VLDB 2026 Research / reviewers in the wild / expert
Lei Li 0038
dblp:13/7007-38
· DBLP profile ↗
15ranked-venue papers
6as first author
14since 2021 · last 2026
0000-0002-4657-4718ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 14 · 5 first-author · 13 since 2021Artificial intelligence and machine learning · 11 · 3 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PUFM: Efficient Point Cloud Upsampling via Flow MatchingabstractDiffusion models have recently been adopted for point cloud upsampling due to their effectiveness in solving ill-posed problems. However, existing upsampling methods often struggle with inefficiencies, as they generate dense point clouds by mapping Gaussian noise to data, overlooking the geometric information already present in sparse inputs. To address this, we propose PUFM, a novel Point Cloud Upsampling via Flow Matching, which learns to directly transform sparse point clouds into their high-fidelity dense counterparts. Our approach first applies midpoint interpolation to densify the sparse input. Then, we construct a continuous interpolant between sparse and dense point clouds and train a neural network to estimate the velocity field for flow matching. Given the unordered nature of point clouds, we introduce a pre-alignment step based on Earth Mover's Distance (EMD) optimization to ensure coherent and meaningful interpolation between sparse and dense representations. This results in a more stable and efficient learning trajectory during flow matching. Experiments on synthetic benchmarks demonstrate that our method delivers superior upsampling quality but with fewer sampling steps. Further experiments on ScanNet and KITTI also show that our approach generalizes well to real-world RGB-D and LiDAR point clouds, making it more practical for real-world applications. Chenhang He, Yakun Ju, Lei Li 0038 |
AAAI | 4 |
| 2025 | MeshArt: Generating Articulated Meshes with Structure-Guided TransformersabstractArticulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafted 3D models. We approach articulated mesh generation in a part-by-part fashion across two stages. First, we generate a high-level articulation-aware object structure; then, based on this structural information, we synthesize each part’s mesh faces. Key to our approach is modeling both articulation structures and part meshes as sequences of quantized triangle embeddings, leading to a unified hierarchical framework with transformers for autoregressive generation. Object part structures are first generated as their bounding primitives and articulation modes; a second transformer, guided by these articulation structures, then generates each part’s mesh triangles. To ensure coherency among generated parts, we introduce structure-guided conditioning that also incorporates local part mesh connectivity. MeshArt shows significant improvements over state of the art, with 57.1% improvement in structure coverage and a 209-point improvement in mesh generation FID. Daoyi Gao, Yawar Siddiqui, Lei Li 0038, Angela Dai |
CVPR | 3 |
| 2025 | LT3SD: Latent Trees for 3D Scene DiffusionabstractWe present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but are limited in spatial extent and quality when extended to 3D scenes. To generate complex and diverse 3D scene structures, we introduce a latent tree representation to effectively encode both lower-frequency geometry and higher-frequency detail in a coarse-to-fine hierarchy. We can then learn a generative diffusion process in this latent 3D scene space, modeling the latent components of a scene at each resolution level. To synthesize large-scale scenes with varying sizes, we train our diffusion model on scene patches and synthesize arbitrary-sized output 3D scenes through shared diffusion generation across multiple scene patches. Through extensive experiments, we demonstrate the efficacy and benefits of LT3SD for large-scale, high-quality unconditional 3D scene generation and for probabilistic completion for partial scene observations. Quan Meng, Lei Li 0038, Matthias Nießner, Angela Dai |
CVPR | 2 |
| 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and EditingabstractWe introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end, we focus on enabling consistent edits by decomposing editing into 'deletion' of regions of a mesh, followed by 'addition' of new mesh geometry. Both operations are invoked by simple user edits of a sketch image, facilitating an iterative content creation process and enabling the construction of complex 3D meshes. Our approach is based on a triangle sequence-based mesh representation, exploiting a large Transformer model for mesh triangle addition and deletion. In order to perform edits interactively, we introduce a vertex-aligned speculative prediction strategy on top of our additive mesh generator. This speculator predicts multiple output tokens corresponding to a vertex, thus significantly reducing the computational cost of inference and accelerating the editing process, making it possible to execute each editing step in only a few seconds. Comprehensive experiments demonstrate that MeshPad outperforms state-of-the-art sketch-conditioned mesh generation methods, achieving more than 22% mesh quality improvement in Chamfer distance, and being preferred by 90% of participants in perceptual evaluations. Ziya Erkoç, Lei Li 0038, Daniele Sirigatti, Vladislav Rosov, Angela Dai, Matthias Nießner |
