VLDB 2026 Research / reviewers in the wild / expert
África Lopez-Rey
dblp:131/4903
· DBLP profile ↗
7ranked-venue papers
0as first author
4since 2021 · last 2023
0000-0001-5086-9810ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Assessment and recognition in technical massive open on-line courses with and without on-line laboratoriesabstractThis paper describes the organization and results of several MOOCs delivered about technical topics (i.e., digital electronics, VHDL design on FPGAs, open education and OERs repositories and the use of STEAM technologies to encourage diversity and inclusion), where online laboratories have been used in some of them. An analysis of the enrollment, students participating on tasks or quizzes, drop-out rate and certifications requests have been done. Sergio Martín 0001, Manuel Castro 0001, Elio San Cristóbal, Gabriel Díaz 0001, Félix García Loro, Clara María Pérez Molina, Blanca Quintana, Rosario Gil 0001, Pedro Plaza 0001, África Lopez-Rey, Germán Carro Fernandez, Antonio Robles-Gómez, Llanos Tobarra, Miguel Rodríguez-Artacho, José A. Ruipérez-Valiente |
EDUCON | 10 |
| 2021 | Build your own robotabstractThis Research to Practice Full Paper presents a pilot test framed in educational robotics where parents and child work together during the same session. In recent years, an educational movement has emerged that is related to the introduction of computational thinking, programming, and robotics in schools. Educational robotics is presented as one more resource that serves as a support in the different curricular subjects and facilitates the emergence of skills such as socialization, creative spirit and personal initiative, allowing participants to find answers to the problems that may arise in their reality. It is for this reason that a pilot test was carried out where we included the participants' parents in a session. To do this we used the Crumble controller, a platform that is programmed using block programming language. This platform also allows making electrical connections in an amazingly simple way. From the mechanical point of view, we use materials that can be easily machined, both by children and by inexperienced people. At the end of the experience, the assistants completed the assembly of their own robot. The article contains a study of the state of the art of using educational robotics. It also includes an analysis of the different tools mostly used in educational robotics. Also, throughout the article the learning methodology used, the different educational resources and the results obtained from the experience are described. Pedro Plaza 0001, Manuel Castro 0001, Elio San Cristóbal, Félix García Loro, Rosario Gil 0001, Antonio Menacho, Manuel Blázquez, Blanca Quintana, Sergio Martín 0001, Francisco Mur Perez, Alejandro Macho, Pablo Baizán, Ramón Carrasco Borrego, Germán Carro Fernandez, África Lopez-Rey, Clara María Pérez Molina, Russ Meier 0001, Edmundo Tovar |
EDUCON | 15 |
| 2021 | Promoting Computational Thinking through Visual Block Programming ToolsabstractComputational Thinking is a competence that is developed more in the last few years. This is due to the multitude of benefits it has in the classroom. Throughout this article we show a series of activities that promote the development of Computational Thinking using tools that allow visual block programming. The particularity of these activities is that some of them were performed during the confinement due to the COVID-19 and other activities were performed later, in the period known as the new normality. Throughout the article, details are provided about the different sessions. The different visual programming tools by blocks and the educational scenarios used are also indicated. In addition, the results obtained are shown. Pedro Plaza 0001, Manuel Castro 0001, José-Manuel Sáez-López, Elio San Cristóbal, Rosario Gil 0001, Antonio Menacho, Félix García Loro, Blanca Quintana, Sergio Martín 0001, Manuel Blázquez, Alejandro Macho, Pablo Baizán, Francisco Mur Perez, Germán Carro Fernandez, Clara María Pérez Molina, Ramón Carrasco Borrego, África Lopez-Rey, Miguel Rodríguez-Artacho, José A. Ruipérez-Valiente |
EDUCON | 17 |
