Vicente González 0001

dblp:132/6892 · also Vicente A. González · DBLP profile ↗
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14ranked-venue papers
0as first author
8since 2021 · last 2026
0000-0003-3408-3863ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 11 · 7 since 2021Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 Automated generation of assembly schedules for precast building projects under uncertainty using reinforcement learning and Monte Carlo sampling
abstract
Efficient onsite assembly sequence planning and scheduling (ASPS) is crucial for the successful delivery of precast building projects. The manual ASPS process is tedious, error-prone, and sub-optimal. Existing research on its automation lacks in considering real-world constraints and on-site uncertainties, and suffers from high computational burdens. To address this challenge, this paper proposes a novel reinforcement learning (RL) and Monte Carlo sampling (MCS)-based method for automated ASPS. The method utilizes a temporal graph network to create state embeddings, which are then employed by a Proximal Policy Optimization algorithm-based agent to learn the ASPS policy. The agent learns the policy over a distribution of uncertain variables using MCS, with their values randomly sampled at the start of each episode. Validation on a real-world precast building project demonstrates that the proposed method outperforms traditional methods, yielding dominant solutions in 60% of test cases in deterministic and stochastic conditions, while requiring only about one-third of the training time. Future research can explore Pareto front generation and reward engineering to enhance the practical applicability of the proposed method.
Ajay Kumar Agrawal, Mohammed Adel Abdelmegid, Vicente González 0001, Hongyu Jin 0003
Adv. Eng. Informatics4
2026 WAM-ONTO: A semantic framework for water infrastructure asset management
abstract
Water treatment plants face growing challenges in managing complex infrastructure assets due to fragmented data systems and poor interoperability between design and operational tools. Traditional workflows require manual re-entry of Building Information Modeling (BIM) data into asset management platforms, leading to inefficiencies and information loss. This paper introduces WAM-ONTO, a semantic framework designed to enhance water infrastructure asset management by leveraging building information modeling, ontologies, and rule-based reasoning. WAM-ONTO integrates the Industry Foundation Classes (IFC4) standard with Web Ontology Language (OWL2) to formally represent asset types, lifecycle properties, and spatial-functional relationships. The framework comprises 996 ontology classes structured into twelve domain-specific categories, enriched with 61 object properties and 89 data properties. Semantic reasoning is implemented using SWRL rules and SPARQL queries, enabling automated classification, risk profiling, and maintenance prioritization. The framework was validated through expert interviews with fourteen domain specialists, consistency checks using multiple reasoners, and performance tests demonstrating 94.2% domain coverage and 91% automated classification accuracy on real-world facility data. Expert validation achieved 96% consensus on practical utility and industry alignment. A Clean-in-Place system case study demonstrates WAM-ONTO’s ability to preserve design knowledge during BIM-to-operations transitions while enabling real-time decision support for maintenance planning and risk assessment.
Asem Zabin, Robert Amor, Vicente González 0001
Adv. Eng. Informatics4
2025 Leveraging linked data for space constraints checking of mobile cranes in modular construction assembly lookahead planning
abstract
Preparing constraint-free lookahead schedules (LAS) in the assembly stage of dynamic modular construction (MC) projects requires checking space availability for mobile crane operation using heterogeneous, distributed information sources. Current automated crane space evaluation methods rely on centralized information databases, whereas linked data based approaches are limited by insufficient geometric computation capabilities. This study proposes a framework to model and validate the space constraints for mobile crane operations using the semantic web. It starts with developing an ontology to represent crane lifting space requirements on the semantic web. Information sources, including construction site point clouds, 4D building information models, and crane specifications, are semantically interconnected using linked data. Shapes Constraint Language JavaScript Extension performs constraint validation through JavaScript-based mathematical computations utilizing the Separating Axis Theorem and a triangulation-based approach to check space for crane placement and rotation, respectively. Validation on two MC sites demonstrated the framework’s effectiveness in identifying space constraint violations.
