VLDB 2026 Research / reviewers in the wild / expert
Xiaokun Wang 0001
dblp:131/5643-1
· DBLP profile ↗
39ranked-venue papers
6as first author
28since 2021 · last 2026
0000-0002-4449-591XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 29 · 4 first-author · 25 since 2021Human-computer interaction and ubiquitous computing · 10 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Capability of large language models in assisting GPs with diagnoses
Ruibin Wang, Abdul Rehman 0007, Rupert Page, Hailing Li, Xiaokun Wang 0001, Xiaosong Yang, Jian J. Zhang 0001 |
Appl. Intell. | 6 |
| 2026 | A Unified Viscoelastic Solver for Multiphase Fluid Simulation Based on a Mixture ModelabstractFluid simulation is a central topic in computer graphics, encompassing a wide range of methodologies for modeling Newtonian, non-Newtonian, and viscoelastic behaviors across both single-phase and multiphase settings. Existing single-phase frameworks have achieved high visual fidelity, yet multiphase simulations remain limited in accurately capturing complex phase interactions, particularly under high-viscosity-ratio or viscoelastic conditions. To address these challenges, we develop a unified multiphase viscoelastic formulation capable of handling diverse fluid types-including Newtonian, shear-dependent non-Newtonian, and viscoelastic flows-within a single consistent framework. The formulation extends mixture-model approaches through a multi-mode conformation tensor representation, which enhances numerical stability via phase-level stress corrections and efficiently captures a broad spectrum of rheological behaviors. Compared with existing techniques, our framework achieves improved momentum-mass consistency and numerical stability, maintaining physically plausible results across wide viscosity ranges, advancing the state of the art in multiphase viscoelastic fluid simulation. Long Shen, Yalan Zhang, Steffen Frey, Alexandru C. Telea, Jirí Kosinka, JunJun Pan, Xiaokun Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2026 | PGSR-DR: high-fidelity reflective surface reconstruction with planar-based Gaussians and deferred rendering
Jingfeng Li, Xiaokun Wang 0001, Haokai Zeng, Xingyu Ye, Jirí Kosinka, Alexandru C. Telea, Yalan Zhang, Yanrui Xu |
Vis. Comput. | 2 |
| 2025 | Spatial Imputation Drives Cross-Domain Alignment for EEG ClassificationabstractElectroencephalogram (EEG) signal classification faces significant challenges due to data distribution shifts caused by heterogeneous electrode configurations, acquisition protocols, and hardware discrepancies across domains. This paper introduces IMAC, a novel channel-dependent mask and imputation self-supervised framework that formulates the alignment of cross-domain EEG data shifts as a spatial time series imputation task. To address heterogeneous electrode configurations in cross-domain scenarios, IMAC first standardizes different electrode layouts using a 3D-to-2D positional unification mapping strategy, establishing unified spatial representations. Unlike previous mask-based self-supervised representation learning methods, IMAC introduces spatio-temporal signal alignment. This involves constructing a channel-dependent mask and reconstruction task framed as a low-to-high resolution EEG spatial imputation problem. Consequently, this approach simulates cross-domain variations such as channel omissions and temporal instabilities, thus enabling the model to leverage the proposed imputer for robust signal alignment during inference. Furthermore, IMAC incorporates a disentangled structure that separately models the temporal and spatial information of the EEG signals separately, reducing computational complexity while enhancing flexibility and adaptability. Comprehensive evaluations across 10 publicly available EEG datasets demonstrate IMAC's superior performance, achieving state-of-the-art classification accuracy in both cross-subject and cross-center validation scenarios. Notably, IMAC shows strong robustness under both simulated and real-world distribution shifts, surpassing baseline methods by up to 35% in integrity scores while maintaining consistent classification accuracy. Hongjun Liu 0006, Yalan Zhang, Xiaokun Wang 0001 |
ACM Multimedia | 4 |
