Reuben Kirkham

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20ranked-venue papers
5as first author
10since 2021 · last 2024
0000-0002-1902-549XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 20 · 5 first-author · 10 since 2021
YearPublicationVenuePosition
2024 Designing for Participatory Data Governance: Insights from People with Parkinson's
abstract
In today’s age of data-driven healthcare, the growing utilization of health data to inform critical aspects of patient care and medical research places an ever increasing significance on its governance. This study aims to explore the perspectives of individuals living with Parkinson’s Disease regarding their needs and preferences in relation to data governance. We first conducted a survey (n=52) to explore the types of data people with Parkinson’s generate through their self-care practices, and then conducted 3 workshops with 9 participants to understand their perspectives on the governance of this type of data. Through this work, we highlight the factors that motivate them to collect self-care data, and present their requirements for its governance, which could inform the design of future infrastructure to support these needs. We also showcase how speculative approaches can be used to engage communities in discussions around data collection and governance.
Pranav Kulkarni, Reuben Kirkham, Roisin McNaney
Conference on Designing Interactive Systems2
2023 OurStrategy: Employee Voice In Transnational Strategy Development
abstract
The rich detail generated by qualitative research is essential for understanding workplace contexts and processes for organizational development. This can be a highly involved and extensive process, thus limiting the number of people who can normally be allowed to fully participate. This is especially problematic when it comes to workplace collaboration and development, as it means that a large number of voices are not considered and heard. In this paper, we provide and implement a novel semi-automated approach that enables large-scale qualitative research. This was done within the context of developing a new organizational strategy for a large and diverse multi-lingual international development organization. We included over 150 different stakeholders whilst enabling their views to be collected and analyzed in depth. This case study demonstrates how to effectively implement qualitative interview research at scale with an application to the employee voice setting, contributing the tools and means to achieve this.
Dinislam Abdulgalimov, Reuben Kirkham, James Nicholson, Tom Bartindale, Patrick Olivier
CHI2
2023 Sketching dialogue: incorporating sketching in empathetic semi-Structured interviews for human-computer interaction research
abstract
We introduce a novel data collection technique, Sketching Dialogue, which incorporates sketching as an integral part of the semi-structured interview process. This approach was evaluated and validated using two case studies involving 21 participants. Through the first case study, we demonstrate the value of Sketching Dialogue as an additional supportive artefact for interactive discussion in the interview setting. The second case study involved a process of other researchers applying the method within six different studies on a range of topics. We outline how Sketching Dialogue provided a more effective form of engagement with participants, especially regarding (personally) sensitive topics or where empathetic engagement was required. Through this work, we illustrate how sketching can enhance the quality of traditional research interviews for studies in human–computer interaction, in part due to its particularly flexible and accessible nature. Based on our experience, we also reflect upon the steps and practices needed to introduce a new qualitative research method to human–computer interaction researchers and designers.
Euijin Hwang, Reuben Kirkham, Kevin Marshall, Ahmed Kharrufa, Patrick Olivier
Behav. Inf. Technol.2
2023 Designing for the Embedding of Employee Voice
abstract
Previous research on employee voice has sought to design technological solutions that address the challenges of speaking up in the workplace. However, effectively embedding employee voice systems in organisations requires designers to engage with the social processes, power relations and contextual factors of individual workplaces. We explore this process within a university workplace through a research project responding to a crisis in educational service delivery arising from the COVID-19 pandemic. Within a successful three-month staff-led engagement, we examined the intricacies of embedding employee voice, exploring how the interactions between existing actors impacted the effectiveness of the process. We sought to identify specific actions to promote employee voice and overcome barriers to its successful establishment in organisational decision-making. We highlight design considerations for an effective employee voice system that facilitates embedding employee voice, including assurance, bounded accountability and bias reflexivity.
Dinislam Abdulgalimov, Reuben Kirkham, Stephen Lindsay, James Nicholson, Vasillis Vlachokyriakos, Emily Dao, Daniel Kos, Daniel Jitnah, Pamela Briggs, Patrick Olivier
Proc. ACM Hum. Comput. Interact.2
2022 Designing for Culturally Sensitive Cultural Change: A case study of designing for the visibility of Saudi women in the digital media
abstract
Online self-presentation is recognized as a global phenomenon largely influenced by and sensitive to users’ cultural norms. However, incorporating cultural understanding into the design process can be challenging. Designing for culture creates dilemmas between designing for a pre-existing cultural ‘status quo’ or for cultural change. We argue that culturally sensitive design should not be a tool for (i) perpetuating existing cultural inequalities or (ii) empowering the individual isolated from their wider cultural milieu. We propose “designing for culturally sensitive cultural change”—a process in which we support creating a trajectory departing from the status quo, to bridge the gap between people's aspirations and practices related to cultural change. We demonstrate this in a case study on designing for Saudi women's self-presentation in digital media. We conclude with reflections on cultural sensitivity in designing for cultural change and broader implications for HCI.
