VLDB 2026 Research / reviewers in the wild / expert
Lu Sheng
dblp:132/1772
· DBLP profile ↗
83ranked-venue papers
9as first author
54since 2021 · last 2026
0000-0002-8525-9163ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 67 · 7 first-author · 42 since 2021Artificial intelligence and machine learning · 56 · 6 first-author · 35 since 2021Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spaceabstract3D local editing of specified regions is crucial for the game industry and robot interaction. Recent methods typically edit rendered multi-view images and then reconstruct 3D models, but they face challenges in precisely preserving unedited regions and overall coherence. Inspired by structured 3D generative models, we propose VoxHammer, a novel training-free approach that performs precise and coherent editing in 3D latent space. Given a 3D model, VoxHammer first predicts its inversion trajectory and obtains its inverted latents and key-value tokens at each timestep. Subsequently, in the denoising and editing phase, we replace the denoising features of preserved regions with the corresponding inverted latents and cached key-value tokens. By retaining these contextual features, this approach ensures consistent reconstruction of preserved areas and coherent integration of edited parts. To evaluate the consistency of preserved regions, we constructed Edit3D-Bench, a human-annotated dataset comprising hundreds of samples, each with carefully labeled 3D editing regions. Experiments demonstrate that VoxHammer significantly outperforms existing methods in terms of both 3D consistency of preserved regions and overall quality. Our method holds promise for synthesizing high-quality edited paired data, thereby laying the data foundation for in-context 3D generation. Zehuan Huang, Gengxiong Zhuang, Chunchao Guo, Lu Sheng |
3DV | 7 |
| 2026 | Personalize Anything for Free with Diffusion TransformerabstractPersonalized image generation aims to produce images of user-specified concepts while enabling flexible editing. Recent training-free approaches, while exhibiting higher computational efficiency than training-based methods, struggle with identity preservation, applicability, and compatibility with diffusion transformers (DiTs). In this paper, we uncover the untapped potential of DiT, where simply replacing denoising tokens with those of a reference subject achieves zero-shot subject reconstruction. This simple yet effective feature injection technique unlocks diverse scenarios, from personalization to image editing. Building upon this observation, we propose Personalize Anything, a training-free framework that achieves personalized image generation in DiT through:1) timestep-adaptive token replacement that enforces subject consistency via early-stage injection and enhances flexibility through late-stage regularization, and 2) patch perturbation strategies to boost structural diversity. Our method seamlessly supports layout-guided generation, multi-subject personalization, and mask-controlled editing. Evaluations demonstrate that our method, without requiring any training, achieves state-of-the-art performance in identity preservation and versatility. Our work establishes new insights into DiTs while delivering a practical paradigm for efficient personalization. Zehuan Huang, Lu Sheng |
AAAI | 4 |
| 2026 | IS-Bench: Evaluating Interactive Safety of VLM-Driven Embodied Agents in Daily Household TasksabstractFlawed planning from VLM-driven embodied agents poses significant safety hazards, hindering their deployment in real-world household tasks. However, existing static, termination-oriented evaluation paradigms fail to adequately assess risks within these interactive environments, since they cannot simulate dynamic risks that emerge from an agent's actions and rely on unreliable post-hoc evaluations that ignore unsafe intermediate steps. To bridge this critical gap, we propose evaluating an agent's interactive safety: its ability to perceive emergent risks and execute mitigation steps in the correct procedural order. We thus present IS-Bench, the first multi-modal benchmark designed for interactive safety, featuring 161 challenging scenarios with 388 unique safety risks instantiated in a high-fidelity simulator. Crucially, it facilitates a novel process-oriented evaluation that verifies whether risk mitigation actions are performed before/after specific risk-prone steps. Extensive experiments on leading VLMs, including the GPT-4o and Gemini-2.5 series, reveal that current agents lack interactive safety awareness and that while safety-aware Chain-of-Thought can improve performance, it often compromises task completion. By highlighting these critical limitations, IS-Bench provides a foundation for developing safer and more reliable embodied AI systems. Xiaoya Lu, Zeren Chen, Xuhao Hu, Yijin Zhou, Dongrui Liu, Lu Sheng |
AAAI | 7 |
| 2026 | InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoEabstractGenerating high-quality human interactions holds significant value for applications like virtual reality and robotics. However, existing methods often fail to preserve unique individual characteristics or fully adhere to textual descriptions. To address these challenges, we introduce InterMoE, a novel framework built on a Dynamic Temporal-Selective Mixture of Experts. The core of InterMoE is a routing mechanism that synergistically uses both high-level text semantics and low-level motion context to dispatch temporal motion features to specialized experts. This allows experts to dynamically determine the selection capacity and focus on critical temporal features, thereby preserving specific individual characteristic identities while ensuring high semantic fidelity. Extensive experiments show that InterMoE achieves state-of-the-art performance in individual-specific high-fidelity 3D human interaction generation, reducing FID scores by 9% on the InterHuman dataset and 22% on InterX. Lipeng Wang 0005, Hongxing Fan, Haohua Chen, Zehuan Huang, Lu Sheng |
AAAI | 5 |
| 2026 | 3D asset generation: a survey of evolution towards autoregressive and agent-driven paradigms
Hongxing Fan, Haohua Chen, Zehuan Huang, Ziwei Liu 0002, Lu Sheng |
Frontiers Comput. Sci. | 5 |
| 2026 | ELBO-T2IAlign: A Generic ELBO-Based Method for Calibrating Pixel-Level Text-Image Alignment in Diffusion ModelsabstractDiffusion models excel at image generation. Recent studies have shown that these models not only generate high-quality images but also encode text-image alignment information through attention maps or loss functions. This information is valuable for various downstream tasks, including segmentation, text-guided image editing, and compositional image generation. However, current methods heavily rely on the assumption of perfect text-image alignment in diffusion models, which is not the case. In this paper, we propose using zero-shot referring image segmentation as a proxy task to evaluate the pixel-level image and class-level text alignment of popular diffusion models. We conduct an in-depth analysis of pixel-text misalignment in diffusion models from the perspective of training data bias. We find that misalignment occurs in images with small-sized, occluded, or rare object classes. Therefore, we propose ELBO-T2IAlign-a simple yet effective method to calibrate pixel-text alignment in diffusion models based on the evidence lower bound (ELBO) of likelihood. ELBO-T2IAlign is training-free and generic: it requires no additional annotations, model retraining, or architectural modifications, and it can be directly applied to different diffusion backbones. Extensive experiments on zero-shot referring image segmentation, text-guided image editing, and compositional image generation verify that the proposed calibration improves pixel-text alignment across complementary downstream tasks. Qin Zhou 0003, Jing Zhang 0017, Qian Yu 0002, Lu Sheng, Dong Xu 0001 |
IEEE Trans. Image Process. | 7 |
| 2026 | SegviGen: Repurposing 3D Generative Model for Part SegmentationabstractWe introduce SegviGen , a framework that repurposes native 3D generative models for 3D part segmentation. Existing pipelines either lift strong 2D priors into 3D via distillation or multi-view mask aggregation, often suffering from cross-view inconsistency and blurred boundaries, or explore native 3D discriminative segmentation, which typically requires large-scale annotated 3D data and substantial training resources. In contrast, SegviGen leverages the structured priors encoded in pretrained 3D generative model to induce segmentation through distinctive part colorization, establishing a novel and efficient framework for part segmentation. Specifically, SegviGen encodes an input 3D asset and predicts part-indicative colors on active voxels of a geometry-aligned reconstruction. It supports interactive part segmentation, full segmentation, and full segmentation with 2D guidance in a unified framework. Extensive experiments show that SegviGen improves over the prior state of the art by 40% on interactive part segmentation and by 15% on full segmentation, while using only 0.32% of the training data. This undoubtedly demonstrates that pretrained 3D generative priors transfer effectively to 3D part segmentation, enabling strong performance with limited supervision. Code and pretrained weights are publicly available at https://github.com/Nelipot-Lee/SegviGen. Zehuan Huang, Haohua Chen, Wenbo Nie, Shaohua Hou, Keqing Fan, Buyu Li, Lu Sheng |
ACM Trans. Graph. | 11 |
| 2025 | MIDI: Multi-Instance Diffusion for Single Image to 3D Scene GenerationabstractThis paper introduces MIDI, a novel paradigm for compositional 3D scene generation from a single image. Unlike existing methods that rely on reconstruction or retrieval techniques or recent approaches that employ multi-stage object-by-object generation, MIDI extends pre-trained image-to-3D object generation models to multi-instance diffusion models, enabling the simultaneous generation of multiple 3D instances with accurate spatial relationships and high generalizability. At its core, MIDI incorporates a novel multi-instance attention mechanism, that effectively captures inter-object interactions and spatial coherence directly within the generation process, without the need for complex multi-step processes. The method utilizes partial object images and global scene context as inputs, directly modeling object completion during 3D generation. During training, we effectively supervise the interactions between 3D instances using a limited amount of scene-level data, while incorporating single-object data for regularization, thereby maintaining the pre-trained generalization ability. MIDI demonstrates state-of-the-art performance in image-to-scene generation, validated through evaluations on synthetic data, real-world scene data, and stylized scene images generated by text-to-image diffusion models. Zehuan Huang, Xingqiao An, Yunhan Yang, Yangguang Li 0001, Zixin Zou, Ding Liang, Xihui Liu, Yan-Pei Cao 0001, Lu Sheng |
CVPR | 10 |
| 2025 | T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image GenerationabstractText-to-image (T2I) models have rapidly advanced, enabling the generation of high-quality images from text prompts across various domains. However, these models present notable safety concerns, including the risk of generating harmful, biased, or private content. Current research on assessing T2I safety remains in its early stages. While some efforts have been made to evaluate models on specific safety dimensions, many critical risks remain unexplored. To address this gap, we introduce T2ISafety, a safety benchmark that evaluates T2I models across three key domains: toxicity, fairness, and bias. We build a detailed hierarchy of 12 tasks and 44 categories based on these three domains, and meticulously collect 70K corresponding prompts. Based on this taxonomy and prompt set, we build a large-scale T2I dataset with 68K manually annotated images and train an evaluator capable of detecting critical risks that previous work has failed to identify, including risks that even ultra-large proprietary models like GPTs cannot correctly detect. We evaluate 15 prominent diffusion models on T2ISafety and reveal several concerns including persistent issues with racial fairness, a tendency to generate toxic content, and significant variation in privacy protection across the models, even with defense methods like concept erasing. Data and evaluator are released under https://github.com/adwardlee/t2i_safety. Zhelun Shi, Xuhao Hu, Bowen Dong 0001, Yiran Qin, Xihui Liu, Lu Sheng |