| 2025 | Multiphase Particle-Based Simulation of Poro-Elasto-Capillary EffectsabstractSimulating the interactions between fluids and porous media has attracted significant attention in computer graphics. A key challenge in this domain is modeling the Poro-Elasto-Capillary (PEC) coupling effect which describes the intricate interplay of three physical phenomena in soft porous materials: pore-structure evolution, elastic deformation, and wetting driven by capillary pressure. These phenomena collectively govern dynamic behavior such as the softening and fracturing of biscuits upon water absorption or the swelling of cellulose sponges due to liquid infiltration. Most existing simulation methods model porous media either as static grids or as solid particles with augmented water content attributes, failing to capture the full spectrum of PEC-driven effects due to the lack of physical modeling for elasticity, dynamic porosity changes, and capillary interactions. We propose a multiphase particle-based framework to holistically simulate PEC coupling effects with porous media. We develop a physics-driven model that captures elasticity and dynamic pore-structure evolution under capillary action, enabling realistic simulation of softening and swelling. We derive a saturation-aware pressure Poisson equation to enforce fluid incompressibility within and around the porous medium, ensuring accurate capillary-driven flow while preserving mass and momentum. Finally, we propose a representative elementary volume-based formulation to unify the modeling of homogeneous macro-porous media and cavity-embedded structures, enhancing the representation of pore-scale PEC effects. Comparisons with prior work and real footage show the advantages of our approach in achieving visually realistic fluid-porous media interactions. Ruolan Li, Yanrui Xu, Yalan Zhang, Jirí Kosinka, Alexandru C. Telea, Jian Chang 0001, Jian J. Zhang 0001, Xiaokun Wang 0001 |
SIGGRAPH Asia | 9 |
| 2025 | Physics and geometry-augmented neural implicit surfaces for rigid bodiesabstractThis paper tackles the challenges of physics-based simulation of rigid bodies in neural rendering, with a focus on 3D model representation and collision handling. We propose Physics and Geometry-Augmented Neural Implicit Surfaces (PGA-NeuS), a novel approach that combines neural implicit surfaces with a differentiable physics solver. In the pre-processing stage, PGA-NeuS reconstructs static scene and object geometry from multi-view images using signed distance fields (SDFs). For dynamic scenes captured in monocular videos, these SDFs, along with the initial position and orientation of moving rigid bodies, are fed into a differentiable rigid body solver to optimize physical parameters, such as initial velocity and friction coefficients. Subsequently, PGA-NeuS leverages color loss, physics loss, and object mask supervision to iteratively refine the neural implicit surface, ensuring the target object's alignment with the predicted motion sequence. We evaluate PGA-NeuS on five real-world scenes, demonstrating its ability to accurately reconstruct realistic motion sequences and estimate physical parameters such as position and velocity. Dataset and source code are available at https://github.com/Raining00/PGA-NeuS . • PGA-NeuS reconstructs moving rigid objects from monocular videos using physics-aware neural surfaces. • Joint optimization of color, physics, and mask losses enables dynamic scene reconstruction from monocular videos. • We introduce a dataset with synthetic and real scenes featuring sliding, rolling, and collision motions. Yuanmu Xu, Guanli Hou, Jiangbei Hu, Tenglong Ren, Xiaokun Wang 0001, Yalan Zhang, Chen Qian 0006, Fei Hou 0001, Ying He 0001 |
Comput. Aided Geom. Des. | 5 |
| 2025 | Peridynamics-based simulation of viscoelastic solids and granular materials
Haoping Wang, Xiaokun Wang 0001, Yalan Zhang, Jirí Kosinka, Steffen Frey, Alexandru C. Telea |
Comput. Graph. | 3 |
| 2025 | A Versatile Energy-Based SPH Surface Tension With Spatial GradientsabstractABSTRACT We propose a novel simulation method for surface tension effects based on the Smoothed Particle Hydrodynamics framework, capturing versatile tension effects using a unified interface energy description. Guided by the principle of energy minimization, we compute the interface energy from multiple interfaces solely using the original kernel function estimation, which eliminates the dependence on second‐order derivative discretization. Subsequently, we incorporate an inertia term into the energy function to strike a balance between tension effects and other forces. To simulate tension, we propose an energy diffusion‐based method for minimizing the objective energy function. The particles at the interface are iteratively shifted from high‐energy regions to low‐energy regions through several iterations, thereby achieving global interface energy minimization. Furthermore, our approach incorporates surface tension parameters as variable quantities within the energy framework, enabling automatic resolution of tension spatial gradients without requiring explicit computation of interfacial gradients. Experimental results demonstrate that our method effectively captures the wetting, capillary, and Marangoni effects, showcasing significant improvements in both the accuracy and stability of tension simulation. Qianwei Wang, Yanrui Xu, Xiangyu Sheng, Yu Guo 0001, Jian Chang 0001, Jianjun Zhang 0011, Xiaokun Wang 0001 |
