Alessio Russo

dblp:13/2839 · DBLP profile ↗
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11ranked-venue papers
7as first author
10since 2021 · last 2025
—ORCID · conflict

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Artificial intelligence and machine learning · 11 · 7 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Achieving $\widetilde{\mathcal{O}}(\sqrt{T})$ Regret in Average-Reward POMDPs with Known Observation Models
abstract
We tackle average-reward infinite-horizon POMDPs with an unknown transition model but a known observation model, a setting that has been previously addressed in two limiting ways: (i) frequentist methods relying on suboptimal stochastic policies having a minimum probability of choosing each action, and (ii) Bayesian approaches employing the optimal policy class but requiring strong assumptions about the consistency of employed estimators. Our work removes these limitations by proving convenient estimation guarantees for the transition model and introducing an optimistic algorithm that leverages the optimal class of deterministic belief-based policies. We introduce modifications to existing estimation techniques providing theoretical guarantees separately for each estimated action transition matrix. Unlike existing estimation methods that are unable to use samples from different policies, we present a novel and simple estimator that overcomes this barrier. This new data-efficient technique, combined with the proposed $\textit{Action-wise OAS-UCRL}$ algorithm and a tighter theoretical analysis, leads to the first approach enjoying a regret guarantee of order $\mathcal{O}(\sqrt{T \log T})$ when compared against the optimal policy, thus improving over state of the art techniques. Finally, theoretical results are validated through numerical simulations showing the efficacy of our method against baseline methods.
Alessio Russo, Alberto Maria Metelli, Marcello Restelli
AISTATS1
2025 Pure Exploration with Feedback Graphs
abstract
We study the sample complexity of pure exploration in an online learning problem with a feedback graph. This graph dictates the feedback available to the learner, covering scenarios between full-information, pure bandit feedback, and settings with no feedback on the chosen action. While variants of this problem have been investigated for regret minimization, no prior work has addressed the pure exploration setting, which is the focus of our study. We derive an instance-specific lower bound on the sample complexity of learning the best action with fixed confidence, even when the feedback graph is unknown and stochastic, and present unidentifiability results for Bernoulli rewards. Additionally, our findings reveal how the sample complexity scales with key graph-dependent quantities. Lastly, we introduce TaS-FG (Track and Stop for Feedback Graphs), an asymptotically optimal algorithm, and demonstrate its efficiency across different graph configurations.
Alessio Russo, Aldo Pacchiano
AISTATS1
2025 Adaptive Exploration for Multi-Reward Multi-Policy Evaluation
abstract
We study the policy evaluation problem in an online multi-reward multi-policy discounted setting, where multiple reward functions must be evaluated simultaneously for different policies. We adopt an $(\epsilon,\delta)$-PAC perspective to achieve $\epsilon$-accurate estimates with high confidence over finite or convex sets of rewards, a setting that has not been systematically studied in the literature. Building on prior work on Multi-Reward Best Policy Identification, we adapt the MR-NaS exploration scheme to jointly minimize sample complexity for evaluating different policies across different reward sets. Our approach leverages an instance-specific lower bound revealing how the sample complexity scales with a measure of value deviation, guiding the design of an efficient exploration policy. Although computing this bound entails a hard non-convex optimization, we propose an efficient convex approximation that holds for both finite and convex reward sets. Experiments in tabular domains demonstrate the effectiveness of this adaptive exploration scheme. Code repository: https://github.com/rssalessio/multi-reward-multi-policy-eval.
Alessio Russo, Aldo Pacchiano
ICML1
2025 Adversarial Diffusion for Robust Reinforcement Learning
abstract
Robustness to modeling errors and uncertainties remains a central challenge in reinforcement learning (RL). In this work, we address this challenge by leveraging diffusion models to train robust RL policies. Diffusion models have recently gained popularity in model-based RL due to their ability to generate full trajectories "all at once", mitigating the compounding errors typical of step-by-step transition models. Moreover, they can be conditioned to sample from specific distributions, making them highly flexible. We leverage conditional sampling to learn policies that are robust to uncertainty in environment dynamics. Building on the established connection between Conditional Value at Risk (CVaR) optimization and robust RL, we introduce Adversarial Diffusion for Robust Reinforcement Learning (AD-RRL). AD-RRL guides the diffusion process to generate worst-case trajectories during training, effectively optimizing the CVaR of the cumulative return. Empirical results across standard benchmarks show that AD-RRL achieves superior robustness and performance compared to existing robust RL methods.
