VLDB 2026 Research / reviewers in the wild / expert
Ilan Reuven Cohen
dblp:130/0602
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22ranked-venue papers
11as first author
9since 2021 · last 2025
0000-0001-7870-6319ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 20 · 9 first-author · 7 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Learning-Augmented Approach to Online Allocation ProblemsabstractIn online allocation problems, an algorithm must choose from a set of options at each step, where each option incurs a set of costs/rewards associated with a set of $d$ agents. The goal is to minimize/maximize a function of the accumulated costs/rewards assigned to the agents over the course of the entire allocation process. Such problems are common in combinatorial optimization, including minimization problems such as machine scheduling and network routing, as well as maximization problems such as fair allocation for welfare maximization.
In this paper, we develop a general learning-augmented algorithmic framework for online allocation problems that produces a nearly optimal solution using only a single $d$-dimensional vector of learned weights. Using this general framework, we derive learning-augmented online algorithms for a broad range of application problems in routing, scheduling, and fair allocation. Our main tool is convex programming duality, which may also have further implications for learning-augmented algorithms in the future. Ilan Reuven Cohen, Debmalya Panigrahi |
NeurIPS | 1 |
| 2024 | Plant-and-Steal: Truthful Fair Allocations via PredictionsabstractWe study truthful mechanisms for approximating the Maximin-Share (MMS) allocation of agents with additive valuations for indivisible goods. Algorithmically, constant factor approximations exist for the problem for any number of agents. When adding incentives to the mix, a jarring result by Amanatidis, Birmpas, Christodoulou, and Markakis [EC 2017] shows that the best possible approximation for two agents and $m$ items is $\lfloor \frac{m}{2} \rfloor$. We adopt a learning-augmented framework to investigate what is possible when some prediction on the input is given. For two agents, we give a truthful mechanism that takes agents' ordering over items as prediction. When the prediction is accurate, we give a $2$-approximation to the MMS (consistency), and when the prediction is off, we still get an $\lceil \frac{m}{2} \rceil$-approximation to the MMS (robustness). We further show that the mechanism's performance degrades gracefully in the number of ``mistakes" in the prediction; i.e., we interpolate (up to constant factors) between the two extremes: when there are no mistakes, and when there is a maximum number of mistakes. We also show an impossibility result on the obtainable consistency for mechanisms with finite robustness. For the general case of $n\ge 2$ agents, we give a 2-approximation mechanism for accurate predictions, with relaxed fallback guarantees. Finally, we give experimental results which illustrate when different components of our framework, made to insure consistency and robustness, come into play. Ilan Reuven Cohen, Alon Eden, Talya Eden, Arsen Vasilyan |
NeurIPS | 1 |
| 2023 | Primal-Dual Schemes for Online Matching in Bounded Degree Graphs
Ilan Reuven Cohen, Binghui Peng |
ESA | 1 |
| 2023 | A General Framework for Learning-Augmented Online AllocationabstractOnline allocation is a broad class of problems where items arriving online have to be allocated to agents who have a fixed utility/cost for each assigned item so to maximize/minimize some objective. This framework captures a broad range of fundamental problems such as the Santa Claus problem (maximizing minimum utility), Nash welfare maximization (maximizing geometric mean of utilities), makespan minimization (minimizing maximum cost), minimization of 𝓁_p-norms, and so on. We focus on divisible items (i.e., fractional allocations) in this paper. Even for divisible items, these problems are characterized by strong super-constant lower bounds in the classical worst-case online model. In this paper, we study online allocations in the learning-augmented setting, i.e., where the algorithm has access to some additional (machine-learned) information about the problem instance. We introduce a general algorithmic framework for learning-augmented online allocation that produces nearly optimal solutions for this broad range of maximization and minimization objectives using only a single learned parameter for every agent. As corollaries of our general framework, we improve prior results of Lattanzi et al. (SODA 2020) and Li and Xian (ICML 2021) for learning-augmented makespan minimization, and obtain the first learning-augmented nearly-optimal algorithms for the other objectives such as Santa Claus, Nash welfare, 𝓁_p-minimization, etc. We also give tight bounds on the resilience of our algorithms to errors in the learned parameters, and study the learnability of these parameters. Ilan Reuven Cohen, Debmalya Panigrahi |