Comput. Animat. Virtual Worlds | 8 |
| 2025 | An Adaptive Boundary Material Point Method With Surface Particle Reconstruction
Haokai Zeng, Dongyu Yang, Yanrui Xu, Yalan Zhang, Feng Tian 0009, Xiaokun Wang 0001 |
Comput. Animat. Virtual Worlds | 7 |
| 2025 | Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi-Fluid InteractionsabstractABSTRACT The dynamic interface prediction of multi‐density fluids presents a fundamental challenge across computational fluid dynamics and graphics, rooted in nonlinear momentum transfer. We present Density‐Conditioned Dynamic Convolution, a novel neural operator framework that establishes differentiable density‐dynamics mapping through decoupled operator response. The core theoretical advancement lies in continuously adaptive neighborhood kernels that transform local density distributions into tunable filters, enabling unified representation from homogeneous media to multi‐phase fluid. Experiments demonstrate autonomous evolution of physically consistent interface separation patterns in density contrast scenarios, including cocktail and bidirectional hourglass flow. Quantitative evaluation shows improved computational efficiency compared to a SPH method and qualitatively plausible interface dynamics, with a larger time step size. Yalan Zhang, Xiaokun Wang 0001, Angelos Chatzimparmpas |
Comput. Animat. Virtual Worlds | 3 |
| 2025 | Dynamic Importance Monte Carlo SPH Vortical Flows With Lagrangian SamplesabstractWe present a Lagrangian dynamic importance Monte Carlo method without non-trivial random walks for solving the Velocity-Vorticity Poisson Equation (VVPE) in Smoothed Particle Hydrodynamics (SPH) for vortical flows. Key to our approach is the use of the Kinematic Vorticity Number (KVN) to detect vortex cores and to compute the KVN-based importance of each particle when solving the VVPE. We use Adaptive Kernel Density Estimation (AKDE) to extract a probability density distribution from the KVN for the the Monte Carlo calculations. Even though the distribution of the KVN can be non-trivial, AKDE yields a smooth and normalized result which we dynamically update at each time step. As we sample actual particles directly, the Lagrangian attributes of particle samples ensure that the continuously evolved KVN-based importance, modeled by the probability density distribution extracted from the KVN by AKDE, can be closely followed. Our approach enables effective vortical flow simulations with significantly reduced computational overhead and comparable quality to the classic Biot-Savart law that in contrast requires expensive global particle querying. Xingyu Ye, Xiaokun Wang 0001, Yanrui Xu, Alexandru C. Telea, Jirí Kosinka, Lihua You, Jian J. Zhang 0001, Jian Chang 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Editable Mesh Animations Modeling Based on Controlable Particles for Real-Time XRabstractThe real-time generation of editable mesh animations in XR applications has been a focal point of research in the XR field. However, easily controlling the generated editable meshes remains a significant challenge. Existing methods often suffer from slow generation speeds and suboptimal results, failing to accurately simulate target objects' complex details and shapes, which does not meet user expectations. Additionally, the final generated meshes typically require manual user adjustments, and it is difficult to generate multiple target models simultaneously. To overcome these limitations, a universal control scheme for particles based on the sampling features of the target is proposed. It introduces a spatially adaptive control algorithm for particle coupling by adjusting the magnitude of control forces based on the spatial features of model sampling, thereby eliminating the need for parameter dependency and enabling the control of multiple types of models within the same scene. We further introduce boundary correction techniques to improve the precision in generating target shapes while reducing particle splashing. Moreover, a distance-adaptive particle fragmentation mechanism prevents unnecessary particle accumulation. Experimental results demonstrate that the method has better performance in controlling complex structures and generating multiple targets at the same time compared to existing methods. It enhances control accuracy for complex structures and targets under the condition of sparse model sampling. It also consistently delivers outstanding results while maintaining high stability and efficiency. Ultimately, we were able to create a set of smooth editable meshes and developed a solution for integrating this algorithm into VR and AR animation applications. Xiangyang Zhou, Yanrui Xu, Xiaokun Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | Visual