Zhuolin Xu

dblp:129/1114 · DBLP profile ↗
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5ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0009-2869-6373ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Computer networks · 1 · 1 first-author
YearPublicationVenuePosition
2026 Towards Understanding Refactoring Engine Bugs
abstract
Refactoring is a critical process in software development, aiming at improving the internal structure of code while preserving its external behavior. Refactoring engines are integral components of modern Integrated Development Environments (IDEs) and can automate or semi-automate this process to enhance code readability, reduce complexity, and improve the maintainability of software products. Like traditional software systems, refactoring engines can generate incorrect refactored programs, resulting in unexpected behaviors. In this article, we present the first systematic study of refactoring engine bugs by analyzing bugs arising in three popular refactoring engines (i.e., Eclipse , IntelliJ IDEA , and Netbeans ). We analyzed these bugs according to their refactoring types, symptoms, root causes, and triggering conditions. We obtained 12 findings and provided a series of valuable guidelines for future work on refactoring bug detection and debugging. Furthermore, our transferability study revealed 134 new bugs in the latest version of those refactoring engines. Among the 22 bugs we submitted, 11 bugs are confirmed by their developers, and 7 of them have already been fixed.
Zhuolin Xu, Huaien Zhang, Nikolaos Tsantalis, Shin Hwei Tan
ACM Trans. Softw. Eng. Methodol.2
2025 Understanding and Enhancing Attribute Prioritization in Fixing Web UI Tests with LLMs
abstract
The rapid evolution of Web UI incurs time and effort in UI test maintenance. Prior techniques in Web UI test repair focus on locating the target elements on the new Webpage that match the old ones so that the corresponding broken statements can be repaired. These techniques usually rely on prioritizing certain attributes (e.g., XPath) during matching where the similarity of certain attributes is ranked before other attributes, indicating that there may be bias towards certain attributes during matching. To mitigate the bias, we present the first study that investigates the feasibility of using prior Web UI repair techniques for initial matching and then using ChatGPT to perform subsequent matching. Our key insight is that given a list of elements matched by prior techniques, ChatGPT can leverage language understanding to perform subsequent matching and use its code generation model for fixing the broken statements. To mitigate hallucination in ChatGPT, we design an explanation validator that checks if the provided explanation for the matching results is consistent, and provides hints to ChatGPT via a self-correction prompt to further improve its results. Our evaluation on a widely used dataset shows that the ChatGPT-enhanced techniques improve the effectiveness of existing Web test repair techniques. Our study also shares several important insights in improving future Web UI test repair techniques.
Zhuolin Xu, Shin Hwei Tan
ICST1
2013 Optimizing video-on-demand with source coding
abstract
In order to cost-effectively serve a large number of users, video-on-demand (VoD) content providers often place distributed servers close to user pools. These servers have heterogeneous streaming and storage capacities, and collaboratively share contents with each other. A critical challenge is how to optimize movie storage and retrieval so as to minimize system deployment cost due to server streaming, server storage, and network transmission between servers. Using a general and comprehensive cost model, we propose a novel VoD architecture using linear source coding. All the movies are source-encoded once at the repository, by coding k source symbols of movie m to n(m) source-coded symbols. These coded symbols are then distributed to the servers. We optimize n(m) and the number of symbols to retrieve from each server for a request. Our solution approaches asymptotically to global optimum as k increases. We show that even when k is low (say, 30), near optimality can be achieved. Furthermore, the solutions on n(m), symbol distribution and retrieval can be efficiently computed with a linear program (LP). Through extensive simulation, our algorithm is shown to achieve substantially the lowest cost, outperforming traditional and state-of-the-art heuristics by a significantly wide margin (by multiple times in many cases).
Shueng-Han Gary Chan, Zhuolin Xu
ICME2
2013 LP-SR: Approaching Optimal Storage and Retrieval for Video-on-Demand
abstract
In a distributed large-scale video-on-demand (VoD) streaming network, a content provider often deploys local servers close to their users. A movie is partitioned into k segments which the servers collaboratively replicate and retrieve ( k ≥ 1). A critical but challenging problem is how to minimize overall system deployment cost consisting of server bandwidth, server storage, and network traffic among servers. In this paper, we address this problem through jointly optimizing movie storage and retrieval in the server network. We first formulate the optimization problem and show that it is NP-hard. To address the problem, we propose a novel, effective and implementable heuristic termed LP-SR. LP-SR decomposes the optimization problem into two computationally efficient linear programs (LPs) for segment storage and retrieval, respectively. The strength of LP-SR is that it is asymptotically optimal in terms of k, and k is not high to be closely optimal (around 5 to 10 in our study). For large movie pool, we propose a movie grouping algorithm to further reduce the computational complexity without compromising much on the performance. Through extensive simulation, LP-SR is shown to perform significantly the best as compared with other state-of-the-art and traditional schemes, reducing the deployment cost by a wide margin (by multiple times in many cases). It attains performance very close to the global optimum.
Shueng-Han Gary Chan, Zhuolin Xu
IEEE Trans. Multim.2
2012 LP-based optimization of storage and retrieval for distributed video-on-demand
abstract
In a distributed large-scale video-on-demand (VoD), a content provider often deploys local servers close to their users. A movie is partitioned into k segments which the servers collaboratively store and retrieve (k ≥ 1). A critical but challenging problem is how to minimize overall system deployment cost due to server bandwidth, server storage, and network traffic among servers. In this paper, we address this problem through jointly optimizing movie storage and retrieval in the server network. We first formulate the optimization problem to an integer program. To address its tractability, we propose a novel, effective and implementable heuristic. The heuristic, termed LP-SR, decomposes the problem into two computationally efficient linear programs (LPs) for segment storage and retrieval, respectively. The strength of LP-SR is that it is asymptotically optimal in terms of k, and k does not need to be high to achieve near optimality (around 5 to 10 in our study). Through extensive simulation study, LP-SR is shown to perform significantly the best as compared with other state-of-the-art and traditional schemes, reducing the deployment cost by a wide margin (by multiple times in many cases). It attains performance very close to the global minimum cost.
Zhuolin Xu, Shueng-Han Gary Chan
GLOBECOM1