CVPR | 7 |
| 2025 | Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive DiffusionabstractExisting image-to-3D creation methods typically split the task into two stages: multi-view image generation and 3D reconstruction, leading to two main limitations: (1) In multi-view generation stage, the multi-view generated images present a challenge to preserving 3D consistency; (2) In the 3D reconstruction stage, a domain gap exists between the real training data and the images generated during the inference process. To address these issues, we propose Ouroboros3D, an end-to-end trainable framework that integrates multi-view generation and 3D reconstruction into a recursive diffusion process through feedback mechanism. Our framework operates through iterative cycles where each cycle consists of a feedback denoising process and a reconstruction step. By incorporating a 3D-aware feedback mechanism, our multi-view generative model leverages the explicit 3D geometric information (e.g. texture, position) from the feedback of reconstruction results of the previous process as conditions, thus modeling consistency at the 3D geometric level. Furthermore, through joint training of both the multi-view generative and reconstruction models, we alleviate reconstruction stage domain gap and enable mutual enhancement within the recursive process. Experimental results demonstrate that Ouroboros3D outperforms methods that treat these stages separately and those that combine them only during inference, achieving superior multi-view consistency and producing 3D models with higher geometric realism. Please see the project page at https://costwen.github.io/Ouroboros3D/ Zehuan Huang, Yaohui Wang 0001, Lu Sheng |
CVPR | 5 |
| 2025 | Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure DetectionabstractAutomatic detection and prevention of open-set failures are crucial in closed-loop robotic systems. Recent studies often struggle to simultaneously identify unexpected failures reactively after they occur and prevent foreseeable ones proactively. To this end, we propose Code-as-Monitor (CaM), a novel paradigm leveraging the vision-language model (VLM) for both open-set reactive and proactive failure detection. The core of our method is to formulate both tasks as a unified set of spatio-temporal constraint satisfaction problems and use VLM-generated code to evaluate them for real-time monitoring. To enhance the accuracy and efficiency of monitoring, we further introduce constraint elements that abstract constraint-related entities or their parts into compact geometric elements. This approach offers greater generality, simplifies tracking, and facilitates constraint-aware visual programming by leveraging these elements as visual prompts. Experiments show that CaM achieves a 28.7% higher success rate and reduces execution time by 31.8% under severe disturbances compared to baselines across three simulators and a real-world setting. Moreover, CaM can be integrated with open-loop control policies to form closed-loop systems, enabling long-horizon tasks in cluttered scenes with dynamic environments. See the project page at https://zhoues.github.io/Code-as-Monitor. Enshen Zhou, Cheng Chi 0001, Zhizheng Zhang 0011, Zhongyuan Wang 0006, Tiejun Huang 0001, Lu Sheng, He Wang 0010 |
CVPR | 7 |
| 2025 | Mv-Adapter: Multi-View Consistent Image Generation Made EasyabstractExisting multi-view image generation methods often make invasive modifications to pre-trained text-to-image (T2I) models and require full fine-tuning, leading to (1) high computational costs, especially with large base models and high-resolution images, and (2) degradation in image quality due to optimization difficulties and scarce high-quality 3D data. In this paper, we propose the first adapter-based solution for multi-view image generation, and introduce MV-Adapter, a versatile plug-and-play adapter that enhances T2I models and their derivatives without altering the original network structure or feature space. By updating fewer parameters, MV-Adapter enables efficient training and preserves the prior knowledge embedded in pre-trained models, mitigating overfitting risks. To efficiently model the 3D geometric knowledge within the adapter, we introduce innovative designs that include duplicated self-attention layers and parallel attention architecture, enabling the adapter to inherit the powerful priors of the pre-trained models to model the novel 3D knowledge. Moreover, we present a unified condition encoder that seamlessly integrates camera parameters and geometric information, facilitating applications such as text- and image-based 3D generation and texturing. MV-Adapter achieves multi-view generation at 768 resolution on Stable Diffusion XL (SDXL), and demonstrates adaptability and versatility. It can also be extended to arbitrary view generation, enabling broader applications. We demonstrate that MV-Adapter sets a new quality standard for multi-view image generation, and opens up new possibilities due to its efficiency, adaptability and versatility. Zehuan Huang, Ran Yi 0002, Lizhuang Ma, Yan-Pei Cao 0001, Lu Sheng |
ICCV | 7 |
| 2025 | WorldSimBench: Towards Video Generation Models as World SimulatorsabstractRecent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulater. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence. Yiran Qin, Zhelun Shi, Jiwen Yu, Enshen Zhou, Zhenfei Yin, Xihui Liu, Lu Sheng, Lei Bai 0001, Ruimao Zhang |
ICML | 9 |
| 2025 | RH20T-P: A Primitive-Level Robotic Manipulation Dataset towards Composable Generalization Agents in Real-world ScenariosabstractAchieving generalizability in solving out-of-distribution tasks is one of the ultimate goals of learning robotic manipulation. Recent progress of Vision-Language Models (VLMs) has shown that VLM-based task planners can alleviate the difficulty of solving novel tasks, by decomposing the compounded tasks as a plan of sequentially executing primitive-level skills that have been already mastered. It is also promising for robotic manipulation to adapt such composable generalization ability, in the form of composable generalization agents (CGAs). However, the community lacks of reliable design of primitive skills and a sufficient amount of primitive-level data annotations. Therefore, we propose RH20T-P, a primitive-level robotic manipulation dataset, which contains about 38k video clips covering 67 diverse manipulation tasks in real-world scenarios. Each clip is manually annotated according to a set of meticulously designed primitive skills that are common in robotic manipulation. Furthermore, we standardize a plan-execute CGA paradigm and implement an exemplar baseline called RA-P on our RH20T-P, whose positive performance on solving unseen tasks validates that the proposed dataset can offer composable generalization ability to robotic manipulation agents. Project homepage: https://sites.google.com/view/rh20t-primitive/main. Zeren Chen, Zhelun Shi, Xiaoya Lu, Lehan He, Sucheng Qian, Enshen Zhou, Zhenfei Yin, Wanli Ouyang, Yu Qiao 0001, Cewu Lu, Lu Sheng |
IROS | 12 |
| 2025 | Chain-of-Imagination for Reliable Instruction Following in Decision MakingabstractEnabling the embodied agent to imagine step-by-step the future states and sequentially approach these situation-aware states can enhance its capability to make reliable action decisions from textual instructions. In this work, we introduce a simple but effective mechanism called Chain-of-Imagination (CoI), which repeatedly employs a Multimodal Large Language Model (MLLM) equipped with diffusion model to facilitate imagining and acting upon the series of intermediate situation-aware visual sub-goals one by one, resulting in more reliable instruction-following capability. Based on the CoI mechanism, we propose an embodied agent DecisionDreamer as the low-level controller that can be adapted to different open-world scenarios. Extensive experiments demonstrate that Decision-Dreamer can achieve more reliable and accurate decision-making and significantly outperform the state-of-the-art generalist agents in the Minecraft and CALVIN sandbox simulators, regarding the instruction-following capability. For more demos, please see https://sites.google.com/view/decisiondreamer. Enshen Zhou, Yiran Qin, Zhenfei Yin, Zhelun Shi, Yuzhou Huang, Ruimao Zhang, Lu Sheng |
IROS | 7 |
| 2025 | Multi-Agent Amodal Completion: Direct Synthesis with Fine-Grained Semantic GuidanceabstractAmodal completion, generating invisible parts of occluded objects, is vital for applications like image editing and AR. Prior methods face challenges with data needs, generalization, or error accumulation in progressive pipelines. We propose a Collaborative Multi-Agent Reasoning Framework based on upfront collaborative reasoning to overcome these issues. Our framework uses multiple agents to collaboratively analyze occlusion relationships and determine necessary boundary expansion, yielding a precise mask for inpainting. Concurrently, an agent generates fine-grained textual descriptions, enabling Fine-Grained Semantic Guidance. This ensures accurate object synthesis and prevents the regeneration of occluders or other unwanted elements, especially within large inpainting areas. Furthermore, our method directly produces layered RGBA outputs guided by visible masks and attention maps from a Diffusion Transformer, eliminating extra segmentation. Extensive evaluations demonstrate our framework achieves state-of-the-art visual quality. Hongxing Fan, Lipeng Wang 0005, Haohua Chen, Zehuan Huang, Jiangtao Wu, Lu Sheng |
ACM Multimedia | 6 |
| 2025 | Systematic Reward Gap Optimization for Mitigating VLM HallucinationsabstractThe success of Direct Preference Optimization (DPO) in mitigating hallucinations in Vision Language Models (VLMs) critically hinges on the true reward gaps within preference pairs. However, current methods, typically relying on ranking or rewriting strategies, often struggle to optimize these reward gaps in a systematic way during data curation. A core difficulty lies in precisely characterizing and strategically manipulating the overall reward gap configuration, that is, the deliberate design of how to shape these reward gaps within each preference pair across the data. To address this, we introduce Topic-level Preference Rewriting (TPR), a novel framework designed for the systematic optimization of reward gap configuration. Through selectively replacing semantic topics within VLM responses with model’s own resampled candidates for targeted rewriting, TPR can provide topic-level control over fine-grained semantic details. This precise control enables advanced data curation strategies, such as progressively adjusting the difficulty of rejected responses, thereby sculpting an effective reward gap configuration that guides the model to overcome challenging hallucinations. Comprehensive experiments demonstrate TPR achieves state-of-the-art performance on multiple hallucination benchmarks, outperforming previous methods by an average of $\sim$20%. Notably, it significantly reduces hallucinations by up to 93% on ObjectHal-Bench, and also exhibits superior data efficiency towards robust and cost-effective VLM alignment. Lehan He, Zeren Chen, Zhelun Shi, Lu Sheng |
NeurIPS | 6 |
| 2025 | RoboRefer: Towards Spatial Referring with Reasoning in Vision-Language Models for RoboticsabstractSpatial referring is a fundamental capability of embodied robots to interact with the 3D physical world. However, even with the powerful pretrained VLMs, recent approaches are still not qualified to accurately understand the complex 3D scenes and dynamically reason about the instruction-indicated locations for interaction. To this end, we propose RoboRefer, a 3D-aware vision language model (VLM) that can first achieve precise spatial understanding by integrating a disentangled but dedicated depth encoder via supervised fine-tuning (SFT). Moreover, RoboRefer advances generalized multi-step spatial reasoning via reinforcement fine-tuning (RFT), with metric-sensitive process reward functions tailored for spatial referring tasks. To support SFT and RFT training, we introduce RefSpatial, a large-scale dataset of 20M QA pairs (2x prior), covering 31 spatial relations (vs. 15 prior) and supporting complex reasoning processes (up to 5 steps). In addition, we introduce RefSpatial-Bench, a challenging benchmark filling the gap in evaluating spatial referring with multi-step reasoning. Experiments show that SFT-trained RoboRefer achieves state-of-the-art spatial understanding, with an average success rate of 89.6%. RFT-trained RoboRefer further outperforms all other baselines by a large margin, even surpassing Gemini-2.5-Pro by 12.4% in average accuracy on RefSpatial-Bench. Notably, RoboRefer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (e,g., UR5, G1 humanoid) in cluttered real-world scenes. Enshen Zhou, Jingkun An, Cheng Chi 0001, Shanyu Rong, Pengwei Wang 0004, Zhongyuan Wang 0006, Tiejun Huang 0001, Lu Sheng, Shanghang Zhang |