simulation of bone cement blending and dynamic flowabstractBone cement filling is an important method for preventing osteoporosis and treating fractures. In bone cement filling surgery, the preparation and dosage of the cement usually depend on specific product manuals and the doctor’s experience. If bone cement is not used properly, it may cause additional damage. For teaching and auxiliary medical purposes, for example, assisting doctors to observe the possible flow of bone cement, this paper proposes a multiphase non-Newtonian fluid simulation method to simulate and visualize the flow behavior during the wet sand phase of bone cement blending and polymerization. Our method enables showing intuitively the application process of bone cement under different scene settings to obtain dynamic bone cement effects with high stability and performance. Compared with other methods, our method can simulate highly viscous mixed fluids efficiently and robustly, which supports our method’s usage in the aforementioned training and experimentation scenarios. Long Shen, Yalan Zhang, Steffen Frey, Alexandru C. Telea, Jirí Kosinka, Xiaokun Wang 0001 |
BIBM | 6 |
| 2024 | Who Looks like Me: Semantic Routed Image Harmonization
Jinsheng Sun, Xiaokun Wang 0001, Yu Guo 0001, Yalan Zhang |
IJCAI | 3 |
| 2024 | Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent FlowsabstractAbstract For vortex particle methods relying on SPH‐based simulations, the direct approach of iterating all fluid particles to capture velocity from vorticity can lead to a significant computational overhead during the Biot‐Savart summation process. To address this challenge, we present a Monte Carlo vortical smoothed particle hydrodynamics (MCVSPH) method for efficiently simulating turbulent flows within an SPH framework. Our approach harnesses a Monte Carlo estimator and operates exclusively within a pre‐sampled particle subset, thus eliminating the need for costly global iterations over all fluid particles. Our algorithm is decoupled from various projection loops which enforce incompressibility, independently handles the recovery of turbulent details, and seamlessly integrates with state‐of‐the‐art SPH‐based incompressibility solvers. Our approach rectifies the velocity of all fluid particles based on vorticity loss to respect the evolution of vorticity, effectively enforcing vortex motions. We demonstrate, by several experiments, that our MCVSPH method effectively preserves vorticity and creates visually prominent vortical motions. Xingyu Ye, Xiaokun Wang 0001, Yanrui Xu, Jirí Kosinka, Alexandru C. Telea, Lihua You, Jian J. Zhang 0001, Jian Chang 0001 |
Comput. Graph. Forum | 2 |
| 2024 | Multiphase Viscoelastic Non-Newtonian Fluid SimulationabstractAbstract We propose an SPH‐based method for simulating viscoelastic non‐Newtonian fluids within a multiphase framework. For this, we use mixture models to handle component transport and conformation tensor methods to handle the fluid's viscoelastic stresses. In addition, we consider a bonding effects network to handle the impact of microscopic chemical bonds on phase transport. Our method supports the simulation of both steady‐state viscoelastic fluids and discontinuous shear behavior. Compared to previous work on single‐phase viscous non‐Newtonian fluids, our method can capture more complex behavior, including material mixing processes that generate non‐Newtonian fluids. We adopt a uniform set of variables to describe shear thinning, shear thickening, and ordinary Newtonian fluids while automatically calculating local rheology in inhomogeneous solutions. In addition, our method can simulate large viscosity ranges under explicit integration schemes, which typically requires implicit viscosity solvers under earlier single‐phase frameworks. Yalan Zhang, S. Long, Yanrui Xu, Xiaokun Wang 0001, Jirí Kosinka, Steffen Frey, Alexandru C. Telea |
Comput. Graph. Forum | 4 |
| 2024 | Physics-based fluid simulation in computer graphics: Survey, research trends, and challengesabstractPhysics-based fluid simulation has played an increasingly important role in the computer graphics community. Recent methods in this area have greatly improved the generation of complex visual effects and its computational efficiency. Novel techniques have emerged to deal with complex boundaries, multiphase fluids, gas–liquid interfaces, and fine details. The parallel use of machine learning, image processing, and fluid control technologies has brought many interesting and novel research perspectives. In this survey, we provide an introduction to theoretical concepts underpinning physics-based fluid simulation and their practical implementation, with the aim for it to serve as a guide for both newcomers and seasoned researchers to explore the field of physics-based fluid simulation, with a focus on developments in the last decade. Driven by the distribution of recent publications in the field, we structure our survey to cover physical background; discretization approaches; computational methods that address scalability; fluid interactions with other materials and interfaces; and methods for expressive aspects of surface detail and control. From a practical perspective, we give an overview of existing implementations available for the above methods. Xiaokun Wang 0001, Yanrui Xu, Sinuo Liu, Bo Ren 0003, Jirí Kosinka, Alexandru C. Telea, Chongming Song, Jian Chang 0001, Chenfeng Li, Jian J. Zhang 0001 |