ICALP | 1 |
| 2023 | The loss of serving in the dark
Yossi Azar, Ilan Reuven Cohen, Iftah Gamzu |
Inf. Process. Lett. | 2 |
| 2022 | Stochastic Graph Exploration with Limited Resources
Ilan Reuven Cohen |
WAOA | 1 |
| 2021 | Truly Asymptotic Lower Bounds for Online Vector Bin PackingabstractIn this work, we consider online vector bin packing. It is known that no algorithm can have a competitive ratio of $o(d/\log^2 d)$ in the absolute sense, though upper bounds for this problem were always shown in the asymptotic sense. Since variants of bin packing are traditionally studied with respect to the asymptotic measure and since the two measures are different, we focus on the asymptotic measure and prove new lower bounds on the asymptotic competitive ratio. The existing lower bounds prior to this work were much smaller than $3$ even for very large dimensions. We significantly improve the best known lower bounds on the asymptotic competitive ratio (and as a byproduct, on the absolute competitive ratio) for online vector packing of vectors with $d \geq 3$ dimensions, for every such dimension $d$. To obtain these results, we use several different constructions, one of which is an adaptive construction showing a lower bound of $Ω(\sqrt{d})$. Our main result is that the lower bound of $Ω(d/\log^2 d)$ on the competitive ratio holds also in the asymptotic sense. The last result requires a careful adaptation of constructions for online coloring rather than simple black-box reductions. János Balogh, Ilan Reuven Cohen, Leah Epstein, Asaf Levin |
APPROX-RANDOM | 2 |
| 2021 | Contention Resolution, Matrix Scaling and Fair Allocation
Nikhil Bansal 0001, Ilan Reuven Cohen |
WAOA | 2 |
| 2021 | Weighted Completion Time Minimization for Capacitated Parallel Machines
Ilan Reuven Cohen, Izack Cohen, Iyar Zaks |
WAOA | 1 |
| 2020 | Online Two-Dimensional Load BalancingabstractIn this paper, we consider the problem of assigning 2-dimensional vector jobs to identical machines online so to minimize the maximum load on any dimension of any machine. For arbitrary number of dimensions d, this problem is known as vector scheduling, and recent research has established the optimal competitive ratio as O((log d)/(log log d)) (Im et al. FOCS 2015, Azar et al. SODA 2018). But, these results do not shed light on the situation for small number of dimensions, particularly for d = 2 which is of practical interest. In this case, a trivial analysis shows that the classic list scheduling greedy algorithm has a competitive ratio of 3. We show the following improvements over this baseline in this paper: - We give an improved, and tight, analysis of the list scheduling algorithm establishing a competitive ratio of 8/3 for two dimensions. - If the value of opt is known, we improve the competitive ratio to 9/4 using a variant of the classic best fit algorithm for two dimensions. - For any fixed number of dimensions, we design an algorithm that is provably the best possible against a fractional optimum solution. This algorithm provides a proof of concept that we can simulate the optimal algorithm online up to the integrality gap of the natural LP relaxation of the problem. Ilan Reuven Cohen, Sungjin Im, Debmalya Panigrahi |
ICALP | 1 |
| 2019 | Dynamic Pricing of Servers on TreesabstractIn this paper we consider the k-server problem where events are generated by selfish agents, known as the selfish k-server problem. In this setting, there is a set of k servers located in some metric space. Selfish agents arrive in an online fashion, each has a request located on some point in the metric space, and seeks to serve his request with the server of minimum distance to the request. If agents choose to serve their request with the nearest server, this mimics the greedy algorithm which has an unbounded competitive ratio. We propose an algorithm that associates a surcharge with each server independently of the agent to arrive (and therefore, yields a truthful online mechanism). An agent chooses to serve his request with the server that minimizes the distance to the request plus the associated surcharge to the server. This paper extends [Ilan Reuven Cohen et al., 2015], which gave an optimal k-competitive dynamic pricing scheme for the selfish k-server problem on the line. We give a k-competitive dynamic pricing algorithm for the selfish k-server problem on tree metric spaces, which matches the optimal online (non truthful) algorithm. We show that an alpha-competitive dynamic pricing scheme exists on the tree if and only if there exists alpha-competitive online algorithm on the tree that is lazy and monotone. Given this characterization, the main technical difficulty is coming up with such an online algorithm. Ilan Reuven Cohen, Alon Eden, Amos Fiat, Lukasz Jez |
