VLDB 2026 Research / reviewers in the wild / expert
Artem Dementyev
dblp:134/2917
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18ranked-venue papers
11as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 15 · 9 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SpeechCompass: Enhancing Mobile Captioning with Diarization and Directional Guidance via Multi-Microphone Localization
Artem Dementyev, Dimitri Kanevsky, Samuel J. Yang, Mathieu Parvaix, Chiong Lai, Alex Olwal |
CHI | 1 |
| 2025 | Towards Sub-millisecond Latency Real-Time Speech Enhancement Models on HearablesabstractLow latency models are critical for real-time speech enhancement applications, such as hearing aids and hearables. However, the sub-millisecond latency space for resource-constrained hearables remains underexplored. We demonstrate speech enhancement using a computationally efficient minimum-phase FIR filter, enabling sample-by-sample processing to achieve mean algorithmic latency of 0.32 ms to 1.25 ms. With a single microphone, we observe a mean SI-SDRi of 4.1 dB. The approach shows generalization with a DNSMOS increase of 0.2 on unseen audio recordings. We use a lightweight LSTM-based model of 626k parameters to generate FIR taps. Using a real hardware implementation on a low-power DSP, our system can run with 376 MIPS and a mean end-to-end latency of 3.35 ms. In addition, we provide a comparison with existing low-latency spectral masking techniques. We hope this work will enable a better understanding of latency and can be used to improve the comfort and usability of hearables. Artem Dementyev, Chandan K. A. Reddy, Scott Wisdom, Navin Chatlani, John R. Hershey, Richard F. Lyon |
ICASSP | 1 |
| 2022 | Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix DisplaysabstractConsumer electronics are increasingly using everyday materials to blend into home environments, often using LEDs or symbol displays under textile meshes. Our surveys (n=1499 and n=1501) show interest in interactive graphical displays for hidden interfaces — however, covering such displays significantly limits brightness, material possibilities and legibility. Alex Olwal, Artem Dementyev |
CHI | 2 |
| 2021 | SonicHoop: Using Interactive Sonification to Support Aerial Hoop PracticesabstractAerial hoops are circular, hanging devices for both acrobatic exercise and artistic performance that let us explore the role of interactive sonification in physical activity. We present SonicHoop, an augmented aerial hoop that generates auditory feedback via capacitive touch sensing, thus becoming a digital musical instrument that performers can play with their bodies. We compare three sonification strategies through a structured observation study with two professional aerial hoop performers. Results show that SonicHoop fundamentally changes their perception and choreographic processes: instead of translating music into movement, they search for bodily expressions that compose music. Different sound designs affect their movement differently, and auditory feedback, regardless of type of sound, improves movement quality. We discuss opportunities for using SonicHoop as an aerial hoop training tool, as a digital musical instrument, and as a creative object; as well as using interactive sonification in other acrobatic practices to explore full-body vertical interaction. Wanyu Liu 0001, Artem Dementyev, Diemo Schwarz, Emmanuel Fléty, Wendy E. Mackay, Michel Beaudouin-Lafon, Frédéric Bevilacqua |
CHI | 2 |
| 2021 | VHP: Vibrotactile Haptics Platform for On-body ApplicationsabstractWearable vibrotactile devices have many potential applications, including sensory substitution for accessibility and notifications. Currently, vibrotactile experimentation is done using large lab setups. However, most practical applications require standalone on-body devices and integration into small form factors. Such integration is time-consuming and requires expertise. Artem Dementyev, Pascal Getreuer, Dimitri Kanevsky, Malcolm Slaney, Richard F. Lyon |
UIST | 1 |
| 2020 | BodyPrinter: Fabricating Circuits Directly on the Skin at Arbitrary Locations Using a Wearable Compact PlotterabstractOn-body electronics and sensors offer the opportunity to seamlessly augment the human with computing power. Accordingly, numerous previous work investigated methods that exploit conductive materials and flexible substrates to fabricate circuits in the form of wearable devices, stretchable patches, and stickers that can be attached to the skin. For all these methods, the fabrication process involves several manual steps, such as designing the circuit in software, constructing conductive patches, and manually placing these physical patches on the body. In contrast, in this work, we propose to fabricate electronics directly on the skin. We present BodyPrinter, a wearable conductive-ink deposition machine, that prints flexible electronics directly on the body using skin-safe conductive ink. The paper describes our system in detail and, through a series of examples and a technical evaluation, we show how direct on-body fabrication of electronic circuits and sensors can further enhance the human body. Youngkyung Choi, Neung Ryu, Myung Jin Kim 0001, Artem Dementyev, Andrea Bianchi |
