Demo Data from VLDB 2026 / reviewers in the wild / expert
Noah Duncan
dblp:131/9026
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 81% Visual content generation and editing · 19% | |
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
layout generation |
0.4 | 1 | 2019 | Fast and Scalable Position-Based Layout Synthesis · IEEE Trans. Vis. Comput. Graph. 2019 |
Geometric modeling and processing › shape representation
shape approximation |
0.3 | 1 | 2017 | Approximate dissections · ACM Trans. Graph. 2017 |
Geometric modeling and processing › shape modeling › 3d object modeling
assembly-based modeling |
0.2 | 1 | 2016 | Interchangeable components for hands-on assembly based modelling · ACM Trans. Graph. 2016 |
Geometric modeling and processing
shape deformation |
0.2 | 1 | 2016 | Interchangeable components for hands-on assembly based modelling · ACM Trans. Graph. 2016 |
Robotics › Robot manipulation
affordance reasoning |
0.2 | 1 | 2015 | Fill and Transfer: A Simple Physics-Based Approach for Containability Reasoning · ICCV 2015 |
Geometric modeling and processing
shape matching |
0.2 | 1 | 2015 | Zoomorphic design · ACM Trans. Graph. 2015 |
Geometric modeling and processing
mesh segmentation |
0.1 | 1 | 2016 | Interchangeable components for hands-on assembly based modelling · ACM Trans. Graph. 2016 |
Geometric modeling and processing › shape deformation
constrained deformation |
0.1 | 1 | 2015 | Zoomorphic design · ACM Trans. Graph. 2015 |
Methods — techniques the papers use, named apart from their topics
stochastic optimization · 0.4position-based dynamics · 0.4markov chain monte carlo · 0.4combinatorial optimization · 0.3branch-and-bound pruning · 0.3joint deformation optimization · 0.2contour evolution · 0.2physics-based modeling · 0.2graph kernel · 0.2fluid dynamics simulation · 0.2energy minimization · 0.2continuous optimization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Fast and Scalable Position-Based Layout SynthesisabstractThe arrangement of objects into a layout can be challenging for non-experts, as is affirmed by the existence of interior design professionals. Recent research into the automation of this task has yielded methods that can synthesize layouts of objects respecting aesthetic and functional constraints that are non-linear and competing. These methods usually adopt a stochastic optimization scheme, which samples from different layout configurations, a process that is slow and inefficient. We introduce an physics-motivated, continuous layout synthesis technique, which results in a significant gain in speed and is readily scalable. We demonstrate our method on a variety of examples and show that it achieves results similar to conventional layout synthesis based on Markov chain Monte Carlo (McMC) state-search, but is faster by at least an order of magnitude and can handle layouts of unprecedented size as well as tightly-packed layouts that can overwhelm McMC. Tomer Weiss 0001, Alan Litteneker, Noah Duncan, Masaki Nakada, Chenfanfu Jiang, Lap-Fai Yu, Demetri Terzopoulos |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2017 | Approximate dissectionsabstractA geometric dissection is a set of pieces which can be assembled in different ways to form distinct shapes. Dissections are used as recreational puzzles because it is striking when a single set of pieces can construct highly different forms. Existing techniques for creating dissections find pieces that reconstruct two input shapes exactly. Unfortunately, these methods only support simple, abstract shapes because an excessive number of pieces may be needed to reconstruct more complex, naturalistic shapes. We introduce a dissection design technique that supports such shapes by requiring that the pieces reconstruct the shapes only approximately. We find that, in most cases, a small number of pieces suffices to tightly approximate the input shapes. We frame the search for a viable dissection as a combinatorial optimization problem, where the goal is to search for the best approximation to the input shapes using a given number of pieces. We find a lower bound on the tightness of the approximation for a partial dissection solution, which allows us to prune the search space and makes the problem tractable. We demonstrate our approach on several challenging examples, showing that it can create dissections between shapes of significantly greater complexity than those supported by previous techniques. Noah Duncan, Lap-Fai Yu, Sai-Kit Yeung, Demetri Terzopoulos |
ACM Trans. Graph. | 1 |
| 2016 | Interchangeable components for hands-on assembly based modellingabstractInterchangeable components allow an object to be easily reconfigured, but usually reveal that the object is composed of parts. In this work, we present a computational approach for the design of components which are interchangeable, but also form objects with a coherent appearance which conceals their composition from parts. These components allow a physical realization of Assembly Based Modelling, a popular virtual modelling paradigm in which new models are constructed from the parts of existing ones. Given a collection of 3D models and a segmentation that specifies the component connectivity, our approach generates the components by jointly deforming and partitioning the models. We determine the component boundaries by evolving a set of closed contours on the input models to maximize the contours' geometric similarity. Next, we efficiently deform the input models to enforce both C0 and C1 continuity between components while minimizing deviation from their original appearance. The user can guide our deformation scheme to preserve desired features. We demonstrate our approach on several challenging examples, showing that our components can be physically reconfigured to assemble a large variety of coherent shapes. Noah Duncan, Lap-Fai Yu, Sai-Kit Yeung |
ACM Trans. Graph. | 1 |
| 2015 | Fill and Transfer: A Simple Physics-Based Approach for Containability ReasoningabstractThe visual perception of object affordances has emerged as a useful ingredient for building powerful computer vision and robotic applications. In this paper we introduce a novel approach to reason about liquid containability - the affordance of containing liquid. Our approach analyzes container objects based on two simple physical processes: the Fill and Transfer of liquid. First, it reasons about whether a given 3D object is a liquid container and its best filling direction. Second, it proposes directions to transfer its contained liquid to the outside while avoiding spillage. We compare our simplified model with a common fluid dynamics simulation and demonstrate that our algorithm makes human-like choices about the best directions to fill containers and transfer liquid from them. We apply our approach to reason about the containability of several real-world objects acquired using a consumer-grade depth camera. Lap-Fai Yu, Noah Duncan, Sai-Kit Yeung |
ICCV | 2 |
| 2015 | Zoomorphic designabstractZoomorphic shapes are man-made shapes that possess the form or appearance of an animal. They have desirable aesthetic properties, but are difficult to create using conventional modeling tools. We present a method for creating zoomorphic shapes by merging a man-made shape and an animal shape. To identify a pair of shapes that are suitable for merging, we use an efficient graph kernel based technique. We formulate the merging process as a continuous optimization problem where the two shapes are deformed jointly to minimize an energy function combining several design factors. The modeler can adjust the weighting between these factors to attain high-level control over the final shape produced. A novel technique ensures that the zoomorphic shape does not violate the design restrictions of the man-made shape. We demonstrate the versatility and effectiveness of our approach by generating a wide variety of zoomorphic shapes. Noah Duncan, Lap-Fai Yu, Sai-Kit Yeung, Demetri Terzopoulos |
ACM Trans. Graph. | 1 |