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Ji-Yun Kim

dblp:13/2645 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 92% Rendering · 4% Geometric modeling and processing · 4%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.712023
DFlow: Learning to Synthesize Better Optical Flow Datasets via a Differentiable Pipeline · ICLR 2023
Image and video processing › motion estimation
optical flow
0.712023
DFlow: Learning to Synthesize Better Optical Flow Datasets via a Differentiable Pipeline · ICLR 2023
Rendering › ray tracing
acceleration structure
0.011995
Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995
Geometric modeling and processing › spatial data structures
octree
0.011995
Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995
Rendering
ray tracing
0.011995
Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995
Geometric modeling and processing › computational geometry
spatial subdivision
0.011995
Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995
Computational geometry
spatial data structures
0.011995
Octree-R: An Adaptive Octree for Efficient Ray Tracing · IEEE Trans. Vis. Comput. Graph. 1995

Methods — techniques the papers use, named apart from their topics

neural network · 1.3differentiable rendering · 1.3ray-object intersection testing · 0.0
YearPublicationVenuePosition
2023 DFlow: Learning to Synthesize Better Optical Flow Datasets via a Differentiable Pipeline
Byung-Ki Kwon, Nam Hyeon-Woo, Ji-Yun Kim, Tae-Hyun Oh
ICLR3
1996 Drop-and-reroute: A new flow control policy for adaptive wormhole routing
Ji-Yun Kim, Hyunsoo Yoon, Seung Ryoul Maeng, Jung Wan Cho
J. Syst. Archit.1
1995 Drop-and-Reroute: A New flow Control Policy for Adaptive Wormhole Routing
Ji-Yun Kim, Hyunsoo Yoon, Seung Ryoul Maeng, Jung Wan Cho
ICPP (1)1
1995 Octree-R: An Adaptive Octree for Efficient Ray Tracing
abstract
Ray tracing requires many ray-object intersection tests. A way of reducing the number of ray-object intersection tests is to subdivide the space occupied by objects into many nonoverlapping subregions, called voxels, and to construct an octree for the subdivided space. We propose the Octree-R, an octree-variant data structure for efficient ray tracing. The algorithm for constructing the Octree-R first estimates the number of ray-object intersection tests. Then, it partitions the space along the plane that minimizes the estimated number of ray-object intersection tests. We present the results of experiments for verifying the effectiveness of the Octree-R. In the experiment, the Octree-R provides a 4% to 47% performance gain over the conventional octree. The result shows the more skewed the object distribution (as is typical for real data), the more performance gain the Octree-R achieves.
Kyu-Young Whang, Ju-Won Song, Ji-Woong Chang, Ji-Yun Kim, Wan-Sup Cho, Chong-Mok Park, Il-Yeol Song
IEEE Trans. Vis. Comput. Graph.4