UIST | 4 |
| 2020 | Haptics with Input: Back-EMF in Linear Resonant Actuators to Enable Touch, Pressure and Environmental AwarenessabstractToday's wearable and mobile devices typically use separate hardware components for sensing and actuation. In this work, we introduce new opportunities for the Linear Resonant Actuator (LRA), which is ubiquitous in such devices due to its capability for providing rich haptic feedback. By leveraging strategies to enable active and passive sensing capabilities with LRAs, we demonstrate their benefits and potential as self-contained I/O devices. Specifically, we use the back-EMF voltage to classify if the LRA is tapped, touched, as well as how much pressure is being applied. The back-EMF sensing is already integrated into many motor and LRA drivers. We developed a passive low-power tap sensing method that uses just 37.7 uA. Furthermore, we developed active touch and pressure sensing, which is low-power, quiet (2 dB), and minimizes vibration. The sensing method works with many types of LRAs. We show applications, such as pressure-sensing side-buttons on a mobile phone. We have also implemented our technique directly on an existing mobile phone's LRA to detect if the phone is handheld or placed on a soft or hard surface. Finally, we show that this method can be used for haptic devices to determine if the LRA makes good contact with the skin. Our approach can add rich sensing capabilities to the ubiquitous LRA actuators without requiring additional sensors or hardware. Artem Dementyev, Alex Olwal, Richard F. Lyon |
UIST | 1 |
| 2019 | SensorSnaps: Integrating Wireless Sensor Nodes into Fabric Snap Fasteners for Textile InterfacesabstractAdding electronics to textiles can be time-consuming and requires technical expertise. We introduce SensorSnaps, low-power wireless sensor nodes that seamlessly integrate into caps of fabric snap fasteners. SensorSnaps provide a new technique to quickly and intuitively augment any location on the clothing with sensing capabilities. SensorSnaps securely attach and detach from ubiquitous commercial snap fasteners. Using inertial measurement units, the SensorSnaps detect tap and rotation gestures, as well as track body motion. We optimized the power consumption for SensorSnaps to work continuously for 45 minutes and up to 4 hours in capacitive touch standby mode. We present applications in which the SensorSnaps are used as gestural interfaces for a music player controller, cursor control, and motion tracking suit. The user study showed that SensorSnap could be attached in around 71 seconds, similar to attaching off-the-shelf snaps, and participants found the gestures easy to learn and perform. SensorSnaps could allow anyone to effortlessly add sophisticated sensing capacities to ubiquitous snap fasteners. Artem Dementyev, Tomás Vega Galvez, Alex Olwal |
UIST | 1 |
| 2018 | Mass Manufacturing of Self-Actuating Robots: Integrating Sensors and Actuators Using Flexible ElectronicsabstractCurrently, the manufacturing of self-actuating and self-sensing robots requires non-standard manufacturing techniques and assembly steps to integrate electrical and mechanical systems. In this work, we developed a novel manufacturing technique, where such robots can be produced at a flexible electronics factory. We developed the technique using standard industrial machines, processes, and materials. Using a lamination process, we were able to integrate air pouches or shape memory alloy (SMA) inside a polyamide-based flexible circuit to produce bending actuators. The bend angle of the actuators is sensed with a chain of inertial measurement units integrated on the actuator. Air-pouch actuators can produce a force of a 2.24N, and a maximum bend angle of 74 degrees. To demonstrate, we manufactured a five-legged robot with the developed actuators and bend sensors, with all the supporting electronics (e.g., microcontrollers, radio) directly integrated into the flexible printed circuit. Such robots are flat and lightweight (15 grams) and thus conveniently compact for transportation and storage. We believe that our technique can allow inexpensive and fast prototyping and deployment of self-actuating and self-sensing robots. Artem Dementyev, Jie Qil, Jifei Ou, Joseph A. Paradiso |