ICCV | 3 |
| 2025 | DiffuMatch: Category-Agnostic Spectral Diffusion Priors for Robust Non-Rigid Shape MatchingabstractDeep functional maps have recently emerged as a powerful tool for solving non-rigid shape correspondence tasks. Methods that use this approach combine the power and flexibility of the functional map framework, with data-driven learning for improved accuracy and generality. However, most existing methods in this area restrict the learning aspect only to the feature functions and still rely on axiomatic modeling for formulating the training loss or for functional map regularization inside the networks. This limits both the accuracy and the applicability of the resulting approaches only to scenarios where assumptions of the axiomatic models hold. In this work, we show, for the first time, that both in-network regularization and functional map training can be replaced with data-driven methods. For this, we first train a generative model of functional maps in the spectral domain using score-based generative modeling, built from a large collection of high-quality maps. We then exploit the resulting model to promote the structural properties of ground truth functional maps on new shape collections. Remarkably, we demonstrate that the learned models are category-agnostic, and can fully replace commonly used strategies such as enforcing Laplacian commutativity or orthogonality of functional maps. Our key technical contribution is a novel distillation strategy from diffusion models in the spectral domain. Experiments demonstrate that our learned regularization leads to better results than axiomatic approaches for zero-shot non-rigid shape matching. Our code is available at: https://github.com/daidedou/diffumatch/ Emery Pierson, Lei Li 0038, Angela Dai, Maks Ovsjanikov |
ICCV | 2 |
| 2024 | GenZI: Zero-Shot 3D Human-Scene Interaction GenerationabstractCan we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI11Project page: craigleili.github.io/projects/genzi, the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our distillation of interaction priors from large vision-language models (VLMs), which have learned a rich semantic space of 2D human-scene compositions. Given a natural language description and a coarse point location of the desired interaction in a 3D scene, we first leverage VLMs to imagine plausible 2D human interactions inpainted into multiple rendered views of the scene. We then formulate a robust iterative optimization to synthesize the pose and shape of a 3D human model in the scene, guided by consistency with the 2D interaction hypotheses. In contrast to existing learning-based approaches, GenZI circumvents the conventional need for captured 3D interaction data, and allows for flexible control of the 3D interaction synthesis with easy-to-use text prompts. Extensive experiments show that our zero-shot approach has high flexibility and generality, making it applicable to diverse scene types, including both indoor and outdoor environments. Lei Li 0038, Angela Dai |
CVPR | 1 |
| 2024 | To Supervise or Not to Supervise: Understanding and Addressing the Key Challenges of Point Cloud Transfer Learning
Souhail Hadgi, Lei Li 0038, Maks Ovsjanikov |
ECCV (78) | 2 |
| 2023 | Generalizable Local Feature Pre-training for Deformable Shape AnalysisabstractTransfer learning is fundamental for addressing problems in settings with little training data. While several transfer learning approaches have been proposed in 3D, unfortunately, these solutions typically operate on an entire 3D object or even scene-level and thus, as we show, fail to generalize to new classes, such as deformable organic shapes. In addition, there is currently a lack of understanding of what makes pre-trained features transferable across significantly different 3D shape categories. In this paper, we make a step toward addressing these challenges. First, we analyze the link between feature locality and transferability in tasks involving deformable 3D objects, while also comparing different backbones and losses for local feature pre-training. We observe that with proper training, learned features can be useful in such tasks, but, crucially, only with an appropriate choice of the receptive field size. We then propose a differentiable method for optimizing the receptive field within 3D transfer learning. Jointly, this leads to the first learnable features that can successfully generalize to unseen classes of 3D shapes such as humans and animals. Our extensive experiments show that this approach leads to state-of-the-art results on several downstream tasks such as segmentation, shape correspondence, and classification. Our code is available at https://github.com/pvnieo/vader. Souhaib Attaiki, Lei Li 0038, Maks Ovsjanikov |
