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Marco Seiz

dblp:131/7961 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0002-7712-2394ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 67% Embedded and real-time systems · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Embedded and real-time systems › model-based design
code generation
0.412019
Code generation for massively parallel phase-field simulations · SC 2019
High-performance computing › scientific computing systems
phase field simulation
0.412019
Code generation for massively parallel phase-field simulations · SC 2019
High-performance computing
scientific computing
0.412019
Code generation for massively parallel phase-field simulations · SC 2019
Computational science and engineering › materials science
materials science simulation
0.112019
Code generation for massively parallel phase-field simulations · SC 2019

Methods — techniques the papers use, named apart from their topics

stencil-based time-stepping · 0.8performance-portable code generation · 0.8free-energy functional transformation · 0.8
YearPublicationVenuePosition
2021 Lustre I/O performance investigations on Hazel Hen: experiments and heuristics
abstract
Abstract With ever-increasing computational power, larger computational domains are employed and thus the data output grows as well. Writing this data to disk can become a significant part of runtime if done serially. Even if the output is done in parallel, e.g., via MPI I/O, there are many user-space parameters for tuning the performance. This paper focuses on the available parameters for the Lustre file system and the Cray MPICH implementation of MPI I/O. Experiments on the Cray XC40 Hazel Hen using a Cray Sonexion 2000 Lustre file system were conducted. In the experiments, the core count, the block size and the striping configuration were varied. Based on these parameters, heuristics for striping configuration in terms of core count and block size were determined, yielding up to a 32-fold improvement in write rate compared to the default. This corresponds to 85 GB/s of the peak bandwidth of 202.5 GB/s. The heuristics are shown to be applicable to a small test program as well as a complex application.
Marco Seiz, Philipp Offenhäuser, Stefan Andersson, Johannes Hötzer, Henrik Hierl, Britta Nestler, Michael M. Resch
J. Supercomput.1
2019 Code generation for massively parallel phase-field simulations
abstract
This article describes the development of automatic program generation technology to create scalable phase-field methods for material science applications. To simulate the formation of microstructures in metal alloys, we employ an advanced, thermodynamically consistent phase-field method. A state-of-the-art large-scale implementation of this model requires extensive, time-consuming, manual code optimization to achieve unprecedented fine mesh resolution. Our new approach starts with an abstract description based on free-energy functionals which is formally transformed into a continuous PDE and discretized automatically to obtain a stencil-based time-stepping scheme. Subsequently, an automatized performance engineering process generates highly optimized, performance-portable code for CPUs and GPUs. We demonstrate the efficiency for real-world simulations on large-scale GPU-based (PizDaint) and CPU-based (SuperMUC-NG) supercomputers. Our technique simplifies program development and optimization for a wide class of models.
Martin Bauer 0003, Johannes Hötzer, Dominik Ernst, Julian Hammer, Marco Seiz, Henrik Hierl, Jan Hönig, Harald Köstler, Gerhard Wellein, Britta Nestler, Ulrich Rüde
SC5
2000 Active exploration for feature based global localization
abstract
Presents an algorithm for active exploration of the environment by a mobile robot when performing global localization. During the localization process interesting regions for future exploration are selected based on already detected features and on the hypotheses generated by the localization algorithm. The localization process is improved by presenting it a richer set of features. The proposed algorithm provides highly robust global localization in real world environments with very low computational effort spent in finding exploration goal points. Experimental results are given, demonstrating the effectiveness of the algorithm in a number of different situations.
Marco Seiz, Patric Jensfelt, Henrik I. Christensen
IROS1