IROS | 1 |
| 2017 | Exploring Interactions and Perceptions of Kinetic WearablesabstractJewelry and accessories have long been objects for decorating the human body; however they remain static and non-interactive. This work explores opportunities for accessory-like kinetic wearables and their association with individual style. We developed Kino, a kinetic accessory system which enables both aesthetic and functional clothing-specific design possibilities. We engaged both fashion designers and every-day users to unpack envisioned use cases and perceptions of the system. Participants viewed the devices not as gadgets but as companions due to their close proximity to the body. They envisioned a wide range of usage scenarios, highlighting the complexity of mobility in relation to personal style. We observe how mobility offers opportunities for fluid representations of self, which is unachievable though static clothing and accessories. We also outline how personalized aesthetics is important for the meaning making of novel on-body devices. Hsin-Liu Cindy Kao, Deborah Ajilo, Oksana Anilionyte, Artem Dementyev, Inrak Choi, Sean Follmer, Chris Schmandt |
Conference on Designing Interactive Systems | 4 |
| 2016 | Towards Self-Aware MaterialsabstractWe propose a self-aware material in the form-factor of a fabric. This material contains dense sensor nodes on a flexible and stretchable substrate. It is self-configurable and can be manipulated as a traditional craft material, by cutting and joining. The complete shape of this self-sensing material can be tracked by sensing its deformation and stretch. We hope to enable artists and designers to easily make sophisticated sensor networks. This work is a continuation of the SensorTape project, which is a sensor network in the form-factor of a tape. Artem Dementyev |
TEI | 1 |
| 2016 | Rovables: Miniature On-Body Robots as Mobile WearablesabstractWe introduce Rovables, a miniature robot that can move freely on unmodified clothing. The robots are held in place by magnetic wheels, and can climb vertically. The robots are untethered and have an onboard battery, microcontroller, and wireless communications. They also contain a low-power localization system that uses wheel encoders and IMU, allowing Rovables to perform limited autonomous navigation on the body. In the technical evaluations, we found that Rovables can operate continuously for 45 minutes and can carry up to 1.5N. We propose an interaction space for mobile on-body devices spanning sensing, actuation, and interfaces, and develop application scenarios in that space. Our applications include on-body sensing, modular displays, tactile feedback and interactive clothing and jewelry. Artem Dementyev, Hsin-Liu Cindy Kao, Inrak Choi, Deborah Ajilo, Maggie Xu, Joseph A. Paradiso, Chris Schmandt, Sean Follmer |
UIST | 1 |
| 2016 | ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing InterfacesabstractThis paper presents ChainFORM: a linear, modular, actuated hardware system as a novel type of shape changing interface. Using rich sensing and actuation capability, this modular hardware system allows users to construct and customize a wide range of interactive applications. Inspired by modular and serpentine robotics, our prototype comprises identical modules that connect in a chain. Modules are equipped with rich input and output capability: touch detection on multiple surfaces, angular detection, visual output, and motor actuation. Each module includes a servo motor wrapped with a flexible circuit board with an embedded microcontroller. Ken Nakagaki, Artem Dementyev, Sean Follmer, Joseph A. Paradiso, Hiroshi Ishii 0001 |
UIST | 2 |
| 2015 | EMI Spy: Harnessing electromagnetic interference for low-cost, rapid prototyping of proxemic interactionabstractWe present a wearable system that uses ambient electromagnetic interference (EMI) as a signature to identify electronic devices and support proxemic interaction. We designed a low cost tool, called EMI Spy, and a software environment for rapid deployment and evaluation of ambient EMI-based interactive infrastructure. EMI Spy captures electromagnetic interference and delivers the signal to a user's mobile device or PC through either the device's wired audio input or wirelessly using Bluetooth. The wireless version can be worn on the wrist, communicating with the user;s mobile device in their pocket. Users are able to train the system in less than 1 second to uniquely identify displays in a 2-m radius around them, as well as to detect pointing at a distance and touching gestures on the displays in real-time. The combination of a low cost EMI logger and an open source machine learning tool kit allows developers to quickly prototype