VLDB 2026 Research / reviewers in the wild / expert
Jan Leike
dblp:133/7839
· DBLP profile ↗
28ranked-venue papers
12as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 21 · 8 first-author · 6 since 2021Software engineering, systems software and programming languages · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
14 papers |
Reinforcement learning · 41% Language models and text generation · 30% Trustworthy machine learning · 15% | |
| Theoretical computer science
1 paper |
Computational complexity · 50% Automata and formal languages · 50% |
Topics — the 30 heaviest of 38, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
interpretability |
1.6 | 2 | 2025 | Scaling and evaluating sparse autoencoders · ICLR 2025 Let's Verify Step by Step · ICLR 2024 |
Machine learning › Reinforcement learning
reward learning |
1.5 | 4 | 2020 | Pitfalls of Learning a Reward Function Online · IJCAI 2020 Learning Human Objectives by Evaluating Hypothetical Behavior · ICML 2020 Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Natural language and speech › Language models and text generation
alignment |
1.3 | 2 | 2024 | Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024 Training language models to follow instructions with human feedback · NeurIPS 2022 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
1.1 | 2 | 2024 | Let's Verify Step by Step · ICLR 2024 Learning to Understand Goal Specifications by Modelling Reward · ICLR (Poster) 2019 |
Machine learning › Representation and self-supervised learning › representation learning
feature extraction |
0.9 | 1 | 2025 | Scaling and evaluating sparse autoencoders · ICLR 2025 |
Machine learning › Efficient and distributed learning
parameter-efficient fine-tuning |
0.9 | 1 | 2025 | Quantifying Elicitation of Latent Capabilities in Language Models · NeurIPS 2025 |
Machine learning › Trustworthy machine learning › interpretability › mechanistic interpretability
sparse autoencoder |
0.9 | 1 | 2025 | Scaling and evaluating sparse autoencoders · ICLR 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.8 | 2 | 2024 | Training language models to follow instructions with human feedback · NeurIPS 2022 Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024 |
Natural language and speech › Language models and text generation
large language model reasoning |
0.8 | 1 | 2024 | Let's Verify Step by Step · ICLR 2024 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
process reward model |
0.8 | 1 | 2024 | Let's Verify Step by Step · ICLR 2024 |
Natural language and speech › Language models and text generation › large language model reasoning
process supervision |
0.8 | 1 | 2024 | Let's Verify Step by Step · ICLR 2024 |
Natural language and speech › Language models and text generation
reasoning verification |
0.8 | 1 | 2024 | Let's Verify Step by Step · ICLR 2024 |
Machine learning › Trustworthy machine learning
robustness |
0.8 | 1 | 2024 | Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024 |
Machine learning › Learning paradigms
weakly supervised learning |
0.8 | 1 | 2024 | Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024 |
Natural language and speech › Language models and text generation › alignment › scalable oversight
weak-to-strong generalization |
0.8 | 1 | 2024 | Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024 |
Machine learning › Reinforcement learning › preference learning
human preference learning |
0.6 | 2 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
Natural language and speech › Language models and text generation
instruction following |
0.6 | 1 | 2022 | Training language models to follow instructions with human feedback · NeurIPS 2022 |
Machine learning › Reinforcement learning
reward design |
0.5 | 1 | 2021 | Quantifying Differences in Reward Functions · ICLR 2021 |
Machine learning › Reinforcement learning
reward function |
0.5 | 1 | 2021 | Quantifying Differences in Reward Functions · ICLR 2021 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.4 | 1 | 2020 | Pitfalls of Learning a Reward Function Online · IJCAI 2020 |
Machine learning › Reinforcement learning › reward learning
reward model training |
0.4 | 1 | 2020 | Learning Human Objectives by Evaluating Hypothetical Behavior · ICML 2020 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.4 | 1 | 2020 | Learning Human Objectives by Evaluating Hypothetical Behavior · ICML 2020 |
Machine learning › Reinforcement learning
imitation learning |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Robotics › Robot manipulation
learning from demonstration |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Machine learning › Reinforcement learning › exploration
exploration strategies |
0.3 | 1 | 2017 | On Thompson Sampling and Asymptotic Optimality · IJCAI 2017 |
Machine learning › Reinforcement learning
human feedback |
0.3 | 1 | 2017 | Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning |
