Demo Data from VLDB 2026 / reviewers in the wild / expert
Robert Tyler Loftin
dblp:133/3974 · also Robert T. Loftin
· DBLP profile ↗
10ranked-venue papers
5as first author
4since 2021 · last 2025
0000-0001-9888-178XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
actor-critic methods |
0.7 | 2 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 Interactive Learning from Policy-Dependent Human Feedback · ICML 2017 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning |
0.6 | 1 | 2022 | On the Impossibility of Learning to Cooperate with Adaptive Partner Strategies in Repeated Games · ICML 2022 |
Algorithmic game theory and mechanism design
repeated games |
0.6 | 1 | 2022 | On the Impossibility of Learning to Cooperate with Adaptive Partner Strategies in Repeated Games · ICML 2022 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
learning from human feedback |
0.5 | 2 | 2017 | Interactive Learning from Policy-Dependent Human Feedback · ICML 2017 A Strategy-Aware Technique for Learning Behaviors from Discrete Human Feedback · AAAI 2014 |
Machine learning › Reinforcement learning
continuous control |
0.4 | 1 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 |
Machine learning › Reinforcement learning
exploration |
0.4 | 1 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 |
Machine learning › Reinforcement learning
sample efficiency |
0.4 | 1 | 2019 | Better Exploration with Optimistic Actor Critic · NeurIPS 2019 |
Human-robot interaction › human teaching
human teaching strategy |
0.1 | 1 | 2014 | A Strategy-Aware Technique for Learning Behaviors from Discrete Human Feedback · AAAI 2014 |
Methods — techniques the papers use, named apart from their topics
impossibility result · 1.1game theory · 1.1optimism in the face of uncertainty · 0.4confidence bounds · 0.4contextual bandit · 0.4human feedback · 0.3actor-critic · 0.3sequential decision-making · 0.2sequential decision making · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Safe Entropic Agents under Team Constraints
Ayhan Alp Aydeniz, Enrico Marchesini, Robert Tyler Loftin, Christopher Amato, Kagan Tumer |
AAMAS | 3 |
| 2023 | Novelty Seeking Multiagent Evolutionary Reinforcement LearningabstractCoevolving teams of agents promises effective solutions for many coordination tasks such as search and rescue missions or deep ocean exploration. Good team performance in such domains generally relies on agents discovering complex joint policies, which is particularly difficult when the fitness functions are sparse (where many joint policies return the same or even zero fitness values). In this paper, we introduce Novelty Seeking Multiagent Evolutionary Reinforcement Learning (NS-MERL), which enables agents to more efficiently explore their joint strategy space. The key insight of NS-MERL is to promote good exploratory behaviors for individual agents using a dense, novelty-based fitness function. Though the overall team-level performance is still evaluated via a sparse fitness function, agents using NS-MERL more efficiently explore their joint action space and more readily discover good joint policies. Our results in complex coordination tasks show that teams of agents trained with NS-MERL perform significantly better than agents trained solely with task-specific fitnesses. Ayhan Alp Aydeniz, Robert Tyler Loftin, Kagan Tumer |
GECCO | 2 |
| 2022 | On the Impossibility of Learning to Cooperate with Adaptive Partner Strategies in Repeated GamesabstractLearning to cooperate with other agents is challenging when those agents also possess the ability to adapt to our own behavior. Practical and theoretical approaches to learning in cooperative settings typically assume that other agents’ behaviors are stationary, or else make very specific assumptions about other agents’ learning processes. The goal of this work is to understand whether we can reliably learn to cooperate with other agents without such restrictive assumptions, which are unlikely to hold in real-world applications. Our main contribution is a set of impossibility results, which show that no learning algorithm can reliably learn to cooperate with all possible adaptive partners in a repeated matrix game, even if that partner is guaranteed to cooperate with some stationary strategy. Motivated by these results, we then discuss potential alternative assumptions which capture the idea that an adaptive partner will only adapt rationally to our behavior. Robert Tyler Loftin, Frans A. Oliehoek |
ICML | 1 |
| 2021 | Strategically efficient exploration in competitive multi-agent reinforcement learningabstractHigh sample complexity remains a barrier to the application of reinforcement learning (RL), particularly in multi-agent systems. A large body of work has demonstrated that exploration mechanisms based on the principle of optimism under uncertainty can significantly improve the sample efficiency of RL in single agent tasks. This work seeks to understand the role of optimistic exploration in non-cooperative multi-agent settings. We will show that, in zero-sum games, optimistic exploration can cause the learner to waste time sampling parts of the state space that are irrelevant to strategic play, as they can only be reached through cooperation between both players. To address this issue, we introduce a formal notion of strategically efficient exploration in Markov games, and use this to develop two strategically efficient learning algorithms for finite Markov games. We demonstrate that these methods can be significantly more sample efficient than their optimistic counterparts. Robert Tyler Loftin, Aadirupa Saha, Sam Devlin, Katja Hofmann |
UAI | 1 |
| 2019 | Better Exploration with Optimistic Actor CriticabstractActor-critic methods, a type of model-free Reinforcement Learning, have been successfully applied to challenging tasks in continuous control, often achieving state-of-the art performance. However, wide-scale adoption of these methods in real-world domains is made difficult by their poor sample efficiency. We address this problem both theoretically and empirically. On the theoretical side, we identify two phenomena preventing efficient exploration in existing state-of-the-art algorithms such as Soft Actor Critic. First, combining a greedy actor update with a pessimistic estimate of the critic leads to the avoidance of actions that the agent does not know about, a phenomenon we call pessimistic underexploration. Second, current algorithms are directionally uninformed, sampling actions with equal probability in opposite directions from the current mean. This is wasteful, since we typically need actions taken along certain directions much more than others. To address both of these phenomena, we introduce a new algorithm, Optimistic Actor Critic, which approximates a lower and upper confidence bound on the state-action value function. This allows us to apply the principle of optimism in the face of uncertainty to perform directed exploration using the upper bound while still using the lower bound to avoid overestimation. We evaluate OAC in several challenging continuous control tasks, achieving state-of the art sample efficiency. Kamil Ciosek, Robert Tyler Loftin, Katja Hofmann |
