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Fa Wu

dblp:133/6974 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 80% Approximation and online algorithms · 20%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.312018
Learning Safe Policies with Expert Guidance · NeurIPS 2018
Machine learning › Reinforcement learning › reward learning
reward learning from demonstrations
0.312018
Learning Safe Policies with Expert Guidance · NeurIPS 2018
Machine learning › Reinforcement learning › safe reinforcement learning
safe policy learning
0.312018
Learning Safe Policies with Expert Guidance · NeurIPS 2018
Machine learning › Reinforcement learning
safe reinforcement learning
0.312018
Learning Safe Policies with Expert Guidance · NeurIPS 2018
Approximation and online algorithms
approximation
0.312017
Approximating Gains from Trade in Two-sided Markets via Simple Mechanisms · EC 2017
Algorithmic game theory and mechanism design › mechanism design
auction design
0.312017
Approximating Gains from Trade in Two-sided Markets via Simple Mechanisms · EC 2017
Algorithmic game theory and mechanism design › market design
gains from trade
0.312017
Approximating Gains from Trade in Two-sided Markets via Simple Mechanisms · EC 2017
Algorithmic game theory and mechanism design › mechanism design
simple mechanisms
0.312017
Approximating Gains from Trade in Two-sided Markets via Simple Mechanisms · EC 2017
Algorithmic game theory and mechanism design › market design
two-sided market
0.312017
Approximating Gains from Trade in Two-sided Markets via Simple Mechanisms · EC 2017
Machine learning › Reinforcement learning › imitation learning
expert demonstration
0.112018
Learning Safe Policies with Expert Guidance · NeurIPS 2018
Machine learning › Reinforcement learning
imitation learning
0.112018
Learning Safe Policies with Expert Guidance · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

follow-the-perturbed-leader · 0.3ellipsoid method · 0.3duality framework · 0.3bayesian incentive compatibility · 0.3
YearPublicationVenuePosition
2023 Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits
abstract
In many reinforcement learning (RL) game tasks, an episode should be interrupted after a certain time, as the agent could sometimes fall into a deadlock state. The learning process is sensitive to the interruption length. So, it is hard to determine an optimal value of interruption. This article presents a novel multiarmed bandit (MAB) model to dynamically interrupt the deadlock state in reinforcement game learning, with the assumption that there are neither prior knowledge of optimal interruption setting, nor prior knowledge that can be used to improve the performance of the RL agent. The proposed MAB model is a nonoblivious adversarial MAB problem with a multisampling process in each round. An efficient algorithm named Exp3.P.MS is proposed for the new bandit setting, achieving an expected regret bound of$\mathcal {O}(\sqrt{nK\ln {(K)}})$. We run the algorithm onSokoban. The experimental results show that the dynamic interruptions can adapt to the weak-to-strong performance of the RL agent and spur a fast learning in game training.
Rendong Chen, Fa Wu
IEEE Trans. Games2
2018 Learning Safe Policies with Expert Guidance
abstract
We propose a framework for ensuring safe behavior of a reinforcement learning agent when the reward function may be difficult to specify. In order to do this, we rely on the existence of demonstrations from expert policies, and we provide a theoretical framework for the agent to optimize in the space of rewards consistent with its existing knowledge. We propose two methods to solve the resulting optimization: an exact ellipsoid-based method and a method in the spirit of the "follow-the-perturbed-leader" algorithm. Our experiments demonstrate the behavior of our algorithm in both discrete and continuous problems. The trained agent safely avoids states with potential negative effects while imitating the behavior of the expert in the other states.
Jessie Huang, Fa Wu, Doina Precup, Yang Cai 0001
NeurIPS2
2017 Approximating Gains from Trade in Two-sided Markets via Simple Mechanisms
abstract
We design simple mechanisms to approximate the Gains from Trade (GFT) in two-sided markets with multiple unit-supply sellers and multiple unit-demand buyers. A classical impossibility result by Myerson and Satterthwaite showed that even with only one seller and one buyer, no Bayesian Incentive Compatible (BIC), Individually Rational (IR), and Budget-Balanced (BB) mechanism can achieve full GFT (trade whenever buyer's value is higher than the seller's cost). The same paper also proposed the ``second-best'' mechanism that maximizes the GFT subject to BIC, IR, and BB constraints, which is unfortunately rather complex for even the single-seller single-buyer case. Our mechanism is simple, BIC, IR, and BB and achieves 1/2 of the optimal GFT among all BIC, IR, and BB mechanisms. The result holds for arbitrary distributions of the buyers' and sellers' values and can accommodate any downward-closed feasibility constraints over the allocations. The analysis of our mechanism is facilitated by extending the Cai-Weinberg-Devanur duality framework to two-sided markets.
Johannes Brustle, Yang Cai 0001, Fa Wu, Mingfei Zhao
EC3