VLDB 2026 Research / reviewers in the wild / expert
Kevin Zhang 0003
dblp:13/351-3
· DBLP profile ↗
8ranked-venue papers
2as first author
8since 2021 · last 2025
0000-0002-8798-2443ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Image and video processing · 55% Rendering · 33% Geometric modeling and processing · 12% | |
| Artificial intelligence
3 papers |
3D vision · 100% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Image and video processing › geometric correction
geometric distortion correction |
0.9 | 1 | 2025 | MaDCoW: Marginal Distortion Correction for Wide-Angle Photography with Arbitrary Objects · CVPR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Image and video processing › image restoration › adverse weather image restoration
atmospheric turbulence mitigation |
0.8 | 1 | 2024 | Temporally Consistent Atmospheric Turbulence Mitigation with Neural Representations · NeurIPS 2024 |
Image and video processing › image restoration
image denoising |
0.8 | 1 | 2024 | A Scalable Training Strategy for Blind Multi-Distribution Noise Removal · IEEE Trans. Image Process. 2024 |
Image and video processing
image restoration |
0.8 | 1 | 2024 | A Scalable Training Strategy for Blind Multi-Distribution Noise Removal · IEEE Trans. Image Process. 2024 |
Rendering › inverse rendering
radiance field reconstruction |
0.8 | 1 | 2024 | Seeing the World through Your Eyes · CVPR 2024 |
Image and video processing
video restoration |
0.8 | 1 | 2024 | Temporally Consistent Atmospheric Turbulence Mitigation with Neural Representations · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d head reconstruction |
0.7 | 1 | 2023 | PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characters · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.7 | 1 | 2023 | PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characters · CVPR 2023 |
Computer vision › 3D vision › depth estimation
depth reconstruction |
0.3 | 1 | 2025 | Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision
novel view synthesis |
0.2 | 1 | 2024 | Seeing the World through Your Eyes · CVPR 2024 |
Image and video processing › video processing
temporal consistency |
0.2 | 1 | 2024 | Temporally Consistent Atmospheric Turbulence Mitigation with Neural Representations · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
joint optimization · 2.4gaussian splatting · 1.7differentiable rendering · 1.7regularization prior · 1.5linear perspective projection · 0.9spatial-temporal decoupling · 0.8self-supervised learning · 0.8neural video representation · 0.8adaptive sampling · 0.8active learning · 0.8volumetric radiance field · 0.7line-filling model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MaDCoW: Marginal Distortion Correction for Wide-Angle Photography with Arbitrary ObjectsabstractWe introduce MaDCoW, a method for correcting marginal distortion of arbitrary objects in wide-angle photography. People often use wide-angle photography—it is the default in smartphone cameras—but very-wide-fields-of-view produce distorted object appearance in image margins. In our system, a user annotates straight lines and regions of interest. MaDCoW solves for a separate linear perspective projection for each region and then jointly solves for a distortion-minimizing projection for the whole photograph. We show that MaDCoW can produce good results in cases where previous methods yield visible distortions. Kevin Zhang 0003, Jia-Bin Huang 0001, Jose Echevarria, Stephen DiVerdi, Aaron Hertzmann |
CVPR | 1 |
| 2025 | Acoustic Neural 3D Reconstruction Under Pose DriftabstractWe consider the problem of optimizing neural implicit surfaces for 3D reconstruction using acoustic images collected with drifting sensor poses. The accuracy of current state-of-the-art 3D acoustic modeling algorithms is highly dependent on accurate pose estimation; small errors in sensor pose can lead to severe reconstruction artifacts. In this paper, we propose an algorithm that jointly optimizes the neural scene representation and sonar poses. Our algorithm does so by parameterizing the 6DoF poses as learnable parameters and backpropagating gradients through the neural renderer and implicit representation. We validated our algorithm on both real and simulated datasets. It produces high-fidelity 3D reconstructions even under significant pose drift. Tianxiang Lin, Mohamad Qadri, Kevin Zhang 0003, Adithya Kumar Pediredla, Christopher A. Metzler, Michael Kaess |
IROS | 3 |
| 2025 | Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar FusionabstractDifferentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view ($\text{360}^{\circ }$360∘ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, rooms inside a building, and autonomous navigation. In these restricted baseline imaging scenarios, the GS algorithm suffers from a well-known 'missing cone' problem, which results in poor reconstruction along the depth axis. In this paper, we demonstrate that using transient data (from sonars) allows us to address the missing cone problem by sampling high-frequency data along the depth axis. We extend the Gaussian splatting algorithms for two commonly used sonars and propose fusion algorithms that simultaneously utilize RGB camera data and sonar data. Through simulations, emulations, and hardware experiments across various imaging scenarios, we show that the proposed fusion algorithms lead to significantly better novel view synthesis (5 dB improvement in PSNR) and 3D geometry reconstruction (60% lower Chamfer distance). Ziyuan Qu, Omkar Vengurlekar, Mohamad Qadri, Kevin Zhang 0003, Michael Kaess, Christopher A. Metzler, Suren Jayasuriya, Adithya Kumar Pediredla |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2024 | Seeing the World through Your EyesabstractThe reflective nature of the human eye is an under-appreciated source of information about what the world around us looks like. By imaging the eyes of a moving person, we capture multiple views of a scene outside the camera's direct line of sight through the reflections in the eyes. In this paper, we reconstruct a radiance field beyond the camera's line of sight using portrait images containing eye reflections. This task is challenging due to 1) the difficulty of accurately estimating eye poses and 2) the entangled appearance of the iris textures and the scene reflections. To address these, our method jointly optimizes the cornea poses, the radiance field depicting the scene, and the observer's eye iris texture. We further present a regularization prior on the iris texture to improve scene reconstruction quality. Through various experiments on synthetic and real-world captures featuring people with varied eye colors, and lighting conditions, we demonstrate the feasibility of our approach to recover the radiance field using cornea reflections. Hadi Alzayer, Kevin Zhang 0003, Brandon Yushan Feng, Christopher A. Metzler, Jia-Bin Huang 0001 |