0.3 | 1 | 2017 | Deep Reinforcement Learning from Human Preferences · NIPS 2017 |
Machine learning › Learning theory › online learning
regret bounds |
0.3 | 1 | 2017 | On Thompson Sampling and Asymptotic Optimality · IJCAI 2017 |
Machine learning › Reinforcement learning
thompson sampling |
0.3 | 1 | 2017 | On Thompson Sampling and Asymptotic Optimality · IJCAI 2017 |
Natural language and speech › Language models and text generation › alignment
scalable oversight |
0.2 | 1 | 2024 | Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak Supervision · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
fine-tuning · 1.6active learning · 1.2scaling laws · 0.9logistic curve fitting · 0.9k-sparse autoencoders · 0.9process supervision · 0.8outcome supervision · 0.8auxiliary confidence loss · 0.8supervised fine-tuning · 0.6reinforcement learning from human feedback · 0.6pareto optimality · 0.2invariance theorem · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Scaling and evaluating sparse autoencodersabstractSparse autoencoders provide a promising unsupervised approach for extracting interpretable features from a language model by reconstructing activations from a sparse bottleneck layer. Since language models learn many concepts, autoencoders need to be very large to recover all relevant features. However, studying the properties of autoencoder scaling is difficult due to the need to balance reconstruction and sparsity objectives and the presence of dead latents. We propose using k-sparse autoencoders [Makhzani and Frey, 2013] to directly control sparsity, simplifying tuning and improving the reconstruction-sparsity frontier. Additionally, we find modifications that result in few dead latents, even at the largest scales we tried. Using these techniques, we find clean scaling laws with respect to autoencoder size and sparsity. We also introduce several new metrics for evaluating feature quality based on the recovery of hypothesized features, the explainability of activation patterns, and the sparsity of downstream effects. These metrics all generally improve with autoencoder size. To demonstrate the scalability of our approach, we train a 16 million latent autoencoder on GPT-4 activations for 40 billion tokens. We release training code and autoencoders for open-source models, as well as a visualizer. Leo Gao, Tom Dupré la Tour, Henk Tillman, Gabriel Goh, Rajan Troll, Alec Radford, Ilya Sutskever, Jan Leike, Jeff Wu 0003 |
ICLR | 8 |
| 2025 | Quantifying Elicitation of Latent Capabilities in Language ModelsabstractLarge language models often possess latent capabilities that lie dormant unless explicitly elicited, or surfaced, through fine-tuning or prompt engineering. Predicting, assessing, and understanding these latent capabilities pose significant challenges in the development of effective, safe AI systems. In this work, we recast elicitation as an information-constrained fine-tuning problem and empirically characterize upper bounds on the minimal number of parameters needed to achieve specific task performances. We find that training as few as 10–100 randomly chosen parameters—several orders of magnitude fewer than state-of-the-art parameter-efficient methods—can recover up to 50\% of the performance gap between pretrained-only and full fine-tuned models, and 1,000s to 10,000s of parameters can recover 95\% of this performance gap. We show that a logistic curve fits the relationship between the number of trained parameters and model performance gap recovery. This scaling generalizes across task formats and domains, as well as model sizes and families, extending to reasoning models and remaining robust to increases in inference compute. To help explain this behavior, we consider a simplified picture of elicitation via fine-tuning where each trainable parameter serves as an encoding mechanism for accessing task-specific knowledge. We observe a relationship between the number of trained parameters and how efficiently relevant model capabilities can be accessed and elicited, offering a potential route to distinguish elicitation from teaching. Elizabeth Donoway, Hailey Joren, Arushi Somani, Henry Sleight, Julian Michael, Michael R. DeWeese, John Schulman, Ethan Perez, Fabien Roger, Jan Leike |
NeurIPS | 10 |