Comput. Vis. Media | 1 |
| 2024 | Peridynamic-based modeling of elastoplasticity and fracture dynamicsabstractAbstract This paper introduces a particle‐based framework for simulating the behavior of elastoplastic materials and the formation of fractures, grounded in Peridynamic theory. Traditional approaches, such as the Finite Element Method (FEM) and Smoothed Particle Hydrodynamics (SPH), to modeling elastic materials have primarily relied on discretization techniques and continuous constitutive model. However, accurately capturing fracture and crack development in elastoplastic materials poses significant challenges for these conventional models. Our approach integrates a Peridynamic‐based elastic model with a density constraint, enhancing stability and realism. We adopt the Von Mises yield criterion and a bond stretch criterion to simulate plastic deformation and fracture formation, respectively. The proposed method stabilizes the elastic model through a density‐based position constraint, while plasticity is modeled using the Von Mises yield criterion within the bond of particle paris. Fracturing and the generation of fine fragments are facilitated by the fracture criterion and the application of complementarity operations to the inter‐particle connections. Our experimental results demonstrate the efficacy of our framework in realistically depicting a wide range of material behaviors, including elasticity, plasticity, and fracturing, across various scenarios. Haoping Wang, Xiaokun Wang 0001, Yanrui Xu, Yalan Zhang, Yu Guo 0001 |
Comput. Animat. Virtual Worlds | 2 |
| 2024 | Efficient and high precision target-driven fluid simulation based on spatial geometry featuresabstractSummary We proposed a novel target‐driven fluid simulation method based on the weighted control model derived from the spatial geometric features of the target shape. First, the spatial geometric characteristics of the target model are taken into account to set the color field weights of control particles. This enabled the full expression of geometric characteristics of the target model, and improve the shape accuracy of controlled fluid. Then, the fluid is controlled to form the target shape under driving constraints, wherein we proposed a new adaptive constraint mechanism that enables efficient target shape generation. Finally, a new density constraint between the control particles and the controlled fluid particles is proposed to ensure the incompressibility of fluid during control. Compared to the state‐of‐the‐art target‐driven fluid control methods, our method achieves higher precision fluid control with higher efficiency. Xiangyang Zhou, Sinuo Liu, Haokai Zeng, Xiaokun Wang 0001 |
Comput. Animat. Virtual Worlds | 4 |
| 2024 | Dual-mechanism surface tension model for SPH-based simulation
Yuege Xiong, Xiaokun Wang 0001, Yanrui Xu, Yalan Zhang, Jian Chang 0001, Jian J. Zhang 0001 |
Vis. Comput. | 2 |
| 2023 | An Implicitly Stable Mixture Model for Dynamic Multi-fluid SimulationsabstractParticle-based simulations have become increasingly popular in real-time applications due to their efficiency and adaptability, especially for generating highly dynamic fluid effects. However, the swift and stable simulation of interactions among distinct fluids continues to pose challenges for current mixture model techniques. When using a single-mixture flow field to represent all fluid phases, numerical discontinuities in phase fields can result in significant losses of dynamic effects and unstable conservation of mass and momentum. To tackle these issues, we present an advanced implicit mixture model for smoothed particle hydrodynamics. Instead of relying on an explicit mixture field for all dynamic computations and phase transfers between particles, our approach calculates phase momentum sources from the mixture model to derive explicit and continuous velocity phase fields. We then implicitly obtain the mixture field using a phase-mixture momentum-mapping mechanism that ensures conservation of incompressibility, mass, and momentum. In addition, we propose a mixture viscosity model and establish viscous effects between the mixture and individual fluid phases to avoid instability under extreme inertia conditions. Through a series of experiments, we show that, compared to existing mixture models, our method effectively improves dynamic effects while reducing critical instability factors. This makes our approach especially well-suited for long-duration, efficiency-oriented virtual reality scenarios. Yanrui Xu, Xiaokun Wang 0001, Chongming Song, Yalan Zhang, Jian Chang 0001, Jian J. Zhang 0001, Jirí Kosinka, Alexandru C. Telea |
