Demo Data from VLDB 2026 / reviewers in the wild / expert
Tony W. Lai
dblp:13/484
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 1998
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 3 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Algorithms and data structures · 83% Approximation and online algorithms · 17% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithms and data structures › heuristic algorithms
adaptive heuristics |
0.0 | 2 | 1998 | Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SIAM J. Comput. 1998 Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SODA 1991 |
Algorithms and data structures › data structure design › search structures › search trees
binary search trees |
0.0 | 2 | 1998 | Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SIAM J. Comput. 1998 Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SODA 1991 |
Approximation and online algorithms › online algorithms
competitive analysis |
0.0 | 1 | 1998 | Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SIAM J. Comput. 1998 |
Algorithms and data structures › dynamic data structures
self-adjusting data structures |
0.0 | 1 | 1998 | Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SIAM J. Comput. 1998 |
Algorithms and data structures › data structure design › search structures › search trees › binary search trees
splay trees |
0.0 | 1 | 1998 | Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SIAM J. Comput. 1998 |
Algorithms and data structures › data structure design › search structures › search trees › binary search trees
dynamic optimality |
0.0 | 1 | 1991 | Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost · SODA 1991 |
Methods — techniques the papers use, named apart from their topics
randomized algorithm · 0.0amortized analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1998 | Adaptive Heuristics for Binary Search Trees and Constant Linkage CostabstractWe present lower and upper bounds on adaptive heuristics for maintaining binary search trees using a constant number of link or pointer changes for each operation (constant linkage cost (CLC)). We show that no adaptive heuristic with an amortized linkage cost of o(log n) can be competitive. In particular, we show that any heuristic that performs f(n)=o(log n) promotions (rotations) amortized over each access has a competitive ratio of at least $\Omega(\log n/f(n))$ against an oblivious adversary, and any heuristic that performs f(n)=o(log n) pointer changes amortized over each access has a competitive ratio of at least $\Omega(\frac{\log n}{f(n)\log(\log n/f(n))})$ against an adaptive online adversary. In our investigation of upper bounds we present four adaptive heuristics: a randomized, worst-case-CLC heuristic randomized two-promotion (R2P) whose expected search time is within a constant factor of the search time using an optimal tree; that is, it is statically competitive against an oblivious adversary; a randomized, expected-CLC heuristic (locally optimized randomized partial splay (LORPS)) that has O(log n) expected-amortized update time and is statically competitive against an oblivious adversary; a deterministic, amortized-CLC heuristic (locally optimized partial splay (LOPS)) that has O(log n) amortized update time and is statically competitive against an adaptive adversary; a practical, randomized heuristic (randomized partial splay (RPS)) that is not CLC but has performance bounds comparable with those of the splay heuristic of Sleator and Tarjan; it is statically competitive against an adaptive adversary. The randomized heuristics use only constant extra space, whereas the deterministic heuristic uses O(n) extra space. Tony W. Lai, Derick Wood |
SIAM J. Comput. | 1 |
| 1991 | Adaptive Heuristics for Binary Search Trees and Constant Linkage Cost
Tony W. Lai, Derick Wood |
SODA | 1 |
| 1990 | Updating Almost Complete Trees or One Level Makes All the Difference
Tony W. Lai, Derick Wood |
STACS | 1 |