| 2024 | Let's Verify Step by StepabstractIn recent years, large language models have greatly improved in their ability to perform complex multi-step reasoning. However, even state-of-the-art models still regularly produce logical mistakes. To train more reliable models, we can turn either to outcome supervision, which provides feedback for a final result, or process supervision, which provides feedback for each intermediate reasoning step. Given the importance of training reliable models, and given the high cost of human feedback, it is important to carefully compare the both methods. Recent work has already begun this comparison, but many questions still remain. We conduct our own investigation, finding that process supervision significantly outperforms outcome supervision for training models to solve problems from the challenging MATH dataset. Our process-supervised model solves 78% of problems from a representative subset of the MATH test set. Additionally, we show that active learning significantly improves the efficacy of process supervision. To support related research, we also release PRM800K, the complete dataset of 800,000 step-level human feedback labels used to train our best reward model. Hunter Lightman, Vineet Kosaraju, Yuri Burda, Bowen Baker, Teddy Lee, Jan Leike, John Schulman, Ilya Sutskever, Karl Cobbe |
ICLR | 7 |
| 2024 | Weak-to-Strong Generalization: Eliciting Strong Capabilities With Weak SupervisionabstractWidely used alignment techniques, such as reinforcement learning from human feedback (RLHF), rely on the ability of humans to supervise model behavior—for example, to evaluate whether a model faithfully followed instructions or generated safe outputs. However, future superhuman models will behave in complex ways too difficult for humans to reliably evaluate; humans will only be able to weakly supervise superhuman models. We study an analogy to this problem: can weak model supervision elicit the full capabilities of a much stronger model? We test this using a range of pretrained language models in the GPT-4 family on natural language processing (NLP), chess, and reward modeling tasks. We find that when we naively finetune strong pretrained models on labels generated by a weak model, they consistently perform better than their weak supervisors, a phenomenon we call weak-to-strong generalization. However, we are still far from recovering the full capabilities of strong models with naive finetuning alone, suggesting that techniques like RLHF may scale poorly to superhuman models without further work. We find that simple methods can often significantly improve weak-to-strong generalization: for example, when finetuning GPT-4 with a GPT-2-level supervisor and an auxiliary confidence loss, we can recover close to GPT-3.5-level performance on NLP tasks. Our results suggest that it is feasible to make empirical progress today on a fundamental challenge of aligning superhuman models. Collin Burns, Pavel Izmailov, Jan Hendrik Kirchner, Bowen Baker, Leo Gao, Leopold Aschenbrenner, Adrien Ecoffet, Manas Joglekar, Jan Leike, Ilya Sutskever, Jeff Wu 0003 |
ICML | 10 |
| 2022 | Training language models to follow instructions with human feedbackabstractMaking language models bigger does not inherently make them better at following a user's intent. For example, large language models can generate outputs that are untruthful, toxic, or simply not helpful to the user. In other words, these models are not aligned with their users. In this paper, we show an avenue for aligning language models with user intent on a wide range of tasks by fine-tuning with human feedback. Starting with a set of labeler-written prompts and prompts submitted through a language model API, we collect a dataset of labeler demonstrations of the desired model behavior, which we use to fine-tune GPT-3 using supervised learning. We then collect a dataset of rankings of model outputs, which we use to further fine-tune this supervised model using reinforcement learning from human feedback. We call the resulting models InstructGPT. In human evaluations on our prompt distribution, outputs from the 1.3B parameter InstructGPT model are preferred to outputs from the 175B GPT-3, despite having 100x fewer parameters. Moreover, InstructGPT models show improvements in truthfulness and reductions in toxic output generation while having minimal performance regressions on public NLP datasets. Even though InstructGPT still makes simple mistakes, our results show that fine-tuning with human feedback is a promising direction for aligning language models with human intent. Long Ouyang, Jeff Wu 0003, Diogo Almeida, Carroll L. Wainwright, Pamela Mishkin, Sandhini Agarwal, Katarina Slama, Alex Ray, John Schulman, Jacob Hilton, Fraser Kelton, Luke Miller, Maddie Simens, Amanda Askell, Peter Welinder, Paul F. Christiano, Jan Leike, Ryan Lowe |
NeurIPS | 19 |
| 2021 | Quantifying Differences in Reward Functions
Adam Gleave, Michael Dennis 0001, Shane Legg, Stuart Russell 0001, Jan Leike |
ICLR | 5 |
