Sarah Martindale

dblp:128/9364 · DBLP profile ↗
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10ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0002-0427-5672ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1
YearPublicationVenuePosition
2023 "It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories
abstract
We present the design of the Memory Machine (MeMa), a technology probe that can store, contextualise, and document media to represent memories. We accumulate vast physical and digital possessions throughout our lives, making it difficult to distinguish value in amassed images, albums, videos, mementos, and music. One option we wanted to explore via MeMa was to frame personal memories as a gift, in turn providing a way to revisit, share, and collate personal archives. We deployed MeMa into participants’ homes and tasked them to create a digital gift involving an autobiographical memory. Through qualitative methods we uncovered the experience of twelve gift-givers. We found that the framing as a gift brought meaning to a collection of media, promoting reflection and emotional reminiscence in participants. Our contributions include design implications involving the relationship between emotions, technology, and gifting.
Rebecca Gibson, Camilla May Babbage, Hanne Gesine Wagner, Dominic Price, Sarah Martindale, Neil Chadborn, Sachiyo Ito-Jaeger, Dimitrios Paris Darzentas, Helena Webb, Rachel Jacobs, Ayça Atabey, Boriana Koleva, Martin Flintham, Heidi Winklhofer, Lachlan Urquhart, Elvira Perez
Conference on Designing Interactive Systems5
2023 Infrastructures for Virtual Volunteering at Online Music Festivals
abstract
Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival online in response to the COVID pandemic, delivering a local pilot before scaling up nationwide. We adopt an infrastructural perspective to reveal how two teams of volunteers defined a flexible festival format, knitted together diverse technologies into a technical platform, and operated this to deliver the festival. We highlight the need for teams of volunteers to orchestrate both audience and performer trajectories through festivals. We argue for deliberately designing in volunteer labour rather than automating it out by translating traditional roles online while defining new digital ones. We propose to make these roles rewarding through a more social volunteer experience, including privileged backstage access. We highlight the challenges of using social media for such events, including complying with algorithmic policing of rights.
Steve Benford, Kadja Manninen, Sarah Martindale, Adrian Hazzard, Juan Pablo Martinez-Avila, Paul Tennent, Jocelyn Spence, Teresa Castle-Green, Patrick Brundell, Pepita Barnard, Dimitrios Paris Darzentas
Proc. ACM Hum. Comput. Interact.3
2021 Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction
abstract
As computer interfaces spread across and even into our bodies, so we find ourselves engaged in ever more deeply connected bodily interactions. From the mouse and keyboard, to wearables and gestural...
Steve Benford, Richard Ramchurn, Joe Marshall, Max L. Wilson 0001, Matthew Pike, Sarah Martindale, Adrian Hazzard, Christopher Greenhalgh, Maria Kallionpää, Paul Tennent, Brendan Walker
Hum. Comput. Interact.6
2019 From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it
abstract
Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Interfaces (BCI) may be a promising approach but also revealed a tension between being immersed in the film and thinking about control. We report a performance-led and in-the-wild study of a BCI film called The MOMENT covering its design rationale and how it was experienced by the public as controllers, non-controllers and repeat viewers. Our findings suggest that BCI movies should be designed to be credibly controllable, generate personal versions, be watchable as linear films, encourage repeat viewing and fit the medium of cinema. They also reveal how viewers appreciated the sense of editing their own personal cuts, suggesting a new stance on introducing interactivity into lean-back media in which filmmakers release editorial control to users to make their own versions.
Richard Ramchurn, Sarah Martindale, Max L. Wilson 0001, Steve Benford
CHI2
2018 Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood
abstract
We report on a design-led study of the photographic representation of self and family on Facebook during and after becoming parents for the first time. Our experience-centered, research-through-design study engaged eight participants across five UK homes, in a month-long deployment of a prototype technology -- a design research artifact, Admixed Portrait, that served to prompt participant reflection on first-time parenthood. In addition to pre- and post-deployment interviews, participants kept diaries capturing personal reflections during the deployment, on daily social media use and interactions with Admixed. Our qualitative insights on social media representations of transitional experience and identity for new parents, reveal how their online 'photowork' related to self-expression and social functioning. We contribute design considerations for developing tools to support photographic expression in social media use, and methodological insights about design-led inquiry for understanding transitional experiences.
Abigail Durrant, David S. Kirk, Diego Trujillo-Pisanty, Sarah Martindale
CHI4
2017 "Proof in the Pudding": Designing IoT Plants to Promote Wellbeing
abstract
This paper contributes a participatory design case study that used workshops and ideation frameworks to scaffold a conceptualisation of "user data-actuated" plants. The framework combines ideation cards, worksheets and facilitated co-design, guiding non-experts to conceptually connect personal data, health/wellbeing goals, plants and people. We demonstrate how the framework enabled participants to envisage "connected" plants, linking personal data outputs with inputs to actuated growing environments, creating biofeedback. From the results of design work carried out by participants, we synthesise and present four themes. The themes provide a spectrum of values that participants embedded in their connected plants, and in the act of gifting their connected plants to other people. The results of these workshops sign-post a new design space for personal data embodied in plants that could be taken forward by the DIS community.
Sarah Martindale, Ben Bedwell, Robert Phillips, Micaella Pedros
Conference on Designing Interactive Systems1
2016 Out of hours workload management: Bayesian inference for decision support in secondary care
Iker Perez, Michael A. Brown, James Pinchin, Sarah Martindale, Sarah Sharples, Dominic Shaw, John Blakey
Artif. Intell. Medicine4
2015 The Challenges of Using Biodata in Promotional Filmmaking
abstract
We present a study of how filmmakers collected and visualized physiological data—“biodata”—to construct a series of short promotional films depicting people undergoing “thrilling” experiences. Drawing on ethnographic studies of two major advertising campaigns, we highlight key concerns for integrating sensors and sensor data into film production. Our findings address the perceived benefits of using biodata within narratives; the nature of different on-screen representations of biodata; and the challenges presented when integrating biodata into production processes. Drawing on this, we reconsider the nature of information visualization in the filmmaking context. Further implications from our case studies provide recommendations for human--computer interaction (HCI) collaborations with filmmaking and broadcast industries, focusing both on the practical matters of fitting sensor technologies into and handling data within production workflows, as well as discussing the broader implications for managing the veracity of that data within professional media production.
Stuart Reeves, Sarah Martindale, Paul Tennent, Steve Benford, Joe Marshall, Brendan Walker
ACM Trans. Comput. Hum. Interact.2
2014 Admixed portrait: reflections on being online as a new parent
abstract
This Pictorial documents the process of designing a device as an intervention within a field study of new parents. The device was deployed in participating parents' homes to invite reflection on their everyday experiences of portraying self and others through social media in their transition to parenthood.
Diego Trujillo-Pisanty, Abigail Durrant, Sarah Martindale, Stuart James, John P. Collomosse
Conference on Designing Interactive Systems3
2014 The Malthusian Paradox: performance in an alternate reality game
Elizabeth Evans, Martin Flintham, Sarah Martindale
Pers. Ubiquitous Comput.3