Ajay Kumar Agrawal, Mohammed Adel Abdelmegid, Vicente González 0001, Hongyu Jin 0003
Adv. Eng. Informatics5
2023 Incorporation of BIM-based probabilistic non-structural damage assessment into agent-based post-earthquake evacuation simulation
Sajjad Hassanpour, Vicente González 0001, Jiamou Liu, Enrique del Rey Castillo, Guillermo Cabrera-Guerrero
Adv. Eng. Informatics2
2023 User-centric immersive virtual reality development framework for data visualization and decision-making in infrastructure remote inspections
Zhong Wang 0007, Vicente González 0001, Enrique del Rey Castillo, Mehrdad Arashpour, Guillermo Cabrera-Guerrero
Adv. Eng. Informatics3
2023 Exploring spiral narratives with immediate feedback in immersive virtual reality serious games for earthquake emergency training
abstract
Abstract Various attempts and approaches have been made to teach individuals about the knowledge of best practice for earthquake emergencies. Among them, Immersive Virtual Reality Serious Games (IVR SGs) have been suggested as an effective tool for emergency training. The notion of IVR SGs is consistent with the concept of problem-based gaming (PBG), where trainees interact with games in a loop of forming a playing strategy, applying the strategy, observing consequences, and making reflection. PBG triggers reflection-on-action, enabling trainees to reform perceptions and establish knowledge after making a response to a scenario. However, in the literature of PBG, little effort has been made for trainees to reflect while they are making a response (i.e., reflection-in-action) in a scenario. In addition, trainees do not have the possibility to adjust their responses and reshape their behaviors according to their reflection-in-action. In order to overcome these limitations, this study proposes a game mechanism, which integrates spiral narratives with immediate feedback, to underpin reflection-in-action and reflective redo in PBG. An IVR SG training system suited to earthquake emergency training was developed, incorporating the proposed game mechanism. A controlled experiment with 99 university students and staff was conducted. Participants were divided into three groups, with three interventions tested: a spiral narrated IVR SG, a linear narrated IVR SG, and a leaflet. Both narrated IVR SGs were effective in terms of immediate knowledge gain and self-efficacy improvement. However, challenges and opportunities for future research have been suggested.
Zhenan Feng, Vicente González 0001, Carol Mutch, Robert Amor, Guillermo Cabrera-Guerrero
Multim. Tools Appl.2
2022 A hybrid hierarchical agent-based simulation approach for buildings indoor layout evaluation based on the post-earthquake evacuation
Sajjad Hassanpour, Vicente González 0001, Jiamou Liu, Guillermo Cabrera-Guerrero
Adv. Eng. Informatics2
2022 Applications of machine learning to BIM: A systematic literature review
Asem Zabin, Vicente González 0001, Robert Amor
Adv. Eng. Informatics2
2020 The roles of conceptual modelling in improving construction simulation studies: A comprehensive review
Mohammed Adel Abdelmegid, Vicente González 0001, Michael J. O'Sullivan, Cameron G. Walker, Mani Poshdar, Fei Ying
Adv. Eng. Informatics2
2020 An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings
Zhenan Feng, Vicente González 0001, Robert Amor, Michael Spearpoint, Jared Thomas, Rafael Sacks, Ruggiero Lovreglio, Guillermo Cabrera-Guerrero
Adv. Eng. Informatics2
2020 Towards a customizable immersive virtual reality serious game for earthquake emergency training
Zhenan Feng, Vicente González 0001, Carol Mutch, Robert Amor, Anass Rahouti, Anouar Baghouz, Nan Li 0014, Guillermo Cabrera-Guerrero
Adv. Eng. Informatics2
2018 An Agent-Based Approach to Simulate Post-earthquake Indoor Crowd Evacuation
Lin Ni, Vicente González 0001, Jiamou Liu, Anass Rahouti, Libo Zhang 0006, Bun Por Taing
PRIMA2
2018 Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study
Ruggiero Lovreglio, Vicente González 0001, Zhenan Feng, Robert Amor, Michael Spearpoint, Jared Thomas, Margaret Trotter, Rafael Sacks
Adv. Eng. Informatics2
2016 Real-Time Public-Transport Operational Tactics Using Synchronized Transfers to Eliminate Vehicle Bunching
abstract
Scheduled public transport (PT) service on a defined network often encounters unforeseen variations of arrival times mainly because of traffic problems, unexpected passenger demand, and driver behavior. These variations will create the undesirable vehicle (particularly bus) bunching phenomenon unless a proper control action is introduced. This study develops a methodology to attain optimally real-time control actions to minimize the bunching phenomenon. To this end, a “library” of selected operational tactics is constructed, for the PT operators, not only to assist in reducing vehicle bunching but also to increase the likelihood of direct (without await) transfers. The library of operational tactics serves as a basis for a process of real-time control actions to maintain the scheduled headway and thus achieving maximal transfer synchronization. The methodology developed, using simulation, is applied to a case study of actual bus routes operated in the region of Auckland, New Zealand. The results imply what tactic to use in real time, what is the optimal control strength, and what is the saving of riding and waiting times in comparison with PT operation without using tactics. The findings show that a significant improvement, in avoiding bunching and increasing the number of direct transfers, is attained by the use of a combination of selected tactics.
Mahmood Mahmoodi Nesheli, Avishai Ceder, Vicente González 0001
IEEE Trans. Intell. Transp. Syst.3