Daniele Foffano, Alessio Russo, Alexandre Proutière
NeurIPS2
2025 Spectral Learning for Infinite-Horizon Average-Reward POMDPs
abstract
We address the learning problem in the context of infinite-horizon average-reward POMDPs. Traditionally, this problem has been approached using $\textit{Spectral Decomposition}$ (SD) methods applied to samples collected under non-adaptive policies, such as uniform or round-robin policies. Recently, SD techniques have been extended to accommodate a restricted class of adaptive policies such as $\textit{memoryless policies}$. However, the use of adaptive policies has introduced challenges related to data inefficiency, as SD methods typically require all samples to be drawn from a single policy. In this work, we propose $\texttt{Mixed Spectral Estimation}$, which generalizes spectral estimation techniques to support a broader class of $\textit{belief-based policies}$. We solve the open question of whether spectral methods can be applied to samples collected from multiple policies, and we provide finite-sample guarantees for our approach under standard observability and ergodicity assumptions. Building on this data-efficient estimation method, we introduce the $\texttt{Mixed Spectral UCRL}$ algorithm. Through a refined theoretical analysis, we demonstrate that it achieves a regret bound of $\widetilde{\mathcal{O}}(\sqrt{T})$ when compared to the optimal policy, without requiring full knowledge of either the transition or the observation model. Finally, we present numerical simulations that validate the theoretical analysis of both the proposed estimation procedure and the $\texttt{Mixed Spectral UCRL}$ algorithm.
Alessio Russo, Alberto Maria Metelli, Marcello Restelli
NeurIPS1
2025 Minimax off-policy evaluation and learning with subgaussian and differentiable importance weighting
abstract
In this work, we study the statistical properties of the off-policy estimation problem, i.e., estimating expectations under a target policy using samples collected from a different policy. We begin by presenting a novel minimax concentration lower bound that highlights the fundamental limits of off-policy estimation. We then analyze two well-known importance weighting (IW) techniques: vanilla IW and self-normalized importance weighting (SN). For both methods, we derive concentration and anti-concentration results, showing that their concentration rates are provably suboptimal compared to our lower bound. Observing that this undesired behavior arises from the heavy-tailed nature of the IW and SN estimators, we propose a new class of parametric estimators based on a transformation using the power mean (PM), which is no longer heavy-tailed. We study the theoretical properties of the PM estimator in terms of bias and variance. We show that, with suitable (possibly data-driven) tuning of its parameters, the PM estimator satisfies two key properties under certain conditions: ( i ) it achieves a subgaussian concentration rate that matches our lower bound and ( ii ) it maintains differentiability with respect to the target policy. Finally, we validate our approach through numerical simulations on both synthetic datasets and contextual bandits, comparing it against standard off-policy evaluation and learning baselines. 1
Alberto Maria Metelli, Alessio Russo, Marcello Restelli
Artif. Intell.2
2024 Multi-Reward Best Policy Identification
abstract
Rewards are a critical aspect of formulating Reinforcement Learning (RL) problems; often, one may be interested in testing multiple reward functions, or the problem may naturally involve multiple rewards. In this study, we investigate the _Multi-Reward Best Policy Identification_ (MR-BPI) problem, where the goal is to determine the best policy for all rewards in a given set $\mathcal{R}$ with minimal sample complexity and a prescribed confidence level. We derive a fundamental instance-specific lower bound on the sample complexity required by any Probably Correct (PC) algorithm in this setting. This bound guides the design of an optimal exploration policy attaining minimal sample complexity. However, this lower bound involves solving a hard non-convex optimization problem. We address this challenge by devising a convex approximation, enabling the design of sample-efficient algorithms. We propose MR-NaS, a PC algorithm with competitive performance on hard-exploration tabular environments. Extending this approach to Deep RL (DRL), we also introduce DBMR-BPI, an efficient algorithm for model-free exploration in multi-reward settings.