NeurIPS | 3 |
| 2017 | Interactive Learning from Policy-Dependent Human FeedbackabstractThis paper investigates the problem of interactively learning behaviors communicated by a human teacher using positive and negative feedback. Much previous work on this problem has made the assumption that people provide feedback for decisions that is dependent on the behavior they are teaching and is independent from the learner’s current policy. We present empirical results that show this assumption to be false—whether human trainers give a positive or negative feedback for a decision is influenced by the learner’s current policy. Based on this insight, we introduce Convergent Actor-Critic by Humans (COACH), an algorithm for learning from policy-dependent feedback that converges to a local optimum. Finally, we demonstrate that COACH can successfully learn multiple behaviors on a physical robot. James MacGlashan, Mark K. Ho, Robert Tyler Loftin, Bei Peng 0001, David L. Roberts 0001, Matthew E. Taylor, Michael L. Littman |
ICML | 3 |
| 2016 | Learning behaviors via human-delivered discrete feedback: modeling implicit feedback strategies to speed up learning
Robert Tyler Loftin, Bei Peng 0001, James MacGlashan, Michael L. Littman, Matthew E. Taylor, Jeff Huang 0002, David L. Roberts 0001 |
Auton. Agents Multi Agent Syst. | 1 |
| 2014 | A Strategy-Aware Technique for Learning Behaviors from Discrete Human FeedbackabstractThis paper introduces two novel algorithms for learning behaviors from human-provided rewards. The primary novelty of these algorithms is that instead of treating the feedback as a numeric reward signal, they interpret feedback as a form of discrete communication that depends on both the behavior the trainer is trying to teach and the teaching strategy used by the trainer. For example, some human trainers use a lack of feedback to indicate whether actions are correct or incorrect, and interpreting this lack of feedback accurately can significantly improve learning speed. Results from user studies show that humans use a variety of training strategies in practice and both algorithms can learn a contextual bandit task faster than algorithms that treat the feedback as numeric. Simulated trainers are also employed to evaluate the algorithms in both contextual bandit and sequential decision-making tasks with similar results. Robert Tyler Loftin, James MacGlashan, Bei Peng 0001, Matthew E. Taylor, Michael L. Littman, Jeff Huang 0002, David L. Roberts 0001 |
AAAI | 1 |
| 2014 | Learning something from nothing: Leveraging implicit human feedback strategiesabstractIn order to be useful in real-world situations, it is critical to allow non-technical users to train robots. Existing work has considered the problem of a robot or virtual agent learning behaviors from evaluative feedback provided by a human trainer. That work, however, has treated feedback as a numeric reward that the agent seeks to maximize, and has assumed that all trainers will provide feedback in the same way when teaching the same behavior. We report the results of a series of user studies that indicate human trainers use a variety of approaches to providing feedback in practice, which we describe as different “training strategies.” For example, users may not always give explicit feedback in response to an action, and may be more likely to provide explicit reward than explicit punishment, or vice versa. If the trainer is consistent in their strategy, then it may be possible to infer knowledge about the desired behavior from cases where no explicit feedback is provided. We discuss a probabilistic model of human-provided feedback that can be used to classify these different training strategies based on when the trainer chooses to provide explicit reward and/or explicit punishment, and when they choose to provide no feedback. Additionally, we investigate how training strategies may change in response to the appearance of the learning agent. Ultimately, based on this work, we argue that learning agents designed to understand and adapt to different users' training strategies will allow more efficient and intuitive learning experiences. Robert Tyler Loftin, Bei Peng 0001, James MacGlashan, Michael L. Littman, Matthew E. Taylor, Jeff Huang 0002, David L. Roberts 0001 |
RO-MAN | 1 |
| 2013 | Behavior recognition based on machine learning algorithms for a wireless canine machine interfaceabstractTraining and handling working dogs is a costly process and requires specialized skills and techniques. Less subjective and lower-cost training techniques would not only improve our partnership with these dogs but also enable us to benefit from their skills more efficiently. To facilitate this, we are developing a canine body-area-network (cBAN) to combine sensing technologies and computational modeling to provide handlers with a more accurate interpretation for dog training. As the first step of this, we used inertial measurement units (IMU) to remotely detect the behavioral activity of canines. Decision tree classifiers and Hidden Markov Models were used to detect static postures (sitting, standing, lying down, standing on two legs and eating off the ground) and dynamic activities (walking, climbing stairs and walking down a ramp) based on the heuristic features of the accelerometer and gyroscope data provided by the wireless sensing system deployed on a canine vest. Data was collected from 6 Labrador Retrievers and a Kai Ken. The analysis of IMU location and orientation helped to achieve high classification accuracies for static and dynamic activity recognition. Rita Brugarolas Brufau, Robert Tyler Loftin, David L. Roberts 0001, Barbara L. Sherman, Alper Bozkurt |
BSN | 2 |