| 2020 | Learning Human Objectives by Evaluating Hypothetical BehaviorabstractWe seek to align agent behavior with a user’s objectives in a reinforcement learning setting with unknown dynamics, an unknown reward function, and unknown unsafe states. The user knows the rewards and unsafe states, but querying the user is expensive. We propose an algorithm that safely and efficiently learns a model of the user’s reward function by posing ’what if?’ questions about hypothetical agent behavior. We start with a generative model of initial states and a forward dynamics model trained on off-policy data. Our method uses these models to synthesize hypothetical behaviors, asks the user to label the behaviors with rewards, and trains a neural network to predict the rewards. The key idea is to actively synthesize the hypothetical behaviors from scratch by maximizing tractable proxies for the value of information, without interacting with the environment. We call this method reward query synthesis via trajectory optimization (ReQueST). We evaluate ReQueST with simulated users on a state-based 2D navigation task and the image-based Car Racing video game. The results show that ReQueST significantly outperforms prior methods in learning reward models that transfer to new environments with different initial state distributions. Moreover, ReQueST safely trains the reward model to detect unsafe states, and corrects reward hacking before deploying the agent. Siddharth Reddy, Anca D. Dragan, Sergey Levine, Shane Legg, Jan Leike |
ICML | 5 |
| 2020 | Pitfalls of Learning a Reward Function OnlineabstractIn some agent designs like inverse reinforcement learning an agent needs to learn its own reward function. Learning the reward function and optimising for it are typically two different processes, usually performed at different stages. We consider a continual (``one life'') learning approach where the agent both learns the reward function and optimises for it at the same time. We show that this comes with a number of pitfalls, such as deliberately manipulating the learning process in one direction, refusing to learn, ``learning'' facts already known to the agent, and making decisions that are strictly dominated (for all relevant reward functions). We formally introduce two desirable properties: the first is `unriggability', which prevents the agent from steering the learning process in the direction of a reward function that is easier to optimise. The second is `uninfluenceability', whereby the reward-function learning process operates by learning facts about the environment. We show that an uninfluenceable process is automatically unriggable, and if the set of possible environments is sufficiently large, the converse is true too. Stuart Armstrong, Jan Leike, Laurent Orseau, Shane Legg |
IJCAI | 2 |
| 2019 | Learning to Understand Goal Specifications by Modelling Reward
Dzmitry Bahdanau, Felix Hill, Jan Leike, Edward Hughes 0001, Seyed Arian Hosseini, Pushmeet Kohli, Edward Grefenstette |
ICLR (Poster) | 3 |
| 2018 | Reward learning from human preferences and demonstrations in AtariabstractTo solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we need humans to communicate an objective to the agent directly. In this work, we combine two approaches to this problem: learning from expert demonstrations and learning from trajectory preferences. We use both to train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games. Additionally, we investigate the fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels. Borja Ibarz, Jan Leike, Tobias Pohlen, Geoffrey Irving, Shane Legg, Dario Amodei |
NeurIPS | 2 |
| 2018 | Geometric Nontermination Arguments
Jan Leike, Matthias Heizmann |
TACAS (2) | 1 |
| 2018 | On the computability of Solomonoff induction and AIXI
Jan Leike, Marcus Hutter |
Theor. Comput. Sci. | 1 |
| 2017 | Universal Reinforcement Learning Algorithms: Survey and ExperimentsabstractMany state-of-the-art reinforcement learning (RL) algorithms typically assume that the environment is an ergodic Markov Decision Process (MDP). In contrast, the field of universal reinforcement learning (URL) is concerned with algorithms that make as few assumptions as possible about the environment. The universal Bayesian agent AIXI and a family of related URL algorithms have been developed in this setting. While numerous theoretical optimality results have been proven for these agents, there has been no empirical investigation of their behavior to date. We present a short and accessible survey of these URL algorithms under a unified notation and framework, along with results of some experiments that qualitatively illustrate some properties of the resulting policies, and their relative performance on partially-observable gridworld environments. We also present an open- source reference implementation of the algorithms which we hope will facilitate further understanding of, and experimentation with, these ideas. John Aslanides, Jan Leike, Marcus Hutter |
IJCAI | 2 |
| 2017 | On Thompson Sampling and Asymptotic OptimalityabstractWe discuss some recent results on Thompson sampling for nonparametric reinforcement learning in countable classes of general stochastic environments. These environments can be non-Markovian, non-ergodic, and partially observable. We show that Thompson sampling learns the environment class in the sense that (1) asymptotically its value converges in mean to the optimal value and (2) given a recoverability assumption regret is sublinear. We conclude with a discussion about optimality in reinforcement learning. Jan Leike, Tor Lattimore, Laurent Orseau, Marcus Hutter |