SIGGRAPH Asia | 2 |
| 2023 | Foreword to AniNex workshop 2022abstractThe use of social media has become so popular that people share photos every day on them. Automatic face recognition and tagging of people's photos have caused privacy preservation issues and some methods have been proposed for hiding the identity of presented people in these images. Blurring and blacking the face area, adding physical adversarial patches to the face, and adding adversarial masks are some proposed methods for this purpose. However, these methods particularly suffer from dissimilarity of the input and output images and inadequate performance in identity concealment from automatic face recognition (AFR) systems. In this paper, we propose the Generative Mask-guided Face Image Manipulation (GMFIM) model based on Generative Adversarial Networks (GANs) to apply imperceptible edits to the input face image to preserve the identity of the person in the image. Our model consists of a face mask module, a GAN-based optimization module, and a merge module. Different criteria are considered in the objective function of the optimization step to produce high-quality images that are as similar as possible to the input image while they cannot be recognized by AFR systems. The results of the experiments on different datasets show that our model provides promising results in terms of the quality of the generated images and the identity concealment performance. Jian Chang 0001, Xiaokun Wang 0001, Alexandru C. Telea, Jirí Kosinka, Feng Tian 0009, Jian J. Zhang 0001 |
Comput. Graph. | 2 |
| 2023 | Anisotropic screen space rendering for particle-based fluid simulationabstractThis paper proposes a real-time fluid rendering method based on the screen space rendering scheme for particle-based fluid simulation. Our method applies anisotropic transformations to the point sprites to stretch the point sprites along appropriate axes, obtaining smooth fluid surfaces based on the weighted principal components analysis of the particle distribution. Then we combine the processed anisotropic point sprite information with popular screen space filters like curvature flow and narrow-range filters to process the depth information. Experiments show that the proposed method can efficiently resolve the issues of jagged edges and unevenness on the surface that existed in previous methods while preserving sharp high-frequency details. Yanrui Xu, Yuanmu Xu, Yuege Xiong, Dou Yin, Xiaokun Wang 0001, Jian Chang 0001, Jian J. Zhang 0001 |
Comput. Graph. | 6 |
| 2023 | HandDGCL: Two-hand 3D reconstruction based disturbing graph contrastive learningabstractAbstract Virtual reality (VR) and augmented reality (AR) applications are becoming increasingly prevalent. However, constructing realistic 3D hands, especially when two hands are interacting, from a single RGB image remains a major challenge due to severe mutual occlusion and the enormous diversity of hand poses. In this article, we propose a disturbing graph contrastive learning strategy for two‐hand 3D reconstruction. This involves a graph disturbance network designed to generate graph feature pairs to enhance the consistency of the two‐hand pose features. A contrastive learning module leverages high‐quality generative features for a strong feature expression. We further propose a similarity distinguish method to divide positive and negative features for accelerating the model convergence. Additionally, a multi‐term loss is designed to balance the relation among the hand pose, the visual scale and the viewpoint position. Our model has achieved state‐of‐the‐art results in the InterHand2.6M benchmark. Ablation studies show the model's great ability to correct unreasonable hand movements. In subjective assessments, our graph disturbance learning method significantly improves the construction of realistic 3D hands, especially when two hands are interacting. Xiaokun Wang 0001, Jian Chang 0001 |
Comput. Animat. Virtual Worlds | 3 |
