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Alexander Rath

dblp:129/4352 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-6084-2942ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › ray tracing
path tracing
1.832024
MARS: Multi-sample Allocation through Russian roulette and Splitting · SIGGRAPH Asia 2024
EARS: efficiency-aware russian roulette and splitting · ACM Trans. Graph. 2022
Variance-aware path guiding · ACM Trans. Graph. 2020
Rendering › ray tracing › path tracing
russian roulette and splitting
1.322024
MARS: Multi-sample Allocation through Russian roulette and Splitting · SIGGRAPH Asia 2024
EARS: efficiency-aware russian roulette and splitting · ACM Trans. Graph. 2022
Rendering
monte carlo rendering
1.022022
EARS: efficiency-aware russian roulette and splitting · ACM Trans. Graph. 2022
Variance-aware path guiding · ACM Trans. Graph. 2020
Rendering › monte carlo rendering
variance reduction
1.022022
EARS: efficiency-aware russian roulette and splitting · ACM Trans. Graph. 2022
Variance-aware path guiding · ACM Trans. Graph. 2020
Rendering
light transport
0.812024
MARS: Multi-sample Allocation through Russian roulette and Splitting · SIGGRAPH Asia 2024
Rendering
monte carlo integration
0.812024
MARS: Multi-sample Allocation through Russian roulette and Splitting · SIGGRAPH Asia 2024
Rendering › sampling
multiple importance sampling
0.812024
MARS: Multi-sample Allocation through Russian roulette and Splitting · SIGGRAPH Asia 2024
Rendering › light transport
path guiding
0.722024
Variance-aware path guiding · ACM Trans. Graph. 2020
MARS: Multi-sample Allocation through Russian roulette and Splitting · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

russian roulette and splitting · 0.8multiple importance sampling · 0.8monte carlo estimation · 0.6fixed-point iteration · 0.6path guiding · 0.4importance sampling · 0.4
YearPublicationVenuePosition
2026 Neural Render Proxies for Interactive and Differentiable Lighting
Sergio Sancho, Alexander Rath, Marco Manzi, Pascal Chang, Amit Bermano, Derek Nowrouzezahrai, Markus Gross 0001, Marios Papas
Comput. Graph. Forum2
2024 MARS: Multi-sample Allocation through Russian roulette and Splitting
abstract
Multiple importance sampling (MIS) is an indispensable tool in rendering that constructs robust sampling strategies by combining the respective strengths of individual distributions. Its efficiency can be greatly improved by carefully selecting the number of samples drawn from each distribution, but automating this process remains a challenging problem. Existing works are mostly limited to mixture sampling, in which only a single sample is drawn in total, and the works that do investigate multi-sample MIS only optimize the sample counts at a per-pixel level, which cannot account for variations beyond the first bounce. Recent work on Russian roulette and splitting has demonstrated how fixed-point schemes can be used to spatially vary sample counts to optimize image efficiency but is limited to choosing the same number of samples across all sampling strategies. Our work proposes a highly flexible sample allocation strategy that bridges the gap between these areas of work. We show how to iteratively optimize the sample counts to maximize the efficiency of the rendered image using a lightweight data structure, which allows us to make local and individual decisions per technique. We demonstrate the benefits of our approach in two applications, path guiding and bidirectional path tracing, in both of which we achieve consistent and substantial speedups over the respective previous state-of-the-art.
Joshua Meyer 0001, Alexander Rath, Ömercan Yazici, Philipp Slusallek
SIGGRAPH Asia2
2022 EARS: efficiency-aware russian roulette and splitting
abstract
Russian roulette and splitting are widely used techniques to increase the efficiency of Monte Carlo estimators. But, despite their popularity, there is little work on how to best apply them. Most existing approaches rely on simple heuristics based on, e.g., surface albedo and roughness. Their efficiency often hinges on user-controlled parameters. We instead iteratively learn optimal Russian roulette and splitting factors during rendering, using a simple and lightweight data structure. Given perfect estimates of variance and cost, our fixed-point iteration provably converges to the optimal Russian roulette and splitting factors that maximize the rendering efficiency. In our application to unidirectional path tracing, we achieve consistent and significant speed-ups over the state of the art.
Alexander Rath, Pascal Grittmann, Sebastian Herholz, Philippe Weier, Philipp Slusallek
ACM Trans. Graph.1
2020 Variance-aware path guiding
abstract
Path guiding is a promising tool to improve the performance of path tracing algorithms. However, not much research has investigated what target densities a guiding method should strive to learn for optimal performance. Instead, most previous work pursues the zero-variance goal: The local decisions are guided under the assumption that all other decisions along the random walk will be sampled perfectly. In practice, however, many decisions are poorly guided, or not guided at all. Furthermore, learned distributions are often marginalized, e.g., by neglecting the BSDF. We present a generic procedure to derive theoretically optimal target densities for local path guiding. These densities account for variance in nested estimators, and marginalize provably well over, e.g., the BSDF. We apply our theory in two state-of-the-art rendering applications: a path guiding solution for unidirectional path tracing [Müller et al. 2017] and a guiding method for light source selection for the many lights problem [Vévoda et al. 2018]. In both cases, we observe significant improvements, especially on glossy surfaces. The implementations for both applications consist of trivial modifications to the original code base, without introducing any additional overhead.
Alexander Rath, Pascal Grittmann, Sebastian Herholz, Petr Vévoda, Philipp Slusallek, Jaroslav Krivánek
ACM Trans. Graph.1