proxemic, touch-to-connect, and gestural interaction. We demonstrate the feasibility of mobile, EMI-based device and gesture recognition with preliminary user studies in 3 scenarios, achieving 96% classification accuracy at close range for 6 digital signage displays distributed throughout a building, and 90% accuracy in classifying pointing gestures at neighboring desktop LCD displays. We were able to distinguish 1- and 2-finger touching with perfect accuracy and show indications of a way to determine power consumption of a device via touch. Our system is particularly well-suited to temporary use in a public space, where the sensors could be distributed to support a popup interactive environment anywhere with electronic devices. By designing for low cost, mobile, flexible, and infrastructure-free deployment, we aim to enable a host of new proxemic interfaces to existing appliances and displays Nan Zhao 0008, Gershon Dublon, Nicholas Edward Gillian, Artem Dementyev, Joseph A. Paradiso |
BSN | 4 |
| 2015 | NailO: Fingernails as an Input SurfaceabstractWe present NailO, a nail-mounted gestural input surface. Using capacitive sensing on printed electrodes, the interface can distinguish on-nail finger swipe gestures with high accuracy (>92%). NailO works in real-time: we miniaturized the system to fit on the fingernail, while wirelessly transmitting the sensor data to a mobile phone or PC. NailO allows one-handed and always-available input, while being unobtrusive and discrete. Inspired by commercial nail stickers, the device blends into the user's body, is customizable, fashionable and even removable. We show example applications of using the device as a remote controller when hands are busy and using the system to increase the input space of mobile phones. Hsin-Liu Cindy Kao, Artem Dementyev, Joseph A. Paradiso, Chris Schmandt |
CHI | 2 |
| 2015 | SensorTape: Modular and Programmable 3D-Aware Dense Sensor Network on a TapeabstractSensorTape is a modular and dense sensor network in a form factor of a tape. SensorTape is composed of interconnected and programmable sensor nodes on a flexible electronics substrate. Each node can sense its orientation with an inertial measurement unit, allowing deformation self-sensing of the whole tape. Also, nodes sense proximity using time-of-flight infrared. We developed network architecture to automatically determine the location of each sensor node, as SensorTape is cut and rejoined. Also, we made an intuitive graphical interface to program the tape. Our user study suggested that SensorTape enables users with different skill sets to intuitively create and program large sensor network arrays. We developed diverse applications ranging from wearables to home sensing, to show low deployment effort required by the user. We showed how SensorTape could be produced at scale using current technologies and we made a 2.3-meter long prototype. Artem Dementyev, Hsin-Liu Cindy Kao, Joseph A. Paradiso |
UIST | 1 |
| 2014 | WristFlex: low-power gesture input with wrist-worn pressure sensorsabstractIn this paper we present WristFlex, an always-available on-body gestural interface. Using an array of force sensitive resistors (FSRs) worn around the wrist, the interface can distinguish subtle finger pinch gestures with high accuracy (>80 %) and speed. The system is trained to classify gestures from subtle tendon movements on the wrist. We demonstrate that WristFlex is a complete system that works wirelessly in real-time. The system is simple and light-weight in terms of power consumption and computational overhead. WristFlex's sensor power consumption is 60.7 uW, allowing the prototype to potentially last more then a week on a small lithium polymer battery. Also, WristFlex is small and non-obtrusive, and can be integrated into a wristwatch or a bracelet. We perform user studies to evaluate the accuracy, speed, and repeatability. We demonstrate that the number of gestures can be extended with orientation data from an accelerometer. We conclude by showing example applications. Artem Dementyev, Joseph A. Paradiso |
UIST | 1 |
| 2013 | Wirelessly powered bistable display tagsabstractPaper displays have a number of attractive properties, in particular the ability to present visual information perpetually with no power source. However, they are not digitally updatable or re-usable. Bistable display materials, such as e-paper, promise to enable displays with the best properties of both paper and electronic displays. However, rewriting a pixelated bistable display requires substantial energy, both for communication and for setting the pixel states. Artem Dementyev, Jeremy Gummeson, Derek Thrasher, Aaron N. Parks, Deepak Ganesan, Joshua R. Smith 0001, Alanson P. Sample |
UbiComp | 1 |