NeurIPS | 10 |
| 2025 | Maximum Entropy Adversarial Learning for Generalizable Forgery Detection
Hongxing Fan, Jiangtao Wu, Weinan Guan, Lu Sheng |
PRCV (15) | 4 |
| 2025 | Absolute Story: Visual Storytelling with Consistent Subject and Style
Lipeng Wang 0005, Hongxing Fan, Zehuan Huang, Lu Sheng |
PRCV (5) | 4 |
| 2025 | AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion ModelsabstractWe present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to fixed skeletal topologies or require costly optimization in high-dimensional deformation spaces. In contrast, AnimaX effectively transfers video-based motion knowledge to the 3D domain, supporting diverse articulated meshes with arbitrary skeletons. Our method represents 3D motion as multi-view, multi-frame 2D pose maps, and enables joint video-pose diffusion conditioned on template renderings and a textual motion prompt. We introduce shared positional encodings and modality-aware embeddings to ensure spatial-temporal alignment between video and pose sequences, effectively transferring video priors to motion generation task. The resulting multi-view pose sequences are triangulated into 3D joint positions and converted into mesh animation via inverse kinematics. Trained on a newly curated dataset of 160,000 rigged sequences, AnimaX achieves state-of-the-art results on VBench in generalization, motion fidelity, and efficiency, offering a scalable solution for category-agnostic 3D animation. Zehuan Huang, Yang-Tian Sun, Yan-Pei Cao 0001, Lu Sheng |
SIGGRAPH Asia | 6 |
| 2025 | Bamboo: Building Mega-Scale Vision Dataset Continually with Human-Machine Synergy
Yuanhan Zhang, Qinghong Sun, Yichun Zhou, Zexin He, Zhenfei Yin, Kun Wang 0056, Lu Sheng, Yu Qiao 0001, Ziwei Liu 0002 |
Int. J. Comput. Vis. | 7 |
| 2025 | Parts2Whole: Generalizable Multi-Part Portrait CustomizationabstractMulti-part portrait customization aims to generate realistic human images by assembling specified body parts from multiple reference images, with significant applications in digital human creation. Existing customization methods typically follow two approaches: 1) test-time fine-tuning, which learn concepts effectively but is time-consuming and struggles with multi-part composition; 2) generalizable feed-forward methods, which offer efficiency but lack fine control over appearance specifics. To address these limitations, we present Parts2Whole, a diffusion-based generalizable portrait generator that harmoniously integrates multiple reference parts into high-fidelity human images by our proposed multi-reference mechanism. To adequately characterize each part, we propose a detail-aware appearance encoder, which is initialized and inherits powerful image priors from the pre-trained denoising U-Net, enabling the encoding of detailed information from reference images. The extracted features are incorporated into the denoising U-Net by a shared self-attention mechanism, enhanced by mask information for precise part selection. Additionally, we integrate pose map conditioning to control the target posture of generated portraits, facilitating more flexible customization. Extensive experiments demonstrate the superiority of our approach over existing methods and applicability to related tasks like pose transfer and pose-guided human image generation, showcasing its versatile conditioning. Our project is available at https://huanngzh.github.io/Parts2Whole/. Hongxing Fan, Zehuan Huang, Lipeng Wang 0005, Haohua Chen, Li Yin 0006, Lu Sheng |
IEEE Trans. Image Process. | 6 |
| 2025 | Diffusion Model is Secretly a Training-Free Open Vocabulary Semantic SegmenterabstractThe pre-trained text-image discriminative models, such as CLIP, has been explored for open-vocabulary semantic segmentation with unsatisfactory results due to the loss of crucial localization information and awareness of object shapes. Recently, there has been a growing interest in expanding the application of generative models from generation tasks to semantic segmentation. These approaches utilize generative models either for generating annotated data or extracting features to facilitate semantic segmentation. This typically involves generating a considerable amount of synthetic data or requiring additional mask annotations. To this end, we uncover the potential of generative text-to-image diffusion models (e.g., Stable Diffusion) as highly efficient open-vocabulary semantic segmenters, and introduce a novel training-free approach named DiffSegmenter. The insight is that to generate realistic objects that are semantically faithful to the input text, both the complete object shapes and the corresponding semantics are implicitly learned by diffusion models. We discover that the object shapes are characterized by the self-attention maps while the semantics are indicated through the cross-attention maps produced by the denoising U-Net, forming the basis of our segmentation results. Additionally, we carefully design effective textual prompts and a category filtering mechanism to further enhance the segmentation results. Extensive experiments on three benchmark datasets show that the proposed DiffSegmenter achieves impressive results for open-vocabulary semantic segmentation. Xiawei Li, Jing Zhang 0017, Qingyuan Xu, Qin Zhou 0003, Qian Yu 0002, Lu Sheng, Dong Xu 0001 |
IEEE Trans. Image Process. | 7 |
| 2025 | Boundary-Based Active Domain Adaptation for Semantic Segmentation Under Adverse ConditionsabstractExisting domain adaptation semantic segmentation (DASS) methods under adverse conditions often depend on pseudo-labels for network training. However, these pseudo-labels are frequently plagued by noise and bias toward high-confidence predictions, thereby impeding the enhancement of segmentation performance. This article tackles the above challenge by proposing a novel boundary-based active domain adaptation (ADA) framework, which efficiently selects both informative low-confidence samples and high-confident but misclassified samples to be labeled while maximizing the segmentation performance under a limited annotation budget. For the evaluation of sample confidence and informativeness, we first propose ranking weighted feature space impurity (RWFSI) metric to quantify category distribution among a sample's nearest neighbors within the feature space and consider the samples with higher RWFSI values as low-confidence samples around the decision boundary, which can also alleviate the category imbalance of active labels. Subsequently, we apply Gaussian mixture models (GMMs) to model the distribution across source and target domains. Using the spatial arrangement of each GMM component, we define the intraclass domain shift score (ICDSS), which identifies samples with high ICDSS values as those more likely to be high-confidence but misclassified, aiding in refining sample selection. Extensive experiments demonstrate that our method is superior to the existing state-of-the-art domain adaptation and active learning (AL) methods and comparable with those of full supervision. The code will be released at https://github.com/1061018609/BADA. Gary G. Yen, Chaoqiang Zhao, Qiyu Sun, Wenqi Ren, Lu Sheng, Yang Tang 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 6 |
| 2024 | Multi-Modality Affinity Inference for Weakly Supervised 3D Semantic Segmentationabstract3D point cloud semantic segmentation has a wide range of applications. Recently, weakly supervised point cloud segmentation methods have been proposed, aiming to alleviate the expensive and laborious manual annotation process by leveraging scene-level labels. However, these methods have not effectively exploited the rich geometric information (such as shape and scale) and appearance information (such as color and texture) present in RGB-D scans. Furthermore, current approaches fail to fully leverage the point affinity that can be inferred from the feature extraction network, which is crucial for learning from weak scene-level labels. Additionally, previous work overlooks the detrimental effects of the long-tailed distribution of point cloud data in weakly supervised 3D semantic segmentation. To this end, this paper proposes a simple yet effective scene-level weakly supervised point cloud segmentation method with a newly introduced multi-modality point affinity inference module. The point affinity proposed in this paper is characterized by features from multiple modalities (e.g., point cloud and RGB), and is further refined by normalizing the classifier weights to alleviate the detrimental effects of long-tailed distribution without the need of the prior of category distribution. Extensive experiments on the ScanNet and S3DIS benchmarks verify the effectiveness of our proposed method, which outperforms the state-of-the-art by ~4% to ~ 6% mIoU. Codes are released at https://github.com/Sunny599/AAAI24-3DWSSG-MMA. Xiawei Li, Qingyuan Xu, Jing Zhang 0017, Qian Yu 0002, Lu Sheng, Dong Xu 0001 |
AAAI | 6 |
| 2024 | Data-Free Generalized Zero-Shot LearningabstractDeep learning models have the ability to extract rich knowledge from large-scale datasets. However, the sharing of data has become increasingly challenging due to concerns regarding data copyright and privacy. Consequently, this hampers the effective transfer of knowledge from existing data to novel downstream tasks and concepts. Zero-shot learning (ZSL) approaches aim to recognize new classes by transferring semantic knowledge learned from base classes. However, traditional generative ZSL methods often require access to real images from base classes and rely on manually annotated attributes, which presents challenges in terms of data restrictions and model scalability. To this end, this paper tackles a challenging and practical problem dubbed as data-free zero-shot learning (DFZSL), where only the CLIP-based base classes data pre-trained classifier is available for zero-shot classification. Specifically, we propose a generic framework for DFZSL, which consists of three main components. Firstly, to recover the virtual features of the base data, we model the CLIP features of base class images as samples from a von Mises-Fisher (vMF) distribution based on the pre-trained classifier. Secondly, we leverage the text features of CLIP as low-cost semantic information and propose a feature-language prompt tuning (FLPT) method to further align the virtual image features and textual features. Thirdly, we train a conditional generative model using the well-aligned virtual image features and corresponding semantic text features, enabling the generation of new classes features and achieve better zero-shot generalization. Our framework has been evaluated on five commonly used benchmarks for generalized ZSL, as well as 11 benchmarks for the base-to-new ZSL. The results demonstrate the superiority and effectiveness of our approach. Our code is available in https://github.com/ylong4/DFZSL. Jing Zhang 0017, Qian Yu 0002, Lu Sheng, Dong Xu 0001 |
AAAI | 5 |
| 2024 | EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained DiffusionabstractGenerating multiview images from a single view facilitates the rapid generation of a 3D mesh conditioned on a single image. Recent methods [31] that introduce 3D global representation into diffusion models have shown the potential to generate consistent multiviews, but they have reduced generation speed and face challenges in maintaining generalizability and quality. To address this issue, we propose EpiDiff, a localized interactive multiview diffusion model. At the core of the proposed approach is to insert a lightweight epipolar attention block into the frozen diffusion model, leveraging epipolar constraints to enable cross-view interaction among feature maps of neighboring views. The newly initialized 3D modeling module preserves the original feature distribution of the diffusion model, exhibiting compatibility with a variety of base diffusion models. Experiments show that EpiDiff generates 16 multiview images in just 12 seconds, and it surpasses previous methods in quality evaluation metrics, including PSNR, SSIM and LPIPS. Additionally, EpiDiff can generate a more diverse distribution of views, improving the reconstruction quality from generated multiviews. Please see the project page at huanngzh.github.io/EpiDiff/. Zehuan Huang, Junting Dong, Yaohui Wang 0001, Yangguang Li 0001, Yan-Pei Cao 0001, Ding Liang, Yu Qiao 0001, Bo Dai 0002, Lu Sheng |