| 2023 | Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic couplingabstractAbstract Fluid simulation has been one of the most critical topics in computer graphics for its capacity to produce visually realistic effects. The intricacy of fluid simulation manifests most with interacting dynamic elements. The coupling for such scenarios has always been challenging to manage due to the numerical instability arising from the coupling boundary between different elements. Therefore, we propose an implicit smoothed particle hydrodynamics fluid‐elastic coupling approach to reduce the instability issue for fluid‐fluid, fluid‐elastic, and elastic‐elastic coupling circumstances. By deriving the relationship between the universal pressure field with the incompressible attribute of the fluid, we apply the number density scheme to solve the pressure Poisson equation for both fluid and elastic material to avoid the density error for multi‐material coupling and conserve the non‐penetration condition for elastic objects interacting with fluid particles. Experiments show that our method can effectively handle the multiphase fluids simulation with elastic objects under various physical properties. Xiaokun Wang 0001, Yanrui Xu, Houbin Huang, Jian Chang 0001, Jian J. Zhang 0001 |
Comput. Animat. Virtual Worlds | 1 |
| 2023 | Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulationabstractAbstract Fluid simulation is well‐known for being visually stunning while computationally expensive. Spatial adaptivity can effectively ease the computational cost by discretizing the simulation space with varying resolutions. Adaptive methods nowadays mainly focus on the mechanism of refining the fluid surfaces to obtain more vivid splashes and wave effects. But such techniques hinder further performance gain under the condition where most of the vast fluid surface is tranquil. Moreover, energetic flow beneath the surface cannot be adequately captured with the interior of the fluid still being simulated under coarse discretization. This article proposes a novel boundary‐distance based adaptive method for smoothed particle hydrodynamics fluid simulation. The signed‐distance field constructed with respect to the coupling boundary is introduced to determine particle resolution in different spatial positions. The resolution is maximal within a specific distance to the boundary and decreases smoothly as the distance increases until a threshold is reached. The sizes of the particles are then adjusted towards the resolution via splitting and merging. Additionally, a wake flow preservation mechanism is introduced to keep the particle resolution at a high level for a period of time after a particle flows through the boundary object to prevent the loss of flow details. Experiments show that our method can refine fluid–solid coupling details more efficiently and effectively capture dynamic effects beneath the surface. Yanrui Xu, Chongming Song, Xiaokun Wang 0001, Yalan Zhang, Jian Chang 0001 |
Comput. Animat. Virtual Worlds | 3 |
| 2021 | Silicone Oil-Water Interaction and Emulsification Visual Simulation for Intraocular Silicone Oil TamponadeabstractVitrectomy combined with silicone oil tamponade is an effective treatment for rhegmatogenous retinal detachment (RRD). The high viscosity and surface tension of the silicone oil make it suitable for treating large retinal tears by pressing against the retina. However, silicone oil becomes emulsified over time as it remains in the eye, which can cause serious complications. Clear visual acquisitions of silicone oil-water interaction and silicone oil emulsification progress are difficult during and after the surgery. To help doctors and patients perceive the two-phase interaction and emulsification progress intuitively, we propose a physically based simulation method for intraocular silicone oil visualization. For the visualization of immiscible silicone oil-water interaction, we introduce a volume-incompressible Smoothed Particle Hydrodynamics (SPH) approach to improve simulation precision of multiphase flow coupling. A diffusion model based on volume fraction is proposed to visualize emulsification progress. Additionally, we combine our method with cohesion and surface-minimization driven surface tension model to describe the high surface tension of silicone oil. Experiments show that our scheme can obtain a precise pressure gradient near phase boundary and perform noticeable mixing effect that evolves over time. Our method has the advantage of higher accuracy than other visualization methods, and has the potential to help doctors make decisions and estimate surgical outcomes. Chongming Song, Yanrui Xu, Xiaokun Wang 0001, Houbin Huang |
BIBM | 3 |