CVPR | 2 |
| 2023 | WSDesc: Weakly Supervised 3D Local Descriptor Learning for Point Cloud RegistrationabstractIn this work, we present a novel method called WSDesc to learn 3D local descriptors in a weakly supervised manner for robust point cloud registration. Our work builds upon recent 3D CNN-based descriptor extractors, which leverage a voxel-based representation to parameterize local geometry of 3D points. Instead of using a predefined fixed-size local support in voxelization, we propose to learn the optimal support in a data-driven manner. To this end, we design a novel differentiable voxelization layer that can back-propagate the gradient to the support size optimization. To train the extracted descriptors, we propose a novel registration loss based on the deviation from rigidity of 3D transformations, and the loss is weakly supervised by the prior knowledge that the input point clouds have partial overlap, without requiring ground-truth alignment information. Through extensive experiments, we show that our learned descriptors yield superior performance on existing geometric registration benchmarks. Lei Li 0038, Hongbo Fu 0001, Maks Ovsjanikov |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | SRFeat: Learning Locally Accurate and Globally Consistent Non-Rigid Shape CorrespondenceabstractIn this work, we present a novel learning-based framework that combines the local accuracy of contrastive learning with the global consistency of geometric approaches, for robust nonrigid matching. We first observe that while contrastive learning can lead to powerful point-wise features, the learned correspondences commonly lack smoothness and consistency, owing to the purely combinatorial nature of the standard contrastive losses. To overcome this limitation we propose to boost contrastive feature learning with two types of smoothness regularization that inject geometric information into correspondence learning. With this novel combination in hand, the resulting features are both highly discriminative across individual points, and, at the same time, lead to robust and consistent correspondences, through simple proximity queries. Our framework is general and is applicable to local feature learning in both the 3D and 2D domains. We demonstrate the superiority of our approach through extensive experiments on a wide range of challenging matching benchmarks, including 3D non-rigid shape correspondence and 2D image keypoint matching. Lei Li 0038, Souhaib Attaiki, Maks Ovsjanikov |
3DV | 1 |
| 2022 | Learning Multi-resolution Functional Maps with Spectral Attention for Robust Shape MatchingabstractIn this work, we present a novel non-rigid shape matching framework based on multi-resolution functional maps with spectral attention. Existing functional map learning methods all rely on the critical choice of the spectral resolution hyperparameter, which can severely affect the overall accuracy or lead to overfitting, if not chosen carefully. In this paper, we show that spectral resolution tuning can be alleviated by introducing spectral attention. Our framework is applicable in both supervised and unsupervised settings, and we show that it is possible to train the network so that it can adapt the spectral resolution, depending on the given shape input. More specifically, we propose to compute multi-resolution functional maps that characterize correspondence across a range of spectral resolutions, and introduce a spectral attention network that helps to combine this representation into a single coherent final correspondence. Our approach is not only accurate with near-isometric input, for which a high spectral resolution is typically preferred, but also robust and able to produce reasonable matching even in the presence of significant non-isometric distortion, which poses great challenges to existing methods. We demonstrate the superior performance of our approach through experiments on a suite of challenging near-isometric and non-isometric shape matching benchmarks. Lei Li 0038, Nicolas Donati, Maks Ovsjanikov |
NeurIPS | 1 |