CVPR | 2 |
| 2024 | Temporally Consistent Atmospheric Turbulence Mitigation with Neural RepresentationsabstractAtmospheric turbulence, caused by random fluctuations in the atmosphere's refractive index, introduces complex spatio-temporal distortions in imagery captured at long range. Video Atmospheric Turbulence Mitigation (ATM) aims to restore videos affected by these distortions. However, existing video ATM methods, both supervised and self-supervised, struggle to maintain temporally consistent mitigation across frames, leading to visually incoherent results. This limitation arises from the stochastic nature of atmospheric turbulence, which varies across space and time. Inspired by the observation that atmospheric turbulence induces high-frequency temporal variations, we propose ConVRT, a novel framework for consistent video restoration through turbulence. ConVRT introduces a neural video representation that explicitly decouples spatial and temporal information into a spatial content field and a temporal deformation field, enabling targeted regularization of the network's temporal representation capability. By leveraging the low-pass filtering properties of the regularized temporal representations, ConVRT effectively mitigates turbulence-induced temporal frequency variations and promotes temporal consistency. Furthermore, our training framework seamlessly integrates supervised pre-training on synthetic turbulence data with self-supervised learning on real-world videos, significantly improving the temporally consistent mitigation of ATM methods on diverse real-world data. More information can be found on our project page: https://convrt-2024.github.io/ Haoming Cai, Jingxi Chen, Brandon Yushan Feng, Weiyun Jiang, Mingyang Xie, Kevin Zhang 0003, Cornelia Fermüller, Yiannis Aloimonos, Ashok Veeraraghavan, Christopher A. Metzler |
NeurIPS | 6 |
| 2024 | A Scalable Training Strategy for Blind Multi-Distribution Noise RemovalabstractDespite recent advances, developing general-purpose universal denoising and artifact-removal networks remains largely an open problem: Given fixed network weights, one inherently trades-off specialization at one task (e.g., removing Poisson noise) for performance at another (e.g., removing speckle noise). In addition, training such a network is challenging due to the curse of dimensionality: As one increases the dimensions of the specification-space (i.e., the number of parameters needed to describe the noise distribution) the number of unique specifications one needs to train for grows exponentially. Uniformly sampling this space will result in a network that does well at very challenging problem specifications but poorly at easy problem specifications, where even large errors will have a small effect on the overall mean squared error. In this work we propose training denoising networks using an adaptive-sampling/active-learning strategy. Our work improves upon a recently proposed universal denoiser training strategy by extending these results to higher dimensions and by incorporating a polynomial approximation of the true specification-loss landscape. This approximation allows us to reduce training times by almost two orders of magnitude. We test our method on simulated joint Poisson-Gaussian-Speckle noise and demonstrate that with our proposed training strategy, a single blind, generalist denoiser network can achieve peak signal-to-noise ratios within a uniform bound of specialized denoiser networks across a large range of operating conditions. We also capture a small dataset of images with varying amounts of joint Poisson-Gaussian-Speckle noise and demonstrate that a universal denoiser trained using our adaptive-sampling strategy outperforms uniformly trained baselines. Kevin Zhang 0003, Sakshum Kulshrestha, Christopher A. Metzler |
IEEE Trans. Image Process. | 1 |
| 2023 | PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime CharactersabstractWe propose PAniC-3D, a system to reconstruct stylized 3D character heads directly from illustrated (p)ortraits of (ani)me (c)haracters. Our anime-style domain poses unique challenges to single-view reconstruction; compared to natural images of human heads, character portrait illustrations have hair and accessories with more complex and diverse geometry, and are shaded with non-photorealistic contour lines. In addition, there is a lack of both 3D model and portrait illustration data suitable to train and evaluate this ambiguous stylized reconstruction task. Facing these challenges, our proposed PAniC-3D architecture crosses the illustration-to-3D domain gap with a line-filling model, and represents sophisticated geometries with a volumetric radiance field. We train our system with two large new datasets (11.2k Vroid 3D models, 1k Vtuber portrait illustrations), and evaluate on a novel AnimeRecon benchmark of illustration-to-3D pairs. PAniC-3D significantly outper-forms baseline methods, and provides data to establish the task of stylized reconstruction from portrait illustrations. Shuhong Chen, Kevin Zhang 0003, Yichun Shi, Yiheng Zhu 0003, Guoxian Song, Sizhe An, Janus Kristjansson, Matthias Zwicker |
CVPR | 2 |
| 2021 | Memory-Efficient Learning for High-Dimensional MRI Reconstruction
Ke Wang 0067, Michael R. Kellman, Christopher M. Sandino, Kevin Zhang 0003, S. S. Vasanawala, Jonathan I. Tamir, Stella X. Yu, Michael Lustig |
MICCAI (6) | 4 |