Kyungjun Lee 0001

dblp:134/9377-1 · DBLP profile ↗
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11ranked-venue papers
7as first author
6since 2021 · last 2024
0000-0001-8556-9113ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 5 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
YearPublicationVenuePosition
2024 AccessShare: Co-designing Data Access and Sharing with Blind People
abstract
Blind people are often called to contribute image data to datasets for AI innovation with the hope for future accessibility and inclusion. Yet, the visual inspection of the contributed images is inaccessible. To this day, we lack mechanisms for data inspection and control that are accessible to the blind community. To address this gap, we engage 10 blind participants in a scenario where they wear smartglasses and collect image data using an AI-infused application in their homes. We also engineer a design probe, a novel data access interface called AccessShare, and conduct a co-design study to discuss participants' needs, preferences, and ideas on consent, data inspection, and control. Our findings reveal the impact of interactive informed consent and the complementary role of data inspection systems such as AccessShare in facilitating communication between data stewards and blind data contributors. We discuss how key insights can guide future informed consent and data control to promote inclusive and responsible data practices in AI.
Rie Kamikubo, Farnaz Zamiri Zeraati, Kyungjun Lee 0001, Hernisa Kacorri
ASSETS3
2023 Contributing to Accessibility Datasets: Reflections on Sharing Study Data by Blind People
abstract
To ensure that AI-infused systems work for disabled people, we need to bring accessibility datasets sourced from this community in the development lifecycle. However, there are many ethical and privacy concerns limiting greater data inclusion, making such datasets not readily available. We present a pair of studies where 13 blind participants engage in data capturing activities and reflect with and without probing on various factors that influence their decision to share their data via an AI dataset. We see how different factors influence blind participants' willingness to share study data as they assess risk-benefit tradeoffs. The majority support sharing of their data to improve technology but also express concerns over commercial use, associated metadata, and the lack of transparency about the impact of their data. These insights have implications for the development of responsible practices for stewarding accessibility datasets, and can contribute to broader discussions in this area.
Rie Kamikubo, Kyungjun Lee 0001, Hernisa Kacorri
CHI2
2023 Exploring Immersive Interpersonal Communication via AR
abstract
A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive communication since it enables communication beyond texts and photos and towards immersive experiences rendered in recipients' physical environments. Little research, however, has explored AR's potential for everyday interpersonal communication. In this work, we prototype an AR messaging system, ARwand, to understand people's behaviors and perceptions around communicating with friends via AR messaging. We present our findings under four themes observed from a user study with 24 participants, including the types of immersive messages people choose to send to each other, which factors contribute to a sense of immersiveness, and what concerns arise over this new form of messaging. We discuss important implications of our findings on the design of future immersive communication systems.
Kyungjun Lee 0001, Muhammad Rizky Wellyanto, Yu Jiang Tham, Andrés Monroy-Hernández, Fannie Liu, Brian A. Smith 0001, Rajan Vaish
Proc. ACM Hum. Comput. Interact.1
2023 Leveraging Hand-Object Interactions in Assistive Egocentric Vision
abstract
Egocentric vision holds great promise for increasing access to visual information and improving the quality of life for blind people. While we strive to improve recognition performance, it remains difficult to identify which object is of interest to the user; the object may not even be included in the frame due to challenges in camera aiming without visual feedback. Also, gaze information, commonly used to infer the area of interest in egocentric vision, is often not dependable. However, blind users tend to include their hand either interacting with the object they wish to recognize or simply placing it in proximity for better camera aiming. We propose a method that leverages the hand as the contextual information for recognizing an object of interest. In our method, the output of a pre-trained hand segmentation model is infused to later convolutional layers of our object recognition network with separate output layers for localization and classification. Using egocentric datasets from sighted and blind individuals, we show that the hand-priming achieves more accurate localization than other approaches that encode hand information. Given only object centers along with labels, our method achieves comparable classification performance to the state-of-the-art method that uses bounding boxes with labels.
Kyungjun Lee 0001, Abhinav Shrivastava, Hernisa Kacorri
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 Blind Users Accessing Their Training Images in Teachable Object Recognizers
abstract
Teachable object recognizers provide a solution for a very practical need for blind people – instance level object recognition. They assume one can visually inspect the photos they provide for training, a critical and inaccessible step for those who are blind. In this work, we engineer data descriptors that address this challenge. They indicate in real time whether the object in the photo is cropped or too small, a hand is included, the photos is blurred, and how much photos vary from each other. Our descriptors are built into open source testbed iOS app, called MYCam. In a remote user study in (N = 12) blind participants’ homes, we show how descriptors, even when error-prone, support experimentation and have a positive impact in the quality of training set that can translate to model performance though this gain is not uniform. Participants found the app simple to use indicating that they could effectively train it and that the descriptors were useful. However, many found the training being tedious, opening discussions around the need for balance between information, time, and cognitive load.
Jonggi Hong, Jaina Gandhi, Ernest Essuah Mensah, Farnaz Zamiri Zeraati, Ebrima Jarjue, Kyungjun Lee 0001, Hernisa Kacorri
ASSETS6
2021 Accessing Passersby Proxemic Signals through a Head-Worn Camera: Opportunities and Limitations for the Blind
abstract
The spatial behavior of passersby can be critical to blind individuals to initiate interactions, preserve personal space, or practice social distancing during a pandemic. Among other use cases, wearable cameras employing computer vision can be used to extract proxemic signals of others and thus increase access to the spatial behavior of passersby for blind people. Analyzing data collected in a study with blind (N=10) and sighted (N=40) participants, we explore: (i) visual information on approaching passersby captured by a head-worn camera; (ii) pedestrian detection algorithms for extracting proxemic signals such as passerby presence, relative position, distance, and head pose; and (iii) opportunities and limitations of using wearable cameras for helping blind people access proxemics related to nearby people. Our observations and findings provide insights into dyadic behaviors for assistive pedestrian detection and lead to implications for the design of future head-worn cameras and interactions.