CVPR | 11 |
| 2024 | MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active PerceptionabstractIt is a long-lasting goal to design an embodied system that can solve long-horizon open-world tasks in human-like ways. However, existing approaches usually struggle with compound difficulties caused by the logic-aware decompo-sition and context-aware execution of these tasks. To this end, we introduce MP5, an open-ended multimodal em-bodied system built upon the challenging Minecraft sim-ulator, which can decompose feasible sub-objectives, de-sign sophisticated situation-aware plans, and perform em-bodied action control, with frequent communication with a goal-conditioned active perception scheme. Specifically, MP5 is developed on top of recent advances in Multimodal Large Language Models (MLLMs), and the system is mod-ulated into functional modules that can be scheduled and collaborated to ultimately solve pre-defined context- and process-dependent tasks. Extensive experiments prove that MP5 can achieve a 22% success rate on difficult process-dependent tasks and a 91 % success rate on tasks that heav-ily depend on the context. Moreover, MP5 exhibits a re-markable ability to address many open-ended tasks that are entirely novel. Please see the project page at https: //iranqin. github.io/MP5. github.io/. Yiran Qin, Enshen Zhou, Qichang Liu, Zhenfei Yin, Lu Sheng, Ruimao Zhang, Yu Qiao 0001 |
CVPR | 5 |
| 2024 | Octavius: Mitigating Task Interference in MLLMs via LoRA-MoEabstractRecent studies have demonstrated Large Language Models (LLMs) can extend their zero-shot generalization capabilities to multimodal learning through instruction tuning. As more modalities and downstream tasks are introduced, negative conflicts and interference may have a worse impact on performance. While this phenomenon has been overlooked in previous work, we propose a novel and extensible framework, called Octavius, for comprehensive studies and experimentation on multimodal learning with Multimodal Large Language Models (MLLMs). Specifically, to mitigate the interference, we combine the concept of Mixture-of-Experts (MoE) with LoRA and design a multimodal LoRA-MoE decoder for task- and modality-specific learning. To the best of our knowledge, we are one of the pioneering efforts to introduce MoE into MLLMs to address this problem. The experimental results (about 20% improvement) have shown the effectiveness and versatility of our design in various 2D and 3D downstream tasks. Code and corresponding dataset will be available
soon. Zeren Chen, Ziqin Wang, Zhen Wang 0003, Huayang Liu, Zhenfei Yin, Si Liu 0001, Lu Sheng, Wanli Ouyang |
ICLR | 7 |
| 2024 | Self-Supervised Monocular Depth Estimation in the Dark: Towards Data Distribution Compensation
Chaoqiang Zhao, Lu Sheng, Yang Tang 0001 |
IJCAI | 3 |
| 2024 | 3D Reconstruction From a Single Sketch via View-Dependent Depth SamplingabstractReconstructing a 3D shape based on a single sketch image is challenging due to the inherent sparsity and ambiguity present in sketches. Existing methods lose fine details when extracting features to predict 3D objects from sketches. Upon analyzing the 3D-to-2D projection process, we observe that the density map, characterizing the distribution of 2D point clouds, can serve as a proxy to facilitate the reconstruction process. In this work, we propose a novel sketch-based 3D reconstruction model named SketchSampler. It initiates the process by translating a sketch through an image translation network into a more informative 2D representation, which is then used to generate a density map. Subsequently, a two-stage probabilistic sampling process is employed to reconstruct a 3D point cloud: first, recovering the 2D points (i.e., the x and y coordinates) by sampling the density map; and second, predicting the depth (i.e., the z coordinate) by sampling the depth values along the ray determined by each 2D point. Additionally, we convert the reconstructed point cloud into a 3D mesh for wider applications. To reduce ambiguity, we incorporate hidden lines in sketches. Experimental results demonstrate that our proposed approach significantly outperforms other baseline methods. Chenjian Gao, Xilin Wang, Qian Yu 0002, Lu Sheng, Jing Zhang 0017, Xiaoguang Han 0001, Yi-Zhe Song, Dong Xu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2024 | Fast-BEV: A Fast and Strong Bird's-Eye View Perception BaselineabstractRecently, perception task based on Bird's-Eye View (BEV) representation has drawn more and more attention, and BEV representation is promising as the foundation for next-generation Autonomous Vehicle (AV) perception. However, most existing BEV solutions either require considerable resources to execute on-vehicle inference or suffer from modest performance. This paper proposes a simple yet effective framework, termed Fast-BEV, which is capable of performing faster BEV perception on the on-vehicle chips. Towards this goal, we first empirically find that the BEV representation can be sufficiently powerful without expensive transformer based transformation or depth representation. Our Fast-BEV consists of five parts, we innovatively propose (1) a lightweight deployment-friendly view transformation which fast transfers 2D image features to 3D voxel space, (2) a multi-scale image encoder which leverages multi-scale information for better performance, (3) an efficient BEV encoder which is particularly designed to speed up on-vehicle inference. We further introduce (4) a strong data augmentation strategy for both image and BEV space to avoid over-fitting, (5) a multi-frame feature fusion mechanism to leverage the temporal information. Among them, (1) and (3) enable Fast-BEV to be fast inference and deployment friendly on the on-vehicle chips, (2), (4) and (5) ensure that Fast-BEV has competitive performance. All these make Fast-BEV a solution with high performance, fast inference speed, and deployment-friendly on the on-vehicle chips of autonomous driving. Through experiments, on 2080Ti platform, our R50 model can run 52.6 FPS with 47.3% NDS on the nuScenes validation set, exceeding the 41.3 FPS and 47.5% NDS of the BEVDepth-R50 model (Li et al. 2022) and 30.2 FPS and 45.7% NDS of the BEVDet4D-R50 model (J. Huang and G. Huang, 2022). Our largest model (R101@900×1600) establishes a competitive 53.5% NDS on the nuScenes validation set. We further develop a benchmark with considerable accuracy and efficiency on current popular on-vehicle chips. Yangguang Li 0001, Bin Huang 0001, Zeren Chen, Yufeng Cui, Mingzhu Shen, Fenggang Liu, Enze Xie, Lu Sheng, Wanli Ouyang |
IEEE Trans. Pattern Anal. Mach. Intell. | 9 |
| 2023 | Siamese DETRabstractRecent self-supervised methods are mainly designed for representation learning with the base model, e.g., ResNets or ViTs. They cannot be easily transferred to DETR, with task-specific Transformer modules. In this work, we present Siamese DETR, a Siamese self-supervised pretraining approach for the Transformer architecture in DETR. We consider learning view-invariant and detection-oriented representations simultaneously through two complementary tasks, i.e., localization and discrimination, in a novel multi-view learning framework. Two self-supervised pretext tasks are designed: (i) Multi-View Region Detection aims at learning to localize regions-of-interest between augmented views of the input, and (ii) Multi-View Semantic Discrimination attempts to improve object-level discrimination for each region. The proposed Siamese DETR achieves state-of-the-art transfer performance on COCO and PASCAL VOC detection using different DETR variants in all setups. Code is available at https://github.com/Zx55/SiameseDEtr. Zeren Chen, Gengshi Huang, Wei Li 0319, Jianing Teng, Kun Wang 0056, Chen Change Loy, Lu Sheng |
CVPR | 8 |
| 2023 | VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point CloudabstractThe task of 3D semantic scene graph (3D SSG) prediction in the point cloud is challenging since (1) the 3D point cloud only captures geometric structures with limited semantics compared to 2D images, and (2) long-tailed relation distribution inherently hinders the learning of unbiased prediction. Since 2D images provide rich semantics and scene graphs are in nature coped with languages, in this study, we propose Visual-Linguistic Semantics Assisted Training (VL-SAT) scheme that can significantly empower 3DSSG prediction models with discrimination about long-tailed and ambiguous semantic relations. The key idea is to train a powerful multi-modal oracle model to assist the 3D model. This oracle learns reliable structural representations based on semantics from vision, language, and 3D geometry, and its benefits can be heterogeneously passed to the 3D model during the training stage. By effectively utilizing visual-linguistic semantics in training, our VL-SAT can significantly boost common 3DSSG prediction models, such as SGFN and SGGpoint, only with 3D inputs in the inference stage, especially when dealing with tail relation triplets. Comprehensive evaluations and ablation studies on the 3DSSG dataset have validated the effectiveness of the proposed scheme. Code is available at https://github.com/wz7in/CVPR2023-VLSAT. Ziqin Wang, Bowen Cheng, Lichen Zhao, Dong Xu 0001, Yang Tang 0001, Lu Sheng |
CVPR | 6 |
| 2023 | Distortion-aware Transformer in 360° Salient Object DetectionabstractWith the emergence of VR and AR, 360° data attracts increasing attention from the computer vision and multimedia communities. Typically, 360° data is projected into 2D ERP (equirectangular projection) images for feature extraction. However, existing methods cannot handle the distortions that result from the projection, hindering the development of 360-data-based tasks. Therefore, in this paper, we propose a Transformer-based model called DATFormer to address the distortion problem. We tackle this issue from two perspectives. Firstly, we introduce two distortion-adaptive modules. The first is a Distortion Mapping Module, which guides the model to pre-adapt to distorted features globally. The second module is a Distortion-Adaptive Attention Block that reduces local distortions on multi-scale features. Secondly, to exploit the unique characteristics of 360° data, we present a learnable relation matrix and use it as part of the positional embedding to further improve performance. Extensive experiments are conducted on three public datasets, and the results show that our model outperforms existing 2D SOD (salient object detection) and 360 SOD methods. The source code is available at https://github.com/yjzhao19981027/DATFormer/. Yinjie Zhao, Lichen Zhao, Qian Yu 0002, Lu Sheng, Jing Zhang 0017, Dong Xu 0001 |
ACM Multimedia | 4 |
| 2023 | LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and BenchmarkabstractLarge language models have emerged as a promising approach towards achieving general-purpose AI agents. The thriving open-source LLM community has greatly accelerated the development of agents that support human-machine dialogue interaction through natural language processing. However, human interaction with the world extends beyond only text as a modality, and other modalities such as vision are also crucial. Recent works on multi-modal large language models, such as GPT-4V and Bard, have demonstrated their effectiveness in handling visual modalities. However, the transparency of these works is limited and insufficient to support academic research. To the best of our knowledge, we present one of the very first open-source endeavors in the field, LAMM, encompassing a Language-Assisted Multi-Modal instruction tuning dataset, framework, and benchmark. Our aim is to establish LAMM as a growing ecosystem for training and evaluating MLLMs, with a specific focus on facilitating AI agents capable of bridging the gap between ideas and execution, thereby enabling seamless human-AI interaction. Our main contribution is three-fold: 1) We present a comprehensive dataset and benchmark, which cover a wide range of vision tasks for 2D and 3D vision. Extensive experiments validate the effectiveness of our dataset and benchmark. 2) We outline the detailed methodology of constructing multi-modal instruction tuning datasets and benchmarks for MLLMs, enabling rapid scaling and extension of MLLM research to diverse domains, tasks, and modalities. 3) We provide a primary but potential MLLM training framework optimized for modality extension. We also provide baseline models, comprehensive experimental observations, and analysis to accelerate future research. Our baseline model is trained within 24 A100 GPU hours, framework supports training with V100 and RTX3090 is available thanks to the open-source society. Codes and data are now available at https://openlamm.github.io. Zhenfei Yin, Jianjian Cao, Zhelun Shi, Dingning Liu, Mukai Li, Xiaoshui Huang, Zhiyong Wang 0001, Lu Sheng, Lei Bai 0001, Wanli Ouyang |
