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Yilong Li 0003

dblp:131/4721-3 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0009-4709-8555ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 54% Geometric modeling and processing · 36% Image and video processing · 10%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
1.722025
Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis · SIGGRAPH Asia 2025
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025
Rendering › novel view synthesis
dynamic view synthesis
0.912025
Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis · SIGGRAPH Asia 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
large-scale scene reconstruction
0.912025
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025
Image and video processing › edge detection
laplacian operator
0.812024
Neural Laplacian Operator for 3D Point Clouds · ACM Trans. Graph. 2024
Geometric modeling and processing
point cloud processing
0.812024
Neural Laplacian Operator for 3D Point Clouds · ACM Trans. Graph. 2024
Geometric modeling and processing
3d scene representation
0.312025
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes · ICCV 2025
Rendering › gaussian splatting
4d gaussian splatting
0.312025
Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis · SIGGRAPH Asia 2025
Rendering
gaussian splatting
0.312025
Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

visibility-based data partitioning · 0.9hierarchical weighted training · 0.9dynamic anchor control · 0.9anchor-based representation · 0.9probe function training · 0.8kNN graph · 0.8graph neural network · 0.8
YearPublicationVenuePosition
2025 HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
abstract
3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce \textbf{HUG}, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.
Mai Su, Zhongtao Wang, Huishan Au, Yilong Li 0003, Xizhe Cao, Chengwei Pan, Yisong Chen
ICCV4
2025 Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis
abstract
Novel view synthesis for dynamic scenes presents a significant challenge in computer graphics. While recent 3D Gaussian splatting methods have achieved state-of-the-art quality and speed for static scenes, their direct extension to 4D dynamic scenes remains non-trivial. Existing approaches for dynamic scene novel view synthesis typically fall into two categories: either employing time-varying dynamic Gaussians, which often suffer from artifacts due to MLP limitations, or directly extending Gaussians to 4D, which, despite yielding high rendering quality, incurs substantial memory overhead. This paper introduces a novel 4D anchor-based framework that effectively leverages the stronger representational power of 4D Gaussians while crucially addressing their storage inefficiency. Our approach models dynamic scenes by binding Gaussians to strategically distributed anchor points. Furthermore, we propose a dynamic anchor control strategy to generate additional anchors in dynamic regions requiring detailed reconstruction. Additionally, we design an anchor stabilization strategy to fix the attributes of anchors in static regions during training, thereby preventing redundancy. Extensive experiments on various benchmarks, including N3DV and the Technicolor dataset, demonstrate the superior visual quality of our method.
Yilong Li 0003, Yisong Chen
SIGGRAPH Asia1
2024 Neural Laplacian Operator for 3D Point Clouds
abstract
The discrete Laplacian operator holds a crucial role in 3D geometry processing, yet it is still challenging to define it on point clouds. Previous works mainly focused on constructing a local triangulation around each point to approximate the underlying manifold for defining the Laplacian operator, which may not be robust or accurate. In contrast, we simply use the K- nearest neighbors (KNN) graph constructed from the input point cloud and learn the Laplacian operator on the KNN graph with graph neural networks (GNNs). However, the ground-truth Laplacian operator is defined on a manifold mesh with a different connectivity from the KNN graph and thus cannot be directly used for training. To train the GNN, we propose a novel training scheme by imitating the behavior of the ground-truth Laplacian operator on a set of probe functions so that the learned Laplacian operator behaves similarly to the ground-truth Laplacian operator. We train our network on a subset of ShapeNet and evaluate it across a variety of point clouds. Compared with previous methods, our method reduces the error by an order of magnitude and excels in handling sparse point clouds with thin structures or sharp features. Our method also demonstrates a strong generalization ability to unseen shapes. With our learned Laplacian operator, we further apply a series of Laplacian-based geometry processing algorithms directly to point clouds and achieve accurate results, enabling many exciting possibilities for geometry processing on point clouds. The code and trained models are available at https://github.com/IntelligentGeometry/NeLo.
Zhongtian Zheng, Yilong Li 0003, Peng-Shuai Wang
ACM Trans. Graph.3