APPROX-RANDOM | 1 |
| 2019 | Tight Bounds for Online Edge ColoringabstractVizing's celebrated theorem asserts that any graph of maximum degree Δ admits an edge coloring using at most Δ+1 colors. In contrast, Bar-Noy, Motwani and Naor showed over a quarter century ago that the trivial greedy algorithm, which uses 2Δ-1 colors, is optimal among online algorithms. Their lower bound has a caveat, however: it only applies to low-degree graphs, with Δ=O(log n), and they conjectured the existence of online algorithms using Δ(1+o(1)) colors for Δ=ω(log n). Progress towards resolving this conjecture was only made under stochastic arrivals (Aggarwal et al., FOCS'03 and Bahmani et al., SODA'10). We resolve the above conjecture for adversarial vertex arrivals in bipartite graphs, for which we present a (1+o(1))Δ-edge-coloring algorithm for Δ=ω(log n) known a priori. Surprisingly, if Δ is not known ahead of time, we show that no (e/(e-1) - Ω(1)) Δ-edge-coloring algorithm exists. We then provide an optimal, (e/(e-1)+o(1)) Δ-edge-coloring algorithm for unknown Δ=ω(log n). To obtain our results, we study a nonstandard fractional relaxation for edge coloring, for which we present optimal fractional online algorithms and a near-lossless online rounding scheme, yielding our optimal randomized algorithms. Ilan Reuven Cohen, Binghui Peng, David Wajc |
FOCS | 1 |
| 2019 | Stochastic Graph ExplorationabstractExploring large-scale networks is a time consuming and expensive task which is usually operated in a complex and uncertain environment. A crucial aspect of network exploration is the development of suitable strategies that decide which nodes and edges to probe at each stage of the process. To model this process, we introduce the stochastic graph exploration problem. The input is an undirected graph G=(V,E) with a source vertex s, stochastic edge costs drawn from a distribution pi_e, e in E, and rewards on vertices of maximum value R. The goal is to find a set F of edges of total cost at most B such that the subgraph of G induced by F is connected, contains s, and maximizes the total reward. This problem generalizes the stochastic knapsack problem and other stochastic probing problems recently studied. Our focus is on the development of efficient nonadaptive strategies that are competitive against the optimal adaptive strategy. A major challenge is the fact that the problem has an Omega(n) adaptivity gap even on a tree of n vertices. This is in sharp contrast with O(1) adaptivity gap of the stochastic knapsack problem, which is a special case of our problem. We circumvent this negative result by showing that O(log nR) resource augmentation suffices to obtain O(1) approximation on trees and O(log nR) approximation on general graphs. To achieve this result, we reduce stochastic graph exploration to a memoryless process - the minesweeper problem - which assigns to every edge a probability that the process terminates when the edge is probed. For this problem, interesting in its own, we present an optimal polynomial time algorithm on trees and an O(log nR) approximation for general graphs. We study also the problem in which the maximum cost of an edge is a logarithmic fraction of the budget. We show that under this condition, there exist polynomial-time oblivious strategies that use 1+epsilon budget, whose adaptivity gaps on trees and general graphs are 1+epsilon and 8+epsilon, respectively. Finally, we provide additional results on the structure and the complexity of nonadaptive and adaptive strategies. Aris Anagnostopoulos, Ilan Reuven Cohen, Stefano Leonardi 0001, Jakub Lacki |
ICALP | 2 |
| 2018 | Randomized Algorithms for Online Vector Load BalancingabstractWe study randomized algorithms for the online vector bin packing and vector scheduling problems. For vector bin packing, we achieve a competitive ratio of Õ(d1/B), where d is the number of dimensions and B the size of a bin. This improves the previous bound of Õ(d1/(B-1)) by a polynomial factor, and is tight up to logarithmic factors. For vector scheduling, we show a lower bound of on the competitive ratio of randomized algorithms, which is the first result for randomized algorithms and is asymptotically tight. Finally, we analyze the widely used “power of two choices’ algorithm for vector scheduling, and show that its competitive ratio is , which is optimal up to the additive O(log log n) term that also appears in the scalar version of this algorithm. Yossi Azar, Ilan Reuven Cohen, Debmalya Panigrahi |