NeurIPS | 9 |
| 2023 | Toward Explainable 3D Grounded Visual Question Answering: A New Benchmark and Strong BaselineabstractRecently, 3D vision-and-language tasks have attracted increasing research interest. Compared to other vision-and-language tasks, the 3D visual question answering (VQA) task is less exploited and is more susceptible to language priors and co-reference ambiguity. Meanwhile, a couple of recently proposed 3D VQA datasets do not well support 3D VQA task due to their limited scale and annotation methods. In this work, we formally define and address a 3D grounded question answering (GQA) task by collecting a new 3D VQA dataset, referred to as flexible and explainable 3D GQA (FE-3DGQA), with diverse and relatively free-form question-answer pairs, as well as dense and completely grounded bounding box annotations. To achieve more explainable answers, we label the objects appeared in the complex QA pairs with different semantic types, including answer-grounded objects (both appeared and not appeared in the questions), and contextual objects for answer-grounded objects. We also propose a new 3D VQA framework to effectively predict the completely visually grounded and explainable answer. Extensive experiments verify that our newly collected benchmark datasets can be effectively used to evaluate various 3D VQA methods from different aspects and our newly proposed framework also achieves the state-of-the-art performance on the new benchmark dataset. The datasets and the source code are available viahttps://github.com/zlccccc/3DVL_Codebase. Lichen Zhao, Daigang Cai, Jing Zhang 0017, Lu Sheng, Dong Xu 0001, Yinjie Zhao, Lipeng Wang 0005, Xibo Fan |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2022 | DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion TransformerabstractGenerating 3D dances from music is an emerged research task that benefits a lot of applications in vision and graphics. Previous works treat this task as sequence generation, however, it is challenging to render a music-aligned long-term sequence with high kinematic complexity and coherent movements. In this paper, we reformulate it by a two-stage process, i.e., a key pose generation and then an in-between parametric motion curve prediction, where the key poses are easier to be synchronized with the music beats and the parametric curves can be efficiently regressed to render fluent rhythm-aligned movements. We named the proposed method as DanceFormer, which includes two cascading kinematics-enhanced transformer-guided networks (called DanTrans) that tackle each stage, respectively. Furthermore, we propose a large-scale music conditioned 3D dance dataset, called PhantomDance, that is accurately labeled by experienced animators rather than reconstruction or motion capture. This dataset also encodes dances as key poses and parametric motion curves apart from pose sequences, thus benefiting the training of our DanceFormer. Extensive experiments demonstrate that the proposed method, even trained by existing datasets, can generate fluent, performative, and music-matched 3D dances that surpass previous works quantitatively and qualitatively. Moreover, the proposed DanceFormer, together with the PhantomDance dataset, are seamlessly compatible with industrial animation software, thus facilitating the adaptation for various downstream applications. Buyu Li, Yongchi Zhao, Zhelun Shi, Lu Sheng |
AAAI | 4 |
| 2022 | 3DJCG: A Unified Framework for Joint Dense Captioning and Visual Grounding on 3D Point CloudsabstractObserving that the 3D captioning task and the 3D grounding task contain both shared and complementary information in nature, in this work, we propose a unified framework to jointly solve these two distinct but closely related tasks in a synergistic fashion, which consists of both shared task-agnostic modules and lightweight task-specific modules. On one hand, the shared task-agnostic modules aim to learn precise locations of objects, fine-grained attribute features to characterize different objects, and complex relations between objects, which benefit both captioning and visual grounding. On the other hand, by casting each of the two tasks as the proxy task of another one, the lightweight task-specific modules solve the captioning task and the grounding task respectively. Extensive experiments and ablation study on three 3D vision and language datasets demonstrate that our joint training frame-work achieves significant performance gains for each individual task and finally improves the state-of-the-art performance for both captioning and grounding tasks. Daigang Cai, Lichen Zhao, Jing Zhang 0017, Lu Sheng, Dong Xu 0001 |
CVPR | 4 |
| 2022 | SketchSampler: Sketch-Based 3D Reconstruction via View-Dependent Depth Sampling
Chenjian Gao, Qian Yu 0002, Lu Sheng, Yi-Zhe Song, Dong Xu 0001 |
ECCV (1) | 3 |
| 2022 | X-Learner: Learning Cross Sources and Tasks for Universal Visual Representation
Yinan He, Gengshi Huang, Jianing Teng, Kun Wang 0056, Zhenfei Yin, Lu Sheng, Ziwei Liu 0002, Yu Qiao 0001 |
ECCV (26) | 7 |
| 2022 | Improving RGB-D Point Cloud Registration by Learning Multi-scale Local Linear Transformation
Xiaoliang Huo, Jing Zhang 0017, Lu Sheng, Dong Xu 0001 |
ECCV (32) | 5 |
| 2022 | VPU: A Video-Based Point Cloud Upsampling FrameworkabstractIn this work, we propose a new patch-based framework called VPU for the video-based point cloud upsampling task by effectively exploiting temporal dependency among multiple consecutive point cloud frames, in which each frame consists of a set of unordered, sparse and irregular 3D points. Rather than adopting the sophisticated motion estimation strategy in video analysis, we propose a new spatio-temporal aggregation (STA) module to effectively extract, align and aggregate rich local geometric clues from consecutive frames at the feature level. By more reliably summarizing spatio-temporally consistent and complementary knowledge from multiple frames in the resultant local structural features, our method better infers the local geometry distributions at the current frame. In addition, our STA module can be readily incorporated with various existing single frame-based point upsampling methods (e.g., PU-Net, MPU, PU-GAN and PU-GCN). Comprehensive experiments on multiple point cloud sequence datasets demonstrate our video-based point cloud upsampling framework achieves substantial performance improvement over its single frame-based counterparts. Kaisiyuan Wang, Lu Sheng, Shuhang Gu, Dong Xu 0001 |
IEEE Trans. Image Process. | 2 |
| 2021 | Back-Tracing Representative Points for Voting-Based 3D Object Detection in Point Cloudsabstract3D object detection in point clouds is a challenging vision task that benefits various applications for understanding the 3D visual world. Lots of recent research focuses on how to exploit end-to-end trainable Hough voting for generating object proposals. However, the current voting strategy can only receive partial votes from the surfaces of potential objects together with severe outlier votes from the cluttered backgrounds, which hampers full utilization of the information from the input point clouds. Inspired by the back-tracing strategy in the conventional Hough voting methods, in this work, we introduce a new 3D object detection method, named as Back-tracing Representative Points Network (BRNet), which generatively back-traces the representative points from the vote centers and also revisits complementary seed points around these generated points, so as to better capture the fine local structural features surrounding the potential objects from the raw point clouds. Therefore, this bottom-up and then top-down strategy in our BRNet enforces mutual consistency between the predicted vote centers and the raw surface points and thus achieves more reliable and flexible object localization and class prediction results. Our BRNet is simple but effective, which significantly outperforms the state-of-the-art methods on two large-scale point cloud datasets, ScanNet V2 (+7.5% in terms of [email protected]) and SUN RGB-D (+4.7% in terms of [email protected]), while it is still lightweight and efficient. Bowen Cheng, Lu Sheng, Shaoshuai Shi, Dong Xu 0001 |
CVPR | 2 |
| 2021 | ForgeryNet: A Versatile Benchmark for Comprehensive Forgery AnalysisabstractThe rapid progress of photorealistic synthesis techniques have reached at a critical point where the boundary between real and manipulated images starts to blur. Thus, benchmarking and advancing digital forgery analysis have become a pressing issue. However, existing face forgery datasets either have limited diversity or only support coarse-grained analysis.To counter this emerging threat, we construct the ForgeryNet dataset, an extremely large face forgery dataset with unified annotations in image- and video-level data across four tasks: 1) Image Forgery Classification, including two-way (real/fake), three-way (real/fake with identity-replaced forgery approaches/fake with identity-remained forgery approaches), and n-way (real and 15 respective forgery approaches) classification. 2) Spatial Forgery Localization, which segments the manipulated area of fake images compared to their corresponding real images. 3) Video Forgery Classification, which re-defines the video-level forgery classification with manipulated frames in random positions. This task is important because attackers in real world are free to manipulate any target frame. and 4) Temporal Forgery Localization, to localize the temporal segments which are manipulated. ForgeryNet is by far the largest publicly available deep face forgery dataset in terms of data-scale (2.9 million images, 221,247 videos), manipulations (7 image-level approaches, 8 video-level approaches), perturbations (36 independent and more mixed perturbations) and annotations (6.3 million classification labels, 2.9 million manipulated area annotations and 221,247 temporal forgery segment labels). We perform extensive benchmarking and studies of existing face forensics methods and obtain several valuable observations. We hope that the scale, quality, and variety of our ForgeryNet dataset will foster further research and innovation in the area of face forgery classification, as well as spatial and temporal forgery localization etc. Yinan He, Bei Gan, Yichun Zhou, Guojun Yin, Luchuan Song, Lu Sheng, Ziwei Liu 0002 |
CVPR | 7 |
| 2021 | StyleFormer: Real-time Arbitrary Style Transfer via Parametric Style CompositionabstractIn this work, we propose a new feed-forward arbitrary style transfer method, referred to as StyleFormer, which can simultaneously fulfill fine-grained style diversity and semantic content coherency. Specifically, our transformer-inspired feature-level stylization method consists of three modules: (a) the style bank generation module for sparse but compact parametric style pattern extraction, (b) the transformer-driven style composition module for content-guided global style composition, and (c) the parametric content modulation module for flexible but faithful stylization. The output stylized images are impressively coherent with the content structure, sensitive to the detailed style variations, but still holistically adhere to the style distributions from the style images. Qualitative and quantitative comparisons as well as comprehensive user studies demonstrate that our StyleFormer outperforms the existing SOTA methods in generating visually plausible stylization results with real-time efficiency. Xiaolei Wu, Lu Sheng, Dong Xu 0001 |
ICCV | 3 |