Taghreed Alshehri, Reuben Kirkham, Lynn Dombrowski, Patrick Olivier
Conference on Designing Interactive Systems2
2022 The Future of Urban Accessibility for People with Disabilities: Data Collection, Analytics, Policy, and Tools
abstract
Inaccessible urban infrastructure creates and reinforces systemic exclusion of people with disabilities and impacts public health, physical activity, and quality of life for all. To improve the design of our cities and to enable more equitable policies and location-centric technology designs, we need new data collection techniques, data standards, and accessibility-infused analytic tools and interactive maps focused on the quality, safety, and accessibility of pathways, transit ecosystems, and buildings. In this workshop, we bring together leading experts in human mobility, urban design, disability, and accessible computing to discuss pressing urban access challenges across the world and brainstorm solutions. We invite contributions from practitioners, transit officials, disability advocates, and researchers.
Jon Froehlich, Yochai Eisenberg, Fabio Miranda 0001, Marc Adams, Anat Caspi, Holger Dieterich, Heather Feldner, Aldo Gonzalez, Claudina De Gyves, Joy Hammel, Reuben Kirkham, Melanie Kneitmix, Delphine Labbé, Steve J. Mooney, Victor Pineda, Cláudia Pinhão, Ana RodríGuez, Manaswi Saha, Michael Saugstad, Judy Shanley, Ather Sharif, Cláudio T. Silva, Maarten Sukel, Eric K. Tokuda, Sebastian Felix Zappe, Anna Zivarts
ASSETS12
2022 Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson's
abstract
In interdisciplinary spaces such as digital health, datasets that are complex to collect, require specialist facilities, and/or are collected with specific populations have value in a range of different sectors. In this study we collected a simulated free-living dataset, in a smart home, with 12 participants (six people with Parkinson’s, six carers). We explored their initial perceptions of the sensors through interviews and then conducted two data exploration workshops, wherein we showed participants the collected data and discussed their views on how this data, and other data relating to their Parkinson’s symptoms, might be shared across different sectors. We provide recommendations around how participants might be better engaged in considering data sharing in the early stages of research, and guidance for how research might be configured to allow for more informed data sharing practices in the future.
Roisin McNaney, Catherine Morgan, Pranav Kulkarni, Julio Vega, Farnoosh Heidarivincheh, Ryan McConville, Alan L. Whone, Mickey Kim, Reuben Kirkham, Ian Craddock
CHI9
2021 Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design: A Case Study with Saudi transnationals
abstract
It is widely acknowledged in HCI that culture is embodied in many aspects of an individual's identity and interaction with technology. Whilst existing cultural models have been criticized for providing a deterministic view of culture, alternative methods for incorporating culture in design remain scarce. We introduce the use of Qualitative Secondary Analysis (QSA) as a bottom-up approach to construct a richer and more dynamic understanding of culture to inform our best practices in Cross-Cultural Design. We demonstrate the use of QSA within a culturally specific context, namely Saudi transnationals. We draw upon two case studies (with 55 participants) to investigate the cultural factors underpinning our participants views. We conclude with a reflection on key affordances and challenges of QSA, illustrating how QSA can be leveraged to unravel otherwise overlooked knowledge present in many qualitative HCI studies.
Taghreed Alshehri, Norah Abokhodair, Reuben Kirkham, Patrick Olivier
CHI3
2021 Strategically Using Applied Machine Learning for Accessibility Documentation in the Built Environment
Marvin Lange, Reuben Kirkham, Benjamin Tannert
INTERACT (2)2
2021 Using Computer Simulations to Investigate the Potential Performance of 'A to B' Routing Systems for People with Mobility Impairments
abstract
Navigating from ‘A to B’ remains a serious problem for many people with mobility impairments, due to the need to avoid accessibility barriers. Yet there is currently no effective routing tool that is regularly used by people with disabilities in order to effectively avoid accessibility barriers in the built environment. To explore what is required to produce an effective routing tool, we have conducted Monte-Carlo simulations, simulating over 460 million journeys. This work illustrates the need to focus on barrier minimization, instead of barrier avoidance, due to the limitations of what can be achieved by any accessibility documentation tool. We also make a substantial contribution to the concern of meaningful performance metrics for activity recognition, illustrating how simulations can operate as useful real-world performance metrics for information sources utilized by navigation systems.
