Demo Data from VLDB 2026 / reviewers in the wild / expert
Kyle R. Cave
dblp:132/5075
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0001-6200-7249ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › graph visualization
adjacency matrix |
0.9 | 1 | 2025 | Bridging Network Science and Vision Science: Mapping Perceptual Mechanisms to Network Visualization Tasks · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
graphical perception |
0.9 | 1 | 2025 | Bridging Network Science and Vision Science: Mapping Perceptual Mechanisms to Network Visualization Tasks · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
graph visualization |
0.9 | 1 | 2025 | Bridging Network Science and Vision Science: Mapping Perceptual Mechanisms to Network Visualization Tasks · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › graph visualization
node-link diagram |
0.9 | 1 | 2025 | Bridging Network Science and Vision Science: Mapping Perceptual Mechanisms to Network Visualization Tasks · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
usability and user experience research |
0.3 | 1 | 2025 | Bridging Network Science and Vision Science: Mapping Perceptual Mechanisms to Network Visualization Tasks · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
perceptual mechanism framework · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Bridging Network Science and Vision Science: Mapping Perceptual Mechanisms to Network Visualization TasksabstractNetwork visualizations are understudied in graphical perception. As a result, most network visualization designs still largely rely on designer intuition and algorithm optimizations rather than being guided by knowledge of human perception. The lack of perceptual understanding of network visualizations also limits the generalizability of past empirical evaluations, given their focus on performance over causal interpretation. To bridge this gap between perception and network visualization, we introduce a framework highlighting five key perceptual mechanisms used in node-link diagrams and adjacency matrices: attention, visual search, perceptual organization, ensemble coding, and object recognition. Our framework describes the role these perceptual mechanisms play in common network analytical tasks. We use the framework to revisit four past empirical investigations and outline future design experiments that can help produce more perceptually effective network visualizations. We anticipate this connection will afford translational understanding to guide more effective network visualization design and offer hypotheses for perception-aware network visualizations. Sandra Bae, Kyle R. Cave, Carsten Görg, Paul Rosen 0001, Danielle Albers Szafir, Cindy Xiong Bearfield |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 1998 | A visual attention network for a humanoid robotabstractFor a humanoid robot to interact easily with a person, the robot should have human-like sensory capabilities and attentional mechanisms. Particularly useful is an active vision head controlled by a visual attention system that selects viewpoints in the environment as a function of the robot's task. This paper describes a model of human visual attention called FeatureGate, which is a locally connected, pyramidal, artificial neural network that operates on 2D feature maps of the environment. Given a set of feature maps, and the description of a specific target, FeatureGate finds the location whose features most closely match those of the target. The paper describes the network, its implementation, a series of tests that characterize its performance with respect to a person's performance on a similar task, and its use in the control of an active vision system. Joseph A. Driscoll, Richard Alan Peters II, Kyle R. Cave |
IROS | 3 |