SODA | 2 |
| 2018 | Randomized Online Matching in Regular GraphsabstractIn this paper we study the classic online matching problem, introduced in the seminal work of Karp, Vazirani and Vazirani (STOC 1990), in regular graphs. For such graphs, an optimal deterministic algorithm as well as efficient algorithms under stochastic input assumptions were known. In this work, we present a novel randomized algorithm with competitive ratio tending to one on this family of graphs, under adversarial arrival order. Our main contribution is a novel algorithm which achieves competitive ratio in expectation on d-regular graphs. In contrast, we show that all previously-studied online algorithms have competitive ratio strictly bounded away from one. Moreover, we show the convergence rate of our algorithm's competitive ratio to one is nearly tight, as no algorithm achieves competitive ratio better than . Finally, we show that our algorithm yields a similar competitive ratio with high probability, as well as guaranteeing each vertex a probability of being matched tending to one. Ilan Reuven Cohen, David Wajc |
SODA | 1 |
| 2017 | Online Lower Bounds via DualityabstractIn this paper, we exploit linear programming duality in the online setting, where input arrives on the fly, from the unique perspective of designing lower bounds (i.e., hardness results) on the competitive ratio. In particular, we provide a systematic method (as opposed to ad hoc case analysis that is typically done) for obtaining online deterministic and randomized lower bounds on the competitive ratio for a wide variety of problems. We show the usefulness of our approach by providing new, tight hardness results for three diverse online problems: the Vector Bin Packing problem, Ad-auctions (and various online matching problems), and the Capital Investment problem. Our methods are sufficiently general that they can also be used to reconstruct existing lower bounds. Our approach is in stark contrast to previous works, which exploit linear programming duality to obtain positive results, often via the useful primal- dual scheme. We design a general recipe with the opposite aim of obtaining negative results via duality. The general idea behind our approach is to construct a parameterized family of primal linear programs based on a candidate collection of input sequences for proving the lower bound, where the objective function corresponds to optimizing the competitive ratio. Solving the parameterized family of primal linear programs optimally would yield a valid lower bound, but is a challenging task and limits the tools that can be applied, since analysis must be done precisely and exact optimality needs to be proved. To this end, we consider the corresponding parameterized family of dual linear programs and provide feasible solutions, where the objective function yields a lower bound on the competitive ratio. This opens up additional doors for analysis, including some of the techniques we employ (e.g., continuous analysis, differential equations, etc.), as we need not be so careful about exact optimality. We are confident that our methods can be successfully applied to produce many more lower bounds for a wide array of online problems. Yossi Azar, Ilan Reuven Cohen, Alan Roytman |
SODA | 2 |
| 2016 | Online Algorithms for Covering and Packing Problems with Convex ObjectivesabstractWe present online algorithms for covering and packing problems with (non-linear) convex objectives. The convex covering problem is defined as: minxϵR+nf(x) s.t. Ax ≥ 1, where f:R+n→ R+is a monotone convex function, and A is an m×n matrix with non-negative entries. In the online version, a new row of the constraint matrix, representing a new covering constraint, is revealed in each step and the algorithm is required to maintain a feasible and monotonically non-decreasing assignment x over time. We also consider a convex packing problem defined as: maxyϵR+mΣj=1myj - g(ATy), where g:R+n→R+is a monotone convex function. In the online version, each variable yj arrives online and the algorithm must decide the value of yj on its arrival. This represents the Fenchel dual of the convex covering program, when g is the convex conjugate of f. We use a primal-dual approach to give online algorithms for these generic problems, and use them to simplify, unify, and improve upon previous results for several applications. Yossi Azar, Niv Buchbinder, T.-H. Hubert Chan, Shahar Chen, Ilan Reuven Cohen, Anupam Gupta 0001, Zhiyi Huang 0002, Ning Kang 0001, Viswanath Nagarajan, Joseph Naor, Debmalya Panigrahi |
