Ahmed H. Mahmoud

dblp:133/0429 · DBLP profile ↗
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16ranked-venue papers
4as first author
8since 2021 · last 2026
0000-0003-1857-913XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Theory of computation · 2Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Iskra: A System for Inverse Geometry Processing
abstract
We propose a system for differentiating through solutions to geometry processing problems. Our system differentiates a broad class of geometric algorithms, exploiting existing fast problem-specific schemes common to geometry processing, including local-global and ADMM solvers. It is compatible with machine learning frameworks, opening doors to new classes of inverse geometry processing applications. We marry the scatter-gather approach to mesh processing with tensor-based workflows and rely on the adjoint method applied to user-specified imperative code to generate an efficient backward pass behind the scenes. We demonstrate our approach by differentiating through mean curvature flow, spectral conformal parameterization, geodesic distance computation, and as-rigid-as-possible deformation, examining usability and performance on these applications. Our system allows practitioners to differentiate through existing geometry processing algorithms without needing to reformulate them, resulting in low implementation effort, fast runtimes, and lower memory requirements than differentiable optimization tools not tailored to geometry processing.
Ana Dodik, Ahmed H. Mahmoud, Justin Solomon 0001
ACM Trans. Graph.2
2026 Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations
abstract
We present a GPU-based system for automatic differentiation (AD) of functions defined on triangle meshes, designed to exploit the locality and sparsity in mesh-based computation. Our system evaluates derivatives using perelement forward-mode AD, confining all computation to registers and shared memory and assembling global gradients, sparse Jacobians, and sparse Hessians directly on the GPU. By avoiding global computation graphs, intermediate buffers, and device-host synchronization, our approach minimizes memory traffic and enables efficient differentiation under both static and dynamically changing sparsity. Our programming model lets users express energy terms over mesh neighborhoods, while our system automatically manages parallel execution, derivative propagation, sparse assembly, and matrix-free operations such as Hessian-vector products. Our system supports both scalar- and vector-valued objectives, dynamic interaction-driven sparsity updates, and seamless integration with external GPU sparse linear solvers. We evaluate our system on applications including elastic and cloth simulation, surface parameterization, mesh smoothing, frame field design, ARAP deformation, and spherical manifold optimization. Across these tasks, our system consistently outperforms state-of-the-art differentiation frameworks, including PyTorch, JAX, Warp, Dr.JIT, EnzymeAD, and Thallo. We demonstrate speedups across a range of solver types, from Newton and Gauss-Newton for nonlinear least squares to L-BFGS and gradient descent, and across different derivative usage modes, including Hessian-vector products as well as full sparse Hessian and Jacobian construction. Our system is available as open source at https://github.com/owensgroup/RXMesh.
Ahmed H. Mahmoud, Rahul Goel, Jonathan Ragan-Kelley, Justin Solomon 0001
ACM Trans. Graph.1
2025 Disaggregated Design for GPU-Based Volumetric Data Structures
Massimiliano Meneghin, Ahmed H. Mahmoud
Euro-Par (3)2
2025 Low-Rank Adaptation of Neural Fields
abstract
Processing visual data often involves small adjustments or sequences of changes, e.g., image filtering, surface smoothing, and animation. While established graphics techniques like normal mapping and video compression exploit redundancy to encode such small changes efficiently, the problem of encoding small changes to neural fields—neural network parameterizations of visual or physical functions—has received less attention. We propose a parameter-efficient strategy for updating neural fields using low-rank adaptations (LoRA). LoRA, a method from the parameter-efficient fine-tuning LLM community, encodes small updates to pre-trained models with minimal computational overhead. We adapt LoRA for instance-specific neural fields, avoiding the need for large pre-trained models and yielding lightweight updates. We validate our approach with experiments in image filtering, geometry editing, video compression, and energy-based editing, demonstrating its effectiveness and versatility for representing neural field updates.
Anh Truong, Ahmed H. Mahmoud, Mina Konakovic-Lukovic, Justin Solomon 0001
SIGGRAPH Asia2
2025 Dynamic Mesh Processing on the GPU
abstract
We present a system for dynamic triangle mesh processing entirely on the GPU. Our system features an efficient data structure that enables rapid updates to mesh connectivity and attributes. By partitioning the mesh into small patches, we process all dynamic updates for each patch within the GPU's fast shared memory. This approach leverages speculative processing for conflict handling, minimizing rollback costs, maximizing parallelism, and reducing locking overhead. Additionally, we introduce a new programming model for dynamic mesh processing. This model provides concise semantics for dynamic updates, abstracting away concerns about conflicting updates during parallel execution. At the core of our model is the cavity operator , a general mesh update operator that facilitates any dynamic operation by removing a set of mesh elements and inserting new ones into the resulting void. We applied our system to various GPU applications, including isotropic remeshing, surface tracking, mesh decimation, and Delaunay edge flips. On large inputs, our system achieves an order-of-magnitude speedup compared to multi-threaded CPU solutions and is more than two orders of magnitude faster than state-of-the-art single-threaded CPU solutions. Furthermore, our data structure outperforms state-of-the-art GPU static data structures in terms of both speed and memory efficiency.