| 2021 | 3DVG-Transformer: Relation Modeling for Visual Grounding on Point CloudsabstractVisual grounding on 3D point clouds is an emerging vision and language task that benefits various applications in understanding the 3D visual world. By formulating this task as a grounding-by-detection problem, lots of recent works focus on how to exploit more powerful detectors and comprehensive language features, but (1) how to model complex relations for generating context-aware object proposals and (2) how to leverage proposal relations to distinguish the true target object from similar proposals are not fully studied yet. Inspired by the well-known transformer architecture, we propose a relation-aware visual grounding method on 3D point clouds, named as 3DVG-Transformer, to fully utilize the contextual clues for relation-enhanced proposal generation and cross-modal proposal disambiguation, which are enabled by a newly designed coordinate-guided contextual aggregation (CCA) module in the object proposal generation stage, and a multiplex attention (MA) module in the cross-modal feature fusion stage. We validate that our 3DVG-Transformer outperforms the state-of-the-art methods by a large margin, on two point cloud-based visual grounding datasets, ScanRefer and Nr3D/Sr3D from ReferIt3D, especially for complex scenarios containing multiple objects of the same category. Lichen Zhao, Daigang Cai, Lu Sheng, Dong Xu 0001 |
ICCV | 3 |
| 2021 | VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Cloudsabstract3D human mesh recovery from point clouds is essential for various tasks, including AR/VR and human behavior understanding. Previous works in this field either require high-quality 3D human scans or sequential point clouds, which cannot be easily applied to low-quality 3D scans captured by consumer-level depth sensors. In this paper, we make the first attempt to reconstruct reliable 3D human shapes from single-frame partial point clouds. To achieve this, we propose an end-to-end learnable method, named VoteHMR. The core of VoteHMR is a novel occlusion-aware voting network that can first reliably produce visible joint-level features from the input partial point clouds, and then complete the joint-level features through the kinematic tree of the human skeleton. Compared with holistic features used by previous works, the joint-level features can not only effectively encode the human geometry information but also be robust to noisy inputs with self-occlusions and missing areas. By exploiting the rich complementary clues from the joint-level features and global features from the input point clouds, the proposed method encourages reliable and disentangled parameter predictions for statistical 3D human models, such as SMPL. The proposed method achieves state-of-the-art performances on two large-scale datasets, namely SURREAL and DFAUST. Furthermore, VoteHMR also demonstrates superior generalization ability on real-world datasets, such as Berkeley MHAD. Guanze Liu, Yu Rong 0003, Lu Sheng |
ACM Multimedia | 3 |
| 2021 | IncreACO: Incrementally Learned Automatic Check-out with Photorealistic Exemplar AugmentationabstractAutomatic check-out (ACO) emerges as an integral component in recent self-service retailing stores, which aims at automatically detecting and counting the randomly placed products upon a check-out platform. Existing data-driven counting works still have difficulties in generalizing to real-world retail product counting scenarios, since (1) real check-out images are hard to collect or cover all products and their possible layouts, (2) rapid updating of the product list leads to frequent and tedious re-training of the counting models. To overcome these obstacles, we contribute a practical automatic check-out framework tailored to real-world retail product counting scenarios, consisting of a photorealistic exemplar augmentation to generate physically reliable and photorealistic check-out images from canonical exemplars scanned for each product and an incremental learning strategy to match the updating nature of the ACO system with much fewer training effort. Through comprehensive studies, we show that the proposed IncreACO serves as an effective framework on the recent Retail Product Checkout (RPC) dataset, where the proposed photorealistic exemplar augmentation remarkably improves the counting performance against the state-of-the-art methods (77.15% v.s. 72.83% in counting accuracy), whilst the proposed incremental learning framework consistently extends the counting performance to new categories. Yandan Yang, Lu Sheng, Dong Xu 0001, Xianbin Cao 0001 |
WACV | 2 |
| 2021 | Sequential Point Cloud Upsampling by Exploiting Multi-Scale Temporal DependencyabstractIn this work, we propose a new sequential point cloud upsampling method called SPU, which aims to upsample sparse, non-uniform, and orderless point cloud sequences by effectively exploiting rich and complementary temporal dependency from multiple inputs. Specifically, these inputs include a set of multi-scale short-term features from the 3D points in three consecutive frames (i.e., the previous/current/subsequent frame) and a long-term latent representation accumulated throughout the point cloud sequence. Considering that these temporal clues are not well aligned in the coordinate space, we propose a new temporal alignment module (TAM) based on the cross-attention mechanism to transform each individual feature into the feature space of the current frame. We also propose a new gating mechanism to learn the optimal weights for these transformed features, based on which the transformed features can be effectively aggregated as the final fused feature. The fused feature can be readily fed into the existing single frame-based point cloud upsampling methods (e.g., PU-Net, MPU and PU-GAN) to generate the dense point cloud for the current frame. Comprehensive experiments on three benchmark datasets DYNA, COMA, and MSR Action3D demonstrate the effectiveness of our method for upsampling point cloud sequences. Kaisiyuan Wang, Lu Sheng, Shuhang Gu, Dong Xu 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2021 | Transformer3D-Det: Improving 3D Object Detection by Vote RefinementabstractVoting-based methods (e.g., VoteNet) have achieved promising results for 3D object detection. However, the simple voting operation in VoteNet may lead to less accurate voting results that are far away from the true object centers. In this work, we propose a simple but effective 3D object detection method called Transformer3D-Det (T3D), in which we additionally introduce a transformer based vote refinement module to refine the voting results of VoteNet and can thus significantly improve the 3D object detection performance. Specifically, our T3D framework consists of three modules: a vote generation module, a vote refinement module, and a bounding box generation module. Given an input point cloud, we first utilize the vote generation module to generate multiple coarse vote clusters. Then, the clustered coarse votes will be refined by using our transformer based vote refinement module to produce more accurate and meaningful votes. Finally, the bounding box generation module takes the refined vote clusters as the input and generates the final detection result for the input point cloud. To alleviate the impact of inaccurate votes, we also propose a new non-vote loss function to train our T3D. As a result, our T3D framework can achieve better 3D object detection performance. Comprehensive experiments on two benchmark datasets ScanNetV2 and SUN RGB-D demonstrate the effectiveness of our T3D framework for 3D object detection. Lichen Zhao, Jinyang Guo 0002, Dong Xu 0001, Lu Sheng |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2021 | PCG-TAL: Progressive Cross-Granularity Cooperation for Temporal Action LocalizationabstractThere are two major lines of works, i.e., anchor-based and frame-based approaches, in the field of temporal action localization. But each line of works is inherently limited to a certain detection granularity and cannot simultaneously achieve high recall rates with accurate action boundaries. In this work, we propose a progressive cross-granularity cooperation (PCG-TAL) framework to effectively take advantage of complementarity between the anchor-based and frame-based paradigms, as well as between two-view clues (i.e., appearance and motion). Specifically, our new Anchor-Frame Cooperation (AFC) module can effectively integrate both two-granularity and two-stream knowledge at the feature and proposal levels, as well as within each AFC module and across adjacent AFC modules. Specifically, the RGB-stream AFC module and the flow-stream AFC module are stacked sequentially to form a progressive localization framework. The whole framework can be learned in an end-to-end fashion, whilst the temporal action localization performance can be gradually boosted in a progressive manner. Our newly proposed framework outperforms the state-of-the-art methods on three benchmark datasets the THUMOS14, ActivityNet v1.3 and UCF-101-24, which clearly demonstrates the effectiveness of our framework. Dong Xu 0001, Lu Sheng, Wanli Ouyang |
IEEE Trans. Image Process. | 3 |
| 2021 | Motion Compensated Virtual View Synthesis Using Novel Particle CellabstractDue to the wide interest in advanced multimedia experience, free-viewpoint communication is being greatly developed in recent years. In the free-viewpoint communication, viewers can perceive a view from any angle and any position of a scene. Even though the preferred views are not captured, we can generate the views through virtual view synthesis that synthesizes an arbitrary view from captured reference view(s). For daily use, only one or few cameras in baseline distance are given to capture the scene that makes the virtual view synthesis challenging. The task is more difficult when the camera is continuously moving. In this paper, we propose aparticle cellto model a reference view sequence to a set of moving particles for virtual view synthesis. Using our novel hybrid motion estimation scheme, the projected coordinates of particles in each frame are obtained even they are occluded. The particles are warped to a virtual view and synthesized as a virtual view sequence. Our method is applicable for both dynamic camera setting and static camera setting. The experimental results show our method outperforms the state-of-the-art algorithms in dynamic camera datasets and presents improvement in static camera datasets in general. Chi Ho Cheung, Lu Sheng, King Ngi Ngan |
IEEE Trans. Multim. | 2 |
| 2020 | Morphing and Sampling Network for Dense Point Cloud Completionabstract3D point cloud completion, the task of inferring the complete geometric shape from a partial point cloud, has been attracting attention in the community. For acquiring high-fidelity dense point clouds and avoiding uneven distribution, blurred details, or structural loss of existing methods' results, we propose a novel approach to complete the partial point cloud in two stages. Specifically, in the first stage, the approach predicts a complete but coarse-grained point cloud with a collection of parametric surface elements. Then, in the second stage, it merges the coarse-grained prediction with the input point cloud by a novel sampling algorithm. Our method utilizes a joint loss function to guide the distribution of the points. Extensive experiments verify the effectiveness of our method and demonstrate that it outperforms the existing methods in both the Earth Mover's Distance (EMD) and the Chamfer Distance (CD). Minghua Liu, Lu Sheng, Sheng Yang 0007, Shi-Min Hu 0001 |
AAAI | 2 |
| 2020 | Powering One-Shot Topological NAS with Stabilized Share-Parameter Proxy
Ronghao Guo, Chen Lin 0003, Chuming Li, Keyu Tian, Ming Sun 0008, Lu Sheng |
ECCV (14) | 6 |
| 2020 | Thinking in Frequency: Face Forgery Detection by Mining Frequency-Aware Clues
Yuyang Qian 0001, Guojun Yin, Lu Sheng |
ECCV (12) | 3 |
| 2020 | High-Quality Video Generation from Static Structural Annotations
Lu Sheng, Junting Pan, Jiaming Guo, Chen Change Loy |
Int. J. Comput. Vis. | 1 |
| 2019 | GS3D: An Efficient 3D Object Detection Framework for Autonomous DrivingabstractWe present an efficient 3D object detection framework based on a single RGB image in the scenario of autonomous driving. Our efforts are put on extracting the underlying 3D information in a 2D image and determining the accurate 3D bounding box of object without point cloud or stereo data. Leveraging the off-the-shelf 2D object detector, we propose an artful approach to efficiently obtain a coarse cuboid for each predicted 2D box. The coarse cuboid has enough accuracy to guide us to determine the 3D box of the object by refinement. In contrast to previous state-of-the-art methods that only use the features extracted from the 2D bounding box for box refinement, we explore the 3D structure information of the object by employing the visual features of visible surfaces. The new features from surfaces are utilized to eliminate the problem of representation ambiguity brought by only using 2D bounding box. Moreover, we investigate different methods of 3D box refinement and discover that a classification formulation with quality aware loss have much better performance than regression. Evaluated on KITTI benchmark, our approach outperforms current state-of-the-art methods for single RGB image based 3D object detection. Buyu Li, Wanli Ouyang, Lu Sheng, Xingyu Zeng, Xiaogang Wang 0001 |
