Study on Digital Art Generation of Health Data for the Elderly
Shuyao Li 0002, Yahi Shuai, Ran Wan, Jianxin Jin, Zepeng Yu, Qianqian Hu |
ICEC | 7 |
| 2022 | Weighted local progressive-iterative approximation property for triangular Bézier surfaces
Qianqian Hu, Ruyi Liang |
Vis. Comput. | 1 |
| 2021 | Path Planning of Mobile Robot Based on Improved Multiobjective Genetic AlgorithmabstractPath planning is the core technology of mobile robot decision‐making and control and is also a research hotspot in the field of artificial intelligence. Aiming at the problems of slow response speed, long planning path, unsafe factors, and a large number of turns in the conventional path planning algorithm, an improved multiobjective genetic algorithm (IMGA) is proposed to solve static global path planning in this paper. The algorithm uses a heuristic median insertion method to establish the initial population, which improves the feasibility of the initial path and generates a multiobjective fitness function based on three indicators: path length, path security, and path energy consumption, to ensure the quality of the planned path. Then, the selection, crossover, and mutation operators are designed by using the layered method, the single‐point crossover method, and the eight‐neighborhood‐domain single‐point mutation method, respectively. Finally, the delete operation is added, to further ensure the efficient operation of the mobile robot. Simulation experiments in the grid environment show that the algorithm can improve the defects of the traditional genetic algorithm (GA), such as slow convergence speed and easy to fall into local optimum. Compared with GA, the optimal path length obtained by planning is shortened by 17%. Kairong Li, Qianqian Hu |
Wirel. Commun. Mob. Comput. | 2 |
| 2018 | Improvement on constrained multi-degree reduction of Bézier surfaces using Jacobi polynomials
Lizheng Lu, Shiqing Zhao, Qianqian Hu |
Comput. Aided Geom. Des. | 3 |
| 2018 | Planar cubic G1 and quintic G2 Hermite interpolations via curvature variation minimization
Lizheng Lu, Chengkai Jiang, Qianqian Hu |
Comput. Graph. | 3 |
| 2015 | Constructing B-spline solids from tetrahedral meshes for isogeometric analysis
Sinan Jin, Qianqian Hu, Zhenbao Liu |
Comput. Aided Geom. Des. | 3 |
| 2015 | A 3D-HEVC Fast Mode Decision Algorithm for Real-Time Applicationsabstract3D High Efficiency Video Coding (3D-HEVC) is an extension of the HEVC standard for coding of multiview videos and depth maps. It inherits the same quadtree coding structure as HEVC for both components, which allows recursively splitting into four equal-sized coding units (CU). One of 11 different prediction modes is chosen to code a CU in inter-frames. Similar to the joint model of H.264/AVC, the mode decision process in HM (reference software of HEVC) is performed using all the possible depth levels and prediction modes to find the one with the least rate distortion cost using a Lagrange multiplier. Furthermore, both motion estimation and disparity estimation need to be performed in the encoding process of 3D-HEVC. Those tools achieve high coding efficiency, but lead to a significant computational complexity. In this article, we propose a fast mode decision algorithm for 3D-HEVC. Since multiview videos and their associated depth maps represent the same scene, at the same time instant, their prediction modes are closely linked. Furthermore, the prediction information of a CU at the depth level X is strongly related to that of its parent CU at the depth level X-1 in the quadtree coding structure of HEVC since two corresponding CUs from two neighboring depth levels share similar video characteristics. The proposed algorithm jointly exploits the inter-view coding mode correlation, the inter-component (texture-depth) correlation and the inter-level correlation in the quadtree structure of 3D-HEVC. Experimental results show that our algorithm saves 66% encoder runtime on average with only a 0.2% BD-Rate increase on coded views and 1.3% BD-Rate increase on synthesized views. Liquan Shen, Ping An 0001, Zhaoyang Zhang 0002, Qianqian Hu, Zhengchuan Chen |
ACM Trans. Multim. Comput. Commun. Appl. | 4 |