Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Takeshi Abe

dblp:13/10041 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-7074-4561ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 50% Computational science and engineering · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 77% Performance modeling and evaluation · 23%
Software engineering, system software, and programming languages
1 paper
Runtime systems and virtual machines · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology › computational biophysics
biophysical simulation
0.212014
Accelerating ODE-Based Simulation of General and Heterogeneous Biophysical Models Using a GPU · IEEE Trans. Parallel Distributed Syst. 2014
Computational science and engineering › numerical analysis
numerical integration
0.212014
Accelerating ODE-Based Simulation of General and Heterogeneous Biophysical Models Using a GPU · IEEE Trans. Parallel Distributed Syst. 2014
GPUs and heterogeneous computing
GPU computing
0.212014
Accelerating ODE-Based Simulation of General and Heterogeneous Biophysical Models Using a GPU · IEEE Trans. Parallel Distributed Syst. 2014
Runtime systems and virtual machines › interpreter
bytecode interpretation
0.112014
Accelerating ODE-Based Simulation of General and Heterogeneous Biophysical Models Using a GPU · IEEE Trans. Parallel Distributed Syst. 2014
Performance modeling and evaluation
profiling
0.112014
Accelerating ODE-Based Simulation of General and Heterogeneous Biophysical Models Using a GPU · IEEE Trans. Parallel Distributed Syst. 2014

Methods — techniques the papers use, named apart from their topics

source code translation · 0.6level scheduling · 0.6bytecode interpretation · 0.6
YearPublicationVenuePosition
2018 Granger Causality to Reveal Functional Connectivity in the Mouse Basal Ganglia-Thalamocortical Circuit
Alessandra Lintas, Takeshi Abe, Alessandro E. P. Villa, Yoshiyuki Asai
ICANN (2)2
2014 Accelerating ODE-Based Simulation of General and Heterogeneous Biophysical Models Using a GPU
abstract
Flint is a simulator that numerically integrates heterogeneous biophysical models described by a large set of ordinary differential equations. It uses an internal bytecode representation of simulation-related expressions to handle various biophysical models built for general purposes. We propose two acceleration methods for Flint using a graphics processing unit (GPU). The first method interprets multiple bytecodes in parallel on the GPU. It automatically parallelizes the simulation using a level scheduling algorithm. We implement an interpreter of the Flint bytecode that is suited for running on the GPU, which reduces both the number of memory accesses and divergent branches to achieve higher performance. The second method translates a model into a source code for both the CPU and the GPU through the internal bytecode, which speeds up the compilation of the generated source codes, because the code size is diminished because of bytecode unification. With large models such that tens of thousands or more expressions can be evaluated simultaneously, the translated code running on the GPU achieves computational performance of up to 2.7 higher than that running on a CPU. Otherwise, with small models, the CPU is faster than the GPU. Therefore, the translated code dynamically determines on which to run either the CPU or the GPU by profiling initial few iterations of the simulation.
Tomohiro Okuyama, Masao Okita, Takeshi Abe, Yoshiyuki Asai, Hiroaki Kitano, Taishin Nomura, Kenichi Hagihara
IEEE Trans. Parallel Distributed Syst.3