Kyungjun Lee 0001, Daisuke Sato 0001, Saki Asakawa, Chieko Asakawa, Hernisa Kacorri
ASSETS1
2020 Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective
abstract
Blind people have limited access to information about their surroundings, which is important for ensuring one's safety, managing social interactions, and identifying approaching pedestrians. With advances in computer vision, wearable cameras can provide equitable access to such information. However, the always-on nature of these assistive technologies poses privacy concerns for parties that may get recorded. We explore this tension from both perspectives, those of sighted passersby and blind users, taking into account camera visibility, in-person versus remote experience, and extracted visual information. We conduct two studies: an online survey with MTurkers (N=206) and an in-person experience study between pairs of blind (N=10) and sighted (N=40) participants, where blind participants wear a working prototype for pedestrian detection and pass by sighted participants. Our results suggest that both of the perspectives of users and bystanders and the several factors mentioned above need to be carefully considered to mitigate potential social tensions.
Kyungjun Lee 0001, Daisuke Sato 0001, Saki Asakawa, Hernisa Kacorri, Chieko Asakawa
CHI1
2020 Crowdsourcing the Perception of Machine Teaching
abstract
Teachable interfaces can empower end-users to attune machine learning systems to their idiosyncratic characteristics and environment by explicitly providing pertinent training examples. While facilitating control, their effectiveness can be hindered by the lack of expertise or misconceptions. We investigate how users may conceptualize, experience, and reflect on their engagement in machine teaching by deploying a mobile teachable testbed in Amazon Mechanical Turk. Using a performance-based payment scheme, Mechanical Turkers (N=100) are called to train, test, and re-train a robust recognition model in real-time with a few snapshots taken in their environment. We find that participants incorporate diversity in their examples drawing from parallels to how humans recognize objects independent of size, viewpoint, location, and illumination. Many of their misconceptions relate to consistency and model capabilities for reasoning. With limited variation and edge cases in testing, the majority of them do not change strategies on a second training attempt.
Jonggi Hong, Kyungjun Lee 0001, June Xu, Hernisa Kacorri
CHI2
2020 Hand-Priming in Object Localization for Assistive Egocentric Vision
abstract
Egocentric vision holds great promises for increasing access to visual information and improving the quality of life for people with visual impairments, with object recognition being one of the daily challenges for this population. While we strive to improve recognition performance, it remains difficult to identify which object is of interest to the user; the object may not even be included in the frame due to challenges in camera aiming without visual feedback. Also, gaze information, commonly used to infer the area of interest in egocentric vision, is often not dependable. However, blind users often tend to include their hand either interacting with the object that they wish to recognize or simply placing it in proximity for better camera aiming. We propose localization models that leverage the presence of the hand as the contextual information for priming the center area of the object of interest. In our approach, hand segmentation is fed to either the entire localization network or its last convolutional layers. Using egocentric datasets from sighted and blind individuals, we show that the hand-priming achieves higher precision than other approaches, such as fine-tuning, multi-class, and multi-task learning, which also encode hand-object interactions in localization.
Kyungjun Lee 0001, Abhinav Shrivastava, Hernisa Kacorri
WACV1
2019 Revisiting Blind Photography in the Context of Teachable Object Recognizers
abstract
For people with visual impairments, photography is essential in identifying objects through remote sighted help and image recognition apps. This is especially the case for teachable object recognizers, where recognition models are trained on user's photos. Here, we propose real-time feedback for communicating the location of an object of interest in the camera frame. Our audio-haptic feedback is powered by a deep learning model that estimates the object center location based on its proximity to the user's hand. To evaluate our approach, we conducted a user study in the lab, where participants with visual impairments (N=9) used our feedback to train and test their object recognizer in vanilla and cluttered environments. We found that very few photos did not include the object (2% in the vanilla and 8% in the cluttered) and the recognition performance was promising even for participants with no prior camera experience. Participants tended to trust the feedback even though they know it can be wrong. Our cluster analysis indicates that better feedback is associated with photos that include the entire object. Our results provide insights into factors that can degrade feedback and recognition performance in teachable interfaces.
Kyungjun Lee 0001, Jonggi Hong, Simone Pimento, Ebrima Jarjue, Hernisa Kacorri
ASSETS1
2019 Hands Holding Clues for Object Recognition in Teachable Machines
abstract
Camera manipulation confounds the use of object recognition applications by blind people. This is exacerbated when photos from this population are also used to train models, as with teachable machines, where out-of-frame or partially included objects against cluttered backgrounds degrade performance. Leveraging prior evidence on the ability of blind people to coordinate hand movements using proprioception, we propose a deep learning system that jointly models hand segmentation and object localization for object classification. We investigate the utility of hands as a natural interface for including and indicating the object of interest in the camera frame. We confirm the potential of this approach by analyzing existing datasets from people with visual impairments for object recognition. With a new publicly available egocentric dataset and an extensive error analysis, we provide insights into this approach in the context of teachable recognizers.
Kyungjun Lee 0001, Hernisa Kacorri
CHI1