CVPR | 3 |
| 2019 | Video Generation From Single Semantic Label MapabstractThis paper proposes the novel task of video generation conditioned on a SINGLE semantic label map, which provides a good balance between flexibility and quality in the generation process. Different from typical end-to-end approaches, which model both scene content and dynamics in a single step, we propose to decompose this difficult task into two sub-problems. As current image generation methods do better than video generation in terms of detail, we synthesize high quality content by only generating the first frame. Then we animate the scene based on its semantic meaning to obtain temporally coherent video, giving us excellent results overall. We employ a cVAE for predicting optical flow as a beneficial intermediate step to generate a video sequence conditioned on the initial single frame. A semantic label map is integrated into the flow prediction module to achieve major improvements in the image-to-video generation process. Extensive experiments on the Cityscapes dataset show that our method outperforms all competing methods. Junting Pan, Chengyu Wang 0003, Xu Jia 0012, Lu Sheng, Xiaogang Wang 0001 |
CVPR | 5 |
| 2019 | Semantics Disentangling for Text-To-Image GenerationabstractSynthesizing photo-realistic images from text descriptions is a challenging problem. Previous studies have shown remarkable progresses on visual quality of the generated images. In this paper, we consider semantics from the input text descriptions in helping render photo-realistic images. However, diverse linguistic expressions pose challenges in extracting consistent semantics even they depict the same thing. To this end, we propose a novel photo-realistic text-to-image generation model that implicitly disentangles semantics to both fulfill the high-level semantic consistency and low-level semantic diversity. To be specific, we design (1) a Siamese mechanism in the discriminator to learn consistent high-level semantics, and (2) a visual-semantic embedding strategy by semantic-conditioned batch normalization to find diverse low-level semantics. Extensive experiments and ablation studies on CUB and MS-COCO datasets demonstrate the superiority of the proposed method in comparison to state-of-the-art methods. Guojun Yin, Bin Liu 0016, Lu Sheng, Nenghai Yu, Xiaogang Wang 0001 |
CVPR | 3 |
| 2019 | Context and Attribute Grounded Dense CaptioningabstractDense captioning aims at simultaneously localizing semantic regions and describing these regions-of-interest (ROIs) with short phrases or sentences in natural language. Previous studies have shown remarkable progresses, but they are often vulnerable to the aperture problem that a caption generated by the features inside one ROI lacks contextual coherence with its surrounding context in the input image. In this work, we investigate contextual reasoning based on multi-scale message propagations from the neighboring contents to the target ROIs. To this end, we design a novel end-to-end context and attribute grounded dense captioning framework consisting of 1) a contextual visual mining module and 2) a multi-level attribute grounded description generation module. Knowing that captions often co-occur with the linguistic attributes (such as who, what and where), we also incorporate an auxiliary supervision from hierarchical linguistic attributes to augment the distinctiveness of the learned captions. Extensive experiments and ablation studies on Visual Genome dataset demonstrate the superiority of the proposed model in comparison to state-of-the-art methods. Guojun Yin, Lu Sheng, Bin Liu 0016, Nenghai Yu, Xiaogang Wang 0001 |
CVPR | 2 |
| 2019 | Unsupervised Collaborative Learning of Keyframe Detection and Visual Odometry Towards Monocular Deep SLAMabstractIn this paper we tackle the joint learning problem of keyframe detection and visual odometry towards monocular visual SLAM systems. As an important task in visual SLAM, keyframe selection helps efficient camera relocalization and effective augmentation of visual odometry. To benefit from it, we first present a deep network design for the keyframe selection, which is able to reliably detect keyframes and localize new frames, then an end-to-end unsupervised deep framework further proposed for simultaneously learning the keyframe selection and the visual odometry tasks. As far as we know, it is the first work to jointly optimize these two complementary tasks in a single deep framework. To make the two tasks facilitate each other in the learning, a collaborative optimization loss based on both geometric and visual metrics is proposed. Extensive experiments on publicly available datasets (i.e. KITTI raw dataset and its odometry split [12]) clearly demonstrate the effectiveness of the proposed approach, and new state-ofthe-art results are established on the unsupervised depth and pose estimation from monocular video. Lu Sheng, Dan Xu 0002, Wanli Ouyang, Xiaogang Wang 0001 |
ICCV | 1 |
| 2019 | Improving Pedestrian Attribute Recognition With Weakly-Supervised Multi-Scale Attribute-Specific LocalizationabstractPedestrian attribute recognition has been an emerging research topic in the area of video surveillance. To predict the existence of a particular attribute, it is demanded to localize the regions related to the attribute. However, in this task, the region annotations are not available. How to carve out these attribute-related regions remains challenging. Existing methods applied attribute-agnostic visual attention or heuristic body-part localization mechanisms to enhance the local feature representations, while neglecting to employ attributes to define local feature areas. We propose a flexible Attribute Localization Module (ALM) to adaptively discover the most discriminative regions and learns the regional features for each attribute at multiple levels. Moreover, a feature pyramid architecture is also introduced to enhance the attribute-specific localization at low-levels with high-level semantic guidance. The proposed framework does not require additional region annotations and can be trained end-to-end with multi-level deep supervision. Extensive experiments show that the proposed method achieves state-of-the-art results on three pedestrian attribute datasets, including PETA, RAP, and PA-100K. Chufeng Tang, Lu Sheng, Zhaoxiang Zhang 0001, Xiaolin Hu 0001 |
ICCV | 2 |
| 2019 | CAMP: Cross-Modal Adaptive Message Passing for Text-Image RetrievalabstractText-image cross-modal retrieval is a challenging task in the field of language and vision. Most previous approaches independently embed images and sentences into a joint embedding space and compare their similarities. However, previous approaches rarely explore the interactions between images and sentences before calculating similarities in the joint space. Intuitively, when matching between images and sentences, human beings would alternatively attend to regions in images and words in sentences, and select the most salient information considering the interaction between both modalities. In this paper, we propose Cross-modal Adaptive Message Passing (CAMP), which adaptively controls the information flow for message passing across modalities. Our approach not only takes comprehensive and fine-grained cross-modal interactions into account, but also properly handles negative pairs and irrelevant information with an adaptive gating scheme. Moreover, instead of conventional joint embedding approaches for text-image matching, we infer the matching score based on the fused features, and propose a hardest negative binary cross-entropy loss for training. Results on COCO and Flickr30k significantly surpass state-of-the-art methods, demonstrating the effectiveness of our approach. Xihui Liu, Hongsheng Li 0001, Lu Sheng, Xiaogang Wang 0001 |
ICCV | 4 |
| 2019 | Visibility Constrained Generative Model for Depth-Based 3D Facial Pose TrackingabstractIn this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations. Specifically, we introduce a statistical 3D morphable model that flexibly describes the distribution of points on the surface of the face model, with an efficient switchable online adaptation that gradually captures the identity of the tracked subject and rapidly constructs a suitable face model when the subject changes. Moreover, unlike prior art that employed ICP-based facial pose estimation, to improve robustness to occlusions, we propose a ray visibility constraint that regularizes the pose based on the face model's visibility with respect to the input point cloud. Ablation studies and experimental results on Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective and outperforms completing state-of-the-art depth-based methods. Lu Sheng, Jianfei Cai 0001, Tat-Jen Cham, Vladimir Pavlovic 0001, King Ngi Ngan |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2019 | Cascaded regression using landmark displacement for 3D face reconstruction
Fanzi Wu, Songnan Li, King Ngi Ngan, Lu Sheng |
Pattern Recognit. Lett. | 5 |
| 2019 | Bags of tricks for learning depth and camera motion from monocular videosabstractBased on the seminal work proposed by Zhou et al., much of the recent progress in learning monocular visual odometry, i. e. depth and camera motion from monocular videos, can be attributed to the tricks in the training procedure, such as data augmentation and learning objectives. Herein, we categorize a collection of such tricks through the theoretical examination and empirical evaluation of their effects on the final accuracy of the visual odometry. By combining the aforementioned tricks, we were able to significantly improve a baseline model adapted from SfMLearner without additional inference costs. Furthermore, we analyzed the principles of these tricks and the reason for their success. Practical guidelines for future research are also presented. Bowen Dong 0001, Lu Sheng |
Virtual Real. Intell. Hardw. | 2 |
| 2018 | Exploring Disentangled Feature Representation Beyond Face IdentificationabstractThis paper proposes learning disentangled but complementary face features with a minimal supervision by face identification. Specifically, we construct an identity Distilling and Dispelling Autoencoder (D2AE) framework that adversarially learns the identity-distilled features for identity verification and the identity-dispelled features to fool the verification system. Thanks to the design of two-stream cues, the learned disentangled features represent not only the identity or attribute but the complete input image. Comprehensive evaluations further demonstrate that the proposed features not only preserve state-of-the-art identity verification performance on LFW, but also acquire comparable discriminative power for face attribute recognition on CelebA and LFWA. Moreover, the proposed system is ready to semantically control the face generation/editing based on various identities and attributes in an unsupervised manner. Yu Liu 0015, Fangyin Wei, Lu Sheng, Xiaogang Wang 0001 |
CVPR | 4 |
| 2018 | Avatar-Net: Multi-Scale Zero-Shot Style Transfer by Feature DecorationabstractZero-shot artistic style transfer is an important image synthesis problem aiming at transferring arbitrary style into content images. However, the trade-off between the generalization and efficiency in existing methods impedes a high quality zero-shot style transfer in real-time. In this paper, we resolve this dilemma and propose an efficient yet effective Avatar-Net that enables visually plausible multi-scale transfer for arbitrary style. The key ingredient of our method is a style decorator that makes up the content features by semantically aligned style features from an arbitrary style image, which does not only holistically match their feature distributions but also preserve detailed style patterns in the decorated features. By embedding this module into an image reconstruction network that fuses multi-scale style abstractions, the Avatar-Net renders multi-scale stylization for any style image in one feed-forward pass. We demonstrate the state-of-the-art effectiveness and efficiency of the proposed method in generating high-quality stylized images, with a series of successive applications include multiple style integration, video stylization and etc. Lu Sheng, Xiaogang Wang 0001 |