FOCS | 5 |
| 2016 | Packing Small VectorsabstractOnline d-dimensional vector packing models many settings such as minimizing resources in data centers where jobs have multiple resource requirements (CPU, Memory, etc.). However, no online d-dimensional vector packing algorithm can achieve a competitive ratio better than d. Fortunately, in many natural applications, vectors are relatively small, and thus the lower bound does not hold. For sufficiently small vectors, an O(log d)-competitive algorithm was known. We improve this to a constant competitive ratio, arbitrarily close to e ≈ 2.718, given that vectors are sufficiently small. We give improved results for the two dimensional case. For arbitrarily small vectors, the First Fit algorithm for two dimensional vector packing is no better than 2-competitive. We present a natural family of First Fit variants, and for optimized parameters get a competitive ratio ≈ 1.48 for sufficiently small vectors. We improve upon the 1.48 competitive ratio – not via a First Fit variant – and give a competitive ratio arbitrarily close to 4/3 for packing small, two dimensional vectors. We show that no algorithm can achieve better than a 4/3 competitive ratio for two dimensional vectors, even if one allows the algorithm to split vectors among arbitrarily many bins. Yossi Azar, Ilan Reuven Cohen, Amos Fiat, Alan Roytman |
SODA | 2 |
| 2015 | Serving in the Dark should be done Non-Uniformly
Yossi Azar, Ilan Reuven Cohen |
ICALP (1) | 2 |
| 2015 | Pricing Online Decisions: Beyond AuctionsabstractWe consider dynamic pricing schemes in online settings where selfish agents generate online events. Previous work on online mechanisms has dealt almost entirely with the goal of maximizing social welfare or revenue in an auction settings. This paper deals with quite general settings and minimizing social costs. We show that appropriately computed posted prices allow one to achieve essentially the same performance as the best online algorithm. This holds in a wide variety of settings. Unlike online algorithms that learn about the event, and then make enforcable decisions, prices are posted without knowing the future events or even the current event, and are thus inherently dominant strategy incentive compatible. In particular we show that one can give efficient posted price mechanisms for metrical task systems, some instances of the k-server problem, and metrical matching problems. We give both deterministic and randomized algorithms. Such posted price mechanisms decrease the social cost dramatically over selfish behavior where no decision incurs a charge. One alluring application of this is reducing the social cost of free parking exponentially. Ilan Reuven Cohen, Alon Eden, Amos Fiat, Lukasz Jez |
SODA | 1 |
| 2013 | The loss of serving in the darkabstractWe study the following balls and bins stochastic process: There is a buffer with B bins, and there is a stream of balls X = {X1, X2, ... ,XT} such that Xi is the number of balls that arrive before time i but after time i-1. Once a ball arrives, it is stored in one of the unoccupied bins. If all the bins are occupied then the ball is thrown away. In each time step, we select a bin uniformly at random, clear it, and gain its content. Once the stream of balls ends, all the remaining balls in the buffer are cleared and added to our gain. We are interested in analyzing the expected gain of this randomized process with respect to that of an optimal gain-maximizing strategy, which gets the same online stream of balls, and clears a ball from a bin, if exists, at any step. We name this gain ratio the loss of serving in the dark. Yossi Azar, Ilan Reuven Cohen, Iftah Gamzu |
STOC | 2 |
| 2013 | Tight bounds for online vector bin packingabstractIn the d-dimensional bin packing problem (VBP), one is given vectors x1,x2, ... ,xn ∈ Rd and the goal is to find a partition into a minimum number of feasible sets: {1,2 ... ,n} = ∪is Bi. A set Bi is feasible if ∑j ∈ Bi xj ≤ 1, where 1 denotes the all 1's vector. For online VBP, it has been outstanding for almost 20 years to clarify the gap between the best lower bound Ω(1) on the competitive ratio versus the best upper bound of O(d). We settle this by describing a Ω(d1-ε) lower bound. We also give strong lower bounds (of Ω(d1/B-ε) ) if the bin size B ∈ Z+ is allowed to grow. Finally, we discuss almost-matching upper bound results for general values of B; we show an upper bound whose exponent is additively "shifted by 1" from the lower bound exponent. Yossi Azar, Ilan Reuven Cohen, Seny Kamara, F. Bruce Shepherd |
STOC | 2 |