VLDB 2026 Research / reviewers in the wild / expert
Geifei Yang
dblp:135/4921
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 33% Image and video processing · 33% Rendering · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › appearance modeling
bidirectional texture function |
0.2 | 1 | 2013 | Learning Discriminative Illumination and Filters for Raw Material Classification with Optimal Projections of Bidirectional Texture Functions · CVPR 2013 |
Computational photography and imaging › physics-based vision
material classification |
0.2 | 1 | 2013 | Learning Discriminative Illumination and Filters for Raw Material Classification with Optimal Projections of Bidirectional Texture Functions · CVPR 2013 |
Image and video processing
texture analysis |
0.2 | 1 | 2013 | Learning Discriminative Illumination and Filters for Raw Material Classification with Optimal Projections of Bidirectional Texture Functions · CVPR 2013 |
Methods — techniques the papers use, named apart from their topics
optimal projection · 0.2filter learning · 0.2discriminative illumination learning · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Learning Discriminative Illumination and Filters for Raw Material Classification with Optimal Projections of Bidirectional Texture FunctionsabstractWe present a computational imaging method for raw material classification using features of Bidirectional Texture Functions (BTF). Texture is an intrinsic feature for many materials, such as wood, fabric, and granite. At appropriate scales, even "uniform" materials will also exhibit texture features that can be helpful for recognition, such as paper, metal, and ceramic. To cope with the high-dimensionality of BTFs, in this paper, we proposed to learn discriminative illumination patterns and texture filters, with which we can directly measure optimal projections of BTFs for classification. We also studied the effects of texture rotation and scale variation for material classification. We built an LED-based multispectral dome, with which we have acquired a BTF database of a variety of materials and demonstrated the effectiveness of the proposed approach for material classification. Geifei Yang, Jinwei Gu |
CVPR | 2 |