Reuben Kirkham, Benjamin Tannert
MobileHCI1
2020 Using European Human Rights Jurisprudence for Incorporating Values into Design
abstract
Addressing human values in design has become an increasingly important consideration in the design of interactive systems. Within HCI, this trend is perhaps best emphasized by the increased volume of work that follows a Value Sensitive Design (VSD) approach. This trend is mirrored in human rights, especially in Europe, where individual values have been increasingly incorporated into the jurisprudence on the European Convention on Human Rights (ECHR). There are a number of striking similarities between VSD and recent ECHR jurisprudence. This paper explores those similarities and how ECHR jurisprudence may be used to help with Values in Design problems and vice versa, thereby enabling VSD and similar approaches to be considered from a human rights perspective, whilst contributing to debates about the future of Values in Design.
Reuben Kirkham
Conference on Designing Interactive Systems1
2020 Bespoke Reflections: Creating a One-Handed Braille Keyboard
abstract
A plethora of assistive technologies are designed to cater to relatively common types of disabilities. However, some people have disabilities or circumstances that fall outside these pluralities, requiring a bespoke assistive technology to be developed and custom built to meet their unique requirements. To explore the opportunities and challenges of such an endeavor, we document the process undertaken to build a braille keyboard for a one-handed blind person over the course of 18-months. This process involved iterative prototyping within an intensive co-creation process, due to the unique needs arising from having two intersecting impairments and the challenges of effectively developing an entirely new format of AAT. Through a structured reflection on this process, we provide an account of the practical, pragmatic and ethical considerations that apply when developing a bespoke assistive technology, whilst illustrating the wider value of bespoke assistive technology development for a more general community of people with disabilities.
Kirsten Ellis, Ross de Vent, Reuben Kirkham, Patrick Olivier
ASSETS3
2020 Designing for Employee Voice
abstract
Employee voice and workplace democracy have a positive impact on employee wellbeing and the performance of organizations. In this paper, we conducted interviews with employees to identify facilitators and inhibitors for voice within the workplace and a corresponding set of appropriate qualities: Civility, Validity, Safety and Egalitarianism. We then operationalised these qualities as a set of design goals - Assured Anonymity, Constructive Moderation, Adequate Slowness and Controlled Access - in the design and development of a secure anonymous employee voice system. Our novel take on the Enterprise Social Network aims to foster good citizenship whilst also promoting frank yet constructive discussion. We reflect on a two-week deployment of our system, the diverse range of candid discussions that emerged around important workplace issues and the potential for change within the host organization. We conclude by reflecting on the ways in which our approach shaped discourse and supported the creation of a trusted environment for employee voice.
Dinislam Abdulgalimov, Reuben Kirkham, James Nicholson, Vasillis Vlachokyriakos, Pamela Briggs, Patrick Olivier
CHI2
2020 Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values
abstract
Values are an integral part of human identity and have a pervasive impact upon human behavior. This makes understanding them a central concern in the design of technology, as exemplified by approaches such as Value Sensitive Design ("VSD"). Identifying and concreting the values held by a given population can be a difficult endeavor, especially where there is a cultural barrier limiting an effective discussion of them, for example in societies where freedom of expression is discouraged. Addressing this concern requires an in-depth consideration of appropriate value elicitation methods, which responds to the fact that it is not possible to understand values detached from their cultural context. We introduce a novel implicit method, Scenario Co-Creation Cards, and show how it can be used to incorporate existing models of culture in the value elicitation process. We demonstrate this in a case study of Saudi women's visibility in the digital media.