| 2021 | PointDSC: Robust Point Cloud Registration Using Deep Spatial ConsistencyabstractRemoving outlier correspondences is one of the critical steps for successful feature-based point cloud registration. Despite the increasing popularity of introducing deep learning techniques in this field, spatial consistency, which is essentially established by a Euclidean transformation between point clouds, has received almost no individual attention in existing learning frameworks. In this paper, we present PointDSC, a novel deep neural network that explicitly incorporates spatial consistency for pruning outlier correspondences. First, we propose a nonlocal feature aggregation module, weighted by both feature and spatial coherence, for feature embedding of the input correspondences. Second, we formulate a differentiable spectral matching module, supervised by pairwise spatial compatibility, to estimate the inlier confidence of each correspondence from the embedded features. With modest computation cost, our method outperforms the state-of-the-art hand- crafted and learning-based outlier rejection approaches on several real-world datasets by a significant margin. We also show its wide applicability by combining PointDSC with different 3D local descriptors. [code release] Xuyang Bai, Zixin Luo, Lei Zhou 0011, Lei Li 0038, Zeyu Hu, Hongbo Fu 0001, Chiew-Lan Tai |
CVPR | 5 |
| 2021 | SketchDesc: Learning Local Sketch Descriptors for Multi-View CorrespondenceabstractIn this article, we study the problem of multi-view sketch correspondence, where we take as input multiple freehand sketches with different views of the same object and predict as output the semantic correspondence among the sketches. This problem is challenging since the visual features of corresponding points at different views can be very different. To this end, we take a deep learning approach and learn a novel local sketch descriptor from data. We contribute a training dataset by generating the pixel-level correspondence for the multi-view line drawings synthesized from 3D shapes. To handle the sparsity and ambiguity of sketches, we design a novel multi-branch neural network that integrates a patch-based representation and a multi-scale strategy to learn the pixel-level correspondence among multi-view sketches. We demonstrate the effectiveness of our proposed approach with extensive experiments on hand-drawn sketches and multi-view line drawings rendered from multiple 3D shape datasets. Deng Yu, Lei Li 0038, Youyi Zheng, Manfred Lau, Yi-Zhe Song, Chiew-Lan Tai, Hongbo Fu 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2021 | Sketch-R2CNN: An RNN-Rasterization-CNN Architecture for Vector Sketch RecognitionabstractSketches in existing large-scale datasets like the recent QuickDraw collection are often stored in a vector format, with strokes consisting of sequentially sampled points. However, most existing sketch recognition methods rasterize vector sketches as binary images and then adopt image classification techniques. In this article, we propose a novel end-to-end single-branch network architecture RNN-Rasterization-CNN (Sketch-R2CNN for short) to fully leverage the vector format of sketches for recognition. Sketch-R2CNN takes a vector sketch as input and uses an RNN for extracting per-point features in the vector space. We then develop a neural line rasterization module to convert the vector sketch and the per-point features to multi-channel point feature maps, which are subsequently fed to a CNN for extracting convolutional features in the pixel space. Our neural line rasterization module is designed in a differentiable way for end-to-end learning. We perform experiments on existing large-scale sketch recognition datasets and show that the RNN-Rasterization design brings consistent improvement over CNN baselines and that Sketch-R2CNN substantially outperforms the state-of-the-art methods. Lei Li 0038, Changqing Zou, Youyi Zheng, Qingkun Su, Hongbo Fu 0001, Chiew-Lan Tai |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2020 | End-to-End Learning Local Multi-View Descriptors for 3D Point CloudsabstractIn this work, we propose an end-to-end framework to learn local multi-view descriptors for 3D point clouds. To adopt a similar multi-view representation, existing studies use hand-crafted viewpoints for rendering in a preprocessing stage, which is detached from the subsequent descriptor learning stage. In our framework, we integrate the multi-view rendering into neural networks by using a differentiable renderer, which allows the viewpoints to be optimizable parameters for capturing more informative local context of interest points. To obtain discriminative descriptors, we also design a soft-view pooling module to attentively fuse convolutional features across views. Extensive experiments on existing 3D registration benchmarks show that our method outperforms existing local descriptors both quantitatively and qualitatively. Lei Li 0038, Siyu Zhu 0001, Hongbo Fu 0001, Ping Tan 0002, Chiew-Lan Tai |
CVPR | 1 |