Demo Data from VLDB 2026 / reviewers in the wild / expert
Ji-Yun Kim
dblp:13/2645
· DBLP profile ↗
4ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video processing · 92% Rendering · 4% Geometric modeling and processing · 4% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.7 | 1 | 2023 | DFlow: Learning to Synthesize Better Optical Flow Datasets via a Differentiable Pipeline · ICLR 2023 |
Image and video processing › motion estimation
optical flow |
0.7 | 1 | 2023 | DFlow: Learning to Synthesize Better Optical Flow Datasets via a Differentiable Pipeline · ICLR 2023 |
Rendering › ray tracing
acceleration structure |
0.0 | 1 | 1995 | Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995 |
Geometric modeling and processing › spatial data structures
octree |
0.0 | 1 | 1995 | Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995 |
Rendering
ray tracing |
0.0 | 1 | 1995 | Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995 |
Geometric modeling and processing › computational geometry
spatial subdivision |
0.0 | 1 | 1995 | Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995 |
Computational geometry
spatial data structures |
0.0 | 1 | 1995 | Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995 |
Methods — techniques the papers use, named apart from their topics
neural network · 1.3differentiable rendering · 1.3ray-object intersection testing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | DFlow: Learning to Synthesize Better Optical Flow Datasets via a Differentiable Pipeline
Byung-Ki Kwon, Nam Hyeon-Woo, Ji-Yun Kim, Tae-Hyun Oh |
ICLR | 3 |
| 1996 | Drop-and-reroute: A new flow control policy for adaptive wormhole routing
Ji-Yun Kim, Hyunsoo Yoon, Seung Ryoul Maeng, Jung Wan Cho |
J. Syst. Archit. | 1 |
| 1995 | Drop-and-Reroute: A New flow Control Policy for Adaptive Wormhole Routing
Ji-Yun Kim, Hyunsoo Yoon, Seung Ryoul Maeng, Jung Wan Cho |
ICPP (1) | 1 |
| 1995 | Octree-R: An Adaptive Octree for Efficient Ray TracingabstractRay tracing requires many ray-object intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space. We propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves. Kyu-Young Whang, Ju-Won Song, Ji-Woong Chang, Ji-Yun Kim, Wan-Sup Cho, Chong-Mok Park, Il-Yeol Song |
IEEE Trans. Vis. Comput. Graph. | 4 |