| 2021 | Turbulent Details Simulation for SPH Fluids via Vorticity RefinementabstractAbstract A major issue in smoothed particle hydrodynamics (SPH) approaches is the numerical dissipation during the projection process, especially under coarse discretizations. High‐frequency details, such as turbulence and vortices, are smoothed out, leading to unrealistic results. To address this issue, we introduce a vorticity refinement (VR) solver for SPH fluids with negligible computational overhead. In this method, the numerical dissipation of the vorticity field is recovered by the difference between the theoretical and the actual vorticity, so as to enhance turbulence details. Instead of solving the Biot‐Savart integrals, a stream function, which is easier and more efficient to solve, is used to relate the vorticity field to the velocity field. We obtain turbulence effects of different intensity levels by changing an adjustable parameter. Since the vorticity field is enhanced according to the curl field, our method can not only amplify existing vortices, but also capture additional turbulence. Our VR solver is straightforward to implement and can be easily integrated into existing SPH methods. Sinuo Liu, Xiaokun Wang 0001, Yanrui Xu, Jirí Kosinka, Alexandru C. Telea |
Comput. Graph. Forum | 2 |
| 2020 | Robust turbulence simulation for particle-based fluids using the Rankine vortex model
Xiaokun Wang 0001, Sinuo Liu, Yanrui Xu, Jirí Kosinka |
Vis. Comput. | 1 |
| 2019 | Turbulence Enhancement for SPH Fluids Visualization
Yanrui Xu, Xiaokun Wang 0001, Sinuo Liu |
CDVE | 4 |
| 2019 | Viscosity-based Vorticity Correction for Turbulent SPH FluidsabstractA critical problem of Smooth Particle Hydrodynamics (SPH) methods is the numerical dissipation in viscosity computation. This leads to unrealistic results where high frequency details, like turbulence, are smoothed out. To address this issue, we introduce a viscosity-based vorticity correction scheme for SPH fluids, without complex time integration or limited time steps. In our method, the energy difference in viscosity computation is used to correct the vorticity field. Instead of solving Biot-Savart integrals, we adopt stream function, which is easier to solve and more efficient, to recover the velocity field from the vorticity difference. Our method can increase the existing vortex significantly and generate additional turbulence at potential position. Moreover, it is simple to implement and can be easily integrated with other SPH methods. Sinuo Liu, Xiaokun Wang 0001, Yanrui Xu, Yalan Zhang |
VR | 2 |
| 2018 | Adaptively stepped SPH for fluid animation based on asynchronous time integration
Xiaokun Wang 0001, Liangliang He, Yalan Zhang |
Neural Comput. Appl. | 2 |
| 2017 | An Improved Anisotropic Kernels Surface Reconstruction Method for Multiphase Fluid
Xiaokun Wang 0001, Yalan Zhang |
CDVE | 3 |
| 2017 | Surface Tension Fluid Simulation with Adaptiving Time Steps
Xu Liu 0020, Pengfei Ye, Xiaokun Wang 0001 |
CDVE | 4 |
| 2017 | Anisotropic Surface Reconstruction for Multiphase FluidsabstractUnder particle-based framework, level set is generally defined for fluid surfaces and is integrated with marching cubes algorithm to extract fluid surfaces. In these methods, anisotropic kernels method has proven successful for reconstructing fluid surfaces with high quality. It can perfectly represent smooth surfaces, thin stream and sharp features of fluids compare to other methods. In this paper, we propose a novel approach to extend it to the simulation of multiphase fluids simulation. In order to ensure fine effects for both fluid surface and multiphase interface, we modify the calculation of original anisotropic kernels and address a binary tree strategy for reconstruction. Our method can extract fluid surfaces simply and effectively for particle-based multiphase simulation. It solved the problem of overlaps and gaps at multiphase interface that exist in traditional methods. The experimental results demonstrate that our method keep a good fluid surface and interface effects. Xiaokun Wang 0001, Yalan Zhang, Sinuo Liu |
CW | 1 |
| 2017 | Surface Tension Model Based on Implicit Incompressible Smoothed Particle Hydrodynamics for Fluid Simulation
Xiaokun Wang 0001, Yalan Zhang, Sinuo Liu, Pengfei Ye |
J. Comput. Sci. Technol. | 1 |
| 2016 | Rigid Body Sampling and Boundary Handling for Rigid-Fluid Coupling of Particle Based Fluids
Xiaokun Wang 0001, Yalan Zhang, Xu Liu 0020 |
CDVE | 1 |
| 2016 | A Density-Correction Method for Particle-Based Non-Newtonian Fluid
Yalan Zhang, Xiaokun Wang 0001 |
CDVE | 3 |
| 2016 | Adaptiving Time Steps for SPH Cloth-Fluid CouplingabstractWe propose a new cloth-fluid coupling scheme which takes the advantages of the position-based method. With the constraint to distance and angle, deformable sheet could be implemented and coupled with fluid particles. Furthermore, an adaptive time-stepping method is adopted for the cloth-fluid coupling, which increases and decreases the required time step automatically according to the scenario. While comparatively large time steps can be used, the efficiency of the simulation is significantly improved compared to the constant time-stepping. Yalan Zhang, Xu Liu 0020, Xiaokun Wang 0001 |
CW | 4 |