| 2021 | Gender and STEAM as part of the MOOC STEAM4ALLabstractThis paper presents findings on participants of a massive open online course named "Educational Robotics for all" developed under Open edX platform. The document describes the organization and structure of the MOOC and some of its preliminary results. As an example, Module 2 about Gender and STEAM is presented and discussed. Carina Soledad González-González, Alicia García-Holgado, Pedro Plaza 0001, Manuel Castro 0001, Aruquia B. M. Peixoto, Julia Merino, Elio San Cristóbal, Antonio Menacho, Diana Urbano, Manuel Blázquez, Félix García Loro, Maria Teresa Restivo, Rebecca Strachan, Paloma Díaz 0001, Inmaculada Plaza, Cristina Fernández, Susan M. Lord, Diane T. Rover, Rosanna Yuen-Yan Chan, Melany M. Ciampi, Russ Meier 0001, Edmundo Tovar, Magdalena Salazar, Susan Zvacek, José A. Ruipérez-Valiente, Blanca Quintana, Sergio Martín 0001, Guillermo Botella Juan, África Lopez-Rey, Paulo Abreu |
EDUCON | 29 |
| 2020 | Visual block programming languages and their use in educational roboticsabstractVisual block programming environments can be defined as those programming environments that rely on objects rather than words to code the program. These types of environments are characterized by facilitating the task of the people who carry out the programs. This is mainly since they are more visually friendly. In addition, with this type of environment the person who makes the programs will not get the famous syntactic errors that characterize the programming tasks with textual programming languages. Along this paper, a set of tools commonly used in educational robotics are showed. Furthermore, a deep analysis in two of these tools are detailed. Additionally, some educational scenarios are detailed, as long as their relationship to students’ competencies and how to drive the scenarios in order to accomplish with the competencies. Finally, a study of the results from experience is included. Pedro Plaza 0001, Aruquia B. M. Peixoto, Elio San Cristóbal, Manuel Castro 0001, Manuel Blázquez, Antonio Menacho, Félix García Loro, Germán Carro Fernandez, Mónica Muñoz, Alejandro Muñoz, Sara Muñoz, César Muñoz, Blanca Quintana, África Lopez-Rey |
EDUCON | 15 |
| 2019 | Do MOOCs Sustain the UNESCO's Quality Education Goal?abstractThe 2030 Agenda for Sustainable Development of UNESCO establishes goals and targets in areas of critical importance for humanity. Recently, members of the eMadrid network have organized the Conference Learning with MOOCs (LWMOOCS 2018), the leading worldwide global conference, inspired by this year's theme “MOOCs for All - A Social and International Approach”. This paper analyzes the main outcomes of this conference organized around the “Quality Education”, the Sustainable Development Goal 4. Edmundo Tovar, Bernardo Tabuenca Archilla, Ahmed Alzaghoul, Carlos Delgado Kloos, James J. Sluss, África Lopez-Rey, Elena Ruiz Larrocha, Félix García Loro, Elio San Cristóbal, Miguel Rodríguez-Artacho, Sergio Martín 0001, Manuel Castro 0001, Russ Meier 0001, Nelson Piedra |
EDUCON | 6 |
| 2014 | The color of the light: A remote laboratory that uses a smart device that connects teachers and studentsabstractTechnology surrounds us wherever we look, nonetheless it is necessary to facilitate its use in places where a greater public can enjoy, know and learn with it. Techno Museum and Go Lab projects are focused on this goal. As a first prototype to bring technology closer to young students and schools, UNED has developed a Arduino based smart device that facilitates the integration of remote laboratories in learning scenarios. Initially, the Arduino smart device was designed for robotics laboratories, but finally it was decided to expand it to other laboratories. The current prototype is called RGB led: “The color of the light” laboratory. This paper presents its use by teachers and their potential applications as a tool to bring technology to schools and young people who tomorrow will become engineers, scientists and curious citizens. Germán Carro Fernandez, Manuel Castro 0001, Elio San Cristóbal, Gabriel Díaz 0001, Francisco Mur Perez, Miguel Latorre, Mercedes Chaparro, África Lopez-Rey, Christophe Salzmann, Denis Gillet |
EDUCON | 8 |