Alessio Russo, Filippo Vannella
NeurIPS1
2023 On the Sample Complexity of Representation Learning in Multi-Task Bandits with Global and Local Structure
abstract
We investigate the sample complexity of learning the optimal arm for multi-task bandit problems. Arms consist of two components: one that is shared across tasks (that we call representation) and one that is task-specific (that we call predictor). The objective is to learn the optimal (representation, predictor)-pair for each task, under the assumption that the optimal representation is common to all tasks. Within this framework, efficient learning algorithms should transfer knowledge across tasks. We consider the best-arm identification problem with fixed confidence, where, in each round, the learner actively selects both a task, and an arm, and observes the corresponding reward. We derive instance-specific sample complexity lower bounds, which apply to any algorithm that identifies the best representation, and the best predictor for a task, with prescribed confidence levels. We devise an algorithm, OSRL-SC, that can learn the optimal representation, and the optimal predictors, separately, and whose sample complexity approaches the lower bound. Theoretical and numerical results demonstrate that OSRL-SC achieves a better scaling with respect to the number of tasks compared to the classical best-arm identification algorithm. The code can be found here https://github.com/rssalessio/OSRL-SC.
Alessio Russo, Alexandre Proutière
AAAI1
2023 Model-Free Active Exploration in Reinforcement Learning
abstract
We study the problem of exploration in Reinforcement Learning and present a novel model-free solution. We adopt an information-theoretical viewpoint and start from the instance-specific lower bound of the number of samples that have to be collected to identify a nearly-optimal policy. Deriving this lower bound along with the optimal exploration strategy entails solving an intricate optimization problem and requires a model of the system. In turn, most existing sample optimal exploration algorithms rely on estimating the model. We derive an approximation of the instance-specific lower bound that only involves quantities that can be inferred using model-free approaches. Leveraging this approximation, we devise an ensemble-based model-free exploration strategy applicable to both tabular and continuous Markov decision processes. Numerical results demonstrate that our strategy is able to identify efficient policies faster than state-of-the-art exploration approaches.
Alessio Russo, Alexandre Proutière
NeurIPS1
2021 Subgaussian and Differentiable Importance Sampling for Off-Policy Evaluation and Learning
abstract
Importance Sampling (IS) is a widely used building block for a large variety of off-policy estimation and learning algorithms. However, empirical and theoretical studies have progressively shown that vanilla IS leads to poor estimations whenever the behavioral and target policies are too dissimilar. In this paper, we analyze the theoretical properties of the IS estimator by deriving a novel anticoncentration bound that formalizes the intuition behind its undesired behavior. Then, we propose a new class of IS transformations, based on the notion of power mean. To the best of our knowledge, the resulting estimator is the first to achieve, under certain conditions, two key properties: (i) it displays a subgaussian concentration rate; (ii) it preserves the differentiability in the target distribution. Finally, we provide numerical simulations on both synthetic examples and contextual bandits, in comparison with off-policy evaluation and learning baselines.
Alberto Maria Metelli, Alessio Russo, Marcello Restelli
NeurIPS2
2020 Optimal Algorithms for Multiplayer Multi-Armed Bandits
abstract
The paper addresses various Multiplayer Multi-Armed Bandit (MMAB) problems, where M decision-makers, or players, collaborate to maximize their cumulative reward. We first investigate the MMAB problem where players selecting the same arms experience a collision (and are aware of it) and do not collect any reward. For this problem, we present DPE1 (Decentralized Parsimonious Exploration), a decentralized algorithm that achieves the same asymptotic regret as that obtained by an optimal centralized algorithm. DPE1 is simpler than the state-of-the-art algorithm SIC-MMAB Boursier and Perchet (2019), and yet offers better performance guarantees. We then study the MMAB problem without collision, where players may select the same arm. Players sit on vertices of a graph, and in each round, they are able to send a message to their neighbours in the graph. We present DPE2, a simple and asymptotically optimal algorithm that outperforms the state-of-the-art algorithm DD- UCB Martinez-Rubio et al. (2019). Besides, under DPE2, the expected number of bits transmitted by the players in the graph is finite.
Po-An Wang, Alexandre Proutière, Kaito Ariu, Yassir Jedra, Alessio Russo
AISTATS5