Taghreed Alshehri, Reuben Kirkham, Patrick Olivier
CHI2
2020 PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants
abstract
Disability assessment processes are complex and stressful, with claimants finding it challenging to prepare an effective account of their disabilities to support their claim. This project focuses on a disability benefit called Personal Independence Payment (PIP), which is received by millions of people with disabilities in the UK. We present a multi-stage exploratory investigation into how lifelogging could help address the challenges claimants have in accessing disability benefits. In the first study, benefit advisors participated in interviews and workshops to inform the design of PIP Kit, a highly customisable prototype elicitation diary to help disability claimants articulate their experiences. In the second study, PIP Kit was trialled by benefit claimants whilst making their actual PIP claims. We found that PIP Kit helped empower claimants in understanding the claim process and assisted in building arguments for their claims. We also have identified clear principles for supporting disability benefit claimants with technological interventions.
Colin Watson 0001, Reuben Kirkham, Ahmed Kharrufa
CHI2
2019 Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users
abstract
Abstract This paper explores ‘A to B’ routing tools designed to chart accessible routes for wheelchair users. We develop and present a novel measurement framework based upon cost-benefit analysis in order to evaluate the real-world utility of routing systems for wheelchair users. Using this framework, we compare proposed routes generated by accessibility tools with the pedestrian routes generated by Google Maps by means of conducting expert assessments of the situation on the ground. Relative to tools aimed at pedestrians, we find that these tools are not significantly more likely to produce an accessible route, and more often than not, they present longer routes that arise from imaginary barriers that do not exist in the real world. This analysis indicates how future routing tools for wheelchair users should be designed to ensure that they genuinely ameliorate the effects of accessibility barriers in the built environment.
Benjamin Tannert, Reuben Kirkham, Johannes Schöning
INTERACT (1)2
2018 Respectful Disconnection: Understanding Long Distance Family Relationships in a South Korean Context
abstract
We report upon the conduct and findings of an investigation into technology design for long-distance relationships (LDRs), where South Korean culture raises specific challenges. Through two qualitative studies we explore inter-generational LDRs from the perspective of South Korean students based in the United Kingdom. We identify and document the particular nuances within, and challenges that arise from, these relationships, before turning to the pragmatics of technology design for LDRs. Through both an extended diary study and interviews with students, we illustrate the impact of Korean familial obligations on intergenerational LDRs, and the mistrust and anxiety on both sides (parents and students) arising from limitations in communication channels. From our findings, we develop the notion of 'respectful disconnection' which we propose as a framework for designing interactions that appropriately support LDRs within this specific South Korean context.
Euijin Hwang, Reuben Kirkham, Andrew F. Monk, Patrick Olivier
Conference on Designing Interactive Systems2
2017 WheelieMap: an exploratory system for qualitative reports of inaccessibility in the built environment
abstract
The built environment remains a persistent accessibility challenge for people with mobility impairments. Whilst platforms to report these inaccessible locations exist, the underlying documentation processes are verbose, time-consuming and fail to effectively communicate the barrier at hand. We propose WheelieMap, a platform which uses the motion of manual wheelchair users to support the identification and documentation of potentially problematic locations. WheelieMap captures and segments device video footage and GPS as evidence of the problematic space, which can then be shared with both other people with disabilities and the relevant authorities. We document the use of the WheelieMap prototype by both manual wheelchair users and planning experts through semi-structured interviews. The qualitative findings revealed this approach to be the most viable route for documenting inaccessibility, compared to the existing alternatives. We also offer guidance on how to design and develop similar community driven reporting and annotation systems in the accessibility setting.
Reuben Kirkham, Romeo Ebassa, Kyle Montague, Kellie Morrissey, Vasillis Vlachokyriakos, Sebastian Weise, Patrick Olivier
MobileHCI1
2015 Build me a Ubicomp: bespoke ubiquitous accessibility in live television production environments
Reuben Kirkham, Tom Bartindale, Michael Evans, Patrick Olivier
Pers. Ubiquitous Comput.1
2013 The break-time barometer: an exploratory system forworkplace break-time social awareness
abstract
The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place within this community. Drawing upon a privacy-sensitive ubiquitous sensing infrastructure, the system of-fers information about potentially break-related activity in social spaces within this workplace, including alerts when specific events are detected. The system was developed using a user-centered iterative design approach. A qualitative mixed methods evaluation of a full deployment identified a diverse set of reactions to both the system and the design goal, and further elaborated the challenges of designing for social connectedness in this complex workplace context.
Reuben Kirkham, Sebastian Mellor, David Philip Green, Jiun-Shian Lin, Karim Ladha, Cassim Ladha, Daniel Jackson 0002, Patrick Olivier, Peter C. Wright, Thomas Plötz
UbiComp1