CVPR | 1 |
| 2018 | Optical Flow Guided Feature: A Fast and Robust Motion Representation for Video Action RecognitionabstractMotion representation plays a vital role in human action recognition in videos. In this study, we introduce a novel compact motion representation for video action recognition, named Optical Flow guided Feature (OFF), which enables the network to distill temporal information through a fast and robust approach. The OFF is derived from the definition of optical flow and is orthogonal to the optical flow. The derivation also provides theoretical support for using the difference between two frames. By directly calculating pixel-wise spatio-temporal gradients of the deep feature maps, the OFF could be embedded in any existing CNN based video action recognition framework with only a slight additional cost. It enables the CNN to extract spatiotemporal information, especially the temporal information between frames simultaneously. This simple but powerful idea is validated by experimental results. The network with OFF fed only by RGB inputs achieves a competitive accuracy of 93.3% on UCF-101, which is comparable with the result obtained by two streams (RGB and optical flow), but is 15 times faster in speed. Experimental results also show that OFF is complementary to other motion modalities such as optical flow. When the proposed method is plugged into the state-of-the-art video action recognition framework, it has 96.0% and 74.2% accuracy on UCF-101 and HMDB-51 respectively. The code for this project is available at: https://github.com/kevin-ssy/Optical-Flow-Guided-Feature Shuyang Sun, Zhanghui Kuang, Lu Sheng, Wanli Ouyang, Wayne Zhang 0001 |
CVPR | 3 |
| 2018 | Zoom-Net: Mining Deep Feature Interactions for Visual Relationship Recognition
Guojun Yin, Lu Sheng, Bin Liu 0016, Nenghai Yu, Xiaogang Wang 0001, Chen Change Loy |
ECCV (3) | 2 |
| 2018 | Multi-Label Image Classification via Knowledge Distillation from Weakly-Supervised DetectionabstractMulti-label image classification is a fundamental but challenging task towards general visual understanding. Existing methods found the region-level cues (e.g., features from RoIs) can facilitate multi-label classification. Nevertheless, such methods usually require laborious object-level annotations (i.e., object labels and bounding boxes) for effective learning of the object-level visual features. In this paper, we propose a novel and efficient deep framework to boost multi-label classification by distilling knowledge from weakly-supervised detection task without bounding box annotations. Specifically, given the image-level annotations, (1) we first develop a weakly-supervised detection (WSD) model, and then (2) construct an end-to-end multi-label image classification framework augmented by a knowledge distillation module that guides the classification model by the WSD model according to the class-level predictions for the whole image and the object-level visual features for object RoIs. The WSD model is the teacher model and the classification model is the student model. After this cross-task knowledge distillation, the performance of the classification model is significantly improved and the efficiency is maintained since the WSD model can be safely discarded in the test phase. Extensive experiments on two large-scale datasets (MS-COCO and NUS-WIDE) show that our framework achieves superior performances over the state-of-the-art methods on both performance and efficiency. Yongcheng Liu, Lu Sheng, Shiming Xiang, Chunhong Pan |
ACM Multimedia | 2 |
| 2018 | Spatio-Temporal Disocclusion Filling Using Novel Sprite CellsabstractDepth image-based rendering is an important technique for virtual view synthesis with limited 3-D data. However, occluded areas result in disocclusions in synthesized images. Filling of the disocclusions in a plausible manner is a critical task in virtual view synthesis. In addition to spatial consistency, temporal consistency of the filled regions also affects the visual quality. In this paper, we propose a novel codebook method called sprite cell for filling the disocclusions with high spatial and temporal consistency. Each codeword consists of a color vector, depth value, frame log, and the confidence score of the corresponding pixel. In contrast with the existing methods that reuse the filling results of previous frames without considering their accuracy, the proposed method estimates the confidence scores of the filling results to prevent temporal continuation of filling errors. Moreover, we introduce a method to correct the luminance of filled disocclusions that compensates for the change of scenes. The experimental results show that the proposed method achieves both objective and subjective improvements over the state-of-the-art methods. The sequences synthesized with the proposed method have higher spatio-temporal consistency. Chi Ho Cheung, King Ngi Ngan, Lu Sheng |
IEEE Trans. Multim. | 3 |
| 2017 | A Generative Model for Depth-Based Robust 3D Facial Pose TrackingabstractWe consider the problem of depth-based robust 3D facial pose tracking under unconstrained scenarios with heavy occlusions and arbitrary facial expression variations. Unlike the previous depth-based discriminative or data-driven methods that require sophisticated training or manual intervention, we propose a generative framework that unifies pose tracking and face model adaptation on-the-fly. Particularly, we propose a statistical 3D face model that owns the flexibility to generate and predict the distribution and uncertainty underlying the face model. Moreover, unlike prior arts employing the ICP-based facial pose estimation, we propose a ray visibility constraint that regularizes the pose based on the face models visibility against the input point cloud, which augments the robustness against the occlusions. The experimental results on Biwi and ICT-3DHP datasets reveal that the proposed framework is effective and outperforms the state-of-the-art depth-based methods. Lu Sheng, Jianfei Cai 0001, Tat-Jen Cham, Vladimir Pavlovic 0001, King Ngi Ngan |
CVPR | 1 |
| 2017 | HydraPlus-Net: Attentive Deep Features for Pedestrian AnalysisabstractPedestrian analysis plays a vital role in intelligent video surveillance and is a key component for security-centric computer vision systems. Despite that the convolutional neural networks are remarkable in learning discriminative features from images, the learning of comprehensive features of pedestrians for fine-grained tasks remains an open problem. In this study, we propose a new attentionbased deep neural network, named as HydraPlus-Net (HPnet), that multi-directionally feeds the multi-level attention maps to different feature layers. The attentive deep features learned from the proposed HP-net bring unique advantages: (1) the model is capable of capturing multiple attentions from low-level to semantic-level, and (2) it explores the multi-scale selectiveness of attentive features to enrich the final feature representations for a pedestrian image. We demonstrate the effectiveness and generality of the proposed HP-net for pedestrian analysis on two tasks, i.e. pedestrian attribute recognition and person reidentification. Intensive experimental results have been provided to prove that the HP-net outperforms the state-of-theart methods on various datasets. Xihui Liu, Haiyu Zhao, Maoqing Tian, Lu Sheng, Shuai Yi, Xiaogang Wang 0001 |
ICCV | 4 |
| 2016 | Real-Time Head Pose Tracking with Online Face Template ReconstructionabstractWe propose a real-time method to accurately track the human head pose in the 3-dimensional (3D) world. Using a RGB-Depth camera, a face template is reconstructed by fitting a 3D morphable face model, and the head pose is determined by registering this user-specific face template to the input depth video. Songnan Li, King Ngi Ngan, Raveendran Paramesran, Lu Sheng |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2015 | Online Temporally Consistent Indoor Depth Video Enhancement via Static StructureabstractIn this paper, we propose a new method to online enhance the quality of a depth video based on the intermediary of a so-called static structure of the captured scene. The static and dynamic regions of the input depth frame are robustly separated by a layer assignment procedure, in which the dynamic part stays in the front while the static part fits and helps to update this structure by a novel online variational generative model with added spatial refinement. The dynamic content is enhanced spatially while the static region is otherwise substituted by the updated static structure so as to favor the long-range spatiotemporal enhancement. The proposed method both performs long-range temporal consistency on the static region and keeps necessary depth variations in the dynamic content. Thus, it can produce flicker-free and spatially optimized depth videos with reduced motion blur and depth distortion. Our experimental results reveal that the proposed method is effective in both static and dynamic indoor scenes and is compatible with depth videos captured by Kinect and time-of-flight camera. We also demonstrate that excellent performance can be achieved by the proposed method in comparison with the existing spatiotemporal approaches. In addition, our enhanced depth videos and static structures can act as effective cues to improve various applications, including depth-aided background subtraction and novel view synthesis, showing satisfactory results with few visual artifacts. Lu Sheng, King Ngi Ngan, Chern-Loon Lim, Songnan Li |
IEEE Trans. Image Process. | 1 |
| 2014 | Accelerating the Distribution Estimation for the Weighted Median/Mode Filters
Lu Sheng, King Ngi Ngan, Tak-Wai Hui |
ACCV (4) | 1 |
| 2014 | Screen-camera calibration using a threadabstractIn this paper, we propose a novel screen-camera calibration algorithm which aims to locate the position of the screen in the camera coordinate system. The difficulty comes from the fact that the screen is not directly visible to the camera. Rather than using an external camera or a portable mirror like in previous studies, we propose to use a more accessible and cheaper calibrating object, i.e., a thread. The thread is manipulated so that our algorithm can infer the perspective projections of the four screen corners on the image plane. The 3-dimentional (3D) position of each screen corner is then determined by minimizing the sum of squared projection errors. Experiments show that compared with the previous studies our method can generate similar calibration results without the additional hardware. Songnan Li, King Ngi Ngan, Lu Sheng |
ICIP | 3 |
| 2014 | Temporal depth video enhancement based on intrinsic static structureabstractDepth video enhancement is an essential preprocessing step for various 3D applications. Despite extensive studies of spatial enhancement, effective temporal enhancement that both strengthens temporal consistency and keeps correct depth variation needs further research. In this paper, we propose a novel method to enhance the depth video by blending raw depth frame with the estimated intrinsic static structure, which defines static structure of captured scene and is estimated iteratively by a probabilistic generative model with sequentially incoming depth frames. Our experimental results show that the proposed method is effective both in static and dynamic scene and is compatible with various kinds of depth videos. We will demonstrate that superior performance can be achieved in comparison with existing temporal enhancement approaches. Lu Sheng, King Ngi Ngan, Songnan Li |
ICIP | 1 |
| 2013 | Depth enhancement based on hybrid geometric hole filling strategyabstractDepth map is a crucial component in various 3D applications. However, current available depth maps usually suffer from low resolution, high noise, random and structural depth missing problems due to theoretical, systematic or hardware limitations. In this paper, we propose a novel method to enhance depth map with the guidance of aligned color image, tackling these problems in a whole framework, where a hybrid strategy on filling hole geometrically by the combination of joint bilateral filtering and segment-based surface structure propagation is introduced. Our experimental results prove the proposed method outperforms existing methods. Lu Sheng, King Ngi Ngan |
ICIP | 1 |
| 2013 | A Head Pose Tracking System Using RGB-D Camera
Songnan Li, King Ngi Ngan, Lu Sheng |
ICVS | 3 |