IJCAI | 1 |
| 2017 | Deep Reinforcement Learning from Human PreferencesabstractFor sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. Our approach separates learning the goal from learning the behavior to achieve it. We show that this approach can effectively solve complex RL tasks without access to the reward function, including Atari games and simulated robot locomotion, while providing feedback on about 0.1% of our agent's interactions with the environment. This reduces the cost of human oversight far enough that it can be practically applied to state-of-the-art RL systems. To demonstrate the flexibility of our approach, we show that we can successfully train complex novel behaviors with about an hour of human time. These behaviors and environments are considerably more complex than any which have been previously learned from human feedback. Paul F. Christiano, Jan Leike, Tom B. Brown, Miljan Martic, Shane Legg, Dario Amodei |
NIPS | 2 |
| 2016 | Loss Bounds and Time Complexity for Speed PriorsabstractThis paper establishes for the first time the predictive performance of speed priors and their computational complexity. A speed prior is essentially a probability distribution that puts low probability on strings that are not efficiently computable. We propose a variant to the original speed prior (Schmidhuber, 2002), and show that our prior can predict sequences drawn from probability measures that are estimable in polynomial time. Our speed prior is computable in doubly-exponential time, but not in polynomial time. On a polynomial time computable sequence our speed prior is computable in exponential time. We show that Schmidhuber’s speed prior has better complexity under the same conditions; however, the question of its predictive properties remains open. Daniel Filan, Jan Leike, Marcus Hutter |
AISTATS | 2 |
| 2016 | Ultimate Automizer with Two-track Proofs - (Competition Contribution)
Matthias Heizmann, Daniel Dietsch, Marius Greitschus, Jan Leike, Betim Musa, Claus Schätzle, Andreas Podelski |
TACAS | 4 |
| 2016 | Thompson Sampling is Asymptotically Optimal in General Environments
Jan Leike, Tor Lattimore, Laurent Orseau, Marcus Hutter |
UAI | 1 |
| 2016 | A Formal Solution to the Grain of Truth Problem
Jan Leike, Jessica Taylor, Benya Fallenstein |
UAI | 1 |
| 2015 | Solomonoff Induction Violates Nicod's Criterion
Jan Leike, Marcus Hutter |
ALT | 1 |
| 2015 | On the Computability of Solomonoff Induction and Knowledge-Seeking
Jan Leike, Marcus Hutter |
ALT | 1 |
| 2015 | Bad Universal Priors and Notions of OptimalityabstractA big open question of algorithmic information theory is the choice of the universal Turing machine (UTM). For Kolmogorov complexity and Solomonoff induction we have invariance theorems: the choice of the UTM changes bounds only by a constant. For the universally intelligent agent AIXI (Hutter, 2005) no invariance theorem is known. Our results are entirely negative: we discuss cases in which unlucky or adversarial choices of the UTM cause AIXI to misbehave drastically. We show that Legg-Hutter intelligence and thus balanced Pareto optimality is entirely subjective, and that every policy is Pareto optimal in the class of all computable environments. This undermines all existing optimality properties for AIXI. While it may still serve as a gold standard for AI, our results imply that AIXI is a \emphrelative theory, dependent on the choice of the UTM. Jan Leike, Marcus Hutter |
COLT | 1 |
| 2015 | Ultimate Automizer with Array Interpolation - (Competition Contribution)abstractUltimate Automizer is a software verification tool that is able to analyze reachability of an error label, memory safety, and termination of C programs. For all three tasks, our tool follows an automatabased approach where interpolation is used to compute proofs for traces. The interpolants are generated via a new scheme that requires only the post operator, unsatisfiable cores and live variable analysis. This new scheme enables our tool to use the SMT theory of arrays in combination with interpolation. Matthias Heizmann, Daniel Dietsch, Jan Leike, Betim Musa, Andreas Podelski |
TACAS | 3 |
| 2015 | On the Computability of AIXI
Jan Leike, Marcus Hutter |
UAI | 1 |
| 2014 | Indefinitely Oscillating Martingales
Jan Leike, Marcus Hutter |
ALT | 1 |
| 2014 | Ranking Templates for Linear Loops
Jan Leike, Matthias Heizmann |
TACAS | 1 |
| 2014 | Synthesis for Polynomial Lasso Programs
Jan Leike, Ashish Tiwari 0001 |
VMCAI | 1 |
| 2013 | Linear Ranking for Linear Lasso Programs
Matthias Heizmann, Jochen Hoenicke, Jan Leike, Andreas Podelski |
ATVA | 3 |