Ahmed H. Mahmoud, Serban D. Porumbescu, John D. Owens
ACM Trans. Graph.1
2024 Optimized GPU Implementation of Grid Refinement in Lattice Boltzmann Method
abstract
Nonuniform grid refinement plays a fundamental role in simulating realistic flows with a multitude of length scales. We introduce the first GPU-optimized implementation of this technique in the context of the lattice Boltzmann method. Our approach focuses on enhancing GPU performance while minimizing memory access bottlenecks. We employ kernel fusion techniques to optimize memory access patterns, reduce synchronization overhead, and minimize kernel launch latencies. Additionally, our implementation ensures efficient memory management, resulting in lower memory requirements compared to the baseline LBM implementations that were designed for distributed systems. Our implementation allows simulations of unprecedented domain size (e.g., 1596 × 840 × 840) using a single A100-40 GB GPU thanks to enabling grid refinement capabilities on a single GPU. We validate our code against published experimental data. Our optimization improves the performance of the baseline algorithm by 1.3–2X. We also compare against state-of-the-art current solutions for grid refinement LBM and show an order of magnitude speedup.
Ahmed H. Mahmoud, Hesam Salehipour, Massimiliano Meneghin
IPDPS1
2022 Neon: A Multi-GPU Programming Model for Grid-based Computations
abstract
We present Neon, a new programming model for grid-based computation with an intuitive, easy-to-use interface that allows domain experts to take full advantage of single-node multi-GPU systems. Neon decouples data structure from computation and back end configurations, allowing the same user code to operate on a variety of data structures and devices. Neon relies on a set of hierarchical abstractions that allow the user to write their applications as if they were sequential applications, while the runtime handles distribution across multiple GPUs and performs optimizations such as overlapping computation and communication without user intervention. We evaluate our programming model on several applications: a Lattice Boltzmann fluid solver, a finite-difference Poisson solver and a finite-element linear elastic solver. We show that these applications can be implemented concisely and scale well with the number of GPUs-achieving more than 99% of ideal efficiency.
Massimiliano Meneghin, Ahmed H. Mahmoud, Pradeep Kumar Jayaraman, Nigel J. W. Morris
IPDPS2
2021 RXMesh: a GPU mesh data structure
abstract
We propose a new static high-performance mesh data structure for triangle surface meshes on the GPU. Our data structure is carefully designed for parallel execution while capturing mesh locality and confining data access, as much as possible, within the GPU's fast "shared memory." We achieve this by subdividing the mesh into patches and representing these patches compactly using a matrix-based representation. Our patching technique is decorated with ribbons , thin mesh strips around patches that eliminate the need to communicate between different computation thread blocks, resulting in consistent high throughput. We call our data structure RXMesh : Ribbon-matriX Mesh. We hide the complexity of our data structure behind a flexible but powerful programming model that helps deliver high performance by inducing load balance even in highly irregular input meshes. We show the efficacy of our programming model on common geometry processing applications---mesh smoothing and filtering, geodesic distance, and vertex normal computation. For evaluation, we benchmark our data structure against well-optimized GPU and (single and multi-core) CPU data structures and show significant speedups.
Ahmed H. Mahmoud, Serban D. Porumbescu, John D. Owens
ACM Trans. Graph.1
2020 VoroCrust: Voronoi Meshing Without Clipping
abstract
Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of domains exhibiting arbitrary curved boundaries and sharp features. In addition, the power of primal-dual mesh pairs, exemplified by Voronoi-Delaunay meshes, has been recognized as an important ingredient in numerous formulations. The VoroCrust algorithm is the first provably correct algorithm for conforming Voronoi meshing for non-convex and possibly non-manifold domains with guarantees on the quality of both surface and volume elements. A robust refinement process estimates a suitable sizing field that enables the careful placement of Voronoi seeds across the surface circumventing the need for clipping and avoiding its many drawbacks. The algorithm has the flexibility of filling the interior by either structured or random samples, while all sharp features are preserved in the output mesh. We demonstrate the capabilities of the algorithm on a variety of models and compare against state-of-the-art polyhedral meshing methods based on clipped Voronoi cells establishing the clear advantage of VoroCrust output.
Ahmed Abdelkader, Chandrajit L. Bajaj, Mohamed S. Ebeida, Ahmed H. Mahmoud, Scott A. Mitchell, John D. Owens, Ahmad A. Rushdi
ACM Trans. Graph.4
2018 Sampling Conditions for Conforming Voronoi Meshing by the VoroCrust Algorithm
abstract
times the local feature size centered at each sample. The corners of the union of these balls on both sides of the surface are the Voronoi sites and the interface of their cells is a watertight surface reconstruction embedded in the dual shape of the union of balls. With the surface protected, the enclosed volume can be further decomposed by generating more sites inside it. Compared to clipping-based algorithms, VoroCrust cells are full Voronoi cells, with convexity and fatness guarantees. Compared to the power crust algorithm, VoroCrust cells are not filtered, are unweighted, and offer greater flexibility in meshing the enclosed volume by either structured or randomly genenerated samples.
Ahmed Abdelkader, Chandrajit L. Bajaj, Mohamed S. Ebeida, Ahmed H. Mahmoud, Scott A. Mitchell, John D. Owens, Ahmad A. Rushdi
SoCG4
2018 VoroCrust Illustrated: Theory and Challenges (Multimedia Exposition)
abstract
Over the past decade, polyhedral meshing has been gaining popularity as a better alternative to tetrahedral meshing in certain applications. Within the class of polyhedral elements, Voronoi cells are particularly attractive thanks to their special geometric structure. What has been missing so far is a Voronoi mesher that is sufficiently robust to run automatically on complex models. In this video, we illustrate the main ideas behind the VoroCrust algorithm, highlighting both the theoretical guarantees and the practical challenges imposed by realistic inputs.
Ahmed Abdelkader, Chandrajit L. Bajaj, Mohamed S. Ebeida, Ahmed H. Mahmoud, Scott A. Mitchell, John D. Owens, Ahmad A. Rushdi
SoCG4
2017 All-quad meshing without cleanup
Ahmad A. Rushdi, Scott A. Mitchell, Ahmed H. Mahmoud, Chandrajit L. Bajaj, Mohamed S. Ebeida
Comput. Aided Des.3
2017 A Constrained Resampling Strategy for Mesh Improvement
abstract
Abstract In many geometry processing applications, it is required to improve an initial mesh in terms of multiple quality objectives. Despite the availability of several mesh generation algorithms with provable guarantees, such generated meshes may only satisfy a subset of the objectives. The conflicting nature of such objectives makes it challenging to establish similar guarantees for each combination, e.g., angle bounds and vertex count. In this paper, we describe a versatile strategy for mesh improvement by interpreting quality objectives as spatial constraints on resampling and develop a toolbox of local operators to improve the mesh while preserving desirable properties. Our strategy judiciously combines smoothing and transformation techniques allowing increased flexibility to practically achieve multiple objectives simultaneously. We apply our strategy to both planar and surface meshes demonstrating how to simplify Delaunay meshes while preserving element quality, eliminate all obtuse angles in a complex mesh, and maximize the shortest edge length in a Voronoi tessellation far better than the state‐of‐the‐art.
Ahmed Abdelkader, Ahmed H. Mahmoud, Ahmad A. Rushdi, Scott A. Mitchell, John D. Owens, Mohamed S. Ebeida
Comput. Graph. Forum2
2016 Disk Density Tuning of a Maximal Random Packing
abstract
We introduce an algorithmic framework for tuning the spatial density of disks in a maximal random packing, without changing the sizing function or radii of disks. Starting from any maximal random packing such as a Maximal Poisson-disk Sampling (MPS), we iteratively relocate, inject (add), or eject (remove) disks, using a set of three successively more-aggressive local operations. We may achieve a user-defined density, either more dense or more sparse, almost up to the theoretical structured limits. The tuned samples are conflict-free, retain coverage maximality, and, except in the extremes, retain the blue noise randomness properties of the input. We change the density of the packing one disk at a time, maintaining the minimum disk separation distance and the maximum domain coverage distance required of any maximal packing. These properties are local, and we can handle spatially-varying sizing functions. Using fewer points to satisfy a sizing function improves the efficiency of some applications. We apply the framework to improve the quality of meshes, removing non-obtuse angles; and to more accurately model fiber reinforced polymers for elastic and failure simulations.
Mohamed S. Ebeida, Ahmad A. Rushdi, Muhammad A. Awad, Ahmed H. Mahmoud, Dong-Ming Yan 0001, Shawn A. English, John D. Owens, Chandrajit L. Bajaj, Scott A. Mitchell
Comput. Graph. Forum4
2014 Improving spatial coverage while preserving the blue noise of point sets
Mohamed S. Ebeida, Muhammad A. Awad, Xiaoyin Ge, Ahmed H. Mahmoud, Scott A. Mitchell, Patrick M. Knupp, Li-Yi Wei
Comput. Aided Des.4
2013 Sifted Disks
abstract
Abstract We introduce the Sifted Disk technique for locally resampling a point cloud in order to reduce the number of points. Two neighboring points are removed and we attempt to find a single random point that is sufficient to replace them both. The resampling respects the original sizing function; In that sense it is not a coarsening. The angle and edge length guarantees of a Delaunay triangulation of the points are preserved. The sifted point cloud is still suitable for texture synthesis because the Fourier spectrum is largely unchanged. We provide an efficient algorithm, and demonstrate that sifting uniform Maximal Poisson‐disk Sampling (MPS) and Delaunay Refinement (DR) points reduces the number of points by about 25%, and achieves a density about 1/3 more than the theoretical minimum. We show two‐dimensional stippling and meshing applications to demonstrate the significance of the concept.
Mohamed S. Ebeida, Ahmed H. Mahmoud, Muhammad A. Awad, Mohammed A. Mohammed, Scott A. Mitchell, Alexander Rand, John D. Owens
Comput. Graph. Forum2